Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: WWE & World of Tanks Six-Tank Tag Tournament
Link on message: #5513112
Link on message: #5513112
Yoott: LAST REMINDER TO TEAM CAPTAINS
Submit your teams before the deadlines... if they are left in forming status and not Pending approval YOU WILL NOT PLAY......
There are over 100 teams with enough players to submit still not submitted for approval........ please do so.
Submit your teams before the deadlines... if they are left in forming status and not Pending approval YOU WILL NOT PLAY......
There are over 100 teams with enough players to submit still not submitted for approval........ please do so.
Subject: WWE & World of Tanks Six-Tank Tag Tournament
Link on message: #5513112
Link on message: #5513112
Yoott: LAST REMINDER TO TEAM CAPTAINS
Submit your teams before the deadlines... if they are left in forming status and not Pending approval YOU WILL NOT PLAY......
There are over 100 teams with enough players to submit still not submitted for approval........ please do so.
Submit your teams before the deadlines... if they are left in forming status and not Pending approval YOU WILL NOT PLAY......
There are over 100 teams with enough players to submit still not submitted for approval........ please do so.
Subject: Daily Blitz 3 v 3 - General Discussion
Link on message: #5511075
30K, on Sep 19 2013 - 02:55, said: problem is the other guys who came first already got
it 
Link on message: #5511075
30K, on Sep 19 2013 - 02:55, said: problem is the other guys who came first already got
it dance210: For today's early blitz? That is kind of hard, since I am the one
who processes the blitz payments and I haven't done today's yet...
Subject: Name the last anime you've watched
Link on message: #5510970
Superspeed007, on Sep 19 2013 - 02:52, said: I watched Sword Art Online in 3 days...
AuraDesru, on Sep 19 2013 - 02:54, said: I watched hentai
Link on message: #5510970
Superspeed007, on Sep 19 2013 - 02:52, said: I watched Sword Art Online in 3 days...Laera: I watched that fairly recently too! Loved the first half of
it...then it got a bit too goofy for me.
AuraDesru, on Sep 19 2013 - 02:54, said: I watched hentaiLaera: -_____-
Subject: Name the last anime you've watched
Link on message: #5510856
Link on message: #5510856
Laera: Oh hi off-topic! Since I'm here I may as well poke around.
The last Anime I finished was Kids on the Slope. Right now I'm trying to catch up on any Miyazaki movies I've missed.
The last Anime I finished was Kids on the Slope. Right now I'm trying to catch up on any Miyazaki movies I've missed.
Subject: Daily Blitz 3 v 3 - General Discussion
Link on message: #5510855
30K, on Sep 19 2013 - 02:42, said: came in second for daily blitz and we didnt get the gold
http://worldoftanks....1-Spicy_skillz/
Link on message: #5510855
30K, on Sep 19 2013 - 02:42, said: came in second for daily blitz and we didnt get the goldhttp://worldoftanks....1-Spicy_skillz/
dance210: Gold is not normally distributed the same day as the tournament.
You should be receiving the gold within the next few days :)
Subject: So the update didn't load correctly. I've had
Link on message: #5510225
Link on message: #5510225
TragicLoss: Try manually from the WoT main website?
Subject: xvm 5.0.0 and editor problems
Link on message: #5510069
Link on message: #5510069
TragicLoss: Did you check the box in the editor to make them show up?
I think there is one that says where you want them to appear.
Under Common, tick the box that says "Enable player statistics"
Under loading check "Experimental chance to win"
^Same with under tab
^And battle results
I think there is one that says where you want them to appear.
Under Common, tick the box that says "Enable player statistics"
Under loading check "Experimental chance to win"
^Same with under tab
^And battle results
Jewel_Thief
Warning: Gift shop T-34-3 is actually charging for 112 and giving you a 112 i...
19.09.2013 01:19:05
Subject: Warning: Gift shop T-34-3 is actually charging for 112 and giving you a 112 i...
Link on message: #5509572
SeanPwnery, on Sep 18 2013 - 23:20, said: Here it is 4:20 my time (CST) ... any word on if new purchases are
working properly now? 
Link on message: #5509572
SeanPwnery, on Sep 18 2013 - 23:20, said: Here it is 4:20 my time (CST) ... any word on if new purchases are
working properly now? Jewel_Thief: We have been seeing successful transactions now. :)
~JT
~JT
Subject: Game is not Starting After the Update!
Link on message: #5509460
Mercer_Keel, on Sep 19 2013 - 00:03, said: 
would of been nice to know this before tec support told me to remove the whole game and download it again. I have been asking about this on the forums all afternoon and this is the first time out of all the post I seen a admin respond to it.
Olagon, on Sep 19 2013 - 00:04, said: I have no mods installed. I get blackscreen at the login
screen
Link on message: #5509460
Mercer_Keel, on Sep 19 2013 - 00:03, said: would of been nice to know this before tec support told me to remove the whole game and download it again. I have been asking about this on the forums all afternoon and this is the first time out of all the post I seen a admin respond to it.
Yoott: Sorry I usually am pretty good about catching these posts but I do
miss some being as I am doing 100 other things LOL.
Olagon, on Sep 19 2013 - 00:04, said: I have no mods installed. I get blackscreen at the login
screenYoott: That is one to send a ticket to support for please.
Subject: Game is not Starting After the Update!
Link on message: #5509460
Mercer_Keel, on Sep 18 2013 - 23:03, said: 
would of been nice to know this before tec support told me to remove the whole game and download it again. I have been asking about this on the forums all afternoon and this is the first time out of all the post I seen a admin respond to it.
Olagon, on Sep 18 2013 - 23:04, said: I have no mods installed. I get blackscreen at the login
screen
Link on message: #5509460
Mercer_Keel, on Sep 18 2013 - 23:03, said: would of been nice to know this before tec support told me to remove the whole game and download it again. I have been asking about this on the forums all afternoon and this is the first time out of all the post I seen a admin respond to it.
Yoott: Sorry I usually am pretty good about catching these posts but I do
miss some being as I am doing 100 other things LOL.
Olagon, on Sep 18 2013 - 23:04, said: I have no mods installed. I get blackscreen at the login
screenYoott: That is one to send a ticket to support for please.
Subject: Game is not Starting After the Update!
Link on message: #5509222
Link on message: #5509222
Yoott: If you have any mods AT ALL .. remove them and empty the res mods
folder ... retry .. if that does not work sen a tix into support
please.
Subject: Game is not Starting After the Update!
Link on message: #5509222
Link on message: #5509222
Yoott: If you have any mods AT ALL .. remove them and empty the res mods
folder ... retry .. if that does not work sen a tix into support
please.
Subject: chatbox text being deleted when new person joins a chat window
Link on message: #5509090
Yoott, on Sep 18 2013 - 22:10, said: Heyas Blaze
I have been told that it is known and being worked on for correction.
Link on message: #5509090
Yoott, on Sep 18 2013 - 22:10, said: Heyas BlazeI have been told that it is known and being worked on for correction.
AgentXIII: Actually I misinformed Yoot, your issue may actually be a
bi-product of a fix that was implemented in 8.8.
I may need to re-open this issue, so could you please submit a support ticket with as much information as possible and ask that your ticket be sent directly to bugs.
Apologies, I told Yoot it was already known, but your issue is not quite the same.
I may need to re-open this issue, so could you please submit a support ticket with as much information as possible and ask that your ticket be sent directly to bugs.
Apologies, I told Yoot it was already known, but your issue is not quite the same.
Subject: chatbox text being deleted when new person joins a chat window
Link on message: #5509090
Yoott, on Sep 18 2013 - 22:10, said: Heyas Blaze
I have been told that it is known and being worked on for correction.
Link on message: #5509090
Yoott, on Sep 18 2013 - 22:10, said: Heyas BlazeI have been told that it is known and being worked on for correction.
AgentXIII: Actually I misinformed Yoot, your issue may actually be a
bi-product of a fix that was implemented in 8.8.
I may need to re-open this issue, so could you please submit a support ticket with as much information as possible and ask that your ticket be sent directly to bugs.
Apologies, I told Yoot it was already known, but your issue is not quite the same.
I may need to re-open this issue, so could you please submit a support ticket with as much information as possible and ask that your ticket be sent directly to bugs.
Apologies, I told Yoot it was already known, but your issue is not quite the same.
Subject: Clan Spotlight: _BAD_ 9/16/2013
Link on message: #5509032
Link on message: #5509032
Quemapueblos: The time to battle is NIGH!
Subject: Clan Spotlight: _BAD_ 9/16/2013
Link on message: #5509032
Link on message: #5509032
Quemapueblos: The time to battle is NIGH!
Subject: Clan Spotlight: _BAD_ 9/16/2013
Link on message: #5509032
Link on message: #5509032
Quemapueblos: The time to battle is NIGH!
Subject: chatbox text being deleted when new person joins a chat window
Link on message: #5508998
Link on message: #5508998
Yoott: Heyas Blaze
I have been told that it is known and being worked on for correction.
I have been told that it is known and being worked on for correction.
Subject: chatbox text being deleted when new person joins a chat window
Link on message: #5508998
Link on message: #5508998
Yoott: Heyas Blaze
I have been told that it is known and being worked on for correction.
I have been told that it is known and being worked on for correction.
Subject: Solutions for Wargaming
Link on message: #5508976
Tenet, on Sep 18 2013 - 22:36, said: You do see the problem with that - right? (see point #1 in the op -
'VISIBLE Communication')
If this was a serious effort, we would see:
1. Read Only forum post where the above would be announced and progress-updated.
2. Read Only / Restricted Discussion forum post where Q/Hyp can raise questions regarding any problems that show up.
When it's not visible, there is no accountability, and there's an appearance of 'nothing new happening'.
When it's visible there is pressure on representatives to finish the proposal, and then pressure on WGNA / WG to respond to it constructively.
Every soldier spending 3+ nights a week on CW, and investing in the game, needs to have that information at a glance, in one known place, not through hearsay and 'people in the know'. COAF forum is a desert. I raised a simple question there and it wasn't answered.
Who is COAF now anyway? Why are all the discussions and meetings private? Why no podcast / chat logs?
Link on message: #5508976
Tenet, on Sep 18 2013 - 22:36, said: You do see the problem with that - right? (see point #1 in the op -
'VISIBLE Communication')If this was a serious effort, we would see:
1. Read Only forum post where the above would be announced and progress-updated.
2. Read Only / Restricted Discussion forum post where Q/Hyp can raise questions regarding any problems that show up.
When it's not visible, there is no accountability, and there's an appearance of 'nothing new happening'.
When it's visible there is pressure on representatives to finish the proposal, and then pressure on WGNA / WG to respond to it constructively.
Every soldier spending 3+ nights a week on CW, and investing in the game, needs to have that information at a glance, in one known place, not through hearsay and 'people in the know'. COAF forum is a desert. I raised a simple question there and it wasn't answered.
Who is COAF now anyway? Why are all the discussions and meetings private? Why no podcast / chat logs?
Quemapueblos: Hello I'm Q!
Hyp already wrote most of what I was thinking as well, but I want to add a few things.
We don't post every detail of what we are working on because we know most of it is not final and subject to change. This puts us in the difficult position of either keeping you informed and telling you things that might not happen or telling you the bare minimum of only the things we know are getting done. Obviously the answer is somewhere in the middle and this is something we balance everyday. As avid players of this game before we worked here, we know how frustrating the lack of information can be sometimes and it is something both of Hypnotik and I are working to change.
We try hard to be accountable to what we say which is why we only post things that have a high probability of happening. Both of us work very hard to listen to the community feedback and form it into detailed proposals for the development team, but these things take time especially when we are dealing such a time difference between offices. When we do receive questions and updates from HQ, we bounce ideas off players who have proven themselves to give constructive feedback. The three root causes you listed in the OP are what the Council is working on. For example, we currently have a restricted discussion going on in the Council of Armored Forces working on many of these things you have mentioned.
Hyp already wrote most of what I was thinking as well, but I want to add a few things.
We don't post every detail of what we are working on because we know most of it is not final and subject to change. This puts us in the difficult position of either keeping you informed and telling you things that might not happen or telling you the bare minimum of only the things we know are getting done. Obviously the answer is somewhere in the middle and this is something we balance everyday. As avid players of this game before we worked here, we know how frustrating the lack of information can be sometimes and it is something both of Hypnotik and I are working to change.
We try hard to be accountable to what we say which is why we only post things that have a high probability of happening. Both of us work very hard to listen to the community feedback and form it into detailed proposals for the development team, but these things take time especially when we are dealing such a time difference between offices. When we do receive questions and updates from HQ, we bounce ideas off players who have proven themselves to give constructive feedback. The three root causes you listed in the OP are what the Council is working on. For example, we currently have a restricted discussion going on in the Council of Armored Forces working on many of these things you have mentioned.
Subject: Again?
Link on message: #5508789
Vanagandr, on Sep 18 2013 - 22:10, said: Problem magically fixed itself for me; my advice for everyone else
is to have the problem magically fix itself.
Link on message: #5508789
Vanagandr, on Sep 18 2013 - 22:10, said: Problem magically fixed itself for me; my advice for everyone else
is to have the problem magically fix itself.Jewel_Thief: lololol... we all had a good laugh over this one...
Sooo... the issue appears to be sporadic... We'll keep an eye on it.
~JT
Sooo... the issue appears to be sporadic... We'll keep an eye on it.
~JT
Subject: Solutions for Wargaming
Link on message: #5508694
Tenet, on Sep 18 2013 - 20:09, said: 1. Lack of VISIBLE communication between Clan Wars Developers and
Land Holding Clans.
Tenet, on Sep 18 2013 - 20:09, said: 2. Lack of Accountability and Progress Reporting on things that
will be implemented 'Soon'.
Tenet, on Sep 18 2013 - 20:09, said: 3. Lack of Volunteer Programs - content modification, elite testing
groups, forum moderation.
Tenet, on Sep 18 2013 - 20:09, said: 1. Map Variety Full Access - The last two polls showed that over
80% of Land Holding Players want ALL the available maps to be
represented on the North American continent, regardless of their
theme or 'relevance'.
2. Map Shuffling for Resets - A slightly less popular, but still majority supported idea is to shuffle the map during resets, from campaign to campaign, and prior to Sandbox. The algorithm has to avoid placing maps like "Province" on landing zones or Gold Pots (if not removed entirely), and avoid placing the same map in a row, in the same region (no more "highway->highway->highway")
Tenet, on Sep 18 2013 - 20:09, said: 3. Clan Rivalry / Diplomacy forum Rating increased from [E]
Everyone to [T] Teen or possibly [M] Mature
http://www.esrb.org/...guide_print.jsp
"Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language."
The current rating where all strong language, regardless of context or intent, where all insults of any form are prohibited, is entirely unacceptable for a Rivalry forum.
Tenet, on Sep 18 2013 - 20:09, said: 4. Clan Rivalry / Diplomacy moderation transferred to a team of
Volunteers from Top Land Holding Clans*
Tenet, on Sep 18 2013 - 20:09, said: 5. Clan Forums to have a Subforum titled "Conflict Resolution"
which will be overseen by the WG CW Staff, where any disputes
regarding volunteer-moderator decisions can be presented and
resolved ( final appeals based on volunteer-moderator majority
vote).
Tenet, on Sep 18 2013 - 20:09, said: 6. Clan Wars Suggestions Forum opened where only Diplomats from Top
Land Holding Clans* can post and comment, but which can be seen by
the entire community (Read Only).
Suggestions initiated by players not covered by that definition will either have to be presented by someone on that list, or posted normally on the general suggestion forum.
Tenet, on Sep 18 2013 - 20:09, said: 7. Community Created Clan Wars Videos to be featured on the Front
Page - currently the main eligible example would be Anfield's
series of Clan Wars videos. Over a Month ago I asked Anfield if he
is interested, and then brought the issue before Hypnotic, both
liked the idea. Hypnotic promised to forward that suggestion, and
nothing has been heard about that since.
It's in the interest of both the community and Wargaming to promote Clan Wars, and nothing promotes them better then an insider view into the Drama and Combat.
Editing out any rating or copyright content is not a problem - editors can be given clear guidelines and a sort of a 'press-pack' with music and graphics that can be used.
Link on message: #5508694
Tenet, on Sep 18 2013 - 20:09, said: 1. Lack of VISIBLE communication between Clan Wars Developers and
Land Holding Clans.Hypnotik: Communication is something that we have been working towards
improving since both Q and myself have begun working at WGA. One
thing that changed instantly is that you now have a very clear idea
of who to go to for any questions/issues you may come across
regarding Clan Wars now that two people are dedicated specifically
to Clans & Clan Wars. You may also want to take a look at topics we
have created like this one.
Tenet, on Sep 18 2013 - 20:09, said: 2. Lack of Accountability and Progress Reporting on things that
will be implemented 'Soon'.Hypnotik: There is internal accountability with updating Clan Wars and things
around it, however you must also understand that development takes
quite a bit of time if you want it to be done properly.
Tenet, on Sep 18 2013 - 20:09, said: 3. Lack of Volunteer Programs - content modification, elite testing
groups, forum moderation.Hypnotik: There are volunteer programs already (Community Contributors,
Council of Armored Forces, feedback groups). Much of this already
happens, even if it's hidden away from most players' view.
Membership in these are usually invite-only or application based,
allowing only those who have proven themselves to be responsible
and productive towards the community.
Tenet, on Sep 18 2013 - 20:09, said: 1. Map Variety Full Access - The last two polls showed that over
80% of Land Holding Players want ALL the available maps to be
represented on the North American continent, regardless of their
theme or 'relevance'.2. Map Shuffling for Resets - A slightly less popular, but still majority supported idea is to shuffle the map during resets, from campaign to campaign, and prior to Sandbox. The algorithm has to avoid placing maps like "Province" on landing zones or Gold Pots (if not removed entirely), and avoid placing the same map in a row, in the same region (no more "highway->highway->highway")
Hypnotik: As Superspeed stated, this is something we are working on already.
We have even had discussion about this with the Council of Armored
Forces.
Tenet, on Sep 18 2013 - 20:09, said: 3. Clan Rivalry / Diplomacy forum Rating increased from [E]
Everyone to [T] Teen or possibly [M] Maturehttp://www.esrb.org/...guide_print.jsp
"Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language."
The current rating where all strong language, regardless of context or intent, where all insults of any form are prohibited, is entirely unacceptable for a Rivalry forum.
Hypnotik: It also states that online interactions are not rated. They are
governed by the EULA you agreed to when posting on the forums.
There can be rivalry and competitiveness without bringing up the
other person's mother.
Tenet, on Sep 18 2013 - 20:09, said: 4. Clan Rivalry / Diplomacy moderation transferred to a team of
Volunteers from Top Land Holding Clans*Hypnotik: I don't see this ever happening. You can't assess a person's
ability to moderate based on how much land their clan has on the
map and "top clans" change with some frequency. Abuse of a system
such as this would likely be frequent.
Tenet, on Sep 18 2013 - 20:09, said: 5. Clan Forums to have a Subforum titled "Conflict Resolution"
which will be overseen by the WG CW Staff, where any disputes
regarding volunteer-moderator decisions can be presented and
resolved ( final appeals based on volunteer-moderator majority
vote).Hypnotik: All appeals can already be submitted through our Support system.
Final decisions will always be made by WG.
Tenet, on Sep 18 2013 - 20:09, said: 6. Clan Wars Suggestions Forum opened where only Diplomats from Top
Land Holding Clans* can post and comment, but which can be seen by
the entire community (Read Only).Suggestions initiated by players not covered by that definition will either have to be presented by someone on that list, or posted normally on the general suggestion forum.
Hypnotik: The Ultimate Conquest forum seems a pretty
good place for this already.
Tenet, on Sep 18 2013 - 20:09, said: 7. Community Created Clan Wars Videos to be featured on the Front
Page - currently the main eligible example would be Anfield's
series of Clan Wars videos. Over a Month ago I asked Anfield if he
is interested, and then brought the issue before Hypnotic, both
liked the idea. Hypnotic promised to forward that suggestion, and
nothing has been heard about that since.It's in the interest of both the community and Wargaming to promote Clan Wars, and nothing promotes them better then an insider view into the Drama and Combat.
Editing out any rating or copyright content is not a problem - editors can be given clear guidelines and a sort of a 'press-pack' with music and graphics that can be used.
Hypnotik: I still like the idea. Anfield has also not posted one since then
(other than the M60 1v1, which was funny but was not front page
material), so it's a little bit difficult to promote what hasn't
been made. We are in contact with a few additional content creators
(always open to hear from more), and hope to see some good things
going up soon.
Subject: 8.8 update barracks
Link on message: #5508480
deathmachine16, on Sep 18 2013 - 22:21, said: Its a bug as some people are reporting though I still need to
update
Link on message: #5508480
deathmachine16, on Sep 18 2013 - 22:21, said: Its a bug as some people are reporting though I still need to
updateYoott: Its not a bug it is a reset to default sort filters... im pretty
sure if you click through all the settings/filters it will come
back.
Subject: 8.8 update barracks
Link on message: #5508480
deathmachine16, on Sep 18 2013 - 21:21, said: Its a bug as some people are reporting though I still need to
update
Link on message: #5508480
deathmachine16, on Sep 18 2013 - 21:21, said: Its a bug as some people are reporting though I still need to
updateYoott: Its not a bug it is a reset to default sort filters... im pretty
sure if you click through all the settings/filters it will come
back.
Subject: server disconnection
Link on message: #5507618
Link on message: #5507618
Jewel_Thief: Hi there,
We aren't seeing any issues on our end... you might want to send in a Support ticket to see if we can track down your particular issue. :)
~JT
We aren't seeing any issues on our end... you might want to send in a Support ticket to see if we can track down your particular issue. :)
~JT
Jewel_Thief
Warning: Gift shop T-34-3 is actually charging for 112 and giving you a 112 i...
18.09.2013 21:38:49
Subject: Warning: Gift shop T-34-3 is actually charging for 112 and giving you a 112 i...
Link on message: #5507557
VonCurry, on Sep 18 2013 - 20:25, said: geeze how many people submitted tickets? Mine is still in queue
Link on message: #5507557
VonCurry, on Sep 18 2013 - 20:25, said: geeze how many people submitted tickets? Mine is still in queueJewel_Thief: We're still working out the details, you all will have an answer by
end of day via the Support ticket system. :)
~JT
~JT
Subject: World of Tanks Forum Survey
Link on message: #5507374
Link on message: #5507374
Laera: Hi folks!
Please take 5 minutes to fill out a short survey so we can work on improving the quality of our forums.
http://survey.wargam...-forums-survey/
Thank you!
Please take 5 minutes to fill out a short survey so we can work on improving the quality of our forums.
http://survey.wargam...-forums-survey/
Thank you!
Subject: World of Tanks Forum Survey
Link on message: #5507374
Link on message: #5507374
Laera: Hi folks!
Please take 5 minutes to fill out a short survey so we can work on improving the quality of our forums.
http://survey.wargam...-forums-survey/
Thank you!
Please take 5 minutes to fill out a short survey so we can work on improving the quality of our forums.
http://survey.wargam...-forums-survey/
Thank you!
Subject: World of Tanks Forum Survey
Link on message: #5507374
Link on message: #5507374
Laera: Hi folks!
Please take 5 minutes to fill out a short survey so we can work on improving the quality of our forums.
http://survey.wargam...-forums-survey/
Thank you!
Please take 5 minutes to fill out a short survey so we can work on improving the quality of our forums.
http://survey.wargam...-forums-survey/
Thank you!
Subject: World of Tanks Forum Survey
Link on message: #5507374
Link on message: #5507374
Laera: Hi folks!
Please take 5 minutes to fill out a short survey so we can work on improving the quality of our forums.
http://survey.wargam...-forums-survey/
Thank you!
Please take 5 minutes to fill out a short survey so we can work on improving the quality of our forums.
http://survey.wargam...-forums-survey/
Thank you!
Subject: Again?
Link on message: #5507303
General_Tiberius, on Sep 18 2013 - 20:08, said: NOPE. didn't work
-_-
Daigensui, on Sep 18 2013 - 20:08, said: Also having problems, did what was asked.
Tiger_23, on Sep 18 2013 - 20:10, said: test
7747 battles
Link on message: #5507303
General_Tiberius, on Sep 18 2013 - 20:08, said: NOPE. didn't work-_-
Jewel_Thief: Well, poop. Thanks for trying-- I'll let my folks
know... :(
Daigensui, on Sep 18 2013 - 20:08, said: Also having problems, did what was asked.Jewel_Thief: Were you previously showing "0 battles" in our forums?
~JT
~JT
Tiger_23, on Sep 18 2013 - 20:10, said: test7747 battles
Jewel_Thief:
Subject: WGLNA Qualifier #2 - Beginning 9/19
Link on message: #5507151
Yoott, on Aug 28 2013 - 23:07, said: Getting Into Your MatchesBrackets & match schedule will be released
on Wednesday, September 18th.
The first round of qualifier 2 play begins Thursday, September 19th at 5PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Sugata, on Sep 17 2013 - 22:02, said: Could you add the info regarding match length (10/15 min) and mode
(Standard/Encounter) to the OP, please?
Link on message: #5507151
Yoott, on Aug 28 2013 - 23:07, said: Getting Into Your MatchesBrackets & match schedule will be released
on Wednesday, September 18th.The first round of qualifier 2 play begins Thursday, September 19th at 5PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Captain_Judo: Qualifier 2 will officially begin tomorrow at the originally
scheduled time.
Sugata, on Sep 17 2013 - 22:02, said: Could you add the info regarding match length (10/15 min) and mode
(Standard/Encounter) to the OP, please?Captain_Judo: Ninja'd it in there Sugata 
Subject: WGLNA Qualifier #2 - Beginning 9/19
Link on message: #5507151
Yoott, on Aug 28 2013 - 22:07, said: Getting Into Your MatchesBrackets & match schedule will be released
on Wednesday, September 18th.
The first round of qualifier 2 play begins Thursday, September 19th at 5PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Sugata, on Sep 17 2013 - 21:02, said: Could you add the info regarding match length (10/15 min) and mode
(Standard/Encounter) to the OP, please?
Link on message: #5507151
Yoott, on Aug 28 2013 - 22:07, said: Getting Into Your MatchesBrackets & match schedule will be released
on Wednesday, September 18th.The first round of qualifier 2 play begins Thursday, September 19th at 5PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Captain_Judo: Qualifier 2 will officially begin tomorrow at the originally
scheduled time.
Sugata, on Sep 17 2013 - 21:02, said: Could you add the info regarding match length (10/15 min) and mode
(Standard/Encounter) to the OP, please?Captain_Judo: Ninja'd it in there Sugata 
Subject: WGLNA Qualifier #2 - Beginning 9/19
Link on message: #5507151
Yoott, on Aug 28 2013 - 22:07, said: Getting Into Your MatchesBrackets & match schedule will be released
on Wednesday, September 18th.
The first round of qualifier 2 play begins Thursday, September 19th at 5PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Sugata, on Sep 17 2013 - 21:02, said: Could you add the info regarding match length (10/15 min) and mode
(Standard/Encounter) to the OP, please?
Link on message: #5507151
Yoott, on Aug 28 2013 - 22:07, said: Getting Into Your MatchesBrackets & match schedule will be released
on Wednesday, September 18th.The first round of qualifier 2 play begins Thursday, September 19th at 5PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Captain_Judo: Qualifier 2 will officially begin tomorrow at the originally
scheduled time.
Sugata, on Sep 17 2013 - 21:02, said: Could you add the info regarding match length (10/15 min) and mode
(Standard/Encounter) to the OP, please?Captain_Judo: Ninja'd it in there Sugata 
Subject: Again?
Link on message: #5507065
kittikatt, on Sep 18 2013 - 19:47, said: .
Even going to their player profiles on the portal shows them with 0 battles and 0 medals.
Link on message: #5507065
kittikatt, on Sep 18 2013 - 19:47, said: .Even going to their player profiles on the portal shows them with 0 battles and 0 medals.
Jewel_Thief: Actually, no. The players that I'm tracking right
now: their Portal profiles are correctly displaying
their battles and medals.
Is anyone experiencing their Portal profiles being completely wiped?
~JT
Is anyone experiencing their Portal profiles being completely wiped?
~JT
Subject: Again?
Link on message: #5506973
Link on message: #5506973
Jewel_Thief: Hey folks who are having the "0 battles" issue:
... would you be willing to humor us and try something? Can you please log completely out of BOTH the forums and the Portal... (i.e.: BOTH forum.worldoftanks.com AND worldoftanks.com) and then log back in, and let me know if you are still showing "0 battles" ?
I'm in talks with the forum fix it folks right now, and am helping them run some tests. :)
Thanks!!
~JT
... would you be willing to humor us and try something? Can you please log completely out of BOTH the forums and the Portal... (i.e.: BOTH forum.worldoftanks.com AND worldoftanks.com) and then log back in, and let me know if you are still showing "0 battles" ?
I'm in talks with the forum fix it folks right now, and am helping them run some tests. :)
Thanks!!
~JT
Subject: Skirmish 37
Link on message: #5506740
Link on message: #5506740
Yoott: F.A.Q.
Skirmish Rules
Tournament Page Tier Limits
With a maximum of 6 players per battle, a team (maximum 9 players per team) must field a selection of tanks based on the below, maximum tier limits.6 vs 6
Tier Limits
Heavy: 5
Medium: 5
TD: 5
Light: n/a
SPG: 528 points maximum
Map: Ruinberg Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament.
Schedule
Note that only 64 teams will be allowed to participate. Teams will be accepted on a first come, first serve basis, see Registration for details.
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PDT (22:30 EST, 02:30 UTC the following day) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Round 1: Sep 23rd
Round 2: Sep 24th
Round 3: Sep 25th
Round 4: Sep 26th
Round 5: Sep 27th
Round 6: Sep 28thThere will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective winning team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 37. The map will be Ruinberg
Skirmish Rules
Tournament Page Tier Limits
With a maximum of 6 players per battle, a team (maximum 9 players per team) must field a selection of tanks based on the below, maximum tier limits.6 vs 6
Tier Limits
Heavy: 5
Medium: 5
TD: 5
Light: n/a
SPG: 528 points maximum
Map: Ruinberg Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament.
Schedule
Note that only 64 teams will be allowed to participate. Teams will be accepted on a first come, first serve basis, see Registration for details.
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PDT (22:30 EST, 02:30 UTC the following day) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Round 1: Sep 23rd
Round 2: Sep 24th
Round 3: Sep 25th
Round 4: Sep 26th
Round 5: Sep 27th
Round 6: Sep 28thThere will be a 2 minute break in between battles for each round.
Prizes
The following prizes will be provided to each member of the respective winning team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 37. The map will be Ruinberg
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