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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Quemapueblos
Campaign 2 General Info And FAQ
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21.11.2013 05:09:14
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5994086

Quemapueblos: Checking into this issue now. We will keep you updated as soon as we get any new information


Quemapueblos
Campaign 2 General Info And FAQ
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21.11.2013 05:09:14
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5994086

Quemapueblos: Checking into this issue now. We will keep you updated as soon as we get any new information


Yoott
WGLNA Season 3 Qualifier #1
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21.11.2013 04:35:30
 
Subject: WGLNA Season 3 Qualifier #1
Link on message: #5993857

View Postthemusgrat, on Nov 21 2013 - 04:09, said: Thanks. Does the season usually start before January?

Yoott: Working on the exact schedule now guys as season 2 only ended on Sunday and people just got home from the show :-) .... from what I can see as of now and this is subject to change, the season will be starting just before the new year, stay tuned and a full calendar will be posted soon


Yoott
WGLNA Season 3 Qualifier #1
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21.11.2013 04:35:30
 
Subject: WGLNA Season 3 Qualifier #1
Link on message: #5993857

View Postthemusgrat, on Nov 21 2013 - 03:09, said: Thanks. Does the season usually start before January?


Yoott:
Working on the exact schedule now guys as season 2 only ended on Sunday and people just got home from the show :-) .... from what I can see as of now and this is subject to change, the season will be starting just before the new year, stay tuned and a full calendar will be posted soon


Quemapueblos
Campaign 2 General Info And FAQ
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21.11.2013 02:44:41
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5993216

View PostYankee, on Nov 21 2013 - 01:31, said: How will LZ battles be handled in regards to draws?  
I.E. Is it only battle with owner where draws go to the attacker?
Will side 2 always be considered the attacker?

Quemapueblos: Draws will go to the attacker ONLY if its the battle with the province owner and this is ONLY during World Redivision. It is a side effect of dealing with empty NPC provinces during the Redivision. Sides are randomized until you reach the province owner


Quemapueblos
Campaign 2 General Info And FAQ
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21.11.2013 02:44:41
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5993216

View PostYankee, on Nov 21 2013 - 00:31, said: How will LZ battles be handled in regards to draws?  

I.E. Is it only battle with owner where draws go to the attacker?

Will side 2 always be considered the attacker?


Quemapueblos: Draws will go to the attacker ONLY if its the battle with the province owner and this is ONLY during World Redivision. It is a side effect of dealing with empty NPC provinces during the Redivision. Sides are randomized until you reach the province owner


dance210
Skirmish 46
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21.11.2013 02:02:08
 
Subject: Skirmish 46
Link on message: #5992939

dance210: Registration is now open!


dance210
Skirmish 46
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21.11.2013 01:18:41
 
Subject: Skirmish 46
Link on message: #5992593

dance210: F.A.Q.
Skirmish Rules
Tournament Page
.
.
Tier Limits
With a maximum of 6 players per battle, a team (maximum 9 players per team) must field a selection of tanks based on the below, maximum tier limits.6 vs 6 Tier LimitsHeavy:  7
Medium: 7
TD: 7
Light: 7
SPG: 7
Points: 37
Map: Prokhorovka Encounter Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
.
Each battle will last 10 minutes.
.
The Encounter battle mode will be used for this tournament.
.
Schedule
Note that only 64 teams will be allowed to participate. Teams will be accepted on a first come, first serve basis, see Registration for details.
.
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PST (22:30 EST, 03:30 UTC the following day) each scheduled day.
.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
.Round 1: Monday, Nov 25th
Round 2: Tuesday, Nov 26th
Round 3: Wednesday, Nov 27th
No battles due to USA Thanksgiving
Round 4: Friday, Nov 29th
Round 5: Saturday, Nov 30th
Round 6: Sunday, Dec 1st
There will be a 2 minute break in between battles for each round. Prizes
The following prizes will be provided to each member of the respective winning team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 46. The map will be Prokhorovka Encounter


dance210
Tanksgiving Turkey Shoot
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21.11.2013 00:29:32
 
Subject: Tanksgiving Turkey Shoot
Link on message: #5992188

dance210: Tournament Page
.
.
Tier & Point Limits
Teams may deploy no more than 3 members in each match with a maximum of 6 players per roster. A team must field a selection of tanks based on the below tier limits.Heavy: 5
Medium: 5
TD: 5
Light: 5
SPG: 5
15 points maximum
No more than 1 of any tank model is allowed The encounter battle mode will be used for this tournament.
Victory Conditions
.
Group Stage 1Battles begin every 15 minutes
3 points are granted for a win, 1 point for a tie, 0 points for a loss
Each battle will last 10 minutes max.
The top team(s) in each group advances to Group Stage 2
The map used for Group Stage 1 will be Steppes Encounter .
Draws at the end of Group Stage 1 will be resolved using the following criteria (and in the following order):Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team .
Group Stage 2Battles begin every 15 minutes
3 points are granted for a win, 1 point for a tie, 0 points for a loss
Each battle will last 10 minutes max.
The top team(s) in each group advances to Group Stage 3
The map used for Group Stage 2 will be Himmelsdorf Encounter .
Draws at the end of Group Stage 2 will be resolved using the following criteria (and in the following order):Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team .
Group Stage 3Battles begin every 15 minutes
3 points are granted for a win, 1 point for a tie, 0 points for a loss.
Each battle will last 10 minutes max.
There will be a 5 min break in between battles
The top team(s) in each group advances to the Playoffs
The map used for Group Stage 3 will be Mines Encounter .
Draws at the end of Group Stage 3 will be resolved using the following criteria (and in the following order):Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team
Complete Draw - no team advances .
PlayoffsThe winner of each round will be determined as the first to 2 victories out of a maximum 5 battles
If no winner is found after 5 battles, the team with more battle victories is determined as the winner of the round
Complete draws result in disqualification of both teams
Each battle will last 10 minutes max.
There will be a 2 min break between battles
The only map used for the playoffs will be Ensk Encounter .
Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds are to be scheduled every day.Group Stage 1: November 29th, 6 pm PST (9 pm EST)
Group Stage 2: November 30th, 1 pm PST (4 pm EST)
Group Stage 3: November 30th, 6 pm PST (9 pm EST)
Group Stage 2 Tie-Breakers (If Necessary): December 1st, 1 pm PST (4 pm EST)
Quarter finals: December 1st,  6 pm PST (9 pm EST)
Semi Finals: December 1st, 7:20 pm PST (10:20 pm EST)
Finals and 3rd/4th Place: December 1st 8:40 pm PST (11:40 pm EST) .
Prizes
The following prizes will be provided to each member of the respective winning teams, including reserves. A premium tank's gold value substitutes the premium tank if necessary. No other substitutions offered.1st place: 15600
2nd place: 9600
3rd  place: 8400
4th place: 6000
5th - 8th lace:  3600
9th - 12 place:  1200
Winner of each group stage:  300


Yoott
WGLNA Season 3 Qualifier #1
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21.11.2013 00:08:55
 
Subject: WGLNA Season 3 Qualifier #1
Link on message: #5992002

View PostCpt_Griffith, on Nov 21 2013 - 00:07, said: Wednesday is December 4th. So Wednesday the 4th or Thursday the 5th?

Yoott: Thursday the 5th


Yoott
WGLNA Season 3 Qualifier #1
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21.11.2013 00:08:55
 
Subject: WGLNA Season 3 Qualifier #1
Link on message: #5992002

View PostCpt_Griffith, on Nov 20 2013 - 23:07, said: Wednesday is December 4th. So Wednesday the 4th or Thursday the 5th?


Yoott:
Thursday the 5th


Quemapueblos
Campaign 2 General Info And FAQ
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20.11.2013 22:58:21
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5991413

View PostYankee, on Nov 20 2013 - 17:05, said: It does not appear that any additional VP's other than trains are accumulating at this time.  It's just those mystery vp's from the 18th

Quemapueblos: It seems to be an issue with the leaderboard tracking an addition turn. Clans should have received all VP correctly


Quemapueblos
Campaign 2 General Info And FAQ
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20.11.2013 22:58:21
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5991413

View PostYankee, on Nov 20 2013 - 16:05, said: It does not appear that any additional VP's other than trains are accumulating at this time.  It's just those mystery vp's from the 18th


Quemapueblos: It seems to be an issue with the leaderboard tracking an addition turn. Clans should have received all VP correctly


Quemapueblos
Campaign 2 General Info And FAQ
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20.11.2013 22:16:42
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5991053

View PostPollenz, on Nov 20 2013 - 16:22, said: This

Quemapueblos: Stage I rules no longer apply. During Stage II you can only earn VP from holding provinces with trains


Quemapueblos
Campaign 2 General Info And FAQ
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20.11.2013 22:16:42
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5991053

View PostPollenz, on Nov 20 2013 - 15:22, said: This


Quemapueblos: Stage I rules no longer apply. During Stage II you can only earn VP from holding provinces with trains


Quemapueblos
Campaign 2 General Info And FAQ
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20.11.2013 22:13:43
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5991030

View PostYankee, on Nov 20 2013 - 17:05, said: It does not appear that any additional VP's other than trains are accumulating at this time.  It's just those mystery vp's from the 18th

Quemapueblos: We are looking into the extra turn that happened after Stage I ended and seeing what we can do. I don't have any updates on the solution yet.


Quemapueblos
Campaign 2 General Info And FAQ
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20.11.2013 22:13:43
 
Subject: Campaign 2 General Info And FAQ
Link on message: #5991030

View PostYankee, on Nov 20 2013 - 16:05, said: It does not appear that any additional VP's other than trains are accumulating at this time.  It's just those mystery vp's from the 18th


Quemapueblos: We are looking into the extra turn that happened after Stage I ended and seeing what we can do. I don't have any updates on the solution yet.


pizzastorm
WoWS is going!
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20.11.2013 21:00:33
 
Subject: WoWS is going!
Link on message: #5990441

pizzastorm: The alpha has started! Pretty exciting.


Major_Rampage
Artillery Marathon Winners
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20.11.2013 20:26:26
 
Subject: Artillery Marathon Winners
Link on message: #5990154

View PostHiro_Apropos, on Nov 20 2013 - 05:29, said: When will the gold be added? I note that my wee German placed, but no gold in game yet?

Major_Rampage: Gold should be processed in  the next 72 hours.

View PostSlione, on Nov 20 2013 - 15:19, said: Umm there is an issue yall need to go to the page that announced this event and read it. It says the top 50 xp earners in each tank will get 3k gold not the top three in each tier. not even the top 50 in each tier. THE TOP 50 XP EARNERS IN EACH ARTILLERY PIECE. http://worldoftanks.......marathon/    there is the link go look at it.

Major_Rampage: The top 50 in each tank do indeed receive gold,  the top 3 players per tier are the ones who win the tank prizes.


Major_Rampage
Artillery Marathon Winners
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20.11.2013 20:26:26
 
Subject: Artillery Marathon Winners
Link on message: #5990154

View PostHiro_Apropos, on Nov 20 2013 - 04:29, said: When will the gold be added? I note that my wee German placed, but no gold in game yet?

Major_Rampage: Gold should be processed in  the next 72 hours.

View PostSlione, on Nov 20 2013 - 14:19, said: Umm there is an issue yall need to go to the page that announced this event and read it. It says the top 50 xp earners in each tank will get 3k gold not the top three in each tier. not even the top 50 in each tier. THE TOP 50 XP EARNERS IN EACH ARTILLERY PIECE. http://worldoftanks.......marathon/    there is the link go look at it.

Major_Rampage: The top 50 in each tank do indeed receive gold,  the top 3 players per tier are the ones who win the tank prizes.


Major_Rampage
Artillery Marathon Winners
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20.11.2013 20:26:26
 
Subject: Artillery Marathon Winners
Link on message: #5990154

View PostHiro_Apropos, on Nov 20 2013 - 04:29, said: When will the gold be added? I note that my wee German placed, but no gold in game yet?

Major_Rampage: Gold should be processed in  the next 72 hours.

View PostSlione, on Nov 20 2013 - 14:19, said: Umm there is an issue yall need to go to the page that announced this event and read it. It says the top 50 xp earners in each tank will get 3k gold not the top three in each tier. not even the top 50 in each tier. THE TOP 50 XP EARNERS IN EACH ARTILLERY PIECE. http://worldoftanks.......marathon/    there is the link go look at it.

Major_Rampage: The top 50 in each tank do indeed receive gold,  the top 3 players per tier are the ones who win the tank prizes.


pizzastorm
How many have looked at the Gift Shop lately?
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20.11.2013 20:21:08
 
Subject: How many have looked at the Gift Shop lately?
Link on message: #5990114

pizzastorm: Glad you guys like it. :biggrin:


pizzastorm
Shooting Gold
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20.11.2013 20:17:53
 
Subject: Shooting Gold
Link on message: #5990094

pizzastorm: I only use gold rounds in certain tanks. Regular rounds are fine for most tanks when aiming for weak spots.


pizzastorm
You can pick but one tank to combat the threat of...
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20.11.2013 20:14:05
 
Subject: You can pick but one tank to combat the threat of...
Link on message: #5990061

pizzastorm: I would pick artillery. Haha. Just need a spotter and good bye spiders.


pizzastorm
saw a guy only with 650 battles and has tier x tank
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20.11.2013 20:12:49
 
Subject: saw a guy only with 650 battles and has tier x tank
Link on message: #5990048

pizzastorm: Definitely possible.  Have seen players get there in less.


pizzastorm
Looking for insight on the T-54.
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20.11.2013 20:11:32
 
Subject: Looking for insight on the T-54.
Link on message: #5990039

View PostDeadstarrfish, on Nov 20 2013 - 18:58, said: Anyone have both wz-120 and t-54? And yes whats yoyr view on both tanks? How do they compare? And which is a better brawler?


pizzastorm:
I don't think you should be brawling with either of them.

They are fast and agile enough to flank and preposition. I avoid brawls since they don't do well in trades against many same tier tanks.


pizzastorm
One Sided Matches And RNG
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20.11.2013 19:58:58
 
Subject: One Sided Matches And RNG
Link on message: #5989936

pizzastorm: This is not the case at all. Game play remains consistent regardless of what team you are on.


pizzastorm
vacationing
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20.11.2013 19:57:05
 
Subject: vacationing
Link on message: #5989920

pizzastorm: What they said!
No need to worry about playing your account on another computer.
Just make sure your username and password remain safe.


pizzastorm
Lost shells
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20.11.2013 19:55:39
 
Subject: Lost shells
Link on message: #5989908

View PostRenshaw, on Nov 20 2013 - 15:59, said: If your shell is traveling at a non-visible target, you won't get ANY feedback at all about the shot.  No audio messages, damage counts, nothing.  You will only know what happened if the target is lit up again.  If the target is lit with no change in HP, your shot was one of 4 things: a miss, a bounce, a no-damage critical hit, or you tracked them with no damage.

pizzastorm: This is the correct answer.


pizzastorm
Lesson for the day the Mini Map
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20.11.2013 19:52:40
 
Subject: Lesson for the day the Mini Map
Link on message: #5989883

View Postblangston625, on Nov 20 2013 - 18:40, said: I disagree to a point, let me explain:
I generally drive fast TDs and getting to my "spot" quickly could be the difference between a win or a loss. getting to a choke point first and spotting or ambushing first can mean a win.
this is why i generally head stright to my spot.
That being said, if when I start to head to my "spot" and I'm followed by half or more of the team, then yes, I stop and judging by the mini map, reposition to where I can be most effective.
So I guess what I am saying is, for me, I like to... get to my "spot" quick, if while doing so, I see my presence elsewhere is needed more, I will do that.

pizzastorm: +1  I was going to type the same thing. Get to the spot where I am most effective, then flex to where the team needs me.


pizzastorm
Super Heavies of Japan Article
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20.11.2013 19:05:06
 
Subject: Super Heavies of Japan Article
Link on message: #5989521

View PostRosh87, on Nov 20 2013 - 00:23, said: I love my pizza with heavy armor and multi-turrets !  mahahaha   :-)


Yeah - this article was very well done.   Hope you are taking care of yourself btw - Pizza.  Good luck in CW, etc  (btw - when you guys fight in it, do all the famous WGers come out with you - Chieftain, Pico, etc ?)

* you should pull 1st Tanks out of retirement as a "merc"   :glasses:


pizzastorm:
I thought about pulling 1st tanks out to play haha. I only fought in our first battle and missed the others due to the later start times. It is pretty random who actually shows up, depends on who is around to grab. Would like to run another one soon though. NEED THAT LAND!


Major_Rampage
Artillery Marathon Winners
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20.11.2013 01:41:11
 
Subject: Artillery Marathon Winners
Link on message: #5985193

View PostTeal10, on Nov 20 2013 - 01:35, said: I Thought this was for each arty piece played not just each individual tier? What the heck? I cant believe I suffered through 300 arty games in a tank nerfed to death that cannot scratch the paint off a tier 5. Well Grats to the winners. This is my last participation with these events.

Major_Rampage: It was a gold reward per arty with 50 winners each,  the tank prizes were per tier.


Major_Rampage
Artillery Marathon Winners
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20.11.2013 01:41:11
 
Subject: Artillery Marathon Winners
Link on message: #5985193

View PostTeal10, on Nov 20 2013 - 00:35, said: I Thought this was for each arty piece played not just each individual tier? What the heck? I cant believe I suffered through 300 arty games in a tank nerfed to death that cannot scratch the paint off a tier 5. Well Grats to the winners. This is my last participation with these events.


Major_Rampage:
It was a gold reward per arty with 50 winners each,  the tank prizes were per tier.


Major_Rampage
Artillery Marathon Winners
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20.11.2013 01:41:11
 
Subject: Artillery Marathon Winners
Link on message: #5985193

View PostTeal10, on Nov 20 2013 - 00:35, said: I Thought this was for each arty piece played not just each individual tier? What the heck? I cant believe I suffered through 300 arty games in a tank nerfed to death that cannot scratch the paint off a tier 5. Well Grats to the winners. This is my last participation with these events.


Major_Rampage:
It was a gold reward per arty with 50 winners each,  the tank prizes were per tier.


pizzastorm
Lessons Learned: The difference between a Hero and a object lesson
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20.11.2013 01:29:53
 
Subject: Lessons Learned: The difference between a Hero and a object lesson
Link on message: #5985124

pizzastorm: Yes standardizing your repair/health kit/extinguisher placement is something I started to do after too many mistakes and precious seconds lost.
Thank you for the good advice!


pizzastorm
Help Please!
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20.11.2013 01:27:24
 
Subject: Help Please!
Link on message: #5985110

pizzastorm: In the future please feel free to contact our support team when something like this occurs.

They can find and help you obtain the necessary files to get back on the battlefield.

https://na.wargaming...e/Default/Index


pizzastorm
Thanks for helping a Noob learn
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20.11.2013 01:26:16
 
Subject: Thanks for helping a Noob learn
Link on message: #5985100

pizzastorm: Thank you for sharing your experience. There are definitely times where people in game can be helpful, and sometimes the opposite.

Use your judgement on who you listen to while in battle.


pizzastorm
first kill
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20.11.2013 01:23:07
 
Subject: first kill
Link on message: #5985080

pizzastorm: I agree, it is definitely the last kill that matters  :trollface:


pizzastorm
Veteran's Day garage problems
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20.11.2013 01:21:41
 
Subject: Veteran's Day garage problems
Link on message: #5985071

pizzastorm: Please do submit a ticket if you are experiencing issues loading your garage.

https://na.wargaming...e/Default/Index

Our support team will be more than happy to help you identify the issue.


pizzastorm
Weakspots
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20.11.2013 00:45:44
 
Subject: Weakspots
Link on message: #5984813

pizzastorm: IS-6 - Can pen the square hatch on the front most likely if the tank is facing you directly. If it is angled then it will be hard to pen almost everywhere. You can also go for the hatch at the top although it has a low profile
Is-3 - Either side of the pike that is turned towards you. Lower part if turned directly at you.
Type 59- Most of the lower hull you should be able to pen.


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