Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Can this computer run world of tanks
Link on message: #9226810
Link on message: #9226810
GhostPrime: Topics merged. I'd stay away from integrated GPUs for
any gaming purpose. You should get a dedicated GPU.
Please keep in mind the minimum specifications and the recommended
specification to play the game. A PC in-between would be just fine
to play the game http://worldoftanks.com/en/content/docs/update/
Subject: Help me with finding a computer
Link on message: #9226810
Link on message: #9226810
GhostPrime: Topics merged. I'd stay away from integrated GPUs for
any gaming purpose. You should get a dedicated GPU.
Please keep in mind the minimum specifications and the recommended
specification to play the game. A PC in-between would be just fine
to play the game http://worldoftanks.com/en/content/docs/update/
Subject: Have you tried, and failed, to get people to play WoT?
Link on message: #9226750
Link on message: #9226750
GhostPrime: I have a friend that is a really big fan of the game. He has been
playing the game longer than i have worked for Wargaming. I have
tried to get my uncle to play WoT. I've been unsuccessful. He loves
war games, and used to be a big gamer, but he really doesn't play
any games anymore. I think He'd really like WoT too, but doesn't
want to get into a game again.
Subject: Have you tried, and failed, to get people to play WoT?
Link on message: #9226750
Link on message: #9226750
GhostPrime: I have a friend that is a really big fan of the game. He has been
playing the game longer than i have worked for Wargaming. I have
tried to get my uncle to play WoT. I've been unsuccessful. He loves
war games, and used to be a big gamer, but he really doesn't play
any games anymore. I think He'd really like WoT too, but doesn't
want to get into a game again.
Subject: T110's Summer Migration
Link on message: #9226705
TheUDF, on Jul 22 2015 - 16:30, said: Tied, you should know by now that sarcasm on the internet
has a 99% chance of causing a flame war. I remember
hearing from somewhere that Abrams loaders try for a 7 second
average.
Link on message: #9226705
TheUDF, on Jul 22 2015 - 16:30, said: Tied, you should know by now that sarcasm on the internet
has a 99% chance of causing a flame war. I remember
hearing from somewhere that Abrams loaders try for a 7 second
average.The_Chieftain: We try for three/four, six is the maximum permitted for
sabot, 7 the max permitted for HEAT. There are a number of
factors involved, to include where in the ammo rack you're reaching
from.
Subject: Global Map 2.0 General Feedback
Link on message: #9226690
map381, on Jul 21 2015 - 21:22, said: It doesn't vegan.
Georgietheprincess, on Jul 22 2015 - 05:26, said: throw a few posts in when you have the time if you can (and are
allowed to) vegan detailing why some of the changes we think should
go should stay.
Georgietheprincess, on Jul 22 2015 - 05:26, said: Honestly did not notice vegan's responses so I do apologize about
that. I still feel the thread is generally underutilized,
map381, on Jul 22 2015 - 06:52, said: Wasn't there for it. Suppose we'll have to meet
tonight. Vegan, can we a new reply with the info
Georgie asked? Thank you for answering some questions, but by
just editing the post with the question your answers are not
getting read by as many. Multiquote my friend
Link on message: #9226690
map381, on Jul 21 2015 - 21:22, said: It doesn't vegan. veganzombiez: I poked around, and looks like it just may take a while to
load everything (one report was ~2 minutes, but they had lots of
battles). Try leaving the log open for a couple minutes.
I'll also need to check if it's only showing for Officers
right now.
Georgietheprincess, on Jul 22 2015 - 05:26, said: throw a few posts in when you have the time if you can (and are
allowed to) vegan detailing why some of the changes we think should
go should stay.veganzombiez: That's the beauty of an Open Beta: Everything you comment
about is discussed for rework, balancing, or removal. Combat
Reserves? That's in discussion for being removed or reworked
for the Global Map. Influence earnings? We're starting
to analyze the data, now that we have 3 weeks worth for the NA
server. Tank locking? We're discussing whether it needs
to be adapted to the meta changes in both vehicle balances and
the Global Map. Unfortunately, I cannot discuss a lot of
Wargaming's reasoning for features, but the majority of them
basically is, "How can we increase activity?" It's not just
"because more play = more monies"; it's also "our players love
competitive 15v15 Tier X. There's also lots of clans that
don't want to, or can't, compete consistently at the Tier X level.
How can we give them the opportunity to enjoy Clan Wars as
well?" We want you to play, and we want you to enjoy it.
Remember, Global Map 2.0 is a beta, and this is the first
time we've used a lot of these features. Some things we'll
change from the Beta feedback, but some things might need more
analysis based on a larger scale (launch map).
Georgietheprincess, on Jul 22 2015 - 05:26, said: Honestly did not notice vegan's responses so I do apologize about
that. I still feel the thread is generally underutilized,veganzombiez:
map381, on Jul 22 2015 - 06:52, said: Wasn't there for it. Suppose we'll have to meet
tonight. Vegan, can we a new reply with the info
Georgie asked? Thank you for answering some questions, but by
just editing the post with the question your answers are not
getting read by as many. Multiquote my friendveganzombiez: I apologize if my presence in this thread felt muted.
Part of the reason I wasn't multi-quoting + responding is to
not spam the "Recent Staff Posts" with just my name and this
thread, even though it'd be pretty cool because ego. Leaving
notes via red text is typically a way to get around staff post
spamming. Another reason for red text, and something that's
been awesome that I'm proud of you guys for, is that you all
elaborate on your feedback. I haven't felt the need to quote
a post and ask more questions: it's been "This is my feedback, and
this is why I feel that way." (I also get lots of very long
PMs with feedback, so sometimes discussions are happening there.)
You may also recall that there were many, many, many posts
that were not exactly constructive (mostly made while I was out of
town), and I spent quite a bit of time determining which posts were
relevant to the thread. Red text notes were much more
efficient during that time.
Subject: Pequena manutenção no dia 23 de julho
Link on message: #9226566
Link on message: #9226566
DavidBowieRocks: Jogadores! Os servidores ficarão offline por 45 minutos no dia
23 de julho para uma pequena atualização do micropatch 0.9.9_ 3
Os servidores estarão indisponíveis entre 6:00 e 6:45 da
manhã. Este patch inclui: 1. Reparo em crashes
(travamento) no jogo.2. Reparo em crashes (travamento) nas batalhas
do modo Caça de Ferro. 
Subject: Pequena manutenção no dia 23 de julho
Link on message: #9226566
Link on message: #9226566
DavidBowieRocks: Jogadores! Os servidores ficarão offline por 45 minutos no
dia 23 de julho para uma pequena atualização do micropatch 0.9.9_ 3
Os servidores estarão indisponíveis entre 6:00 e 6:45 da
manhã. Este patch inclui: 1. Reparo em crashes
(travamento) no jogo. 2. Reparo em crashes (travamento) nas
batalhas do modo Caça de Ferro. 
Subject: Pequena manutenção no dia 23 de julho
Link on message: #9226566
Link on message: #9226566
DavidBowie4Ever: Jogadores! Os servidores ficarão offline por 45 minutos no
dia 23 de julho para uma pequena atualização do micropatch 0.9.9_ 3
Os servidores estarão indisponíveis entre 6:00 e 6:45 da
manhã. Este patch inclui: 1. Reparo em crashes
(travamento) no jogo. 2. Reparo em crashes (travamento) nas
batalhas do modo Caça de Ferro. 
Subject: Arctic region?
Link on message: #9226456
flatstiger69, on Jul 22 2015 - 08:29, said: So.....Wats up with the Arctic region????
Link on message: #9226456
flatstiger69, on Jul 22 2015 - 08:29, said: So.....Wats up with the Arctic region????veganzombiez: The Arctic Circle has been closed as the next step to the launch of Global
Map 2.0.
Subject: Server Downtime
Link on message: #9226326
Link on message: #9226326
pizzastorm: Tankers! We are planning to implement micropatch 0.9.9_
3 to the NA servers on Thursday, July
23rd Servers will be down
from 2:00am - 2:45am PST This patch will
include: 1. A fix for client crashes. 2. A fix
for freezes in Steel Hunt battles.
Subject: My tank collection
Link on message: #9226187
Link on message: #9226187
GhostPrime: Nice collections! One day I will have a nice collection of my own.

Subject: MyTank Collection &skill questions
Link on message: #9226187
Link on message: #9226187
GhostPrime: Nice collections! One day I will have a nice collection of my own.

Subject: Skirmish 28 Standings
Link on message: #9226076
Link on message: #9226076
Trevzor: Skirmish 28 Group Stage Standings Top 25% of teams Top 50% of
teams Bottom 50% of teams *Note: Standings are not final until
after battles Group Stage rounds are finished. Rank Team Name
Total Points Earned Total Points Possible Win Ratio 1 --A-- 42 42
1.000 2 Power Point Players 36 39 0.923 3 University of Cactus
Petting 36 42 0.857 4 Ze Foxey Babies 33 39 0.846 5 _UA_1 31 39
0.795 6 Arowanas 33 42 0.786 6 Kimbo Kommandos 33 42 0.786 6 Let
the RNGsus flow through you 33 42 0.786 6 OMG! Los Manquitos 33 42
0.786 6 Sheshe's Team 33 42 0.786 11 Abpraller 30 39 0.769 11
Bloodbath and Beyond 30 39 0.769 11 Stronk_Skrebs 30 39 0.769 11
tEnAcItY 30 39 0.769 15 Where is Mgun? 29 39 0.744 16 #Free Nebby
31 42 0.738 16 grim acc is banned useless spot 31 42 0.738 18 Ω
Omega Ω 28 39 0.718 19 Blue Cheese 30 42 0.714 19 CHAI-Sniping
Baddies 30 42 0.714 19 Los Manquitos OP 30 42 0.714 19 Strike Of
The Phantom Hoppou 30 42 0.714 23 Los Fiesteros 27 39 0.692 23 Team
Honey Badgers! 27 39 0.692 23 what team 27 39 0.692 26 Boats 'n
Hose 24 36 0.667 26 Incognito Mode 28 42 0.667 26 INSERT COIN 28 42
0.667 26 Mythos Wolfpack 28 42 0.667 26 Sturm City Rollers 26 39
0.667 31 AYAYMAMA 27 42 0.643 31 LatinoamericaA 27 42 0.643 31 Los
Ausentes! 27 42 0.643 31 -O_O- 27 42 0.643 31 SerB too OP, needs
NERF 27 42 0.643 31 Where AM I ?! Where Are You !? 27 42 0.643 31
Window Lickers 27 42 0.643 38 Cloaked 25 39 0.641 38 dossies 25 39
0.641 38 Poutine Patrol 25 39 0.641 41 2LeftTracks 26 42 0.619 41
Smeshariki 26 42 0.619 43 Azis on the never land ! 24 39 0.615 44
80PRF 25 42 0.595 44 Buster McThunderstick 25 42 0.595 44 CARYU 25
42 0.595 44 Halibut Front 25 42 0.595 44 mancos al combate 25 42
0.595 44 REALM 25 42 0.595 44 Strategery 25 42 0.595 44 TEARGAS 25
42 0.595 52 Danger 24 42 0.571 52 PlayLikeNewbs 24 42 0.571 52
Stallions United 24 42 0.571 52 Team Starr 24 42 0.571 52 TUCSA 24
42 0.571 57 It Builds Character 22 39 0.564 57 Johnny Five is Alive
22 39 0.564 57 talonsheroes 22 39 0.564 57 UPAQ alpha 22 39 0.564
61 AAA Ravenous Renegades 23 42 0.548 62 Blue Falcon 21 39 0.538 63
Potatorama 19 36 0.528 64 AmiwitoxZONE-RELOADED 22 42 0.524 64
Cruiser Aurora 22 42 0.524 64 noob patrol 22 42 0.524 64 Second 2
None 22 42 0.524 68 1mac and company 21 42 0.500 68 Exalt 21 42
0.500 68 Harold's_Hooligan's 21 42 0.500 68 High Cholesterol 21 42
0.500 68 Horde 21 42 0.500 68 Mexican Panzer Division 21 42 0.500
68 Midnight Marauders 21 42 0.500 68 no pants, no problem 21 42
0.500 68 PENDING APPROVAL 21 42 0.500 68 Ramming speed 21 42 0.500
68 The Silver Swans 21 42 0.500 68 Tilly or Bust 21 42 0.500 68
T-ROH 21 42 0.500 81 CALANGOS DE AÇO 18 39 0.462 81 Cossacks 18 39
0.462 81 Seekers 18 39 0.462 84 Dont Disconnect us from Server 19
42 0.452 85 Aces N Eights and Friends no PW 18 42 0.429 85 Delta
Six 18 42 0.429 85 esPoRt 18 42 0.429 85 Gray Wolves 18 42 0.429 85
Oshe Cy Khe Ricoh!! 18 42 0.429 85 Uni-t Force 18 42 0.429 91 Fleet
of -FOG- 15 36 0.417 92 Iron Horse Brigade 16 39 0.410 93 Bullet
Monkey Pawns 15 39 0.385 93 It's Miller Time 15 39 0.385 93 The
Super Swifties 15 39 0.385 96 ART 16 42 0.381 96 Mask>2 16 42
0.381 98 In Flagrante Delicto 15 42 0.357 98 WDN 15 42 0.357 100
Los Amigos 12 36 0.333 101 Bondiola Recargada!!! 13 42 0.310 101
Grau Stahl Heer 13 42 0.310 101 LA MAQUINA DEL MAL 13 42 0.310 101
roaddogs dkrg rejects 13 42 0.310 101 The Red Skulls 13 42 0.310
106 Asesinos por naturaleza 12 39 0.308 107 101EZ 12 42 0.286 107
11th ACR, Battle Group (11BAT) 12 42 0.286 107 Devils 12 42 0.286
107 Die you bastards, DIE! 12 42 0.286 107 G1Q1Q9 12 42 0.286 107
GNZ 12 42 0.286 107 P4nzr S-28 12 42 0.286 107 -Urban Decay- 12 42
0.286 115 KP 10 42 0.238 116 Heavy Metal 9 39 0.231 117 BAMFT 9 42
0.214 117 Brown Streaks 9 42 0.214 117 Dogs 9 42 0.214 117
HAUL-Skirmish 28 9 42 0.214 117 pelotón FENIX 9 42 0.214 122 Bearly
Legal 7 42 0.167 122 Go 'Hard' or Go 'Home' 7 42 0.167 122 VAMOS 7
42 0.167 125 MLVETT5 6 39 0.154 125 S/B 6 39 0.154 127 ! cbl 4 42
0.095 128 !MAC 3 42 0.071 128 Fortified 3 42 0.071 130 GetDunked 1
42 0.024 131 gofish 0 39 0.000 131 mas feo que hijo de bruja 0 42
0.000 131 wolfpack7 0 42 0.000
Subject: Weekday Warfare 27 Standings
Link on message: #9225894
Link on message: #9225894
Trevzor: Weekday Warfare 26 Group Stage Standings: Day 2 Top 16 by rank
(including ties) teams move on to Rounds 4 + 5 Bottom 5% of
teams by rank (including ties) are eliminated between rounds
*Note: Standings are not final until after battles Group Stage
Round 3 is finished. Rank Team Name Games Played Points
Earned Points Possible Win Ratio 1 #BlameBlue 14 40 42 0.952 2
Joonyerz 14 37 42 0.881 2 PCK 14 37 42 0.881 2 Ping 999 14 37 42
0.881 2 The Toggertons 14 37 42 0.881 6 Los Fiesteros 14 35 42
0.833 7 Amigos do Paulo 14 34 42 0.810 7 mancos al combate 14 34 42
0.810 7 NoAmmo 10SBP 14 34 42 0.810 10 Tesla's Rejects 13 31 39
0.795 11 Mandingo Warriors 14 33 42 0.786 12 Allied Army 14 32 42
0.762 13 Sheshe's Team 13 29 39 0.744 14 !anyone can join ;^) 14 31
42 0.738 14 161st assault battalion 14 31 42 0.738 14 El venas o
San platano :* 14 31 42 0.738 14 I won't make inappropriate names
14 31 42 0.738 18 #MamSmakaNaMaka 14 30 42 0.714 18 Mizusports 14
30 42 0.714 18 Red Line Commandos 14 30 42 0.714 18 The Followers
of the lost shadow 14 30 42 0.714 18 Wolfpack 14 30 42 0.714 23 cda
14 29 42 0.690 24 4KAD 14 28 42 0.667 24 Losinsuerte 14 28 42 0.667
24 Oshe Cy Khe Ricoh! 14 28 42 0.667 24 Tama is actually literally
good 14 28 42 0.667 28 CABRA-4 14 27 42 0.643 28 here for the gold
14 27 42 0.643 28 Pa da probamo 14 27 42 0.643 28 Tempest 14 27 42
0.643 32 Stronk_Skrebs 14 26 42 0.619 32 ThUgz GIVES HuGz 14 26 42
0.619 34 !Show Time! 14 25 42 0.595 34 Edgar Allan and the Ravens
14 25 42 0.595 34 los ejotes xD 14 25 42 0.595 34 Obsidian Order 14
25 42 0.595 34 The Garden of Eden 14 25 42 0.595 34 UGC 14 25 42
0.595 40 Free to join if u have tier7tank 14 24 42 0.571 40
LatinoamericaA 14 24 42 0.571 40 Wish i had jessie's girl 14 24 42
0.571 43 Huracan Blindado 13 22 39 0.564 44 =VX9= 14 23 42 0.548 44
╬ Grenadier ╬ 14 23 42 0.548 44 BOW'DACIOUS 14 23 42 0.548 44 Death
Doctors 14 23 42 0.548 44 Killer Monkeys 14 23 42 0.548 44 TeamQC
14 23 42 0.548 50 3WW equipo 1 14 22 42 0.524 50 Ah Jo! 14 22 42
0.524 50 Area 51 14 22 42 0.524 50 Siberia Pirate 14 22 42 0.524 54
101EZ 14 21 42 0.500 54 Lucky Clovers 14 21 42 0.500 56 I wanna
rock by Wicked Sister 14 20 42 0.476 56 SATBR 14 20 42 0.476 58
LosViolines 14 19 42 0.452 59 winwalker07 13 17 39 0.436 60
Blackened 14 18 42 0.429 60 Celine Dion Death Squad 14 18 42 0.429
60 Cruiser Aurora 14 18 42 0.429 60 EF_CT 14 18 42 0.429 60 Master
of Tanks 14 18 42 0.429 60 Nooblets 14 18 42 0.429 60 Powered by
Reese's 14 18 42 0.429 67 revealed 13 15 39 0.385 68
PanzerDivisionX 14 15 42 0.357 69 ALB TEAM 14 14 42 0.333 69 BRs 14
14 42 0.333 69 Los Manquitos OP 14 14 42 0.333 72 BONEBERG 14 13 42
0.310 72 Crystal_Myth 14 13 42 0.310 72 D-F-D 14 13 42 0.310 72
EARCT PARA TODOS 14 13 42 0.310 72 NO NI MERGAS 14 13 42 0.310 77
D-B-L 14 12 42 0.286 77 Mask>2 14 12 42 0.286 77 Tank Factor 14
12 42 0.286 80 INTI_TANK 14 11 42 0.262 80 LosBronze 14 11 42 0.262
80 Poutine Patrol 14 11 42 0.262 83 ZORROS DEL DESIERTO LATINO A 14
9 42 0.214 84 doliandaPe rop al llesca 14 8 42 0.190 84 Los Buitres
Tiragente 14 8 42 0.190 86 biological warfar 14 6 42 0.143 86
mancos con estilo
14 6 42 0.143 86 PUPEH 14 6 42
0.143 89 Blue Rerolls Only_____________hi 14 5 42 0.119 90 Clan UCT
(United Clan Treaty) 13 4 39 0.103 91 -no password join anytime 14
4 42 0.095 92 LATINOS UNIDOS 14 3 42 0.071 92 Prove 14 3 42 0.071
94 To the point 14 2 42 0.048 94 Y13 14 2 42 0.048 96 haul_2 14 1
42 0.024
Subject: Match-up Melee 4: What do the Experts Say?
Link on message: #9225838
Link on message: #9225838
dance210: With the limit for this Match-up Melee brought up to tier VI, you
can only expect the unexpected. Every team is going to have their
own tactics, however, our expert, Rockstarx1, has suggested
lineups and strategies for each map that will be played on in this
tournament. Good luck tankers. In Match up Melee 4 teams are
allowed to have 5 players on the field with a total of 28 tier
points between them. This leaves two viable line ups that maximize
tier point usage: Four tier 6 tanks with a tier 4 scout tank, or
three tier 6 tanks and two tier 5 tanks. This tournament is played
on six different maps which means there is no optimal lineup that
can be used for the entire time. Here is my take on ideal line ups
for each maps.
Siegfried Line (Encounter): An encounter on Siegfried means that city play will be forced. That being said the field and outside areas should not be ignored. If you are a newer team I would advise a mixed line of heavies and light/medium tanks. Ideally I would include 2 x KV-85s, 2 x T37, and a Luchs or Stewart variant . This lineup gives you the weight and firepower to handle a team of heavy tanks, but stay flexible for a team favoring light tanks. Another viable configuration would include 1 KV-85, 2 x T37, 2 x KV-1S. This lets you bring in a bit more weight and another big gun to fight against heavier teams. A more experienced team will likely favor a far lighter line up. A variation of Cromwell's, T37s, and 2 x Chafee is what I would expect. A line up like this requires that a team have favorable early trades and excellent focus fire during brawls. The downside to a line up like this is a lack of hitpoints. It only takes a couple of bad trades, or a tank being caught out by itself to make clawing back into a round impossible.
Sacred Valley (Encounter): Sacred Valley is a very open map, and unlike Siegfried, teams are not forced into tight areas. No matter the experience of the team, I highly recommend a much lighter line up for this map. 3 x T37 and 2 x Chaffee or 2 x Cromwell 2 x 37 and a Luchs or Stewart variant. Any mix of tier 6 lights and mediums should work. I would recommend staying away from more than one heavy tank at the most. Light tanks have plenty of room to work their view range and pick off straggling heavy tanks. The cap is clearly exposed and offers very little cover which will allow the light tanks to control the map with ease.
Sand River (Encounter): Sand River is very similar to Sacred Valley. The wide open areas of approach make moving heavy tanks around the map very difficult. If played correctly, a lighter line up can move around the outside of the map or middle ridges and keep arms length from any heavy tanks. As long as you stay on the move and work your view range, heavy tanks can easily be excluded from a fight until the rest of their team is dead.
Ghost Town (Standard): At this point in the tournament the maps switch to the Standard game mode with two caps. While Ghost Town is a city based map, it also has a very open outskirt that can be utilized very well by lights and mediums. I would recommend a split line up such as 3 x KV- 85 and 2 x Chaffee or 4 x KV 85 and a Luchs or Stewart variant. I would highly recommend starting with a strong defensive posture and keeping your guns together. The lanes on this map are deceptively long and can quickly leave your guns isolated. Pushing away from your cap with these lines ups without knowing where your enemy is can leave you prone to being fast capped. Just stick to the basics, keep your guns together, and work on focusing fire as best as you can. Once a brawl starts on this map it is likely to be over very quickly.
Ensk (Standard): Like Ghost Town, this map is very city based. However, unlike ghost town the map is a bit smaller and offers several quick routes back to cap to get resets. I would recommend a very heavy based line up. 3 x KV-85, 2 x KV-1S will work best. Both the town and the field are workable. I would highly recommend keeping your forces together and clearing one side early. If they are not encountered quickly, you can double back to base before they are there, or you can push through to their base and split the map vertically.
Cliff (Standard): Cliff is one of my favorite maps in the game. The most important section of the map is E&F 5-6. This four square grid controls most of the map. Contesting for it early is important especially if the other team is composed of light tanks. If the opposing team is heavier, I would recommend using one tank in the middle to light, and flexing tanks out the 3 line for side shots. Because of the nature of this map and its aggressiveness I would recommend using either 3 x Cromwell and 2 x Chaffee, or 1x KV-85, 3 x Cromwell, and a Luchs or Stewart variant. Cromwells are better for this map in my opinion because close ranged brawls are forced early, and I feel they are the best close range light or medium brawler. I would highly recommend going to the WGLNA Youtube channel and look at battles on the map for a better understanding.
Disclaimer: I wrote this based on my past experiences. I am sure there are other line up variations that are perfectly that are viable. This was written just to give new teams a point in the right direction. I highly encourage you to experiment with other tanks or make adjustments based on what your team has available. Good luck.
Siegfried Line (Encounter): An encounter on Siegfried means that city play will be forced. That being said the field and outside areas should not be ignored. If you are a newer team I would advise a mixed line of heavies and light/medium tanks. Ideally I would include 2 x KV-85s, 2 x T37, and a Luchs or Stewart variant . This lineup gives you the weight and firepower to handle a team of heavy tanks, but stay flexible for a team favoring light tanks. Another viable configuration would include 1 KV-85, 2 x T37, 2 x KV-1S. This lets you bring in a bit more weight and another big gun to fight against heavier teams. A more experienced team will likely favor a far lighter line up. A variation of Cromwell's, T37s, and 2 x Chafee is what I would expect. A line up like this requires that a team have favorable early trades and excellent focus fire during brawls. The downside to a line up like this is a lack of hitpoints. It only takes a couple of bad trades, or a tank being caught out by itself to make clawing back into a round impossible.
Sacred Valley (Encounter): Sacred Valley is a very open map, and unlike Siegfried, teams are not forced into tight areas. No matter the experience of the team, I highly recommend a much lighter line up for this map. 3 x T37 and 2 x Chaffee or 2 x Cromwell 2 x 37 and a Luchs or Stewart variant. Any mix of tier 6 lights and mediums should work. I would recommend staying away from more than one heavy tank at the most. Light tanks have plenty of room to work their view range and pick off straggling heavy tanks. The cap is clearly exposed and offers very little cover which will allow the light tanks to control the map with ease.
Sand River (Encounter): Sand River is very similar to Sacred Valley. The wide open areas of approach make moving heavy tanks around the map very difficult. If played correctly, a lighter line up can move around the outside of the map or middle ridges and keep arms length from any heavy tanks. As long as you stay on the move and work your view range, heavy tanks can easily be excluded from a fight until the rest of their team is dead.
Ghost Town (Standard): At this point in the tournament the maps switch to the Standard game mode with two caps. While Ghost Town is a city based map, it also has a very open outskirt that can be utilized very well by lights and mediums. I would recommend a split line up such as 3 x KV- 85 and 2 x Chaffee or 4 x KV 85 and a Luchs or Stewart variant. I would highly recommend starting with a strong defensive posture and keeping your guns together. The lanes on this map are deceptively long and can quickly leave your guns isolated. Pushing away from your cap with these lines ups without knowing where your enemy is can leave you prone to being fast capped. Just stick to the basics, keep your guns together, and work on focusing fire as best as you can. Once a brawl starts on this map it is likely to be over very quickly.
Ensk (Standard): Like Ghost Town, this map is very city based. However, unlike ghost town the map is a bit smaller and offers several quick routes back to cap to get resets. I would recommend a very heavy based line up. 3 x KV-85, 2 x KV-1S will work best. Both the town and the field are workable. I would highly recommend keeping your forces together and clearing one side early. If they are not encountered quickly, you can double back to base before they are there, or you can push through to their base and split the map vertically.
Cliff (Standard): Cliff is one of my favorite maps in the game. The most important section of the map is E&F 5-6. This four square grid controls most of the map. Contesting for it early is important especially if the other team is composed of light tanks. If the opposing team is heavier, I would recommend using one tank in the middle to light, and flexing tanks out the 3 line for side shots. Because of the nature of this map and its aggressiveness I would recommend using either 3 x Cromwell and 2 x Chaffee, or 1x KV-85, 3 x Cromwell, and a Luchs or Stewart variant. Cromwells are better for this map in my opinion because close ranged brawls are forced early, and I feel they are the best close range light or medium brawler. I would highly recommend going to the WGLNA Youtube channel and look at battles on the map for a better understanding.
Disclaimer: I wrote this based on my past experiences. I am sure there are other line up variations that are perfectly that are viable. This was written just to give new teams a point in the right direction. I highly encourage you to experiment with other tanks or make adjustments based on what your team has available. Good luck.
Subject: Match-up Melee 4: What do the Experts Say?
Link on message: #9225838
Link on message: #9225838
dance210: With the limit for this Match-up Melee brought up to tier VI, you
can only expect the unexpected. Every team is going to have their
own tactics, however, our expert, Rockstarx1, has suggested
lineups and strategies for each map that will be played on in this
tournament. Good luck tankers. In Match up Melee 4 teams are
allowed to have 5 players on the field with a total of 28 tier
points between them. This leaves two viable line ups that maximize
tier point usage: Four tier 6 tanks with a tier 4 scout tank, or
three tier 6 tanks and two tier 5 tanks. This tournament is played
on six different maps which means there is no optimal lineup that
can be used for the entire time. Here is my take on ideal line ups
for each maps.
Siegfried Line (Encounter): An encounter on Siegfried means that city play will be forced. That being said the field and outside areas should not be ignored. If you are a newer team I would advise a mixed line of heavies and light/medium tanks. Ideally I would include 2 x KV-85s, 2 x T37, and a Luchs or Stewart variant . This lineup gives you the weight and firepower to handle a team of heavy tanks, but stay flexible for a team favoring light tanks. Another viable configuration would include 1 KV-85, 2 x T37, 2 x KV-1S. This lets you bring in a bit more weight and another big gun to fight against heavier teams. A more experienced team will likely favor a far lighter line up. A variation of Cromwell's, T37s, and 2 x Chafee is what I would expect. A line up like this requires that a team have favorable early trades and excellent focus fire during brawls. The downside to a line up like this is a lack of hitpoints. It only takes a couple of bad trades, or a tank being caught out by itself to make clawing back into a round impossible.
Sacred Valley (Encounter): Sacred Valley is a very open map, and unlike Siegfried, teams are not forced into tight areas. No matter the experience of the team, I highly recommend a much lighter line up for this map. 3 x T37 and 2 x Chaffee or 2 x Cromwell 2 x 37 and a Luchs or Stewart variant. Any mix of tier 6 lights and mediums should work. I would recommend staying away from more than one heavy tank at the most. Light tanks have plenty of room to work their view range and pick off straggling heavy tanks. The cap is clearly exposed and offers very little cover which will allow the light tanks to control the map with ease.
Sand River (Encounter): Sand River is very similar to Sacred Valley. The wide open areas of approach make moving heavy tanks around the map very difficult. If played correctly, a lighter line up can move around the outside of the map or middle ridges and keep arms length from any heavy tanks. As long as you stay on the move and work your view range, heavy tanks can easily be excluded from a fight until the rest of their team is dead.
Ghost Town (Standard): At this point in the tournament the maps switch to the Standard game mode with two caps. While Ghost Town is a city based map, it also has a very open outskirt that can be utilized very well by lights and mediums. I would recommend a split line up such as 3 x KV- 85 and 2 x Chaffee or 4 x KV 85 and a Luchs or Stewart variant. I would highly recommend starting with a strong defensive posture and keeping your guns together. The lanes on this map are deceptively long and can quickly leave your guns isolated. Pushing away from your cap with these lines ups without knowing where your enemy is can leave you prone to being fast capped. Just stick to the basics, keep your guns together, and work on focusing fire as best as you can. Once a brawl starts on this map it is likely to be over very quickly.
Ensk (Standard): Like Ghost Town, this map is very city based. However, unlike ghost town the map is a bit smaller and offers several quick routes back to cap to get resets. I would recommend a very heavy based line up. 3 x KV-85, 2 x KV-1S will work best. Both the town and the field are workable. I would highly recommend keeping your forces together and clearing one side early. If they are not encountered quickly, you can double back to base before they are there, or you can push through to their base and split the map vertically.
Cliff (Standard): Cliff is one of my favorite maps in the game. The most important section of the map is E&F 5-6. This four square grid controls most of the map. Contesting for it early is important especially if the other team is composed of light tanks. If the opposing team is heavier, I would recommend using one tank in the middle to light, and flexing tanks out the 3 line for side shots. Because of the nature of this map and its aggressiveness I would recommend using either 3 x Cromwell and 2 x Chaffee, or 1x KV-85, 3 x Cromwell, and a Luchs or Stewart variant. Cromwells are better for this map in my opinion because close ranged brawls are forced early, and I feel they are the best close range light or medium brawler. I would highly recommend going to the WGLNA Youtube channel and look at battles on the map for a better understanding.
Disclaimer: I wrote this based on my past experiences. I am sure there are other line up variations that are perfectly that are viable. This was written just to give new teams a point in the right direction. I highly encourage you to experiment with other tanks or make adjustments based on what your team has available. Good luck.
Siegfried Line (Encounter): An encounter on Siegfried means that city play will be forced. That being said the field and outside areas should not be ignored. If you are a newer team I would advise a mixed line of heavies and light/medium tanks. Ideally I would include 2 x KV-85s, 2 x T37, and a Luchs or Stewart variant . This lineup gives you the weight and firepower to handle a team of heavy tanks, but stay flexible for a team favoring light tanks. Another viable configuration would include 1 KV-85, 2 x T37, 2 x KV-1S. This lets you bring in a bit more weight and another big gun to fight against heavier teams. A more experienced team will likely favor a far lighter line up. A variation of Cromwell's, T37s, and 2 x Chafee is what I would expect. A line up like this requires that a team have favorable early trades and excellent focus fire during brawls. The downside to a line up like this is a lack of hitpoints. It only takes a couple of bad trades, or a tank being caught out by itself to make clawing back into a round impossible.
Sacred Valley (Encounter): Sacred Valley is a very open map, and unlike Siegfried, teams are not forced into tight areas. No matter the experience of the team, I highly recommend a much lighter line up for this map. 3 x T37 and 2 x Chaffee or 2 x Cromwell 2 x 37 and a Luchs or Stewart variant. Any mix of tier 6 lights and mediums should work. I would recommend staying away from more than one heavy tank at the most. Light tanks have plenty of room to work their view range and pick off straggling heavy tanks. The cap is clearly exposed and offers very little cover which will allow the light tanks to control the map with ease.
Sand River (Encounter): Sand River is very similar to Sacred Valley. The wide open areas of approach make moving heavy tanks around the map very difficult. If played correctly, a lighter line up can move around the outside of the map or middle ridges and keep arms length from any heavy tanks. As long as you stay on the move and work your view range, heavy tanks can easily be excluded from a fight until the rest of their team is dead.
Ghost Town (Standard): At this point in the tournament the maps switch to the Standard game mode with two caps. While Ghost Town is a city based map, it also has a very open outskirt that can be utilized very well by lights and mediums. I would recommend a split line up such as 3 x KV- 85 and 2 x Chaffee or 4 x KV 85 and a Luchs or Stewart variant. I would highly recommend starting with a strong defensive posture and keeping your guns together. The lanes on this map are deceptively long and can quickly leave your guns isolated. Pushing away from your cap with these lines ups without knowing where your enemy is can leave you prone to being fast capped. Just stick to the basics, keep your guns together, and work on focusing fire as best as you can. Once a brawl starts on this map it is likely to be over very quickly.
Ensk (Standard): Like Ghost Town, this map is very city based. However, unlike ghost town the map is a bit smaller and offers several quick routes back to cap to get resets. I would recommend a very heavy based line up. 3 x KV-85, 2 x KV-1S will work best. Both the town and the field are workable. I would highly recommend keeping your forces together and clearing one side early. If they are not encountered quickly, you can double back to base before they are there, or you can push through to their base and split the map vertically.
Cliff (Standard): Cliff is one of my favorite maps in the game. The most important section of the map is E&F 5-6. This four square grid controls most of the map. Contesting for it early is important especially if the other team is composed of light tanks. If the opposing team is heavier, I would recommend using one tank in the middle to light, and flexing tanks out the 3 line for side shots. Because of the nature of this map and its aggressiveness I would recommend using either 3 x Cromwell and 2 x Chaffee, or 1x KV-85, 3 x Cromwell, and a Luchs or Stewart variant. Cromwells are better for this map in my opinion because close ranged brawls are forced early, and I feel they are the best close range light or medium brawler. I would highly recommend going to the WGLNA Youtube channel and look at battles on the map for a better understanding.
Disclaimer: I wrote this based on my past experiences. I am sure there are other line up variations that are perfectly that are viable. This was written just to give new teams a point in the right direction. I highly encourage you to experiment with other tanks or make adjustments based on what your team has available. Good luck.
Subject: Match-up Melee 4: What do the Experts Say?
Link on message: #9225838
Link on message: #9225838
dance210: With the limit for this Match-up Melee brought up to tier VI, you
can only expect the unexpected. Every team is going to have their
own tactics, however, our expert, Rockstarx1, has suggested
lineups and strategies for each map that will be played on in this
tournament. Good luck tankers. In Match up Melee 4 teams are
allowed to have 5 players on the field with a total of 28 tier
points between them. This leaves two viable line ups that maximize
tier point usage: Four tier 6 tanks with a tier 4 scout tank, or
three tier 6 tanks and two tier 5 tanks. This tournament is played
on six different maps which means there is no optimal lineup that
can be used for the entire time. Here is my take on ideal line ups
for each maps.
Siegfried Line (Encounter): An encounter on Siegfried means that city play will be forced. That being said the field and outside areas should not be ignored. If you are a newer team I would advise a mixed line of heavies and light/medium tanks. Ideally I would include 2 x KV-85s, 2 x T37, and a Luchs or Stewart variant . This lineup gives you the weight and firepower to handle a team of heavy tanks, but stay flexible for a team favoring light tanks. Another viable configuration would include 1 KV-85, 2 x T37, 2 x KV-1S. This lets you bring in a bit more weight and another big gun to fight against heavier teams. A more experienced team will likely favor a far lighter line up. A variation of Cromwell's, T37s, and 2 x Chafee is what I would expect. A line up like this requires that a team have favorable early trades and excellent focus fire during brawls. The downside to a line up like this is a lack of hitpoints. It only takes a couple of bad trades, or a tank being caught out by itself to make clawing back into a round impossible.
Sacred Valley (Encounter): Sacred Valley is a very open map, and unlike Siegfried, teams are not forced into tight areas. No matter the experience of the team, I highly recommend a much lighter line up for this map. 3 x T37 and 2 x Chaffee or 2 x Cromwell 2 x 37 and a Luchs or Stewart variant. Any mix of tier 6 lights and mediums should work. I would recommend staying away from more than one heavy tank at the most. Light tanks have plenty of room to work their view range and pick off straggling heavy tanks. The cap is clearly exposed and offers very little cover which will allow the light tanks to control the map with ease.
Sand River (Encounter): Sand River is very similar to Sacred Valley. The wide open areas of approach make moving heavy tanks around the map very difficult. If played correctly, a lighter line up can move around the outside of the map or middle ridges and keep arms length from any heavy tanks. As long as you stay on the move and work your view range, heavy tanks can easily be excluded from a fight until the rest of their team is dead.
Ghost Town (Standard): At this point in the tournament the maps switch to the Standard game mode with two caps. While Ghost Town is a city based map, it also has a very open outskirt that can be utilized very well by lights and mediums. I would recommend a split line up such as 3 x KV- 85 and 2 x Chaffee or 4 x KV 85 and a Luchs or Stewart variant. I would highly recommend starting with a strong defensive posture and keeping your guns together. The lanes on this map are deceptively long and can quickly leave your guns isolated. Pushing away from your cap with these lines ups without knowing where your enemy is can leave you prone to being fast capped. Just stick to the basics, keep your guns together, and work on focusing fire as best as you can. Once a brawl starts on this map it is likely to be over very quickly.
Ensk (Standard): Like Ghost Town, this map is very city based. However, unlike ghost town the map is a bit smaller and offers several quick routes back to cap to get resets. I would recommend a very heavy based line up. 3 x KV-85, 2 x KV-1S will work best. Both the town and the field are workable. I would highly recommend keeping your forces together and clearing one side early. If they are not encountered quickly, you can double back to base before they are there, or you can push through to their base and split the map vertically.
Cliff (Standard): Cliff is one of my favorite maps in the game. The most important section of the map is E&F 5-6. This four square grid controls most of the map. Contesting for it early is important especially if the other team is composed of light tanks. If the opposing team is heavier, I would recommend using one tank in the middle to light, and flexing tanks out the 3 line for side shots. Because of the nature of this map and its aggressiveness I would recommend using either 3 x Cromwell and 2 x Chaffee, or 1x KV-85, 3 x Cromwell, and a Luchs or Stewart variant. Cromwells are better for this map in my opinion because close ranged brawls are forced early, and I feel they are the best close range light or medium brawler. I would highly recommend going to the WGLNA Youtube channel and look at battles on the map for a better understanding.
Disclaimer: I wrote this based on my past experiences. I am sure there are other line up variations that are perfectly that are viable. This was written just to give new teams a point in the right direction. I highly encourage you to experiment with other tanks or make adjustments based on what your team has available. Good luck.
Siegfried Line (Encounter): An encounter on Siegfried means that city play will be forced. That being said the field and outside areas should not be ignored. If you are a newer team I would advise a mixed line of heavies and light/medium tanks. Ideally I would include 2 x KV-85s, 2 x T37, and a Luchs or Stewart variant . This lineup gives you the weight and firepower to handle a team of heavy tanks, but stay flexible for a team favoring light tanks. Another viable configuration would include 1 KV-85, 2 x T37, 2 x KV-1S. This lets you bring in a bit more weight and another big gun to fight against heavier teams. A more experienced team will likely favor a far lighter line up. A variation of Cromwell's, T37s, and 2 x Chafee is what I would expect. A line up like this requires that a team have favorable early trades and excellent focus fire during brawls. The downside to a line up like this is a lack of hitpoints. It only takes a couple of bad trades, or a tank being caught out by itself to make clawing back into a round impossible.
Sacred Valley (Encounter): Sacred Valley is a very open map, and unlike Siegfried, teams are not forced into tight areas. No matter the experience of the team, I highly recommend a much lighter line up for this map. 3 x T37 and 2 x Chaffee or 2 x Cromwell 2 x 37 and a Luchs or Stewart variant. Any mix of tier 6 lights and mediums should work. I would recommend staying away from more than one heavy tank at the most. Light tanks have plenty of room to work their view range and pick off straggling heavy tanks. The cap is clearly exposed and offers very little cover which will allow the light tanks to control the map with ease.
Sand River (Encounter): Sand River is very similar to Sacred Valley. The wide open areas of approach make moving heavy tanks around the map very difficult. If played correctly, a lighter line up can move around the outside of the map or middle ridges and keep arms length from any heavy tanks. As long as you stay on the move and work your view range, heavy tanks can easily be excluded from a fight until the rest of their team is dead.
Ghost Town (Standard): At this point in the tournament the maps switch to the Standard game mode with two caps. While Ghost Town is a city based map, it also has a very open outskirt that can be utilized very well by lights and mediums. I would recommend a split line up such as 3 x KV- 85 and 2 x Chaffee or 4 x KV 85 and a Luchs or Stewart variant. I would highly recommend starting with a strong defensive posture and keeping your guns together. The lanes on this map are deceptively long and can quickly leave your guns isolated. Pushing away from your cap with these lines ups without knowing where your enemy is can leave you prone to being fast capped. Just stick to the basics, keep your guns together, and work on focusing fire as best as you can. Once a brawl starts on this map it is likely to be over very quickly.
Ensk (Standard): Like Ghost Town, this map is very city based. However, unlike ghost town the map is a bit smaller and offers several quick routes back to cap to get resets. I would recommend a very heavy based line up. 3 x KV-85, 2 x KV-1S will work best. Both the town and the field are workable. I would highly recommend keeping your forces together and clearing one side early. If they are not encountered quickly, you can double back to base before they are there, or you can push through to their base and split the map vertically.
Cliff (Standard): Cliff is one of my favorite maps in the game. The most important section of the map is E&F 5-6. This four square grid controls most of the map. Contesting for it early is important especially if the other team is composed of light tanks. If the opposing team is heavier, I would recommend using one tank in the middle to light, and flexing tanks out the 3 line for side shots. Because of the nature of this map and its aggressiveness I would recommend using either 3 x Cromwell and 2 x Chaffee, or 1x KV-85, 3 x Cromwell, and a Luchs or Stewart variant. Cromwells are better for this map in my opinion because close ranged brawls are forced early, and I feel they are the best close range light or medium brawler. I would highly recommend going to the WGLNA Youtube channel and look at battles on the map for a better understanding.
Disclaimer: I wrote this based on my past experiences. I am sure there are other line up variations that are perfectly that are viable. This was written just to give new teams a point in the right direction. I highly encourage you to experiment with other tanks or make adjustments based on what your team has available. Good luck.
Subject: T110's Summer Migration
Link on message: #9224947
Life_In_Black, on Jul 21 2015 - 23:21, said: http://ritastatusreport.blogspot.nl/2015/07/armored-warfare-new-vehicles.html
Link on message: #9224947
Life_In_Black, on Jul 21 2015 - 23:21, said: http://ritastatusreport.blogspot.nl/2015/07/armored-warfare-new-vehicles.htmlThe_Chieftain: This isn't it? http://images.forwal...tank-patton.jpg
Subject: T110's Summer Migration
Link on message: #9224329
Daigensui, on Jul 18 2015 - 22:55, said: 
Silentstalker2, on Jul 21 2015 - 21:32, said: I don't know. I have the general access to development files
but the work on these models started even before I joined the
company. If someone can identify it - good but I don't know what it
is SUPPOSED to be.
Link on message: #9224329
Daigensui, on Jul 18 2015 - 22:55, said: 
The_Chieftain: I will will neither confirm. nor deny, that new toys show up
in the GuP movie. Though I should be meeting the producer next
month, so can put a word in...
Silentstalker2, on Jul 21 2015 - 21:32, said: I don't know. I have the general access to development files
but the work on these models started even before I joined the
company. If someone can identify it - good but I don't know what it
is SUPPOSED to be.The_Chieftain: Someone want to throw up a picture?
Subject: World of Tanks memes
Link on message: #9223991
Link on message: #9223991
GhostPrime: I like the one for: "When you walk into a shootoff and you're
clearly outpowered" 
Subject: World of Tanks memes
Link on message: #9223991
Link on message: #9223991
GhostPrime: I like the one for: "When you walk into a shootoff and you're
clearly outpowered" 
Subject: Explain This......
Link on message: #9223651
_Steel_Casket_, on Jul 21 2015 - 09:29, said: Had just entered a battle in the newly acquired Fv201 (only the
second battle) engaged an enemy Cent 1, killed it, then while going
to engage a T-28 was disconnected from the server (In mid
game) for the reason of unsportsmanlike conduct/violation of game
rules. I had In no way caused any team damage, but was banned for 2
days. I have been putting a recruitment message in the game (only
once per game) looking for new recruits. Are there people out there
falsely reporting, and if so does WG not do some sort of filtering
of these complaints? I guess not. This game has become a troll
fest. just look at this screenshot..... No damage to allies
shown.
Link on message: #9223651
_Steel_Casket_, on Jul 21 2015 - 09:29, said: Had just entered a battle in the newly acquired Fv201 (only the
second battle) engaged an enemy Cent 1, killed it, then while going
to engage a T-28 was disconnected from the server (In mid
game) for the reason of unsportsmanlike conduct/violation of game
rules. I had In no way caused any team damage, but was banned for 2
days. I have been putting a recruitment message in the game (only
once per game) looking for new recruits. Are there people out there
falsely reporting, and if so does WG not do some sort of filtering
of these complaints? I guess not. This game has become a troll
fest. just look at this screenshot..... No damage to allies
shown. GhostPrime: Looks like this didn't have anything to do with this
particular match. My suggestion would be to submit a ticket to
support about the issue.
Subject: Explain This......
Link on message: #9223651
_Steel_Casket_, on Jul 21 2015 - 09:29, said: Had just entered a battle in the newly acquired Fv201 (only the
second battle) engaged an enemy Cent 1, killed it, then while going
to engage a T-28 was disconnected from the server (In mid
game) for the reason of unsportsmanlike conduct/violation of game
rules. I had In no way caused any team damage, but was banned for 2
days. I have been putting a recruitment message in the game (only
once per game) looking for new recruits. Are there people out there
falsely reporting, and if so does WG not do some sort of filtering
of these complaints? I guess not. This game has become a troll
fest. just look at this screenshot..... No damage to allies
shown.
Link on message: #9223651
_Steel_Casket_, on Jul 21 2015 - 09:29, said: Had just entered a battle in the newly acquired Fv201 (only the
second battle) engaged an enemy Cent 1, killed it, then while going
to engage a T-28 was disconnected from the server (In mid
game) for the reason of unsportsmanlike conduct/violation of game
rules. I had In no way caused any team damage, but was banned for 2
days. I have been putting a recruitment message in the game (only
once per game) looking for new recruits. Are there people out there
falsely reporting, and if so does WG not do some sort of filtering
of these complaints? I guess not. This game has become a troll
fest. just look at this screenshot..... No damage to allies
shown. GhostPrime: Looks like this didn't have anything to do with this
particular match. My suggestion would be to submit a ticket to
support about the issue.
Subject: Lag or Bug/Glitch?
Link on message: #9223639
Link on message: #9223639
GhostPrime: Could be a combination of things. Mods, Ping possibly, bug. Do you
know what version this is from?
Subject: Lag or Bug/Glitch?
Link on message: #9223639
Link on message: #9223639
GhostPrime: Could be a combination of things. Mods, Ping possibly, bug. Do you
know what version this is from?
Subject: Global Map 2.0 Bug Report Thread [Update 7/21]
Link on message: #9223528
hiipanda, on Jul 20 2015 - 18:09, said: The airstrike sound got stuck and repeated the entire battle.
Link on message: #9223528
hiipanda, on Jul 20 2015 - 18:09, said: The airstrike sound got stuck and repeated the entire battle. veganzombiez: I don't see a ticket from MAHOU about it. If it's just
your client (and you're not using mods), send in the replay to
Clan
Management with your python (text file in your World of Tanks
folder) + dxdiag.
Subject: Winners of the random Survey drawing!
Link on message: #9223434
Link on message: #9223434
ElPozoleOlmeca: Hey everyone, Thank you for participating in the Forum
Surveys, below you will find the winners of the Panther
lottery:Zielsko31Role2210Jace2hammaneggs idelos lenticular
major_pavlichenko maudite9 purple_pro
rangers79 Congrats.
Subject: SIMP/Caballers Grudge Match Highlights WGLNA Week 5
Link on message: #9223324
Link on message: #9223324
Yoott: Good matches happening tonight check it out at 5pm pacific
on http://www.battleviewer.com/
Subject: SIMP/Caballers Grudge Match Highlights WGLNA Week 5
Link on message: #9223324
Link on message: #9223324
Yoott: Good matches happening tonight check it out at 5pm pacific
on http://www.battleviewer.com/
Subject: SIMP/Caballers Grudge Match Highlights WGLNA Week 5
Link on message: #9223222
Link on message: #9223222
Content_WG: Does SIMP have what it takes to take down the High Woltage
Caballers Dream Team?
Full news text
Full news text
Subject: Comics and Visual Guides Section
Link on message: #9223120
geomaticus, on Jul 16 2015 - 20:47, said: It's too bad the main thread is locked preventing general questions
from being asked there.....instead they will be spread out over 3
different threads... Anyways, could you tell us what is in
the 'J!NX Big Bag o Tanks'? Is that a bundle of their model tanks,
or is it a bundle of WOT in-game tanks?
Link on message: #9223120
geomaticus, on Jul 16 2015 - 20:47, said: It's too bad the main thread is locked preventing general questions
from being asked there.....instead they will be spread out over 3
different threads... Anyways, could you tell us what is in
the 'J!NX Big Bag o Tanks'? Is that a bundle of their model tanks,
or is it a bundle of WOT in-game tanks?pizzastorm: It is a WoT messenger bag filled with various T-shirts.
Subject: Video or Audio Guides Section
Link on message: #9223112
CaptainMaxwell, on Jul 19 2015 - 11:42, said: Well I made tutorials like this for another game. Time to make for
WoT! They'll be cool hopefully. Also is it a must that
the video is 2 minutes? I mean I don't think it will be much
informative to be 2 minutes. At least 4 mins or 3 mins and 30
seconds.
Link on message: #9223112
CaptainMaxwell, on Jul 19 2015 - 11:42, said: Well I made tutorials like this for another game. Time to make for
WoT! They'll be cool hopefully. Also is it a must that
the video is 2 minutes? I mean I don't think it will be much
informative to be 2 minutes. At least 4 mins or 3 mins and 30
seconds.pizzastorm: Feel free to split it into multiple parts if it goes
over.
Subject: World of Warhips
Link on message: #9223057
Link on message: #9223057
ElPozoleOlmeca: No se les olvide visitar los foros en español aca en World of
Warships: http://forum.worldof...oro-en-espanol/
Subject: World of Warhips
Link on message: #9223057
Link on message: #9223057
PollotheDestroyer: No se les olvide visitar los foros en español aca en World of
Warships: http://forum.worldof...oro-en-espanol/
Subject: World of Warhips
Link on message: #9223057
Link on message: #9223057
ApolloArtemis: No se les olvide visitar los foros en español aca en World of
Warships: http://forum.worldofwarships.com/index.php?/forum/80-foro-en-espanol/
Subject: 9.9 Graphics Problem - Ribbons on screen (ground to sky)
Link on message: #9222910
7H3_D15L3CKX1C_TW1NK13, on Jul 21 2015 - 08:39, said: Best place to start would be mods....believe it or not some
mods are still bugged with 9.9, telling him to go right to the
drivers is jumping the gun a bit, he could get all worried that his
PC is messed up when it could simply be a corrupt mod or game file
Link on message: #9222910
7H3_D15L3CKX1C_TW1NK13, on Jul 21 2015 - 08:39, said: Best place to start would be mods....believe it or not some
mods are still bugged with 9.9, telling him to go right to the
drivers is jumping the gun a bit, he could get all worried that his
PC is messed up when it could simply be a corrupt mod or game fileGhostPrime: You are correct. Before doing anything, you must be
using a vanilla version of the game client. Mods can cause trouble.
Subject: 9.9 Graphics Problem - Ribbons on screen (ground to sky)
Link on message: #9222910
7H3_D15L3CKX1C_TW1NK13, on Jul 21 2015 - 08:39, said: Best place to start would be mods....believe it or not some
mods are still bugged with 9.9, telling him to go right to the
drivers is jumping the gun a bit, he could get all worried that his
PC is messed up when it could simply be a corrupt mod or game file
Link on message: #9222910
7H3_D15L3CKX1C_TW1NK13, on Jul 21 2015 - 08:39, said: Best place to start would be mods....believe it or not some
mods are still bugged with 9.9, telling him to go right to the
drivers is jumping the gun a bit, he could get all worried that his
PC is messed up when it could simply be a corrupt mod or game fileGhostPrime: You are correct. Before doing anything, you must be
using a vanilla version of the game client. Mods can cause trouble.
Subject: 9.9 Graphics Problem - Ribbons on screen (ground to sky)
Link on message: #9222625
Farwalker2u2, on Jul 21 2015 - 07:02, said: What graphics card do you have? Check to make sure your
graphics card is not clogged with dust. May be a heat issue.
Use compressed air to blow out dust from the inside of your
computer. Perhaps re-install your graphics driver.
Link on message: #9222625
Farwalker2u2, on Jul 21 2015 - 07:02, said: What graphics card do you have? Check to make sure your
graphics card is not clogged with dust. May be a heat issue.
Use compressed air to blow out dust from the inside of your
computer. Perhaps re-install your graphics driver.GhostPrime: I agree. I could be a couple things, but drivers and heat
are the best place to start
Subject: 9.9 Graphics Problem - Ribbons on screen (ground to sky)
Link on message: #9222625
Farwalker2u2, on Jul 21 2015 - 07:02, said: What graphics card do you have? Check to make sure your
graphics card is not clogged with dust. May be a heat issue.
Use compressed air to blow out dust from the inside of your
computer. Perhaps re-install your graphics driver.
Link on message: #9222625
Farwalker2u2, on Jul 21 2015 - 07:02, said: What graphics card do you have? Check to make sure your
graphics card is not clogged with dust. May be a heat issue.
Use compressed air to blow out dust from the inside of your
computer. Perhaps re-install your graphics driver.GhostPrime: I agree. I could be a couple things, but drivers and heat
are the best place to start
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