Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Survey on your opinion of the current maps in WoT.
Link on message: #9456653
Link on message: #9456653
GhostPrime:
If Himmelsdorf is one of your
choices, please PM me with what question it would fall under.
Subject: Survey on your opinion of the current maps in WoT.
Link on message: #9456556
Link on message: #9456556
GhostPrime: Hello tankers! We would like to get your opinion on the
maps in World of Tanks. Please go fill out the survey in
the link here:http://survey.wargaming.net/s/WoTPCMapSurvey/ The
survey will only be available until Tuesday. Sept. 28th
Subject: Survey on your opinion of the current maps in WoT.
Link on message: #9456556
Link on message: #9456556
GhostPrime: Hello tankers! We would like to get your opinion on
the maps in World of Tanks. Please go fill out the
survey in the link here: http://survey.wargaming.net/s/WoTPCMapSurvey/
The survey will only be available until Tuesday. Sept. 28th
Subject: Lo Destacado del Clan: Banda de Clanes
Link on message: #9456121
Link on message: #9456121
ElPozoleOlmeca: Hola! Debido a una falla de mis repeticiones tengo que mover
el día de pago para los que participaron en el Stream del Spotlight
para la próxima semana. Perdón por la molestia, gracisas!
Subject: Lo Destacado del Clan: Banda de Clanes
Link on message: #9456121
Link on message: #9456121
PollotheDestroyer: Hola! Debido a una falla de mis repeticiones tengo que mover
el día de pago para los que participaron en el Stream del Spotlight
para la próxima semana. Perdón por la molestia, gracisas!
Subject: Lo Destacado del Clan: Banda de Clanes
Link on message: #9456121
Link on message: #9456121
ApolloArtemis: Hola! Debido a una falla de mis repeticiones tengo que mover
el día de pago para los que participaron en el Stream del Spotlight
para la próxima semana. Perdón por la molestia, gracisas!
ElPozoleOlmeca
Spanish Clan Spotlight: [R-7], [_NPC_], [ACA], [ANDES], [MATE], [PUMA], and [...
25.09.2015 19:34:22
Subject: Spanish Clan Spotlight: [R-7], [_NPC_], [ACA], [ANDES], [MATE], [PUMA], and [...
Link on message: #9456113
Link on message: #9456113
ElPozoleOlmeca: Hey everyone, Due to a minor glitch and malfunction, I will
have to push everyone's payouts til next week. Sorry for the
inconvenience
PollotheDestroyer
Spanish Clan Spotlight: [R-7], [_NPC_], [ACA], [ANDES], [MATE], [PUMA], and [...
25.09.2015 19:34:22
Subject: Spanish Clan Spotlight: [R-7], [_NPC_], [ACA], [ANDES], [MATE], [PUMA], and [...
Link on message: #9456113
Link on message: #9456113
PollotheDestroyer: Hey everyone, Due to a minor glitch and malfunction, I will
have to push everyone's payouts til next week. Sorry for the
inconvenience
ApolloArtemis
Spanish Clan Spotlight: [R-7], [_NPC_], [ACA], [ANDES], [MATE], [PUMA], and [...
25.09.2015 19:34:22
Subject: Spanish Clan Spotlight: [R-7], [_NPC_], [ACA], [ANDES], [MATE], [PUMA], and [...
Link on message: #9456113
Link on message: #9456113
ApolloArtemis: Hey everyone, Due to a minor glitch and malfunction, I will
have to push everyone's payouts til next week. Sorry for the
inconvenience
Subject: Viewer's Guide to the WGLNA Finals
Link on message: #9453121
Link on message: #9453121
Content_WG: High Woltage Caballers takes on Noble with $75,000 on the line!
Full news text
Full news text
Subject: Canadian Thanksgiving!
Link on message: #9453044
Link on message: #9453044
dance210: On October 12, 2015, Canada has their Thanksgiving,
celebrating the harvest and other blessings of the past year. Join
the celebration, we will hold our own Thanksgiving tournament the
weekend before, with the top teams earning the Canadian Ram II!
Tournament page
Registration Looking for a
Team/Player
Prizes
The following prizes will be provided to each member of the respective team:
Top 1%: Tier V Ram II + 15,000 gold Top 2 - 5%: 12,000 gold Top 6 - 10%: 10,000 gold Top 11 - 20%: 7,000 gold Top 21 - 30%: 4,500 gold Top 31 - 40%: 3,000 gold Top 41 - 50%: 1,000 gold
Maximum Tier Limits Light: 7 Medium: 7 Heavy: 7 TD: 7 SPG: 7 Maximum Points: 35 Team size: 5 combatants + 3 reserves Schedule Tournament Stage Date and Time (PDT) Map Group Stage Round 1 October 9 @ 18:00 Steppes (encounter) Group Stage Round 2 October 10 @ 15:00 Winterberg (encounter) Group Stage Round 3 October 10 @ 18:00 Lakeville (encounter) Group Stage Round 4 October 11 @ 15:00 Murovanka (standard) Group Stage Round 5 October 11 @ 18:00 Siegfried Line (encounter)
Prizes
The following prizes will be provided to each member of the respective team:
Top 1%: Tier V Ram II + 15,000 gold Top 2 - 5%: 12,000 gold Top 6 - 10%: 10,000 gold Top 11 - 20%: 7,000 gold Top 21 - 30%: 4,500 gold Top 31 - 40%: 3,000 gold Top 41 - 50%: 1,000 gold
Maximum Tier Limits Light: 7 Medium: 7 Heavy: 7 TD: 7 SPG: 7 Maximum Points: 35 Team size: 5 combatants + 3 reserves Schedule Tournament Stage Date and Time (PDT) Map Group Stage Round 1 October 9 @ 18:00 Steppes (encounter) Group Stage Round 2 October 10 @ 15:00 Winterberg (encounter) Group Stage Round 3 October 10 @ 18:00 Lakeville (encounter) Group Stage Round 4 October 11 @ 15:00 Murovanka (standard) Group Stage Round 5 October 11 @ 18:00 Siegfried Line (encounter)
Subject: Scheduled Maintenance for Micropatch 9.10_5
Link on message: #9452687
Link on message: #9452687
GhostPrime: Hello Tankers!We will be performing server maintenance on September
25th, 2015 for the release of Micropatch 9.10_5The maintenance
will begin at 02:00 PDT (09:00 UTC) and will last approximately one
(1) hour. Patch notes for Micropatch 9.10_5:Fixed an
issue with medals displaying in Ranked battle results Addressed
concerns with the vehicle carousel when it automatically moved to
its right limit Adjusted the minimal number of battles required for
fulfilling Team battle missions During maintenance, the World
of Tanks servers will not be available.
Subject: Scheduled Maintenance for Micropatch 9.10_5
Link on message: #9452687
Link on message: #9452687
GhostPrime: Hello Tankers! We will be performing server maintenance on
September 25th, 2015 for the release of Micropatch 9.10_5 The
maintenance will begin at 02:00 PDT (09:00 UTC) and will last
approximately one (1) hour. Patch notes for Micropatch
9.10_5: Fixed an issue with medals displaying in Ranked battle
results Addressed concerns with the vehicle carousel when it
automatically moved to its right limit Adjusted the minimal number
of battles required for fulfilling Team battle missions
During maintenance, the World of Tanks servers will not be
available.
Subject: Dev Q&A With Storm
Link on message: #9452656
Link on message: #9452656
GhostPrime: Tankers! We have received a Q&A from the devs about some
upcoming changes and features coming up! This is from a
Q&A Michael Zhivets(Storm) held with the CIS community
contributors and bloggers. There were talks that one of
new city maps is going to be ‘Minsk’. Where is this map?The Minsk
map was removed from our plans.
The most important question, what is going to happen with arty?We do not plan a nerf. What we are planning is a full rebalancing of this vehicle class. We want to carefully implement and test each point of the plan. We are also not excluding the possibility to limit the number of artys to 2-3 (with new achievements) or keep it the way it is. What is going to happen with old Personal missions after new season release? Do you plan a new season?We are indeed planning a new season of Personal missions (The old one is going to stay available, so you will be able to finish the current missions) Any news about Japanese and Chinese TDs?Asian TDs and SPGs will need some more time. They are not in our plans for 2016; we are still gathering information about these vehicles, but there is no special interest or special priority on them. What is going to happen with European branch?A common European branch won’t be implemented, there is an issue with crews for European vehicles. We are considering implementing branches with specific European nations like Sweden and Italy. Vehicles of other nations can be added as premium vehicles to existing trees or they can be added as incomplete branches with premium or action vehicles (like it was the case with the CN branch when we introduced the Type 59) without standard tanks. Some bushes in the game are as big as Maus or Japanese tanks, what’s up with that?Maus-sized bushes are a game play feature which is important in terms of game balance. The idea was proposed by one of our old contributors (so old that he is not working on our project anymore) in the early development phases. There should be bushes that can cover every vehicle in the game.
What is going to happen with perks?We plan a complete reworking of perks, that is possibly going to be similar to what we see in WoWS; We will probably add skills that affect several crew members.
When is circular view range going to be implemented?Circular view range is already going to be implemented in 0.10.0 (former 0.9.11).
When are you going to release new physics?We have to finish several small improvements for the new physics (3.0) – They are going to be release in one of the next versions, as soon they have been brought up to an appropriate quality level.
Regarding the new engine, what are its features?There is going to be multi core support in the reworked engine (it is not a BigWorld engine anymore, but almost completely our own solution). It also allows support of Direct X 11 and 12, as well as a big number of modern graphics technologies. There is a cool feature on physics test – shooting while rocking the tank (by using a temporary change to the gun depression upon sudden braking)We are going to reduce or turn off this effect, our core audience might dislike this feature. Experienced players also complained about it a lot because they had issues with aiming. Any news about the replacement of the British top HT?The Super Conqueror was approved by historical consultants, now we are considering what to do. Basically, the SC is the same as FB215b with a turret in the middle of the hull. Unfortunately we won’t be able to keep the FB215b in the game. We also plan to add: A Chieftain with a Т95 turret and a Т95 with the turret from a Chieftain.What about Tier 11-12 vehicles?We do not exclude the possibility that vehicles with of higher tiers will be introduced into the game. Why do you use BigWorld?We held internal tests of different engines that showed insufficient results on weak PCs. This is why we are reworking BigWorld (gradual adding of multi core support and DX11/12 support starting from 0.10 and in further versions) in order to create a fully functional HD-client. There is a lot of talk about HD maps but we are not seeing these maps in the game yet. Why?We are going to add maps in new quality starting from next year. First of all we have to be all set up in terms of technologies, settings and with the launch of our “conveyor” that reworks vehicles into HD. Flora in the client (some elements are 4-5 years old) will be replaced by a new one – latest version of SpeedTree (the old one will be completely replaced).How about bots?We keep fighting with them and have new effective methods for this; How do you plan to counteract forbidden client modifications?The best way to deal with them is to create a situation where their usage doesn’t make sense. For example in case of the «Tundra» mod there is an idea to display only those parts of a vehicle’s outline which is not covered by a terrain element etc. Any plans regarding Historical battles and Confrontation?We are still planning both, but our priorities are currently focused on other tasks. What are the plans regarding 3-caliber rule?For some elements of HT armor this rule is going to be removed (for example, for side skirt with reversed gradient and for some thin roofs). Partial damage when hitting turrets?We considered it, but there is no final decision yet. If we decide to implement this, we have to rework all models and create new inner hit-boxes. There might be also some dissatisfaction among players. Imagine you shoot a vehicle from 500m distance and achieve reduced damage (since the enemy vehicle is almost not visible). Further plans regarding game balance?Our plan regarding balance is to introduce new physics, solve issues on current maps and then to deal with the rest, because basic things like physics and maps heavily affect game play. There is a difference in penetration values for 75mmL56 in Blitz and PC?The difference is 132mm for 7,5cm L56 in WoT and 145mm in Blitz. Storm is ok with the difference and doesn’t understand the reason for complaints. He passed through Jagdpanzer IV without any issues but hasn't tried VK DB. If we buff the penetration of this gun we have to test a lot of vehicles because there is a large number of them that uses this gun. Japanese heavies, how are they performing?Japanese heavies are really popular compared to other Asian tanks.
We’ve seen lots of new premium tanks, but they have not been released, what will happen with them? The future of new premium tanks (Pz. III K, Sherman Improved and others) is not fully decided yet, they’ve been made for future specials, personal missions, etc. In 2016 less of them will be made. Will it be possible to paint German tanks in DunkelGelb? The yellow color (DunkelGelb) for German vehicles is quite possible in the future as a separate element of customization, as well as other basic colors for other nations.Why was the FCM PaK withdrawn?FCM 36 PaK40 – has been withdrawn as it is over-powered. What about Tier 10 TD's?Foch 155 and Ob.268 remain unchanged, for Foch there are several options (e.g. to give Foch 120 mm with auto-load and 155 mm without), it will be discussed, the vehicle is overnerfed. What about the IS-6?Storm is not enthusiastic about changing the shells of the IS-6 and giving it full tier battles. Reasons – game play and mass character.
What about further customization?Customization elements are planned, ASAP; When will the Czech tree be released?The Czech tree will be released before the New Year. What about female voices?We are planning to introduce female voices ASAP. Can we expect the FV 101 and other British LT's in 2016? And other additions to old nations? In particular France (the second HT tree)?For the next year the FV101 Scorpion is not planned. New trees in old nations neither (except possibly the French HT tree). There are not many vehicles planned for the next 5 years (real vision of current situation), that’s why they will appear seldom.
Will the Hungarian tanks only be premium tanks, or a mini-tree in the German tech tree?The Hungarians (and the Swiss, for example the new Panzer 58) will be premium tanks in the German tree.
Regarding the replacement of the T18 and etc. Whats the plan and what will happen with the Priest and the Sexton?Replacements will be in version 10.0. Quote from the patchnote: Rebalanced the T82 Tier III tank destroyer. Now this vehicle is a Tier IV SPG. Replaced the T82 Tier III tank destroyer with the T56 GMC Tier III tank destroyer. Rebalanced the T18 Tier II tank destroyer. Now this vehicle is a Tier III SPG. Replaced the T18 Tier II tank destroyer with the T3 HMC Tier II tank destroyer. Replaced the T57 Tier II SPG with the new T1 HMC. What is the plan regarding the VK 45.02B?The changes have been temporarily been postponed, as well as the options of replacement – Mäuschen and co. Why are maps in Armored Warfare larger?The size of maps in WoT and AW above all else is determined by the vehicles' speed (30(40) – 100 km/h in AW – 12 – 50(60) km/h in WoT); Why wasn't Havok implemented?Havok has been tested on Stalingrad (if it would work there, would work everywhere). The result – critical loads for RAM and processor were found. Buildings were reduced to 3-4 pieces in order to make the load less. It didn’t work, more pieces are needed. And some additional snippets:Physics will first be added for some small things (customization elements, destruction of small objects); An Israeli tank tree is possible in theory (similar to China with lots of clones), top – Merkava 1 or its prototype. A bonus for tanking is in development, the priority – medium; Tanking damage is considered to be the damage that reached the armor and didn’t penetrate it, shooting the suspension parallel to the hull and HESH are not considered; Equipment is planned to be remade as well as crew skills; Multi guns and multi turrets won’t be soon;
The most important question, what is going to happen with arty?We do not plan a nerf. What we are planning is a full rebalancing of this vehicle class. We want to carefully implement and test each point of the plan. We are also not excluding the possibility to limit the number of artys to 2-3 (with new achievements) or keep it the way it is. What is going to happen with old Personal missions after new season release? Do you plan a new season?We are indeed planning a new season of Personal missions (The old one is going to stay available, so you will be able to finish the current missions) Any news about Japanese and Chinese TDs?Asian TDs and SPGs will need some more time. They are not in our plans for 2016; we are still gathering information about these vehicles, but there is no special interest or special priority on them. What is going to happen with European branch?A common European branch won’t be implemented, there is an issue with crews for European vehicles. We are considering implementing branches with specific European nations like Sweden and Italy. Vehicles of other nations can be added as premium vehicles to existing trees or they can be added as incomplete branches with premium or action vehicles (like it was the case with the CN branch when we introduced the Type 59) without standard tanks. Some bushes in the game are as big as Maus or Japanese tanks, what’s up with that?Maus-sized bushes are a game play feature which is important in terms of game balance. The idea was proposed by one of our old contributors (so old that he is not working on our project anymore) in the early development phases. There should be bushes that can cover every vehicle in the game.
What is going to happen with perks?We plan a complete reworking of perks, that is possibly going to be similar to what we see in WoWS; We will probably add skills that affect several crew members.
When is circular view range going to be implemented?Circular view range is already going to be implemented in 0.10.0 (former 0.9.11).
When are you going to release new physics?We have to finish several small improvements for the new physics (3.0) – They are going to be release in one of the next versions, as soon they have been brought up to an appropriate quality level.
Regarding the new engine, what are its features?There is going to be multi core support in the reworked engine (it is not a BigWorld engine anymore, but almost completely our own solution). It also allows support of Direct X 11 and 12, as well as a big number of modern graphics technologies. There is a cool feature on physics test – shooting while rocking the tank (by using a temporary change to the gun depression upon sudden braking)We are going to reduce or turn off this effect, our core audience might dislike this feature. Experienced players also complained about it a lot because they had issues with aiming. Any news about the replacement of the British top HT?The Super Conqueror was approved by historical consultants, now we are considering what to do. Basically, the SC is the same as FB215b with a turret in the middle of the hull. Unfortunately we won’t be able to keep the FB215b in the game. We also plan to add: A Chieftain with a Т95 turret and a Т95 with the turret from a Chieftain.What about Tier 11-12 vehicles?We do not exclude the possibility that vehicles with of higher tiers will be introduced into the game. Why do you use BigWorld?We held internal tests of different engines that showed insufficient results on weak PCs. This is why we are reworking BigWorld (gradual adding of multi core support and DX11/12 support starting from 0.10 and in further versions) in order to create a fully functional HD-client. There is a lot of talk about HD maps but we are not seeing these maps in the game yet. Why?We are going to add maps in new quality starting from next year. First of all we have to be all set up in terms of technologies, settings and with the launch of our “conveyor” that reworks vehicles into HD. Flora in the client (some elements are 4-5 years old) will be replaced by a new one – latest version of SpeedTree (the old one will be completely replaced).How about bots?We keep fighting with them and have new effective methods for this; How do you plan to counteract forbidden client modifications?The best way to deal with them is to create a situation where their usage doesn’t make sense. For example in case of the «Tundra» mod there is an idea to display only those parts of a vehicle’s outline which is not covered by a terrain element etc. Any plans regarding Historical battles and Confrontation?We are still planning both, but our priorities are currently focused on other tasks. What are the plans regarding 3-caliber rule?For some elements of HT armor this rule is going to be removed (for example, for side skirt with reversed gradient and for some thin roofs). Partial damage when hitting turrets?We considered it, but there is no final decision yet. If we decide to implement this, we have to rework all models and create new inner hit-boxes. There might be also some dissatisfaction among players. Imagine you shoot a vehicle from 500m distance and achieve reduced damage (since the enemy vehicle is almost not visible). Further plans regarding game balance?Our plan regarding balance is to introduce new physics, solve issues on current maps and then to deal with the rest, because basic things like physics and maps heavily affect game play. There is a difference in penetration values for 75mmL56 in Blitz and PC?The difference is 132mm for 7,5cm L56 in WoT and 145mm in Blitz. Storm is ok with the difference and doesn’t understand the reason for complaints. He passed through Jagdpanzer IV without any issues but hasn't tried VK DB. If we buff the penetration of this gun we have to test a lot of vehicles because there is a large number of them that uses this gun. Japanese heavies, how are they performing?Japanese heavies are really popular compared to other Asian tanks.
We’ve seen lots of new premium tanks, but they have not been released, what will happen with them? The future of new premium tanks (Pz. III K, Sherman Improved and others) is not fully decided yet, they’ve been made for future specials, personal missions, etc. In 2016 less of them will be made. Will it be possible to paint German tanks in DunkelGelb? The yellow color (DunkelGelb) for German vehicles is quite possible in the future as a separate element of customization, as well as other basic colors for other nations.Why was the FCM PaK withdrawn?FCM 36 PaK40 – has been withdrawn as it is over-powered. What about Tier 10 TD's?Foch 155 and Ob.268 remain unchanged, for Foch there are several options (e.g. to give Foch 120 mm with auto-load and 155 mm without), it will be discussed, the vehicle is overnerfed. What about the IS-6?Storm is not enthusiastic about changing the shells of the IS-6 and giving it full tier battles. Reasons – game play and mass character.
What about further customization?Customization elements are planned, ASAP; When will the Czech tree be released?The Czech tree will be released before the New Year. What about female voices?We are planning to introduce female voices ASAP. Can we expect the FV 101 and other British LT's in 2016? And other additions to old nations? In particular France (the second HT tree)?For the next year the FV101 Scorpion is not planned. New trees in old nations neither (except possibly the French HT tree). There are not many vehicles planned for the next 5 years (real vision of current situation), that’s why they will appear seldom.
Will the Hungarian tanks only be premium tanks, or a mini-tree in the German tech tree?The Hungarians (and the Swiss, for example the new Panzer 58) will be premium tanks in the German tree.
Regarding the replacement of the T18 and etc. Whats the plan and what will happen with the Priest and the Sexton?Replacements will be in version 10.0. Quote from the patchnote: Rebalanced the T82 Tier III tank destroyer. Now this vehicle is a Tier IV SPG. Replaced the T82 Tier III tank destroyer with the T56 GMC Tier III tank destroyer. Rebalanced the T18 Tier II tank destroyer. Now this vehicle is a Tier III SPG. Replaced the T18 Tier II tank destroyer with the T3 HMC Tier II tank destroyer. Replaced the T57 Tier II SPG with the new T1 HMC. What is the plan regarding the VK 45.02B?The changes have been temporarily been postponed, as well as the options of replacement – Mäuschen and co. Why are maps in Armored Warfare larger?The size of maps in WoT and AW above all else is determined by the vehicles' speed (30(40) – 100 km/h in AW – 12 – 50(60) km/h in WoT); Why wasn't Havok implemented?Havok has been tested on Stalingrad (if it would work there, would work everywhere). The result – critical loads for RAM and processor were found. Buildings were reduced to 3-4 pieces in order to make the load less. It didn’t work, more pieces are needed. And some additional snippets:Physics will first be added for some small things (customization elements, destruction of small objects); An Israeli tank tree is possible in theory (similar to China with lots of clones), top – Merkava 1 or its prototype. A bonus for tanking is in development, the priority – medium; Tanking damage is considered to be the damage that reached the armor and didn’t penetrate it, shooting the suspension parallel to the hull and HESH are not considered; Equipment is planned to be remade as well as crew skills; Multi guns and multi turrets won’t be soon;
Subject: Dev Q&A With Storm
Link on message: #9452656
Link on message: #9452656
GhostPrime: Tankers! We have received a Q&A from the devs about some
upcoming changes and features coming up! This is from
a Q&A Michael Zhivets(Storm) held with the CIS community
contributors and bloggers. There were talks that one
of new city maps is going to be ‘Minsk’. Where is this map? The
Minsk map was removed from our plans.
The most important question, what is going to happen with arty? We do not plan a nerf. What we are planning is a full rebalancing of this vehicle class. We want to carefully implement and test each point of the plan. We are also not excluding the possibility to limit the number of artys to 2-3 (with new achievements) or keep it the way it is. What is going to happen with old Personal missions after new season release? Do you plan a new season? We are indeed planning a new season of Personal missions (The old one is going to stay available, so you will be able to finish the current missions) Any news about Japanese and Chinese TDs? Asian TDs and SPGs will need some more time. They are not in our plans for 2016; we are still gathering information about these vehicles, but there is no special interest or special priority on them. What is going to happen with European branch? A common European branch won’t be implemented, there is an issue with crews for European vehicles. We are considering implementing branches with specific European nations like Sweden and Italy. Vehicles of other nations can be added as premium vehicles to existing trees or they can be added as incomplete branches with premium or action vehicles (like it was the case with the CN branch when we introduced the Type 59) without standard tanks. Some bushes in the game are as big as Maus or Japanese tanks, what’s up with that? Maus-sized bushes are a game play feature which is important in terms of game balance. The idea was proposed by one of our old contributors (so old that he is not working on our project anymore) in the early development phases. There should be bushes that can cover every vehicle in the game.
What is going to happen with perks? We plan a complete reworking of perks, that is possibly going to be similar to what we see in WoWS; We will probably add skills that affect several crew members.
When is circular view range going to be implemented? Circular view range is already going to be implemented in 0.10.0 (former 0.9.11).
When are you going to release new physics? We have to finish several small improvements for the new physics (3.0) – They are going to be release in one of the next versions, as soon they have been brought up to an appropriate quality level.
Regarding the new engine, what are its features? There is going to be multi core support in the reworked engine (it is not a BigWorld engine anymore, but almost completely our own solution). It also allows support of Direct X 11 and 12, as well as a big number of modern graphics technologies. There is a cool feature on physics test – shooting while rocking the tank (by using a temporary change to the gun depression upon sudden braking) We are going to reduce or turn off this effect, our core audience might dislike this feature. Experienced players also complained about it a lot because they had issues with aiming. Any news about the replacement of the British top HT? The Super Conqueror was approved by historical consultants, now we are considering what to do. Basically, the SC is the same as FB215b with a turret in the middle of the hull. Unfortunately we won’t be able to keep the FB215b in the game. We also plan to add: A Chieftain with a Т95 turret and a Т95 with the turret from a Chieftain. What about Tier 11-12 vehicles? We do not exclude the possibility that vehicles with of higher tiers will be introduced into the game. Why do you use BigWorld? We held internal tests of different engines that showed insufficient results on weak PCs. This is why we are reworking BigWorld (gradual adding of multi core support and DX11/12 support starting from 0.10 and in further versions) in order to create a fully functional HD-client. There is a lot of talk about HD maps but we are not seeing these maps in the game yet. Why? We are going to add maps in new quality starting from next year. First of all we have to be all set up in terms of technologies, settings and with the launch of our “conveyor” that reworks vehicles into HD. Flora in the client (some elements are 4-5 years old) will be replaced by a new one – latest version of SpeedTree (the old one will be completely replaced). How about bots? We keep fighting with them and have new effective methods for this; How do you plan to counteract forbidden client modifications? The best way to deal with them is to create a situation where their usage doesn’t make sense. For example in case of the «Tundra» mod there is an idea to display only those parts of a vehicle’s outline which is not covered by a terrain element etc. Any plans regarding Historical battles and Confrontation? We are still planning both, but our priorities are currently focused on other tasks. What are the plans regarding 3-caliber rule? For some elements of HT armor this rule is going to be removed (for example, for side skirt with reversed gradient and for some thin roofs). Partial damage when hitting turrets? We considered it, but there is no final decision yet. If we decide to implement this, we have to rework all models and create new inner hit-boxes. There might be also some dissatisfaction among players. Imagine you shoot a vehicle from 500m distance and achieve reduced damage (since the enemy vehicle is almost not visible). Further plans regarding game balance? Our plan regarding balance is to introduce new physics, solve issues on current maps and then to deal with the rest, because basic things like physics and maps heavily affect game play. There is a difference in penetration values for 75mmL56 in Blitz and PC? The difference is 132mm for 7,5cm L56 in WoT and 145mm in Blitz. Storm is ok with the difference and doesn’t understand the reason for complaints. He passed through Jagdpanzer IV without any issues but hasn't tried VK DB. If we buff the penetration of this gun we have to test a lot of vehicles because there is a large number of them that uses this gun. Japanese heavies, how are they performing? Japanese heavies are really popular compared to other Asian tanks.
We’ve seen lots of new premium tanks, but they have not been released, what will happen with them? The future of new premium tanks (Pz. III K, Sherman Improved and others) is not fully decided yet, they’ve been made for future specials, personal missions, etc. In 2016 less of them will be made. Will it be possible to paint German tanks in DunkelGelb? The yellow color (DunkelGelb) for German vehicles is quite possible in the future as a separate element of customization, as well as other basic colors for other nations. Why was the FCM PaK withdrawn? FCM 36 PaK40 – has been withdrawn as it is over-powered. What about Tier 10 TD's? Foch 155 and Ob.268 remain unchanged, for Foch there are several options (e.g. to give Foch 120 mm with auto-load and 155 mm without), it will be discussed, the vehicle is overnerfed. What about the IS-6? Storm is not enthusiastic about changing the shells of the IS-6 and giving it full tier battles. Reasons – game play and mass character.
What about further customization? Customization elements are planned, ASAP; When will the Czech tree be released? The Czech tree will be released before the New Year. What about female voices? We are planning to introduce female voices ASAP. Can we expect the FV 101 and other British LT's in 2016? And other additions to old nations? In particular France (the second HT tree)? For the next year the FV101 Scorpion is not planned. New trees in old nations neither (except possibly the French HT tree). There are not many vehicles planned for the next 5 years (real vision of current situation), that’s why they will appear seldom.
Will the Hungarian tanks only be premium tanks, or a mini-tree in the German tech tree? The Hungarians (and the Swiss, for example the new Panzer 58) will be premium tanks in the German tree.
Regarding the replacement of the T18 and etc. Whats the plan and what will happen with the Priest and the Sexton? Replacements will be in version 10.0. Quote from the patchnote: Rebalanced the T82 Tier III tank destroyer. Now this vehicle is a Tier IV SPG. Replaced the T82 Tier III tank destroyer with the T56 GMC Tier III tank destroyer. Rebalanced the T18 Tier II tank destroyer. Now this vehicle is a Tier III SPG. Replaced the T18 Tier II tank destroyer with the T3 HMC Tier II tank destroyer. Replaced the T57 Tier II SPG with the new T1 HMC. What is the plan regarding the VK 45.02B? The changes have been temporarily been postponed, as well as the options of replacement – Mäuschen and co. Why are maps in Armored Warfare larger? The size of maps in WoT and AW above all else is determined by the vehicles' speed (30(40) – 100 km/h in AW – 12 – 50(60) km/h in WoT); Why wasn't Havok implemented? Havok has been tested on Stalingrad (if it would work there, would work everywhere). The result – critical loads for RAM and processor were found. Buildings were reduced to 3-4 pieces in order to make the load less. It didn’t work, more pieces are needed. And some additional snippets: Physics will first be added for some small things (customization elements, destruction of small objects); An Israeli tank tree is possible in theory (similar to China with lots of clones), top – Merkava 1 or its prototype. A bonus for tanking is in development, the priority – medium; Tanking damage is considered to be the damage that reached the armor and didn’t penetrate it, shooting the suspension parallel to the hull and HESH are not considered; Equipment is planned to be remade as well as crew skills; Multi guns and multi turrets won’t be soon;
The most important question, what is going to happen with arty? We do not plan a nerf. What we are planning is a full rebalancing of this vehicle class. We want to carefully implement and test each point of the plan. We are also not excluding the possibility to limit the number of artys to 2-3 (with new achievements) or keep it the way it is. What is going to happen with old Personal missions after new season release? Do you plan a new season? We are indeed planning a new season of Personal missions (The old one is going to stay available, so you will be able to finish the current missions) Any news about Japanese and Chinese TDs? Asian TDs and SPGs will need some more time. They are not in our plans for 2016; we are still gathering information about these vehicles, but there is no special interest or special priority on them. What is going to happen with European branch? A common European branch won’t be implemented, there is an issue with crews for European vehicles. We are considering implementing branches with specific European nations like Sweden and Italy. Vehicles of other nations can be added as premium vehicles to existing trees or they can be added as incomplete branches with premium or action vehicles (like it was the case with the CN branch when we introduced the Type 59) without standard tanks. Some bushes in the game are as big as Maus or Japanese tanks, what’s up with that? Maus-sized bushes are a game play feature which is important in terms of game balance. The idea was proposed by one of our old contributors (so old that he is not working on our project anymore) in the early development phases. There should be bushes that can cover every vehicle in the game.
What is going to happen with perks? We plan a complete reworking of perks, that is possibly going to be similar to what we see in WoWS; We will probably add skills that affect several crew members.
When is circular view range going to be implemented? Circular view range is already going to be implemented in 0.10.0 (former 0.9.11).
When are you going to release new physics? We have to finish several small improvements for the new physics (3.0) – They are going to be release in one of the next versions, as soon they have been brought up to an appropriate quality level.
Regarding the new engine, what are its features? There is going to be multi core support in the reworked engine (it is not a BigWorld engine anymore, but almost completely our own solution). It also allows support of Direct X 11 and 12, as well as a big number of modern graphics technologies. There is a cool feature on physics test – shooting while rocking the tank (by using a temporary change to the gun depression upon sudden braking) We are going to reduce or turn off this effect, our core audience might dislike this feature. Experienced players also complained about it a lot because they had issues with aiming. Any news about the replacement of the British top HT? The Super Conqueror was approved by historical consultants, now we are considering what to do. Basically, the SC is the same as FB215b with a turret in the middle of the hull. Unfortunately we won’t be able to keep the FB215b in the game. We also plan to add: A Chieftain with a Т95 turret and a Т95 with the turret from a Chieftain. What about Tier 11-12 vehicles? We do not exclude the possibility that vehicles with of higher tiers will be introduced into the game. Why do you use BigWorld? We held internal tests of different engines that showed insufficient results on weak PCs. This is why we are reworking BigWorld (gradual adding of multi core support and DX11/12 support starting from 0.10 and in further versions) in order to create a fully functional HD-client. There is a lot of talk about HD maps but we are not seeing these maps in the game yet. Why? We are going to add maps in new quality starting from next year. First of all we have to be all set up in terms of technologies, settings and with the launch of our “conveyor” that reworks vehicles into HD. Flora in the client (some elements are 4-5 years old) will be replaced by a new one – latest version of SpeedTree (the old one will be completely replaced). How about bots? We keep fighting with them and have new effective methods for this; How do you plan to counteract forbidden client modifications? The best way to deal with them is to create a situation where their usage doesn’t make sense. For example in case of the «Tundra» mod there is an idea to display only those parts of a vehicle’s outline which is not covered by a terrain element etc. Any plans regarding Historical battles and Confrontation? We are still planning both, but our priorities are currently focused on other tasks. What are the plans regarding 3-caliber rule? For some elements of HT armor this rule is going to be removed (for example, for side skirt with reversed gradient and for some thin roofs). Partial damage when hitting turrets? We considered it, but there is no final decision yet. If we decide to implement this, we have to rework all models and create new inner hit-boxes. There might be also some dissatisfaction among players. Imagine you shoot a vehicle from 500m distance and achieve reduced damage (since the enemy vehicle is almost not visible). Further plans regarding game balance? Our plan regarding balance is to introduce new physics, solve issues on current maps and then to deal with the rest, because basic things like physics and maps heavily affect game play. There is a difference in penetration values for 75mmL56 in Blitz and PC? The difference is 132mm for 7,5cm L56 in WoT and 145mm in Blitz. Storm is ok with the difference and doesn’t understand the reason for complaints. He passed through Jagdpanzer IV without any issues but hasn't tried VK DB. If we buff the penetration of this gun we have to test a lot of vehicles because there is a large number of them that uses this gun. Japanese heavies, how are they performing? Japanese heavies are really popular compared to other Asian tanks.
We’ve seen lots of new premium tanks, but they have not been released, what will happen with them? The future of new premium tanks (Pz. III K, Sherman Improved and others) is not fully decided yet, they’ve been made for future specials, personal missions, etc. In 2016 less of them will be made. Will it be possible to paint German tanks in DunkelGelb? The yellow color (DunkelGelb) for German vehicles is quite possible in the future as a separate element of customization, as well as other basic colors for other nations. Why was the FCM PaK withdrawn? FCM 36 PaK40 – has been withdrawn as it is over-powered. What about Tier 10 TD's? Foch 155 and Ob.268 remain unchanged, for Foch there are several options (e.g. to give Foch 120 mm with auto-load and 155 mm without), it will be discussed, the vehicle is overnerfed. What about the IS-6? Storm is not enthusiastic about changing the shells of the IS-6 and giving it full tier battles. Reasons – game play and mass character.
What about further customization? Customization elements are planned, ASAP; When will the Czech tree be released? The Czech tree will be released before the New Year. What about female voices? We are planning to introduce female voices ASAP. Can we expect the FV 101 and other British LT's in 2016? And other additions to old nations? In particular France (the second HT tree)? For the next year the FV101 Scorpion is not planned. New trees in old nations neither (except possibly the French HT tree). There are not many vehicles planned for the next 5 years (real vision of current situation), that’s why they will appear seldom.
Will the Hungarian tanks only be premium tanks, or a mini-tree in the German tech tree? The Hungarians (and the Swiss, for example the new Panzer 58) will be premium tanks in the German tree.
Regarding the replacement of the T18 and etc. Whats the plan and what will happen with the Priest and the Sexton? Replacements will be in version 10.0. Quote from the patchnote: Rebalanced the T82 Tier III tank destroyer. Now this vehicle is a Tier IV SPG. Replaced the T82 Tier III tank destroyer with the T56 GMC Tier III tank destroyer. Rebalanced the T18 Tier II tank destroyer. Now this vehicle is a Tier III SPG. Replaced the T18 Tier II tank destroyer with the T3 HMC Tier II tank destroyer. Replaced the T57 Tier II SPG with the new T1 HMC. What is the plan regarding the VK 45.02B? The changes have been temporarily been postponed, as well as the options of replacement – Mäuschen and co. Why are maps in Armored Warfare larger? The size of maps in WoT and AW above all else is determined by the vehicles' speed (30(40) – 100 km/h in AW – 12 – 50(60) km/h in WoT); Why wasn't Havok implemented? Havok has been tested on Stalingrad (if it would work there, would work everywhere). The result – critical loads for RAM and processor were found. Buildings were reduced to 3-4 pieces in order to make the load less. It didn’t work, more pieces are needed. And some additional snippets: Physics will first be added for some small things (customization elements, destruction of small objects); An Israeli tank tree is possible in theory (similar to China with lots of clones), top – Merkava 1 or its prototype. A bonus for tanking is in development, the priority – medium; Tanking damage is considered to be the damage that reached the armor and didn’t penetrate it, shooting the suspension parallel to the hull and HESH are not considered; Equipment is planned to be remade as well as crew skills; Multi guns and multi turrets won’t be soon;
Subject: Última Chance para Inscrever seu Time no XLG #4!
Link on message: #9452605
Link on message: #9452605
Content_WG: Não perca a chance de ganhar prêmios legais participando do quarto
torneio XLG!
Texto completo da notícia
Texto completo da notícia
Subject: Skirmish 37 Standings
Link on message: #9452524
Link on message: #9452524
dance210: Skirmish 37 Group Stage Standings Top 10% of teams -
1000 gold per day Top 20% of teams - 700 gold per day Top 30% of
teams - 450 gold per day Top 40% of teams - 200 gold per day Top
50% of teams - 100 gold per day Bottom 5% of teams removed *Note:
Standings are not final until after battles Group Stage rounds are
finished. Round 1 Rank Team Games
Played Points Earned Points Possible Win Ratio 1 Bloodbath and
Beyond 20 55 60 0.917 2 Noot Noot 19 49 57 0.860 3 OfficeMax File
Folders 21 54 63 0.857 4 1776V 21 52 63 0.825 4 Dirty Rotten
Scoundrels 21 52 63 0.825 4 Playroll 21 52 63 0.825 7 Boats 'n Hose
21 51 63 0.810 8 !Gold2Credits 20 47 60 0.783 8 Roll em 20 47 60
0.783 10 ! North Zpawn Worzt Zpawn 18 42 54 0.778 10 Second 2 None
21 49 63 0.778 12 -R-A- 21 48 63 0.762 12 The Purple Hobbit 21 48
63 0.762 14 RDDT Prime³ 20 45 60 0.750 15 New Europe Army 21 47 63
0.746 16 Church of Gandaran is Recruiting 19 42 57 0.737 17 Black
Jedi's FTW 20 44 60 0.733 17 Love Tap 20 44 60 0.733 19 Crazy
Chilean 21 46 63 0.730 20 NACHO MAMMAS 20 43 60 0.717 20 SAR NEW
TEAM 20 43 60 0.717 22 Multiple Scoregasms 21 45 63 0.714 22 OP 21
45 63 0.714 24 Furianos 19 40 57 0.702 25 ThunderCats 20 42 60
0.700 26 EVADE The Cunning Stunts 21 44 63 0.698 27 1mac and
friends 21 43 63 0.683 27 ACATEAM 21 43 63 0.683 27 geegee 21 43 63
0.683 30 Have Painted Me Help! 20 40 60 0.667 30 Sturm City Rollers
21 42 63 0.667 30 Y0L0 20 40 60 0.667 33 Blue Cheese 21 41 63 0.651
34 Ze Foxey Flankers 20 39 60 0.650 35 PRAV 19 37 57 0.649 35
TheZerg 19 37 57 0.649 35 Werpeck Werriers 19 37 57 0.649 38
Seekers/Destroyers 21 40 63 0.635 39 IMBRA ALFA 19 36 57 0.632 40
Bears Can Smell The Mnstrtion 18 34 54 0.630 41 MAWGWKCKA 21 39 63
0.619 41 The putting the kids to bed team 21 39 63 0.619 43
Tactical Yolo 20 37 60 0.617 43 the seekers of the pleasure 20 37
60 0.617 43 Totem 20 37 60 0.617 46 noob patrol 21 38 63 0.603 47
pakistani powercut squad 20 36 60 0.600 47 RO_Team_1 20 36 60 0.600
49 Cute Puppies 21 37 63 0.587 49 TeNaCiTy 21 37 63 0.587 51
NoNameTeam 20 35 60 0.583 51 Technical Difficulties 20 35 60 0.583
53 Hard turrtle 19 33 57 0.579 54 Fate's Chosen 21 36 63 0.571 54
-O_O- 21 36 63 0.571 54 Rigoritus 21 36 63 0.571 57 Smeshariki 20
34 60 0.567 58 ! cbl 21 35 63 0.556 58 It's a Trainwreck 21 35 63
0.556 58 MYTHamphetamine 21 35 63 0.556 58 Savagez-2 21 35 63 0.556
58 Somewhat Decent 21 35 63 0.556 58 Transfer us to EU server plz!
21 35 63 0.556 64 !Destroyers! 20 33 60 0.550 64 BMLA Team 1 20 33
60 0.550 64 -DIG- 20 33 60 0.550 64 DOG5 20 33 60 0.550 68 _TBW_ 19
31 57 0.544 69 RedLineSniper 21 34 63 0.540 69 The Handsome Devil's
Club 21 34 63 0.540 71 The Black Devils 20 31 60 0.517 72 shark
attack 21 32 63 0.508 73 Here be Tonks 19 28 57 0.491 74 Abpraller
20 29 60 0.483 74 what team 20 29 60 0.483 76 (ง︡'-'︠)งFighters 18
26 54 0.481 77 Pimpin aint easy 20 28 60 0.467 77 SVG 20 28 60
0.467 79 REBAR 21 29 63 0.460 80 Getting the Band Back Together 19
26 57 0.456 80 Oblivion2.0 19 26 57 0.456 82 Courage 20 27 60 0.450
82 TheForce 20 27 60 0.450 84 Pirat_90 18 24 54 0.444 84 toaster
balls 21 28 63 0.444 86 CCAV 20 26 60 0.433 86 Scooby Snaxx 20 26
60 0.433 86 -Urban Decay Clan- 20 26 60 0.433 89 Ogre Bambi 21 27
63 0.429 90 SATBR 19 24 57 0.421 91 Oxyuranus Temporalis 20 25 60
0.417 92 CABR4 COMMAND 21 26 63 0.413 93 Cristiano is Loli
Balalaika 20 24 60 0.400 94 Eagle Spirit 19 22 57 0.386 95 Bala en
la cara, clan (EFFECT) 20 23 60 0.383 96 (5D3) Ravenous Renegades
21 24 63 0.381 96 DaNkGaM3r4231 21 24 63 0.381 98 TEARGAS 20 22 60
0.367 99 Exalt 21 23 63 0.365 100 onani master 19 20 57 0.351 101
DASH 21 22 63 0.349 101 HE-XL 21 22 63 0.349 103 Duke 20 20 60
0.333 104 DBLTG 21 20 63 0.317 105 Gamercitos by poeta!!! 20 19 60
0.317 106 fta 19 18 57 0.316 107 **Raven's Rebels** 21 19 63 0.302
107 Anti-Campers 21 19 63 0.302 107 Armored Knights 21 19 63 0.302
110 Die you Bastards, DIE! 20 18 60 0.300 110 GHOST RIDERS 20 18 60
0.300 112 B-83 21 18 63 0.286 112 Devils 21 18 63 0.286 114
!Marbles Marauders 21 16 63 0.254 115 332nd SKULL & BONES 21 15 63
0.238 115 3CAB 21 15 63 0.238 115 DRB II We really kick ___! 21 15
63 0.238 115 Iguana Play 21 15 63 0.238 119 Attack of The Invisible
Cows 20 14 60 0.233 119 death before dismount 20 14 60 0.233 119
REL-O 20 14 60 0.233 122 LosMancosDeSiempre 19 13 57 0.228 122
Tamales Team 19 13 57 0.228 124 Destroyers 21 13 63 0.206 125
Striders!!! 19 11 57 0.193 126 BarnYard Boys 21 11 63 0.175 127
Hell's Panzer Division 20 10 60 0.167 128 S/B 21 10 63 0.159 129
ARA1 21 7 63 0.111 130 team quebec 19 6 57 0.105 131
V.E.R.Y@@N.O.O.B@@T.E.A.M 21 5 63 0.079
Subject: Skirmish 37 Standings
Link on message: #9452524
Link on message: #9452524
dance210: Skirmish 37 Group Stage Standings Top 10% of teams -
1000 gold per day Top 20% of teams - 700 gold per day Top 30% of
teams - 450 gold per day Top 40% of teams - 200 gold per day Top
50% of teams - 100 gold per day Bottom 5% of teams removed *Note:
Standings are not final until after battles Group Stage rounds are
finished. Round 1 Rank Team Games
Played Points Earned Points Possible Win Ratio 1 Bloodbath and
Beyond 20 55 60 0.917 2 Noot Noot 19 49 57 0.860 3 OfficeMax File
Folders 21 54 63 0.857 4 1776V 21 52 63 0.825 4 Dirty Rotten
Scoundrels 21 52 63 0.825 4 Playroll 21 52 63 0.825 7 Boats 'n Hose
21 51 63 0.810 8 !Gold2Credits 20 47 60 0.783 8 Roll em 20 47 60
0.783 10 ! North Zpawn Worzt Zpawn 18 42 54 0.778 10 Second 2 None
21 49 63 0.778 12 -R-A- 21 48 63 0.762 12 The Purple Hobbit 21 48
63 0.762 14 RDDT Prime³ 20 45 60 0.750 15 New Europe Army 21 47 63
0.746 16 Church of Gandaran is Recruiting 19 42 57 0.737 17 Black
Jedi's FTW 20 44 60 0.733 17 Love Tap 20 44 60 0.733 19 Crazy
Chilean 21 46 63 0.730 20 NACHO MAMMAS 20 43 60 0.717 20 SAR NEW
TEAM 20 43 60 0.717 22 Multiple Scoregasms 21 45 63 0.714 22 OP 21
45 63 0.714 24 Furianos 19 40 57 0.702 25 ThunderCats 20 42 60
0.700 26 EVADE The Cunning Stunts 21 44 63 0.698 27 1mac and
friends 21 43 63 0.683 27 ACATEAM 21 43 63 0.683 27 geegee 21 43 63
0.683 30 Have Painted Me Help! 20 40 60 0.667 30 Sturm City Rollers
21 42 63 0.667 30 Y0L0 20 40 60 0.667 33 Blue Cheese 21 41 63 0.651
34 Ze Foxey Flankers 20 39 60 0.650 35 PRAV 19 37 57 0.649 35
TheZerg 19 37 57 0.649 35 Werpeck Werriers 19 37 57 0.649 38
Seekers/Destroyers 21 40 63 0.635 39 IMBRA ALFA 19 36 57 0.632 40
Bears Can Smell The Mnstrtion 18 34 54 0.630 41 MAWGWKCKA 21 39 63
0.619 41 The putting the kids to bed team 21 39 63 0.619 43
Tactical Yolo 20 37 60 0.617 43 the seekers of the pleasure 20 37
60 0.617 43 Totem 20 37 60 0.617 46 noob patrol 21 38 63 0.603 47
pakistani powercut squad 20 36 60 0.600 47 RO_Team_1 20 36 60 0.600
49 Cute Puppies 21 37 63 0.587 49 TeNaCiTy 21 37 63 0.587 51
NoNameTeam 20 35 60 0.583 51 Technical Difficulties 20 35 60 0.583
53 Hard turrtle 19 33 57 0.579 54 Fate's Chosen 21 36 63 0.571 54
-O_O- 21 36 63 0.571 54 Rigoritus 21 36 63 0.571 57 Smeshariki 20
34 60 0.567 58 ! cbl 21 35 63 0.556 58 It's a Trainwreck 21 35 63
0.556 58 MYTHamphetamine 21 35 63 0.556 58 Savagez-2 21 35 63 0.556
58 Somewhat Decent 21 35 63 0.556 58 Transfer us to EU server plz!
21 35 63 0.556 64 !Destroyers! 20 33 60 0.550 64 BMLA Team 1 20 33
60 0.550 64 -DIG- 20 33 60 0.550 64 DOG5 20 33 60 0.550 68 _TBW_ 19
31 57 0.544 69 RedLineSniper 21 34 63 0.540 69 The Handsome Devil's
Club 21 34 63 0.540 71 The Black Devils 20 31 60 0.517 72 shark
attack 21 32 63 0.508 73 Here be Tonks 19 28 57 0.491 74 Abpraller
20 29 60 0.483 74 what team 20 29 60 0.483 76 (ง︡'-'︠)งFighters 18
26 54 0.481 77 Pimpin aint easy 20 28 60 0.467 77 SVG 20 28 60
0.467 79 REBAR 21 29 63 0.460 80 Getting the Band Back Together 19
26 57 0.456 80 Oblivion2.0 19 26 57 0.456 82 Courage 20 27 60 0.450
82 TheForce 20 27 60 0.450 84 Pirat_90 18 24 54 0.444 84 toaster
balls 21 28 63 0.444 86 CCAV 20 26 60 0.433 86 Scooby Snaxx 20 26
60 0.433 86 -Urban Decay Clan- 20 26 60 0.433 89 Ogre Bambi 21 27
63 0.429 90 SATBR 19 24 57 0.421 91 Oxyuranus Temporalis 20 25 60
0.417 92 CABR4 COMMAND 21 26 63 0.413 93 Cristiano is Loli
Balalaika 20 24 60 0.400 94 Eagle Spirit 19 22 57 0.386 95 Bala en
la cara, clan (EFFECT) 20 23 60 0.383 96 (5D3) Ravenous Renegades
21 24 63 0.381 96 DaNkGaM3r4231 21 24 63 0.381 98 TEARGAS 20 22 60
0.367 99 Exalt 21 23 63 0.365 100 onani master 19 20 57 0.351 101
DASH 21 22 63 0.349 101 HE-XL 21 22 63 0.349 103 Duke 20 20 60
0.333 104 DBLTG 21 20 63 0.317 105 Gamercitos by poeta!!! 20 19 60
0.317 106 fta 19 18 57 0.316 107 **Raven's Rebels** 21 19 63 0.302
107 Anti-Campers 21 19 63 0.302 107 Armored Knights 21 19 63 0.302
110 Die you Bastards, DIE! 20 18 60 0.300 110 GHOST RIDERS 20 18 60
0.300 112 B-83 21 18 63 0.286 112 Devils 21 18 63 0.286 114
!Marbles Marauders 21 16 63 0.254 115 332nd SKULL & BONES 21 15 63
0.238 115 3CAB 21 15 63 0.238 115 DRB II We really kick ___! 21 15
63 0.238 115 Iguana Play 21 15 63 0.238 119 Attack of The Invisible
Cows 20 14 60 0.233 119 death before dismount 20 14 60 0.233 119
REL-O 20 14 60 0.233 122 LosMancosDeSiempre 19 13 57 0.228 122
Tamales Team 19 13 57 0.228 124 Destroyers 21 13 63 0.206 125
Striders!!! 19 11 57 0.193 126 BarnYard Boys 21 11 63 0.175 127
Hell's Panzer Division 20 10 60 0.167 128 S/B 21 10 63 0.159 129
ARA1 21 7 63 0.111 130 team quebec 19 6 57 0.105 131
V.E.R.Y@@N.O.O.B@@T.E.A.M 21 5 63 0.079
Subject: Tchecoslovaquia
Link on message: #9452436
Manticore_Doom, on Sep 24 2015 - 15:18, said: Senhores, alguem sabe onde posso ver informações da nova nação que
está por vir para o WOT? Se é que isto foi divulgado em algum
lugar, desde já agradeço.
Link on message: #9452436
Manticore_Doom, on Sep 24 2015 - 15:18, said: Senhores, alguem sabe onde posso ver informações da nova nação que
está por vir para o WOT? Se é que isto foi divulgado em algum
lugar, desde já agradeço.Capitao_Desastre_:
Por agora, ainda não há informações oficiais. Pode tentar procurar nos blogs habituais, mas tenha em atenção que os dados podem estar incorretos.
Por agora, ainda não há informações oficiais. Pode tentar procurar nos blogs habituais, mas tenha em atenção que os dados podem estar incorretos.
Subject: Weekday Warfare 36 Official Standings
Link on message: #9452272
Link on message: #9452272
Trevzor: Weekday Warfare 35 Group Stage Standings: Day 3 Top 16 by rank
(including ties) teams move on to Rounds 4 + 5 17th Place -
Top 25% of teams Top 26% - 50% of teams Rank Team Name Games Played
Points Earned Points Possible Win Ratio 1 How hard can you throw?
20 60 60 1.000 2 hi 20 57 60 0.950 3 !Blackout! 20 54 60 0.900 4
Ping 999 19 51 57 0.895 4 Y0L0 19 51 57 0.895 6 Rigoritus 18 48 54
0.889 7 !✮✮[NOOOB]✮✮! 20 51 60 0.850 7 La Jaula de la Locas 20 51
60 0.850 9 I won't make inappropriate names 20 48 60 0.800 10
pakistani powercut squad 21 48 63 0.762 11 NoAmmo 10SBP 20 45 60
0.750 11 TargetNDestroy 20 45 60 0.750 13 losinsuerte 19 42 57
0.737 13 No! 19 42 57 0.737 15 WE NEED THE GOLD 21 46 63 0.730 16
Crazy Chilean 19 40 57 0.702 17 LosBronze 20 42 60 0.700 17 Luigi
for the win! 20 42 60 0.700 17 PLZ NOT HE 20 42 60 0.700 20 Best
Team NA 20 40 60 0.667 20 Duty Free 21 42 63 0.667 20 The Clash -
Bankrobber 21 42 63 0.667 23 DEBB 20 39 60 0.650 24 Team Clan Tiuna
21 40 63 0.635 25 NeblazeIts 20 34 60 0.567 26 Pato Manco 20 33 60
0.550 27 Sinclan 19 31 57 0.544 28 The Fighting Mongooses 21 34 63
0.540 29 SERBIAN TEAM 19 30 57 0.526 30 Bear Huggers 21 33 63 0.524
30 The Ghosts LL 21 33 63 0.524 32 W.P.E 21 30 63 0.476 33 Over
Power 19 27 57 0.474 34 FAL-X Rojo 20 28 60 0.467 35 MX 20 25 60
0.417 36 Baron's Bratpack 21 26 63 0.413 37 MASK 19 23 57 0.404 38
INSNE 20 24 60 0.400 39 Big Red 1 19 22 57 0.386 39 私は緑の選手を嫌います 19
22 57 0.386 41 Werpeck Werriers 20 23 60 0.383 42 Lucky Clovers 21
24 63 0.381 43 CABRA_ZERO 19 21 57 0.368 44 [CHKM8] Checkmate! 20
21 60 0.350 44 cotab manda 20 21 60 0.350 44 FOEH 20 21 60 0.350 47
SRDF 21 21 63 0.333 48 HAUL 19 18 57 0.316 49 derppurple 21 18 63
0.286 50 Los Boludos 20 16 60 0.267 51 WG Gimme Gold 20 15 60 0.250
52 ! Esquadrão 20 13 60 0.217 52 Caballos de Hierro (CABA) 20 13 60
0.217 54 Los Fiesteros 19 12 57 0.211 54 nopass, PLZ COME, winrate
50+ 19 12 57 0.211 56 CakeZ.GO 21 13 63 0.206 57 Paladin's Patriots
19 7 57 0.123 58 Tufolandia 20 6 60 0.100 59 Cerveceros Latinos 18
5 54 0.093
Subject: T110's Zen-like Inner Core.
Link on message: #9451408
CK16, on Sep 24 2015 - 03:19, said: We need a comment from a Chieftain on the Chieftain 
Link on message: #9451408
CK16, on Sep 24 2015 - 03:19, said: We need a comment from a Chieftain on the Chieftain The_Chieftain: This is the first I've heard of it. I'll see what I can dig
up come morning.
Subject: T110's Zen-like Inner Core.
Link on message: #9450467
Link on message: #9450467
The_Chieftain: Subs also can't outrun the cruiser trying to close in on them, or
reposition rapidly to another part of the map. Some DDs als have
enough gunpowder to be a threat against larger surface ships.
Subject: Ayuda plis cuenta premium
Link on message: #9449868
lokomen, on Sep 23 2015 - 12:43, said: Estas seguro porq hasta un par de semanas ni había tenido
problemas.
Link on message: #9449868
lokomen, on Sep 23 2015 - 12:43, said: Estas seguro porq hasta un par de semanas ni había tenido
problemas. ElPozoleOlmeca: hay fondos en la tarjeta?
Subject: Ayuda plis cuenta premium
Link on message: #9449868
lokomen, on Sep 23 2015 - 12:43, said: Estas seguro porq hasta un par de semanas ni había tenido
problemas.
Link on message: #9449868
lokomen, on Sep 23 2015 - 12:43, said: Estas seguro porq hasta un par de semanas ni había tenido
problemas. PollotheDestroyer: hay fondos en la tarjeta?
Subject: Ayuda plis cuenta premium
Link on message: #9449868
lokomen, on Sep 23 2015 - 12:43, said: Estas seguro porq hasta un par de semanas ni había tenido
problemas.
Link on message: #9449868
lokomen, on Sep 23 2015 - 12:43, said: Estas seguro porq hasta un par de semanas ni había tenido
problemas. ApolloArtemis: hay fondos en la tarjeta?
Subject: Laptop advice.
Link on message: #9449805
Link on message: #9449805
GhostPrime: Graphics Coprocessor Mobile Intel HD graphics 5500 This is
below the minimum specs for World of Tanks. Please check the PC
requirements here: http://worldoftanks.com/en/content/docs/update/
Anything above the minimum will run the game ok, the
recommended would be much better, however.
Subject: Laptop advice.
Link on message: #9449805
Link on message: #9449805
GhostPrime: Graphics Coprocessor Mobile Intel HD graphics 5500 This is
below the minimum specs for World of Tanks. Please check the PC
requirements here: http://worldoftanks.com/en/content/docs/update/
Anything above the minimum will run the game ok, the
recommended would be much better, however.
Subject: Building a PC for world of tanks
Link on message: #9449470
Link on message: #9449470
AgentXIII: Now I won't badmouth AMD, they make many a fine product, and I even
have an APU machine crossfired with a Radeon 4950 and it runs WoT
fine. I would like to provide the heads up however that Nvidia
cards do run WoT better than AMD cards. I'm not trying to
dissuade you from buying AMD in any way, but if you are looking for
best performance in WoT specifically, I would recommend Nvidia.
Plenty of other games are optimized for AMD cards, so it really
boils down to your wants/needs. I could go on forever
about different hardware and why I would choose one over the other,
but if your building a machine primarily for WoT or other Wargaming
products I would recommend Intel/Nvidia system setups. Last year
there was a comparison made that you can read here: http://www.3dnews.ru...006/page-2.html (use chrome and
translate to english)
Subject: Building a PC for world of tanks
Link on message: #9449470
Link on message: #9449470
AgentXIII: Now I won't badmouth AMD, they make many a fine product, and I even
have an APU machine crossfired with a Radeon 4950 and it runs WoT
fine. I would like to provide the heads up however that Nvidia
cards do run WoT better than AMD cards. I'm not trying to
dissuade you from buying AMD in any way, but if you are looking for
best performance in WoT specifically, I would recommend Nvidia.
Plenty of other games are optimized for AMD cards, so it really
boils down to your wants/needs. I could go on forever
about different hardware and why I would choose one over the other,
but if your building a machine primarily for WoT or other Wargaming
products I would recommend Intel/Nvidia system setups. Last year
there was a comparison made that you can read here: http://www.3dnews.ru...006/page-2.html (use chrome and
translate to english)
Subject: descargue un mod, y me empezo a descargar el server EU
Link on message: #9449269
federico1998, on Sep 22 2015 - 17:18, said: Como el titulo lo dice, descargue un mod, No lo instale, y cuando
abro el juego me empieza a descargar el servidor europeo.. Por que?
Necesito una ayuda para volver a la normalidad :/
Link on message: #9449269
federico1998, on Sep 22 2015 - 17:18, said: Como el titulo lo dice, descargue un mod, No lo instale, y cuando
abro el juego me empieza a descargar el servidor europeo.. Por que?
Necesito una ayuda para volver a la normalidad :/ ElPozoleOlmeca: tienes que borrar el juego y descargarlo de
www.worldoftanks.com
Subject: descargue un mod, y me empezo a descargar el server EU
Link on message: #9449269
federico1998, on Sep 22 2015 - 17:18, said: Como el titulo lo dice, descargue un mod, No lo instale, y cuando
abro el juego me empieza a descargar el servidor europeo.. Por que?
Necesito una ayuda para volver a la normalidad :/
Link on message: #9449269
federico1998, on Sep 22 2015 - 17:18, said: Como el titulo lo dice, descargue un mod, No lo instale, y cuando
abro el juego me empieza a descargar el servidor europeo.. Por que?
Necesito una ayuda para volver a la normalidad :/ PollotheDestroyer: tienes que borrar el juego y descargarlo de
www.worldoftanks.com
Subject: descargue un mod, y me empezo a descargar el server EU
Link on message: #9449269
federico1998, on Sep 22 2015 - 17:18, said: Como el titulo lo dice, descargue un mod, No lo instale, y cuando
abro el juego me empieza a descargar el servidor europeo.. Por que?
Necesito una ayuda para volver a la normalidad :/
Link on message: #9449269
federico1998, on Sep 22 2015 - 17:18, said: Como el titulo lo dice, descargue un mod, No lo instale, y cuando
abro el juego me empieza a descargar el servidor europeo.. Por que?
Necesito una ayuda para volver a la normalidad :/ ApolloArtemis: tienes que borrar el juego y descargarlo de
www.worldoftanks.com
Subject: T110's Zen-like Inner Core.
Link on message: #9449242
Theodore, on Sep 23 2015 - 05:43, said: The real life problem is T34 crew can't survive without
bore evacuator.
Link on message: #9449242
Theodore, on Sep 23 2015 - 05:43, said: The real life problem is T34 crew can't survive without
bore evacuator. The_Chieftain: That's not entirely true. It states that the
compressed air system was unreliable, not that it didn't work when
used. Of all the things to get worked up about, this one I don't
see the point of.
Subject: Angry Birds the movie
Link on message: #9449239
Link on message: #9449239
ElPozoleOlmeca: Wow.....who knew that such a simple flash game concept would blow
up to be so huge. Up next: Candy Crush Sagas (it's a
trilogy)
Subject: New Series - Interactive Gameplay Tutorial What would you do?
Link on message: #9448872
Link on message: #9448872
GhostPrime: Cool video! I do think it's really cool to go through your thought
processes in the video. it's informative!
Subject: New Series - Interactive Gameplay Tutorial What would you do?
Link on message: #9448872
Link on message: #9448872
GhostPrime: Cool video! I do think it's really cool to go through your thought
processes in the video. it's informative!
Subject: Skirmish 37 Standings
Link on message: #9448728
Link on message: #9448728
Trevzor: Skirmish 36 Group Stage Standings Top 10% of teams - 1000 gold
per day Top 20% of teams - 700 gold per day Top 30% of teams - 450
gold per day Top 40% of teams - 200 gold per day Top 50% of teams -
100 gold per day Bottom 5% of teams removed *Note: Standings are
not final until after battles Group Stage rounds are
finished. Rank Team Name Games Played Points Earned Points
Possible Win Ratio 1 Bloodbath and Beyond 14 40 42 0.952 1 Second 2
None 14 40 42 0.952 3 Blue Cheese 14 39 42 0.929 4 1776V 14 37 42
0.881 4 Playroll 14 37 42 0.881 6 Black Jedi's FTW 13 34 39 0.872 6
Noot Noot 13 34 39 0.872 8 ! North Zpawn Worzt Zpawn 12 31 36 0.861
9 OfficeMax File Folders 14 36 42 0.857 9 The Purple Hobbit 14 36
42 0.857 11 Church of Gandaran is Recruiting 12 30 36 0.833 12
!Gold2Credits 14 34 42 0.810 13 SAR NEW TEAM 13 31 39 0.795 14 1mac
and friends 14 33 42 0.786 14 RDDT Prime³ 14 33 42 0.786 16
NoNameTeam 13 30 39 0.769 17 MYTHamphetamine 14 32 42 0.762 17
-R-A- 14 32 42 0.762 19 Furianos 12 27 36 0.750 20 Dirty Rotten
Scoundrels 14 31 42 0.738 20 NACHO MAMMAS 14 31 42 0.738 20 New
Europe Army 14 31 42 0.738 23 Roll em 13 28 39 0.718 24 ACATEAM 14
30 42 0.714 24 Boats 'n Hose 14 30 42 0.714 24 Crazy Chilean 14 30
42 0.714 24 Cute Puppies 14 30 42 0.714 24 OP 14 30 42 0.714 29 the
seekers of the pleasure 13 27 39 0.692 29 Werpeck Werriers 13 27 39
0.692 31 Multiple Scoregasms 14 29 42 0.690 32 ! cbl 14 28 42 0.667
32 CCAV 13 26 39 0.667 32 -DIG- 13 26 39 0.667 32 -O_O- 14 28 42
0.667 32 shark attack 14 28 42 0.667 37 geegee 14 27 42 0.643 37
MAWGWKCKA 14 27 42 0.643 39 Tactical Yolo 13 25 39 0.641 39 Y0L0 13
25 39 0.641 39 Ze Foxey Flankers 13 25 39 0.641 42 IMBRA ALFA 12 23
36 0.639 42 PRAV 12 23 36 0.639 44 Love Tap 14 26 42 0.619 44 The
putting the kids to bed team 14 26 42 0.619 46 Hard turrtle 13 24
39 0.615 46 SATBR 13 24 39 0.615 46 ThunderCats 13 24 39 0.615 49
EVADE The Cunning Stunts 14 25 42 0.595 49 Fate's Chosen 14 25 42
0.595 49 Have Painted Me Help! 14 25 42 0.595 49 noob patrol 14 25
42 0.595 49 Seekers/Destroyers 14 25 42 0.595 54 pakistani powercut
squad 13 23 39 0.590 55 Bears Can Smell The Mnstrtion 12 21 36
0.583 55 Pirat_90 12 21 36 0.583 57 BMLA Team 1 14 24 42 0.571 57
Sturm City Rollers 14 24 42 0.571 57 Transfer us to EU server plz!
14 24 42 0.571 60 The Black Devils 13 22 39 0.564 60 Totem 13 22 39
0.564 62 It's a Trainwreck 14 23 42 0.548 62 Technical Difficulties
14 23 42 0.548 62 toaster balls 14 23 42 0.548 65 !Destroyers! 13
21 39 0.538 65 DOG5 13 21 39 0.538 65 Smeshariki 13 21 39 0.538 65
TheZerg 13 21 39 0.538 69 (ง︡'-'︠)งFighters 12 19 36 0.528 69 Here
be Tonks 12 19 36 0.528 71 REBAR 14 22 42 0.524 71 Savagez-2 14 22
42 0.524 71 Somewhat Decent 14 22 42 0.524 71 TeNaCiTy 14 22 42
0.524 75 _TBW_ 13 20 39 0.513 75 Oblivion2.0 13 20 39 0.513 75
onani master 13 20 39 0.513 75 RO_Team_1 13 20 39 0.513 79
DaNkGaM3r4231 14 21 42 0.500 79 Ogre Bambi 14 21 42 0.500 79
RedLineSniper 14 21 42 0.500 79 Rigoritus 14 21 42 0.500 79 The
Handsome Devil's Club 14 21 42 0.500 79 TheForce 14 21 42 0.500 85
Scooby Snaxx 13 19 39 0.487 86 what team 13 18 39 0.462 87 Exalt 14
19 42 0.452 87 -Urban Decay Clan- 14 19 42 0.452 89 SVG 13 17 39
0.436 90 (5D3) Ravenous Renegades 14 18 42 0.429 90 Courage 14 18
42 0.429 90 DASH 14 18 42 0.429 93 Abpraller 13 16 39 0.410 93 Bala
en la cara, clan (EFFECT) 13 16 39 0.410 93 Pimpin aint easy 13 16
39 0.410 96 TEARGAS 13 15 39 0.385 97 Armored Knights 14 16 42
0.381 97 HE-XL 14 16 42 0.381 99 Cristiano is Loli Balalaika 14 15
42 0.357 99 Iguana Play 14 15 42 0.357 99 Oxyuranus Temporalis 14
15 42 0.357 102 Devils 14 14 42 0.333 102 Eagle Spirit 13 13 39
0.333 102 Getting the Band Back Together 13 13 39 0.333 105
Anti-Campers 14 13 42 0.310 105 Duke 14 13 42 0.310 107 Die you
Bastards, DIE! 13 12 39 0.308 107 fta 13 12 39 0.308 107 Tamales
Team 13 12 39 0.308 110 CABR4 COMMAND 14 12 42 0.286 110 DBLTG 14
12 42 0.286 112 Striders!!! 13 11 39 0.282 113 death before
dismount 14 11 42 0.262 114 REL-O 13 10 39 0.256 115 GHOST RIDERS
13 9 39 0.231 115 Hell's Panzer Division 13 9 39 0.231 117 !Marbles
Marauders 14 9 42 0.214 117 **Raven's Rebels** 14 9 42 0.214 117
332nd SKULL & BONES 14 9 42 0.214 117 B-83 14 9 42 0.214 121 Attack
of The Invisible Cows 13 8 39 0.205 122 BarnYard Boys 14 8 42 0.190
123 LosMancosDeSiempre 13 7 39 0.179 124 ARA1 14 7 42 0.167 124
Destroyers 14 7 42 0.167 124 Gamercitos by poeta!!! 14 7 42 0.167
124 S/B 14 7 42 0.167 128 team quebec 13 6 39 0.154 129 3CAB 14 6
42 0.143 129 DRB II We really kick ___! 14 6 42 0.143 131
V.E.R.Y@@N.O.O.B@@T.E.A.M 14 5 42 0.119 132 NemeSys 13 4 39 0.103
132 Redline Sniper 13 4 39 0.103 134 Cunning Stunts 14 4 42 0.095
135 Lucky Clovers 13 3 39 0.077 136 EL POLLITO PIO 14 3 42 0.071
137 TKO 13 2 39 0.051 138 AnyalAftermath 14 1 42 0.024
Subject: Weekday Warfare 36 Official Standings
Link on message: #9448631
Link on message: #9448631
Trevzor: Weekday Warfare 36 Group Stage Standings: Day 2 Top 16 by rank
(including ties) teams move on to Rounds 4 + 5 Bottom 5% of
teams by rank (including ties) are eliminated between rounds
*Note: Standings are not final until after battles Group Stage
Round 3 is finished. Rank Team Name Games Played Points
Earned Points Possible Win Ratio 1 hi 13 39 39 1.000 1 How hard can
you throw? 14 42 42 1.000 1 La Jaula de la Locas 13 39 39 1.000 4
!✮✮[NOOOB]✮✮! 14 39 42 0.929 5 Ping 999 13 36 39 0.923 6 Rigoritus
12 33 36 0.917 7 !Blackout! 14 36 42 0.857 7 NoAmmo 10SBP 14 36 42
0.857 9 PLZ NOT HE 13 33 39 0.846 9 Y0L0 13 33 39 0.846 11 Best
Team NA 14 34 42 0.810 12 LosBronze 14 33 42 0.786 12
TargetNDestroy 14 33 42 0.786 14 losinsuerte 13 30 39 0.769 15 Duty
Free 14 30 42 0.714 15 The Clash - Bankrobber 14 30 42 0.714 17
Crazy Chilean 12 25 36 0.694 18 I won't make inappropriate names 13
27 39 0.692 18 No! 13 27 39 0.692 20 Bear Huggers 14 27 42 0.643 20
Luigi for the win! 14 27 42 0.643 20 pakistani powercut squad 14 27
42 0.643 20 The Fighting Mongooses 14 27 42 0.643 24 FAL-X Rojo 13
25 39 0.641 25 Team Clan Tiuna 14 25 42 0.595 25 WE NEED THE GOLD
14 25 42 0.595 27 Sinclan 12 21 36 0.583 28 DEBB 14 24 42 0.571 29
cotab manda 13 21 39 0.538 30 Werpeck Werriers 14 22 42 0.524 31
Big Red 1 12 18 36 0.500 31 Pato Manco 14 21 42 0.500 31 W.P.E 14
21 42 0.500 34 CABRA_ZERO 13 18 39 0.462 34 Over Power 13 18 39
0.462 34 私は緑の選手を嫌います 13 18 39 0.462 37 Baron's Bratpack 14 18 42
0.429 37 MX 14 18 42 0.429 37 NeblazeIts 14 18 42 0.429 37 The
Ghosts LL 14 18 42 0.429 41 MASK 13 16 39 0.410 42 SERBIAN TEAM 13
15 39 0.385 43 [CHKM8] Checkmate! 14 15 42 0.357 43 INSNE 14 15 42
0.357 43 Lucky Clovers 14 15 42 0.357 43 WG Gimme Gold 14 15 42
0.357 47 derppurple 14 13 42 0.310 48 ! Esquadrão 14 12 42 0.286 48
CakeZ.GO 14 12 42 0.286 48 Los Boludos 14 12 42 0.286 48 SRDF 14 12
42 0.286 52 Los Fiesteros 13 10 39 0.256 53 HAUL 13 9 39 0.231 53
nopass, PLZ COME, winrate 50+ 13 9 39 0.231 55 FOEH 14 9 42 0.214
56 Caballos de Hierro (CABA) 13 7 39 0.179 56 Paladin's Patriots 13
7 39 0.179 58 Tufolandia 14 6 42 0.143 59 Cerveceros Latinos 12 4
36 0.111 60 Los punkys sin cresta 13 4 39 0.103 61 Shake N Bake
crew 14 4 42 0.095 62 KBoOm 13 3 39 0.077
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