Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: WGLNA Scavenger Hunt for Prizes
Link on message: #9484149
Kulingile, on Oct 03 2015 - 17:55, said: Sometime after the first battle or two during a break
someone posted that the 5th code was "C L O W N F I E S T A" in the
chat. Yeah, definitely a leak or a hack. WG, please
check the chat record.
Link on message: #9484149
Kulingile, on Oct 03 2015 - 17:55, said: Sometime after the first battle or two during a break
someone posted that the 5th code was "C L O W N F I E S T A" in the
chat. Yeah, definitely a leak or a hack. WG, please
check the chat record. Yoott: Clown Fiesta refers to a Reddit picture/saying they made for
use on our streams and is part of their fun and games during our
matches which we support It wasn't a leak , they say
it all the time randomly during our chat .. we even had one of
their members in a clown suit AT the finals today chanting clown
fiesta https://www.facebook.com/SIMPGaming/videos/967809509946446/
I'm the only one that had the code anywhere in the company so please relax all your conspiracy theories As for accepting it with space or without, there actually is a hyphen in there that didn't show up well so with that I agree both with space and without will be accepted. SO if you sent it in either way and your other codes are correct you will stay in whatever spot you filed first with all correct answers.
I'm the only one that had the code anywhere in the company so please relax all your conspiracy theories As for accepting it with space or without, there actually is a hyphen in there that didn't show up well so with that I agree both with space and without will be accepted. SO if you sent it in either way and your other codes are correct you will stay in whatever spot you filed first with all correct answers.
Subject: WGLNA Scavenger Hunt for Prizes
Link on message: #9482684
Link on message: #9482684
Yoott: We are Live http://www.battleviewer.com/
Subject: WGLNA Scavenger Hunt for Prizes
Link on message: #9482684
Link on message: #9482684
Yoott: We are Live http://www.battleviewer.com/
Subject: plays.tv presents WGLNA Season 1 Finals Share YOUR Pro Moments contest!
Link on message: #9482677
Link on message: #9482677
dance210: WGLNA and
Plays.tv are teaming
up to bring you the WGLNA Season 1 Finals Share YOUR Pro Moments
video event! You could be one of five lucky winners
of 1 x AMX 1357 (or equivalent gold value if you
already own) - No longer available, except by special promotions1 x
Garage Slot1 x 100% Crew1 x 7 days Premium Account Entering is
easy! Go to http://www.plays.tv/download
and install the latest client and get to Tankin'. Plays.tv is
a light weight client that uses the latest in video technology to
give you always on recording of your game play. If something
cool happens, hit your bookmark hotkey (default: CTRL-F2) and it
will mark that moment for you to review/edit after you're done
playing. Trim, tag and share to Reddit, Twitter, Facebook,
Youtube, or anywhere else -- instantly.To Enter:- Share at least
one World of Tanks video using Plays.tv between (Oct 3, 2015 - Oct
19, 2015)- Make sure to tag your video #wglnaplaystv (required)-
Get 1 additional entry for every day you share at least 1
video Winners will be announced Oct 22, 2015.
Subject: plays.tv presents WGLNA Season 1 Finals Share YOUR Pro Moments contest!
Link on message: #9482677
Link on message: #9482677
dance210: WGLNA and
Plays.tv are
teaming up to bring you the WGLNA Season 1 Finals Share YOUR Pro
Moments video event! You could be one of five lucky winners
of 1 x AMX 1357 (or
equivalent gold value if you already own) - No longer available,
except by special promotions 1 x Garage Slot 1 x 100% Crew 1 x 7
days Premium Account Entering is easy! Go here and
install the latest client and get to Tankin'. Plays.tv is a
light weight client that uses the latest in video technology to
give you always on recording of your game play. If something
cool happens, hit your bookmark hotkey (default: CTRL-F2) and it
will mark that moment for you to review/edit after you're done
playing. Trim, tag and share to Reddit, Twitter, Facebook,
Youtube, or anywhere else -- instantly. To Enter: - Share at least
one World of Tanks video using Plays.tv between (Oct 3, 2015 - Oct
19, 2015) - Make sure to tag your video #wglnaplaystv (required) -
Get 1 additional entry for every day you share at least 1 video
Winners will be announced Oct 22, 2015.
Subject: Super Pershing T26E4 Turret not accurate
Link on message: #9482257
Link on message: #9482257
The_Chieftain: It's a mechanical thing. Neither the old SD nor the new HD models
are capable of moving the equilibrators in the realistic manner of
moving in two axis at once, around two pivot points. So the models
just show the equilibrators in one arbitrary position, they just
chose different positions, In each case, in one particular point of
elevation, they look correct. Think of it like the old saw of a
broken clock being right twice a day, except in this case, it's a
3d model,
Subject: WGLNA Scavenger Hunt for Prizes
Link on message: #9481916
Link on message: #9481916
Yoott: Good Luck to both teams today It's almost time to roll
Subject: WGLNA Scavenger Hunt for Prizes
Link on message: #9481916
Link on message: #9481916
Yoott: Good Luck to both teams today It's almost time to roll
Subject: T110's Zen-like Inner Core.
Link on message: #9480730
Duty_Remains, on Oct 03 2015 - 00:49, said: Thanks to Lost, Cruiser & Zerg for the input... I still have to
think about it a bit more but you've been very helpful.
---------------------------------------------------------------------------
I just finished off my Colorado grind in WoWS with
4 STRAIGHT
LOSSES!!!
I played well with at least 992 base xp
and 66k damage or more in each and was top of the team in 3 out of
the 4 games (2nd in the other)... but there were just too many
idiots on my teams and sadly I saw each loss coming long before the
game actually ended. I actually enjoyed the
Colorado. Contrary to my initial opinion based on
stats; it is a solid, capable battleship. I don't feel
that the Colorado ever failed me, the reverse however... Now I need
to hit my premiums hard to credit grind since I foolishly
forgot that I'd be unlocking the NC soon and bought a couple ships
I shouldn't have...
Link on message: #9480730
Duty_Remains, on Oct 03 2015 - 00:49, said: Thanks to Lost, Cruiser & Zerg for the input... I still have to
think about it a bit more but you've been very helpful.
---------------------------------------------------------------------------
I just finished off my Colorado grind in WoWS with
4 STRAIGHT
LOSSES!!! The_Chieftain: Yeah, the credit issue is even more of a bottleneck than it
is in tanks. I hate playing my Tirpitz right now given how many are
out there, but I need the credits it produces so that I can unlock
Tier VIIIs to dilute the Tirpitz numbers...
Subject: Unofficial Wargaming Staff of the Year
Link on message: #9480529
Link on message: #9480529
ElPozoleOlmeca: I bring the popcorn and only 7 votes??????
Subject: Arty Promotes Camping - Doh
Link on message: #9480435
PlaidPony, on Oct 02 2015 - 21:51, said: I think I figured out why artillery dies if it gets spotted!
I decided to download his
replay, which is entitled "T92 vs Campers," and proceeded to watch
him click on people from that corner for literally the entire game.
He still hasn't gotten spotted. I bet he's about to, and I bet
he'll die when it happens! edit: I just noticed the enemy
artillery got lit but didn't die. Wonder what happened there?
Does... does that mean artillery doesn't always die if it gets
spotted?
Link on message: #9480435
PlaidPony, on Oct 02 2015 - 21:51, said: I think I figured out why artillery dies if it gets spotted!
I decided to download his
replay, which is entitled "T92 vs Campers," and proceeded to watch
him click on people from that corner for literally the entire game.
He still hasn't gotten spotted. I bet he's about to, and I bet
he'll die when it happens! edit: I just noticed the enemy
artillery got lit but didn't die. Wonder what happened there?
Does... does that mean artillery doesn't always die if it gets
spotted?The_Chieftain: I decided to download his replay, which is entitled "T92 vs
Campers," and proceeded to watch him click on people from that
corner for literally the entire game. He still hasn't gotten
spotted. I bet he's about to, and I bet he'll die when it happens!
edit: I just noticed the enemy artillery got lit but didn't
die. Wonder what happened there? Does... does that mean artillery
doesn't always die if it gets spotted? With respect, what
difference is it whether the artillery moves or not if the issue is
whether artillery can hit targets who remain in the same general
area? But it's not my 'defacto' style of play. Go to 46 minutes in,
same stream, for something more my style. The JT which died on our
side at the end instead of killing the Waffen after I attempted to
engage it with direct fire? One who decided to hang around in
exactly the same spot that a red M53 blew up his last ally only a
minute earlier, thus making himself an inevitable target for
artillery. A fact noted by the chat, if you have chat replay
plugin. (And remarked upon by me in voice, though that has been
suppressed by Twitch's anti-piracy software) It is perhaps
instructive to note my response upon dying to artillery on the
streams as well. Usually it's along the lines of "Well, I should
have seen that coming" or "As usual, I hung around too long"
Edit. Well, since this thread seems to thrive on generalities like
"Arty can hit scouts moving at 800 yards...", why not generalise
based on the fact that artillery tends to be at the disadvantage
when spotted
Subject: Operation Safari General Discussion
Link on message: #9480175
GeneraLeeDissociative, on Oct 02 2015 - 11:40, said: Are you leaving the current maps open for those that do not wish to
participate and get a migraine????
Dukebarry, on Oct 02 2015 - 13:13, said: Vegan is the T 23 E3 a new version or are all the E 23 s getting
buffed?
Silvers_, on Oct 02 2015 - 13:41, said: My question is it starts the 14th... will this conflict with the
Clan League if so this will put a wrench in things as well.
Link on message: #9480175
GeneraLeeDissociative, on Oct 02 2015 - 11:40, said: Are you leaving the current maps open for those that do not wish to
participate and get a migraine????veganzombiez: These details will be in the final Regulations when they are
published.
Dukebarry, on Oct 02 2015 - 13:13, said: Vegan is the T 23 E3 a new version or are all the E 23 s getting
buffed? veganzombiez: In an upcoming update, the T23E3's armor
penetration will be improved: AP ammunition: 149mm (previously
128mm) APCR ammunition: 190mm (previously 160mm)
Silvers_, on Oct 02 2015 - 13:41, said: My question is it starts the 14th... will this conflict with the
Clan League if so this will put a wrench in things as well.veganzombiez: The Clan League was scheduled awhile back, so unfortunately,
there will be some overlap with three Regular season battles in
both Leagues.
Subject: Arty Promotes Camping - Doh
Link on message: #9480087
RyanGetzIaf, on Oct 02 2015 - 21:26, said: This statement is true, but only for 4 class in the game.
Guess which one is not included.
Link on message: #9480087
RyanGetzIaf, on Oct 02 2015 - 21:26, said: This statement is true, but only for 4 class in the game.
Guess which one is not included.The_Chieftain: The one which immediately dies when it gets spotted?
Subject: Arty Promotes Camping - Doh
Link on message: #9480065
Kramburglar, on Oct 02 2015 - 21:08, said: If arty only hit people who where camping trying to hide
from arty there would be a lot fewer complaints, and let's not
pretend there aren't a large number of tanks pushing the front
lines that get blapped by arty.
Quote The moment I got spotted in an entirely covered location, I got raped.
Quote Arty should be designed to encourage a tank to move from its current position, not vaporize it for simply existing. Reloads can be tuned down a bit to a moderate level. The balance between alpha and reload should result in an on paper nerf of DPM, but with the effective DPM remaining the same with the next point.
Link on message: #9480065
Kramburglar, on Oct 02 2015 - 21:08, said: If arty only hit people who where camping trying to hide
from arty there would be a lot fewer complaints, and let's not
pretend there aren't a large number of tanks pushing the front
lines that get blapped by arty.The_Chieftain: They get blapped by Waffles as well, what's the difference?
Engaging the enemy means there's a chance of getting engaged in
return. There are actions you can take which will reduce the
effectiveness of enemy artillery. Staying still in one place is not
one of them.
Quote The moment I got spotted in an entirely covered location, I got raped.
The_Chieftain: Even M53s take more than four seconds to aim on a target.
How did he know you'd take that hull-down position?
Quote Arty should be designed to encourage a tank to move from its current position, not vaporize it for simply existing. Reloads can be tuned down a bit to a moderate level. The balance between alpha and reload should result in an on paper nerf of DPM, but with the effective DPM remaining the same with the next point.
The_Chieftain: I can see that. It's a different issue, however, to the
question of how to play in the current artillery environment. And
the current environment is that stationary targets is easier for
artillery to hit.
Subject: Arty Promotes Camping - Doh
Link on message: #9479956
Link on message: #9479956
The_Chieftain: OK, here's a case in point, which came up on my stream. You can
watch it with live commentary and chat here, at 26 minutes into the
stream, http://www.twitch.tv...tain/v/17614767 , or you can
watch the replay here http://wotreplays.co...e_chieftain-t92
. Of the three kills, two of them are against people which
had been hiding behind a building for so long that they had
vanished from sight. So they were still behind the same building
when a 240mm shell came down on them. Note that I tend to focus my
aim on vehicles which aren't moving much. Why? Because they're a
lot easier to kill. *IS-8 vanishes* "Damnit" (Pause) "What
are the chances he's still there?" (Boom) "Hah. He was still there"
The problem is that people are taking the wrong lesson.
"There is big scary artillery. I shall hug this
rock/building/whatever in order to be safe from artillery". *WHOMP*
"Damned OP artillery. I must hug harder in order to be safe from
it" [thirty seconds of artillery aiming later] *WHOMP* "Get
rid of artillery!" Think about it. If you're afraid of
something, why would you take actions which make it so much easier
to get killed by it? And then complain when you do?
Subject: Stand To's for the Week of October 12th
Link on message: #9479709
Link on message: #9479709
Triple_Crown: The Stand-To is our popular daily tournament (named
after WWI’s daily face off against the enemy where soldiers were
expected to stand ready on the trench fire step, preparing for
attack). Now it’s your turn to roll into the fray. So gather
your friends, grab your favorite tanks and defend your base. As a
daily tournament, you can choose whether you want to Stand-To every
day or only once in a while. All active tournaments can be
found by searching the Tournaments Home Page.
ENCOUNTERS OF THE FOURTH KIND - 4v4 - at Tier
4 - no restrictions CURRENT TOURNAMENT: Stand-To
10.12.15 Tournament Page
Registration REGISTRATION OPEN:
Stand-To 10.13.15 Tournament Page
Registration Stand-To 10.14.15
Tournament Page
Registration Maps Monday :
Mines Encounter
Tuesday : Himmelsdorf Encounter
Wednesday : Erlenberg Encounter
Thursday : Prokhorovka Encounter
Friday : Sand River Encounter
Saturday : Redshire Encounter
Sunday : Ensk Encounter
Teams must be SUBMITTED for approval to participate - instructions on applying HERE Completed Tournaments Prize Payments Prizes are credited to player accounts as quickly as possible but could take up to 7 days after the Stand-To has finished. There may be a delay in crediting the gold if a player changes his/her name. Disputes A dispute is a claim against an illegitimate result by an opponent’s violation of a written Stand-To rule. Disputes must adhere to the protocol detailed below or risk having the dispute dropped by tournament administration. Disputes must be submitted immediately after the round has concluded. Disputes must be emailed to tournaments@wargamingamerica.com The email subject/title must include the word “Dispute:” followed by the name of the event for which you are filing a dispute. Disputes may only be filed by the team captain or any team member listed under team’s contact details. Disputes must include the following in the body of the email or risk having the dispute dropped by tournament administration: In-game name of the player submitting the dispute Date of the Stand-To Your team’s name with a link to your team’s page created for you during registration Your opponent’s team name and a link to your opponent’s team page created during registration Reason for dispute: e.g. “I would like to report the team for using a tank that was not allowed, the StuG III.” An attached replay of the disputed battle(s) Additional notes: Opposing team captains will be alerted of the dispute by forum PM after the dispute is processed. Captains are responsible for monitoring their PM inbox. Three upheld disputes during a group stage reverses all scores from the offending team for that round. Publicizing disputes prior to resolution is subject to penalties at tournament admin's discretion, not limited to: Disregarding the dispute Immediate team disqualification Removal of offending player from the event
Tuesday : Himmelsdorf Encounter
Wednesday : Erlenberg Encounter
Thursday : Prokhorovka Encounter
Friday : Sand River Encounter
Saturday : Redshire Encounter
Sunday : Ensk Encounter
Teams must be SUBMITTED for approval to participate - instructions on applying HERE Completed Tournaments Prize Payments Prizes are credited to player accounts as quickly as possible but could take up to 7 days after the Stand-To has finished. There may be a delay in crediting the gold if a player changes his/her name. Disputes A dispute is a claim against an illegitimate result by an opponent’s violation of a written Stand-To rule. Disputes must adhere to the protocol detailed below or risk having the dispute dropped by tournament administration. Disputes must be submitted immediately after the round has concluded. Disputes must be emailed to tournaments@wargamingamerica.com The email subject/title must include the word “Dispute:” followed by the name of the event for which you are filing a dispute. Disputes may only be filed by the team captain or any team member listed under team’s contact details. Disputes must include the following in the body of the email or risk having the dispute dropped by tournament administration: In-game name of the player submitting the dispute Date of the Stand-To Your team’s name with a link to your team’s page created for you during registration Your opponent’s team name and a link to your opponent’s team page created during registration Reason for dispute: e.g. “I would like to report the team for using a tank that was not allowed, the StuG III.” An attached replay of the disputed battle(s) Additional notes: Opposing team captains will be alerted of the dispute by forum PM after the dispute is processed. Captains are responsible for monitoring their PM inbox. Three upheld disputes during a group stage reverses all scores from the offending team for that round. Publicizing disputes prior to resolution is subject to penalties at tournament admin's discretion, not limited to: Disregarding the dispute Immediate team disqualification Removal of offending player from the event
Subject: Stand To's for the Week of October 12th
Link on message: #9479709
Link on message: #9479709
Triple_Crown: The Stand-To is our popular daily tournament (named
after WWI’s daily face off against the enemy where soldiers were
expected to stand ready on the trench fire step, preparing for
attack). Now it’s your turn to roll into the fray. So gather
your friends, grab your favorite tanks and defend your base. As a
daily tournament, you can choose whether you want to Stand-To every
day or only once in a while. All active tournaments can be
found by searching the Tournaments Home Page.
ENCOUNTERS OF THE FOURTH KIND - 4v4 - at Tier
4 - no restrictions CURRENT TOURNAMENT: Stand-To
10.18.15 Tournament Page
Registration
REGISTRATION OPEN: Maps Monday :
Mines Encounter
Tuesday : Himmelsdorf Encounter
Wednesday : Erlenberg Encounter
Thursday : Prokhorovka Encounter
Friday : Sand River Encounter
Saturday : Redshire Encounter
Sunday : Ensk Encounter Teams must be SUBMITTED for approval to participate - instructions on applying HERE Completed Tournaments Stand-To 10.12.15 Tournament Page Registration Stand-To 10.13.15 Tournament Page Registration Stand-To 10.14.15 Tournament Page Registration Stand-To 10.15.15 Tournament Page Registration Stand-To 10.16.15 Tournament Page Registration Stand-To 10.17.15 Tournament Page Registration Prize Payments Prizes are credited to player accounts as quickly as possible but could take up to 7 days after the Stand-To has finished. There may be a delay in crediting the gold if a player changes his/her name. Disputes A dispute is a claim against an illegitimate result by an opponent’s violation of a written Stand-To rule. Disputes must adhere to the protocol detailed below or risk having the dispute dropped by tournament administration. Disputes must be submitted immediately after the round has concluded. Disputes must be emailed to tournaments@wargamingamerica.com The email subject/title must include the word “Dispute:” followed by the name of the event for which you are filing a dispute. Disputes may only be filed by the team captain or any team member listed under team’s contact details. Disputes must include the following in the body of the email or risk having the dispute dropped by tournament administration: In-game name of the player submitting the dispute Date of the Stand-To Your team’s name with a link to your team’s page created for you during registration Your opponent’s team name and a link to your opponent’s team page created during registration Reason for dispute: e.g. “I would like to report the team for using a tank that was not allowed, the StuG III.” An attached replay of the disputed battle(s) Additional notes: Opposing team captains will be alerted of the dispute by forum PM after the dispute is processed. Captains are responsible for monitoring their PM inbox. Three upheld disputes during a group stage reverses all scores from the offending team for that round. Publicizing disputes prior to resolution is subject to penalties at tournament admin's discretion, not limited to: Disregarding the dispute Immediate team disqualification Removal of offending player from the event
Tuesday : Himmelsdorf Encounter
Wednesday : Erlenberg Encounter
Thursday : Prokhorovka Encounter
Friday : Sand River Encounter
Saturday : Redshire Encounter
Sunday : Ensk Encounter Teams must be SUBMITTED for approval to participate - instructions on applying HERE Completed Tournaments Stand-To 10.12.15 Tournament Page Registration Stand-To 10.13.15 Tournament Page Registration Stand-To 10.14.15 Tournament Page Registration Stand-To 10.15.15 Tournament Page Registration Stand-To 10.16.15 Tournament Page Registration Stand-To 10.17.15 Tournament Page Registration Prize Payments Prizes are credited to player accounts as quickly as possible but could take up to 7 days after the Stand-To has finished. There may be a delay in crediting the gold if a player changes his/her name. Disputes A dispute is a claim against an illegitimate result by an opponent’s violation of a written Stand-To rule. Disputes must adhere to the protocol detailed below or risk having the dispute dropped by tournament administration. Disputes must be submitted immediately after the round has concluded. Disputes must be emailed to tournaments@wargamingamerica.com The email subject/title must include the word “Dispute:” followed by the name of the event for which you are filing a dispute. Disputes may only be filed by the team captain or any team member listed under team’s contact details. Disputes must include the following in the body of the email or risk having the dispute dropped by tournament administration: In-game name of the player submitting the dispute Date of the Stand-To Your team’s name with a link to your team’s page created for you during registration Your opponent’s team name and a link to your opponent’s team page created during registration Reason for dispute: e.g. “I would like to report the team for using a tank that was not allowed, the StuG III.” An attached replay of the disputed battle(s) Additional notes: Opposing team captains will be alerted of the dispute by forum PM after the dispute is processed. Captains are responsible for monitoring their PM inbox. Three upheld disputes during a group stage reverses all scores from the offending team for that round. Publicizing disputes prior to resolution is subject to penalties at tournament admin's discretion, not limited to: Disregarding the dispute Immediate team disqualification Removal of offending player from the event
Subject: T110's Zen-like Inner Core.
Link on message: #9479532
Link on message: #9479532
The_Chieftain: I want to see the budget associated with the hamster itself, if
that's $16k just for the cages.
Subject: T110's Zen-like Inner Core.
Link on message: #9479488
Vollketten, on Oct 02 2015 - 15:19, said: I was asked Chief what the problem was with the roof-step on the AT
series. Two cross sections show the step is significantly thicker
than the roof but in game it is modelled as the same thickness and
constitutes a major weakspot. That step is basically twice the
thickness of the roof plate in front of it especially clear in
lower cross section but omitted from the tank collision model.
Link on message: #9479488
Vollketten, on Oct 02 2015 - 15:19, said: I was asked Chief what the problem was with the roof-step on the AT
series. Two cross sections show the step is significantly thicker
than the roof but in game it is modelled as the same thickness and
constitutes a major weakspot. That step is basically twice the
thickness of the roof plate in front of it especially clear in
lower cross section but omitted from the tank collision model.The_Chieftain: The roof step is thicker than the roof on AT15. AT-15A, the
roof is too thick overall, except at the step, where it's the right
thickness.
Subject: Operation Safari General Discussion
Link on message: #9479195
TwixOps, on Oct 02 2015 - 08:08, said: I got a post onto the locked announcement thread
In all seriousness though, what is the thought process
behind not having any new, previously unreleased tanks for prizes.
At least in BUNNY, those reward vehicles are THE reason that
players participate in these campaigns. The officer core has
to do a mountainous amount of work to keep the clan on track, and
getting their members the tank is the biggest motivating factor
behind making them commit their time. Along with the
new policy of credits for previously obtained premiums, what is the
motivation for someone in a good clan who got the T23e3 last summer
and already owns the 50t? WG has been testing a BUNCH of mid
tier premiums of late, (I don't remember names, I think one was the
VK. 1001p?) why not slate one of THEM for this campaign?
Rabid_, on Oct 02 2015 - 08:08, said: I understand this is a Mini Campaign, but with the way rewards are
given now. Will people who already own the FCM 50t just earn 3
million credits after all the effort we put in. Because to be
honest no one really wants a T23E3 as there are so many other
better tier 7 tanks in the game. Why put in all the effort to only
recieve 3 million credits after 2 weeks of hell. At least the IS-5
was a brand new tank. And so was the T23E3 the previous time it was
given away as a reward tank.
ajaxfetish, on Oct 02 2015 - 08:26, said: For players who already own the reward tanks, will they be
compensated in gold, or just in credits?
Rabid_, on Oct 02 2015 - 08:27, said: I'm going to assume it is just credits, which makes it seem
pointless. Even if they give you a special camo for it as well
before giving you the credits.
Rommel85, on Oct 02 2015 - 08:08, said: Which tier?
Georgietheprincess, on Oct 02 2015 - 08:12, said: tier 8
SlyGambit, on Oct 02 2015 - 08:14, said: Why would you announce a campaign before implementing any
changes in regular 2.0?
Georgietheprincess, on Oct 02 2015 - 08:19, said: not like anyone in na has control over this stuff. And tbh
it will be a welcome break from that neverending influence grind.
Link on message: #9479195
TwixOps, on Oct 02 2015 - 08:08, said: I got a post onto the locked announcement thread
In all seriousness though, what is the thought process
behind not having any new, previously unreleased tanks for prizes.
At least in BUNNY, those reward vehicles are THE reason that
players participate in these campaigns. The officer core has
to do a mountainous amount of work to keep the clan on track, and
getting their members the tank is the biggest motivating factor
behind making them commit their time. Along with the
new policy of credits for previously obtained premiums, what is the
motivation for someone in a good clan who got the T23e3 last summer
and already owns the 50t? WG has been testing a BUNCH of mid
tier premiums of late, (I don't remember names, I think one was the
VK. 1001p?) why not slate one of THEM for this campaign?
veganzombiez: In all seriousness though, what is the thought process
behind not having any new, previously unreleased tanks for prizes.
At least in BUNNY, those reward vehicles are THE reason that
players participate in these campaigns. The officer core has
to do a mountainous amount of work to keep the clan on track, and
getting their members the tank is the biggest motivating factor
behind making them commit their time. Along with the
new policy of credits for previously obtained premiums, what is the
motivation for someone in a good clan who got the T23e3 last summer
and already owns the 50t? WG has been testing a BUNCH of mid
tier premiums of late, (I don't remember names, I think one was the
VK. 1001p?) why not slate one of THEM for this campaign?
Rabid_, on Oct 02 2015 - 08:08, said: I understand this is a Mini Campaign, but with the way rewards are
given now. Will people who already own the FCM 50t just earn 3
million credits after all the effort we put in. Because to be
honest no one really wants a T23E3 as there are so many other
better tier 7 tanks in the game. Why put in all the effort to only
recieve 3 million credits after 2 weeks of hell. At least the IS-5
was a brand new tank. And so was the T23E3 the previous time it was
given away as a reward tank.veganzombiez:
ajaxfetish, on Oct 02 2015 - 08:26, said: For players who already own the reward tanks, will they be
compensated in gold, or just in credits? veganzombiez:
Rabid_, on Oct 02 2015 - 08:27, said: I'm going to assume it is just credits, which makes it seem
pointless. Even if they give you a special camo for it as well
before giving you the credits.veganzombiez: Twix confirmed ForumPack user. Since this is
the first mini-event on the New Global Map, some things are being
tested, and the improved T23E3 is still somewhat rare. The
first full campaign will likely have a much nicer tank. If
you've already got the tank, you'll get the gold. FCM50t -
11,900 gold
T23E3 - 7,000 gold
T23E3 - 7,000 gold
Rommel85, on Oct 02 2015 - 08:08, said: Which tier?veganzombiez:
Georgietheprincess, on Oct 02 2015 - 08:12, said: tier 8veganzombiez: Yep, Tier VIII.
SlyGambit, on Oct 02 2015 - 08:14, said: Why would you announce a campaign before implementing any
changes in regular 2.0? veganzombiez:
Georgietheprincess, on Oct 02 2015 - 08:19, said: not like anyone in na has control over this stuff. And tbh
it will be a welcome break from that neverending influence grind.veganzombiez: More info on that will be posted in the coming weeks.
Subject: R$ 400,00 num pacote de tanque ? que absurdo !
Link on message: #9479064
Col_Gomes, on Oct 02 2015 - 15:44, said: vamos la capitão desastre ! cutuca os caras la .... precisamos de
mais atenção, seria muito bom igualar os preços para
nos brasileiro tipo: 1 x 1 - 99US$ = 99 R$ ai sim vocês da WG
teriam um aumento significativo em suas vendas...
Link on message: #9479064
Col_Gomes, on Oct 02 2015 - 15:44, said: vamos la capitão desastre ! cutuca os caras la .... precisamos de
mais atenção, seria muito bom igualar os preços para
nos brasileiro tipo: 1 x 1 - 99US$ = 99 R$ ai sim vocês da WG
teriam um aumento significativo em suas vendas... Capitao_Desastre_: Penso que esse caso é um pouco extremo, Gomes. Se desse para
"travar" a cotação em algo perto de 1 dolar <-> 3 reais ou
abaixo, seria um bom começo, mas paridade é improvável.
Vou procurar saber em que ponto as coisas estão em relação a essa decisão.
Vou procurar saber em que ponto as coisas estão em relação a essa decisão.
Subject: Operation Safari General Discussion
Link on message: #9479040
Link on message: #9479040
veganzombiez: This thread is for feedback and discussion about Operation Safari.
Subject: Operation Safari Hub
Link on message: #9479023
Link on message: #9479023
veganzombiez: Operation Safari is the first game event on the New Global Map,
during which we'll test new mechanics and other features of
large-scale Clan events! Quests, fierce tank battles, conflicts
with other Clans, and of course, Gold and tank prizes -- all this
awaits you on safari! This thread will be a hub for
information about Operation Safari. Announcing Operation Safari, the Next Clan Wars
Global Map Event! Operation Safari Regulations (Coming
Soon)
Subject: R$ 400,00 num pacote de tanque ? que absurdo !
Link on message: #9478902
eders, on Oct 02 2015 - 15:04, said: E sobre dar um parecer da questão "Moeda Local"? sem
utilizar a conversão do dolar, dá sim um sentimento de que ninguém
está nos "ouvindo" pois não temos nem um "sim", "não" ou "estamos
verificando a possibilidade".
Link on message: #9478902
eders, on Oct 02 2015 - 15:04, said: E sobre dar um parecer da questão "Moeda Local"? sem
utilizar a conversão do dolar, dá sim um sentimento de que ninguém
está nos "ouvindo" pois não temos nem um "sim", "não" ou "estamos
verificando a possibilidade".Capitao_Desastre_: Como afirmámos anteriormente, estamos procurando ter a
possibilidade de ter a moeda local para o caso do Brasil. No
entanto, essa decisão ainda não foi tomada, e tal como vocês,
também nós estamos esperando essa resposta.
Subject: Weekday Warfare 37 Official Standings
Link on message: #9478822
Link on message: #9478822
dance210: Weekday Warfare 37 Group Stage Standings: Day 4 Rank Team
Games Played Points Earned Points Possible Win Ratio 1 EVADE The
Cunning Stunts 7 18 21 0.857 1 LosBronze 7 18 21 0.857 3 Pakistani
Powercut Squad 7 15 21 0.714 3 Ping 999 7 15 21 0.714 5 ╬ Grenadier
╬ 7 14 21 0.667 6 Nein! 7 13 21 0.619 7 [CA8RA]STAN 7 12 21 0.571 7
Potato Computer 7 12 21 0.571 9 Bear Huggers 7 11 21 0.524 10 La
resaca de LINCN 7 10 21 0.476 11 PLZ NOT HE 7 7 21 0.333 12
!✮✮[NOOOB]✮✮! 7 6 21 0.286 12 BOW'DACIOUS 7 6 21 0.286 14 Duty Free
7 3 21 0.143 14 LOS AUTISTAS 7 3 21 0.143 16 Renegados virgenes 7 1
21 0.048
Subject: Weekday Warfare 37 Official Standings
Link on message: #9478822
Link on message: #9478822
dance210: Weekday Warfare 37 Group Stage Standings: Day 4 Rank Team
Games Played Points Earned Points Possible Win Ratio 1 EVADE The
Cunning Stunts 7 18 21 0.857 1 LosBronze 7 18 21 0.857 3 Pakistani
Powercut Squad 7 15 21 0.714 3 Ping 999 7 15 21 0.714 5 ╬ Grenadier
╬ 7 14 21 0.667 6 Nein! 7 13 21 0.619 7 [CA8RA]STAN 7 12 21 0.571 7
Potato Computer 7 12 21 0.571 9 Bear Huggers 7 11 21 0.524 10 La
resaca de LINCN 7 10 21 0.476 11 PLZ NOT HE 7 7 21 0.333 12
!✮✮[NOOOB]✮✮! 7 6 21 0.286 12 BOW'DACIOUS 7 6 21 0.286 14 Duty Free
7 3 21 0.143 14 LOS AUTISTAS 7 3 21 0.143 16 Renegados virgenes 7 1
21 0.048
Subject: R$ 400,00 num pacote de tanque ? que absurdo !
Link on message: #9478811
Col_Gomes, on Oct 01 2015 - 22:26, said: você tem toda a razão... não acredito que ninguém da WG vai
nos da atenção... se tivesse umas meia duzias de pessoas se
xingando agora, apareceria 5 adm do fórum rapidinho... 
Link on message: #9478811
Col_Gomes, on Oct 01 2015 - 22:26, said: você tem toda a razão... não acredito que ninguém da WG vai
nos da atenção... se tivesse umas meia duzias de pessoas se
xingando agora, apareceria 5 adm do fórum rapidinho... Capitao_Desastre_:
Não é questão de não dar atenção, mas a situação do preço deste pacote, combinado com a cotação do Real, acabou explodindo nas nossas mãos, sem podermos fazer nada para a evitar ou atenuar.
Não é questão de não dar atenção, mas a situação do preço deste pacote, combinado com a cotação do Real, acabou explodindo nas nossas mãos, sem podermos fazer nada para a evitar ou atenuar.
Content_WG
Los Monstruos de la Competición: XP de tripulación x3 en celebración de WGLNA
02.10.2015 17:31:50
Subject: Los Monstruos de la Competición: XP de tripulación x3 en celebración de WGLNA
Link on message: #9478726
Link on message: #9478726
Content_WG: ¡Métete en el espíritu de la competencia a medida que nos
preparamos para la Final de la Temporada I de la WGLNA!
Texto completo de las noticias
Texto completo de las noticias
Content_WG
Monstros da Competição - XP de Tripulação x3 para Celebrar as Finais da WGLNA
02.10.2015 17:31:41
Subject: Monstros da Competição - XP de Tripulação x3 para Celebrar as Finais da WGLNA
Link on message: #9478725
Link on message: #9478725
Content_WG: Entre no espírito da competição, enquanto nos preparamos para as
Finais da 1ª Temporada da WGLNA!
Texto completo da notícia
Texto completo da notícia
Subject: Monsters of Competition - x3 Crew XP Celebrating the WGLNA Finals
Link on message: #9478724
Link on message: #9478724
Content_WG: Get in the spirit of competition as we prepare for the WGLNA Season
I Finals!
Full news text
Full news text
Subject: T110's Zen-like Inner Core.
Link on message: #9477373
Link on message: #9477373
The_Chieftain: Sometimes I wonder why I bother.
Subject: WGLNA Winter 2016 Standings
Link on message: #9476599
Link on message: #9476599
dance210: WGLNA Winter 2016 Preseason Weekly Standings Top 10% of teams
Top 20% of teams Top 30% of teams Top 40% of teams Bottom 60% of
teams *Note: Standings are not final until after battles Group
Stage rounds are finished. Week 1, Round 1+2 Rank Team
Games Played Points Earned Points Possible Win Ratio 1 !No Fear 8
20 24 0.833 1 Emperor Penguins 8 20 24 0.833 3 Caller Wanted 8 17
24 0.708 3 iplay 8 17 24 0.708 3 Pathetic Gaming 8 17 24 0.708 3
Super Amigos Forever 8 17 24 0.708 7 Only Happy Accidents 8 16 24
0.667 7 Praise the Sun' 8 16 24 0.667 7 Terrible Tonkers 8 16 24
0.667 10 Checkmate 8 15 24 0.625 10 Danger Close 8 15 24 0.625 10
Love Tap 8 15 24 0.625 10 RoseTiger 8 15 24 0.625 10 Show de
Horrores 8 15 24 0.625 15 !BlackOut! 8 14 24 0.583 15 _Newbie_ 8 14
24 0.583 15 Mapogos 8 14 24 0.583 18 Iron Shadows 8 13 24 0.542 19
#LOAD 8 12 24 0.500 19 Los Fiesteros 8 12 24 0.500 19 Terrorizing
Honor 8 12 24 0.500 22 Hobbit. 8 10 24 0.417 22 Lincoln Brigade 8
10 24 0.417 22 Meatball Marauders 8 10 24 0.417 22 Technical
Difficulties 8 10 24 0.417 22 Veinte Battalion 8 10 24 0.417 27
Batallón Dignidad 8 9 24 0.375 27 Resistencia Armada G.E. 8 9 24
0.375 29 G.F.Y.G. 8 8 24 0.333 29 Prodigy 8 8 24 0.333 29 Steppes
Heroes 8 8 24 0.333 32 Comrades 8 7 24 0.292 32 Edgar Andre
Battalion EA EA 8 7 24 0.292 32 Quantum Power 8 7 24 0.292 32 Royal
We 8 7 24 0.292 32 Tap Out 8 7 24 0.292 32 Tomato Stealers 8 7 24
0.292 38 Roll em 8 6 24 0.250 38 Spaghetti Slappers 8 6 24 0.250 38
TANGO 01 /DORREGO 7/8 8 6 24 0.250 41 NA Warriors 8 4 24 0.167 42
O.S.D. 8 3 24 0.125 43 Hungary 8 1 24 0.042 44 SaVaGeZ 8 0 24 0.000
44 TIGAS 8 0 24 0.000
Subject: WGLNA Winter 2016 Standings
Link on message: #9476599
Link on message: #9476599
dance210: WGLNA Winter 2016 Preseason Weekly Standings Top 10% of teams
Top 20% of teams Top 30% of teams Top 40% of teams Bottom 60% of
teams *Note: Standings are not final until after battles Group
Stage rounds are finished. Week 1, Round 1+2 Rank Team
Games Played Points Earned Points Possible Win Ratio 1 !No Fear 8
20 24 0.833 1 Emperor Penguins 8 20 24 0.833 3 Caller Wanted 8 17
24 0.708 3 iplay 8 17 24 0.708 3 Pathetic Gaming 8 17 24 0.708 3
Super Amigos Forever 8 17 24 0.708 7 Only Happy Accidents 8 16 24
0.667 7 Praise the Sun' 8 16 24 0.667 7 Terrible Tonkers 8 16 24
0.667 10 Checkmate 8 15 24 0.625 10 Danger Close 8 15 24 0.625 10
Love Tap 8 15 24 0.625 10 RoseTiger 8 15 24 0.625 10 Show de
Horrores 8 15 24 0.625 15 !BlackOut! 8 14 24 0.583 15 _Newbie_ 8 14
24 0.583 15 Mapogos 8 14 24 0.583 18 Iron Shadows 8 13 24 0.542 19
#LOAD 8 12 24 0.500 19 Los Fiesteros 8 12 24 0.500 19 Terrorizing
Honor 8 12 24 0.500 22 Hobbit. 8 10 24 0.417 22 Lincoln Brigade 8
10 24 0.417 22 Meatball Marauders 8 10 24 0.417 22 Technical
Difficulties 8 10 24 0.417 22 Veinte Battalion 8 10 24 0.417 27
Batallón Dignidad 8 9 24 0.375 27 Resistencia Armada G.E. 8 9 24
0.375 29 G.F.Y.G. 8 8 24 0.333 29 Prodigy 8 8 24 0.333 29 Steppes
Heroes 8 8 24 0.333 32 Comrades 8 7 24 0.292 32 Edgar Andre
Battalion EA EA 8 7 24 0.292 32 Quantum Power 8 7 24 0.292 32 Royal
We 8 7 24 0.292 32 Tap Out 8 7 24 0.292 32 Tomato Stealers 8 7 24
0.292 38 Roll em 8 6 24 0.250 38 Spaghetti Slappers 8 6 24 0.250 38
TANGO 01 /DORREGO 7/8 8 6 24 0.250 41 NA Warriors 8 4 24 0.167 42
O.S.D. 8 3 24 0.125 43 Hungary 8 1 24 0.042 44 SaVaGeZ 8 0 24 0.000
44 TIGAS 8 0 24 0.000
Subject: El video de 360 grados te sitúa en una auténtica recreación de batalla
Link on message: #9476415
Link on message: #9476415
Content_WG: ¡Vive nuestra primera batalla de tanques en realidad virtual
mediante este sorprendente video en 360º!
Texto completo de las noticias
Texto completo de las noticias
Subject: Nota del evento de Caos
Link on message: #9476321
Link on message: #9476321
ElPozoleOlmeca: En la mañana detectamos un problema tecnico con el evento "Caos
Monstruoso: ¡XP espectrocular en octubre!" en la forma de como
estaba calculando los modificadores. (redondeando hacia el
10%) Que significa esto? Que las siguientes
misiones están afectadas debido al error:Misión:Corriendo por
la Línea del evento En Camino El aumento de +XP durante el mes
de Caos Monstruoso
¿Qué cambios se han hecho debido al error?
Con el interés de la comunidad, hemos hecho los siguientes ajustes al evento del mes: Misión:Corriendo por la Línea hemos aumentado el premio de experiencia del 25% al 30% Caos Monstruoso el boost de +X% XP ahora se dan así: Completando Misión: Victorias Diarias 1 vez -> +10% XP durante el mes Completando Misión: Victorias Diarias 10 veces -> +20% XP durante el mes Completando Misión: Victorias Diarias 20 veces-> +30% XP durante el mes Completando Misión: Victorias Diarias 30 veces-> +40% XP durante el mes Completando Misión: Victorias Diarias 40 veces-> +50% XP durante el mes Las misiones de Poderes Monstruosos no han cambiado.
Que significa esto para el jugador?
Que todos los jugadores tiene acceso al aumento de +XP casi una semana antes de la fecha original del evento Caos Monstruoso. Además de que el evento de En Camino recibe más experiencia de lo que teníamos planeado originalmente.
¿Qué cambios se han hecho debido al error?
Con el interés de la comunidad, hemos hecho los siguientes ajustes al evento del mes: Misión:Corriendo por la Línea hemos aumentado el premio de experiencia del 25% al 30% Caos Monstruoso el boost de +X% XP ahora se dan así: Completando Misión: Victorias Diarias 1 vez -> +10% XP durante el mes Completando Misión: Victorias Diarias 10 veces -> +20% XP durante el mes Completando Misión: Victorias Diarias 20 veces-> +30% XP durante el mes Completando Misión: Victorias Diarias 30 veces-> +40% XP durante el mes Completando Misión: Victorias Diarias 40 veces-> +50% XP durante el mes Las misiones de Poderes Monstruosos no han cambiado.
Que significa esto para el jugador?
Que todos los jugadores tiene acceso al aumento de +XP casi una semana antes de la fecha original del evento Caos Monstruoso. Además de que el evento de En Camino recibe más experiencia de lo que teníamos planeado originalmente.
Subject: Nota del evento de Caos
Link on message: #9476321
Link on message: #9476321
PollotheDestroyer: En la mañana detectamos un problema tecnico con el evento "Caos
Monstruoso: ¡XP espectrocular en octubre!" en la forma de como
estaba calculando los modificadores. (redondeando hacia el 10%)
Que significa esto? Que las siguientes misiones están
afectadas debido al error: Misión:Corriendo por la Línea del
evento En Camino El aumento de +XP durante el mes
de Caos Monstruoso
¿Qué cambios se han hecho debido al error?
Con el interés de la comunidad, hemos hecho los siguientes ajustes al evento del mes: Misión:Corriendo por la Línea hemos aumentado el premio de experiencia del 25% al 30% Caos Monstruoso el boost de +X% XP ahora se dan así: Completando Misión: Victorias Diarias 1 vez -> +10% XP durante el mes Completando Misión: Victorias Diarias 10 veces -> +20% XP durante el mes Completando Misión: Victorias Diarias 20 veces-> +30% XP durante el mes Completando Misión: Victorias Diarias 30 veces-> +40% XP durante el mes Completando Misión: Victorias Diarias 40 veces-> +50% XP durante el mes Las misiones de Poderes Monstruosos no han cambiado.
Que significa esto para el jugador?
Que todos los jugadores tiene acceso al aumento de +XP casi una semana antes de la fecha original del evento Caos Monstruoso. Además de que el evento de En Camino recibe más experiencia de lo que teníamos planeado originalmente.
¿Qué cambios se han hecho debido al error?
Con el interés de la comunidad, hemos hecho los siguientes ajustes al evento del mes: Misión:Corriendo por la Línea hemos aumentado el premio de experiencia del 25% al 30% Caos Monstruoso el boost de +X% XP ahora se dan así: Completando Misión: Victorias Diarias 1 vez -> +10% XP durante el mes Completando Misión: Victorias Diarias 10 veces -> +20% XP durante el mes Completando Misión: Victorias Diarias 20 veces-> +30% XP durante el mes Completando Misión: Victorias Diarias 30 veces-> +40% XP durante el mes Completando Misión: Victorias Diarias 40 veces-> +50% XP durante el mes Las misiones de Poderes Monstruosos no han cambiado.
Que significa esto para el jugador?
Que todos los jugadores tiene acceso al aumento de +XP casi una semana antes de la fecha original del evento Caos Monstruoso. Además de que el evento de En Camino recibe más experiencia de lo que teníamos planeado originalmente.
Subject: Nota del evento de Caos
Link on message: #9476321
Link on message: #9476321
ApolloArtemis: En la mañana detectamos un problema tecnico con el evento "Caos
Monstruoso: ¡XP espectrocular en octubre!" en la forma de como
estaba calculando los modificadores. (redondeando hacia el 10%)
Que significa esto? Que las siguientes misiones están
afectadas debido al error: Misión:Corriendo por la Línea del
evento En
Camino El aumento de +XP durante el mes de Caos
Monstruoso
¿Qué cambios se han hecho debido al error?
Con el interés de la comunidad, hemos hecho los siguientes ajustes al evento del mes: Misión:Corriendo por la Línea hemos aumentado el premio de experiencia del 25% al 30% Caos Monstruoso el boost de +X% XP ahora se dan así: Completando Misión: Victorias Diarias 1 vez -> +10% XP durante el mes Completando Misión: Victorias Diarias 10 veces -> +20% XP durante el mes Completando Misión: Victorias Diarias 20 veces-> +30% XP durante el mes Completando Misión: Victorias Diarias 30 veces-> +40% XP durante el mes Completando Misión: Victorias Diarias 40 veces-> +50% XP durante el mes Las misiones de Poderes Monstruosos no han cambiado.
Que significa esto para el jugador?
Que todos los jugadores tiene acceso al aumento de +XP casi una semana antes de la fecha original del evento Caos Monstruoso. Además de que el evento de En Camino recibe más experiencia de lo que teníamos planeado originalmente.
¿Qué cambios se han hecho debido al error?
Con el interés de la comunidad, hemos hecho los siguientes ajustes al evento del mes: Misión:Corriendo por la Línea hemos aumentado el premio de experiencia del 25% al 30% Caos Monstruoso el boost de +X% XP ahora se dan así: Completando Misión: Victorias Diarias 1 vez -> +10% XP durante el mes Completando Misión: Victorias Diarias 10 veces -> +20% XP durante el mes Completando Misión: Victorias Diarias 20 veces-> +30% XP durante el mes Completando Misión: Victorias Diarias 30 veces-> +40% XP durante el mes Completando Misión: Victorias Diarias 40 veces-> +50% XP durante el mes Las misiones de Poderes Monstruosos no han cambiado.
Que significa esto para el jugador?
Que todos los jugadores tiene acceso al aumento de +XP casi una semana antes de la fecha original del evento Caos Monstruoso. Además de que el evento de En Camino recibe más experiencia de lo que teníamos planeado originalmente.
Subject: Nota importante sobre a Loucura Monstruosa e XP
Link on message: #9476216
Link on message: #9476216
DavidBowieRocks: Saudações, comandantes!
Chegou a nosso conhecimento que um problema técnico está impossibilitando o bônus diário de +X% XP da Loucura Monstruosa funcionar como nós originalmente planejamos. Estamos trabalhando arduamente para garantir que a nossa comunidade possa ter proveito total deste evento que dura o mês de outubro inteiro e estamos investigando a causa destes problemas. Esse problema está afetando as sseguintes missões: Missão: Correndo Pela Linha nos eventos Na Trilha Bônus de +XP da Loucura Monstruosa
Quais mudanças foram feitas devido a esse problema?
Com o interesse em garantir a nossa comunidade a melhor experiência possível, nossos engenheiros fizeram os seguintes ajustes às missões deste mês: Missão: Correndo Pela Linha a experiência adquirida foi aumentada de 25% para 30% Loucura Monstruosa +X% XP bônus serão recebidos das seguintes formas: Complete a Missão: Vitórias Diárias 1 vez -> +10% XP para o resto do mês Complete a Missão: Vitórias Diárias 10 vezes -> +20% XP para o resto do mês Complete a Missão: Vitórias Diárias 20 vezes -> +30% XP para o resto do mês Complete a Missão: Vitórias Diárias 30 vezes -> +40% XP para o resto do mês Complete a Missão: Vitórias Diárias 40 vezes -> +50% XP para o resto do mês Todas as missões Potências Monstruosas, etc. não foram afetadas e continuarão da mesma forma. Atualizaremos esse artigo conforme tivermos outras mudanças.
O que isso significa para mim?
Como resultados destas mudanças, todos os jogadores terão acesso ao bônus de +XP Boosts quase uma semana antes da data original do evento Loucura Monstruosa. Além disso, jogadores interessados nos nossos eventos Na Trilha receberão mais experiência que o plano original.
Chegou a nosso conhecimento que um problema técnico está impossibilitando o bônus diário de +X% XP da Loucura Monstruosa funcionar como nós originalmente planejamos. Estamos trabalhando arduamente para garantir que a nossa comunidade possa ter proveito total deste evento que dura o mês de outubro inteiro e estamos investigando a causa destes problemas. Esse problema está afetando as sseguintes missões: Missão: Correndo Pela Linha nos eventos Na Trilha Bônus de +XP da Loucura Monstruosa
Quais mudanças foram feitas devido a esse problema?
Com o interesse em garantir a nossa comunidade a melhor experiência possível, nossos engenheiros fizeram os seguintes ajustes às missões deste mês: Missão: Correndo Pela Linha a experiência adquirida foi aumentada de 25% para 30% Loucura Monstruosa +X% XP bônus serão recebidos das seguintes formas: Complete a Missão: Vitórias Diárias 1 vez -> +10% XP para o resto do mês Complete a Missão: Vitórias Diárias 10 vezes -> +20% XP para o resto do mês Complete a Missão: Vitórias Diárias 20 vezes -> +30% XP para o resto do mês Complete a Missão: Vitórias Diárias 30 vezes -> +40% XP para o resto do mês Complete a Missão: Vitórias Diárias 40 vezes -> +50% XP para o resto do mês Todas as missões Potências Monstruosas, etc. não foram afetadas e continuarão da mesma forma. Atualizaremos esse artigo conforme tivermos outras mudanças.
O que isso significa para mim?
Como resultados destas mudanças, todos os jogadores terão acesso ao bônus de +XP Boosts quase uma semana antes da data original do evento Loucura Monstruosa. Além disso, jogadores interessados nos nossos eventos Na Trilha receberão mais experiência que o plano original.
Subject: Nota importante sobre a Loucura Monstruosa e XP
Link on message: #9476216
Link on message: #9476216
DavidBowieRocks: Saudações, comandantes!
Chegou a nosso conhecimento que um problema técnico está impossibilitando o bônus diário de +X% XP da Loucura Monstruosa funcionar como nós originalmente planejamos. Estamos trabalhando arduamente para garantir que a nossa comunidade possa ter proveito total deste evento que dura o mês de outubro inteiro e estamos investigando a causa destes problemas. Esse problema está afetando as sseguintes missões: Missão: Correndo Pela Linha nos eventos Na Trilha Bônus de +XP da Loucura Monstruosa
Quais mudanças foram feitas devido a esse problema?
Com o interesse em garantir a nossa comunidade a melhor experiência possível, nossos engenheiros fizeram os seguintes ajustes às missões deste mês: Missão: Correndo Pela Linha a experiência adquirida foi aumentada de 25% para 30% Loucura Monstruosa +X% XP bônus serão recebidos das seguintes formas: Complete a Missão: Vitórias Diárias 1 vez -> +10% XP para o resto do mês Complete a Missão: Vitórias Diárias 10 vezes -> +20% XP para o resto do mês Complete a Missão: Vitórias Diárias 20 vezes -> +30% XP para o resto do mês Complete a Missão: Vitórias Diárias 30 vezes -> +40% XP para o resto do mês Complete a Missão: Vitórias Diárias 40 vezes -> +50% XP para o resto do mês Todas as missões Potências Monstruosas, etc. não foram afetadas e continuarão da mesma forma. Atualizaremos esse artigo conforme tivermos outras mudanças.
O que isso significa para mim?
Como resultados destas mudanças, todos os jogadores terão acesso ao bônus de +XP Boosts quase uma semana antes da data original do evento Loucura Monstruosa. Além disso, jogadores interessados nos nossos eventos Na Trilha receberão mais experiência que o plano original.
Chegou a nosso conhecimento que um problema técnico está impossibilitando o bônus diário de +X% XP da Loucura Monstruosa funcionar como nós originalmente planejamos. Estamos trabalhando arduamente para garantir que a nossa comunidade possa ter proveito total deste evento que dura o mês de outubro inteiro e estamos investigando a causa destes problemas. Esse problema está afetando as sseguintes missões: Missão: Correndo Pela Linha nos eventos Na Trilha Bônus de +XP da Loucura Monstruosa
Quais mudanças foram feitas devido a esse problema?
Com o interesse em garantir a nossa comunidade a melhor experiência possível, nossos engenheiros fizeram os seguintes ajustes às missões deste mês: Missão: Correndo Pela Linha a experiência adquirida foi aumentada de 25% para 30% Loucura Monstruosa +X% XP bônus serão recebidos das seguintes formas: Complete a Missão: Vitórias Diárias 1 vez -> +10% XP para o resto do mês Complete a Missão: Vitórias Diárias 10 vezes -> +20% XP para o resto do mês Complete a Missão: Vitórias Diárias 20 vezes -> +30% XP para o resto do mês Complete a Missão: Vitórias Diárias 30 vezes -> +40% XP para o resto do mês Complete a Missão: Vitórias Diárias 40 vezes -> +50% XP para o resto do mês Todas as missões Potências Monstruosas, etc. não foram afetadas e continuarão da mesma forma. Atualizaremos esse artigo conforme tivermos outras mudanças.
O que isso significa para mim?
Como resultados destas mudanças, todos os jogadores terão acesso ao bônus de +XP Boosts quase uma semana antes da data original do evento Loucura Monstruosa. Além disso, jogadores interessados nos nossos eventos Na Trilha receberão mais experiência que o plano original.
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