Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Tripulantes femeninas de procedencia desconocida
Link on message: #11977041
GTVerges, on Jan 15 2019 - 16:36, said: Buen día Tengo la duda sobre si sería posible adquirir
jean Ventogelido en alguna competencia extemporánea o por compra,
después de todo el invierno aún no termina y ella es la única que
me falta.
Link on message: #11977041
GTVerges, on Jan 15 2019 - 16:36, said: Buen día Tengo la duda sobre si sería posible adquirir
jean Ventogelido en alguna competencia extemporánea o por compra,
después de todo el invierno aún no termina y ella es la única que
me falta.Felipe6666Original: No, no está planeado. ¡Saludos!
Subject: ISU-130 mala penetración una estafa
Link on message: #11977040
Link on message: #11977040
Felipe6666Original: ¿Cómo puede ser una estafa si en el artículo de venta, al hacer
click en el ícono del vehículo, hay una la página de la Tankopedia
en donde se detallan todos sus valores? Distinto hubiera sido que
en el artículo se destacara su penetración, pero no se lo hace en
ningún momento. El DPM no es un cálculo que la contemple, solo se
toma en cuenta el daño alfa y el tiempo de recarga.
¡Saludos!
Subject: [Sugerencia] Balance para jugadores arriba de los 1800 !
Link on message: #11976995
Biig_Daddy, on Jan 21 2019 - 15:54, said: Jeje repaso pero remarco algunas cositas mas, No hace
falta que me respondas Felipe6666 ya entendí: Estrés por
carga y procesamiento de los servidores : Suponga que esta acotado
a una minoría (jugadores con PP > 9000 ) justamente esta
población podria llegar a los 2000 jugadores máximo.
Tiempo de desarrollo.: Este parametro si te lo tengo en cuenta
necesita programación y acoplamiento con el codigo del MM actual.
Población. : Población minima solamente jugadores con skill altos.
Doble criterio con opción de descarte (recálculo). : Parte de la
programación contemplar la compatibilidad entre uno y otro
MM.
Tiempos de espera extendidos.: Tiempos
extendidos maximo 2 min. para jugadores de alto nivel que conllevan
a un desbalance seguro sino logra encontrar otros de su nivel. Las
Batallas Aleatorias pasan a ser Batallas Clasificatorias (o una
modalidad intermedia, dado que se contempla habilidad y se descarta
por completo el elemento azaroso).: Es solamente calificataria para
los jugadores de mayor nivel, el resto como tienen PP menor a
6000 entran con el MM actual. No te enojes Felipe
jeje.
Link on message: #11976995
Biig_Daddy, on Jan 21 2019 - 15:54, said: Jeje repaso pero remarco algunas cositas mas, No hace
falta que me respondas Felipe6666 ya entendí: Estrés por
carga y procesamiento de los servidores : Suponga que esta acotado
a una minoría (jugadores con PP > 9000 ) justamente esta
población podria llegar a los 2000 jugadores máximo.
Tiempo de desarrollo.: Este parametro si te lo tengo en cuenta
necesita programación y acoplamiento con el codigo del MM actual.
Población. : Población minima solamente jugadores con skill altos.
Doble criterio con opción de descarte (recálculo). : Parte de la
programación contemplar la compatibilidad entre uno y otro
MM. Felipe6666Original: No me enojo, pero tu propusta sigue teniendo complicaciones:
El corte no podés hacerlo por determinada cifra y ya, porque
sino partís de la falsa premisa de que todos los que tienen, de
acuerdo a tu ejemplo, menos de 9.000 PP (o, visto de manera
inversa, que todos los que tienen 9.000 PP o más) juegan de igual
manera, así que sería indistinto si el MM pone gente de 6.000 PP
con dos de 9.000 PP o más de un lado y gente de 8.000 PP y dos de
9.000 o más del otro. De nuevo, el asunto de la población te limita
porque no podés restringir el sistema a cierto grupo de jugadores
asumiendo que los PP o lo que sea que uses sea 100% infalible.
¿Cómo medís las decisiones que se toman en batalla? ¿La ayuda a
aliados? ¿Las posiciones que toman los jugadores? Si confías en el
PP o el WN8 (sobre todo en este, que puede falsearse como nada
farmeando en niveles bajos) a ciegas, vas a caer en un error de
base. Es incompatible desde el vamos porque no es una función "IF"
estilo Excel en la que si no encuentra algo va por otro lado, es
recalcular todo desde el inicio o hacer que todo termine igual: si
yo pongo en lista de espera a un jugador de 9.000 PP con un pesado
de nivel X a la espera de otro con las mismas o similares
condiciones y pasan dos minutos sin que encuentre a uno, se cae la
segunda parte de la fórmula y el MM tiene que rellenar con lo que
encuentre (como ahora). Esto se traduce en un mensaje confuso para
los jugadores entonces, porque pasás de tener un MM basado en
plantillas (un problema que no estás considerando, porque si el MM
tiene del otro lado a un jugador con los mismos PP, pero con un
mediano de nivel IX, entonces la bola se hace más y más grande) a
un MM que "quizás funcione en determinados casos". Eso suena a
crear un skill MM para unicums para "balancearlos" de manera pareja
por equipo... En un escenario de ese estilo, los jugadores que no
lo son dependerían más que nunca de ellos porque todos sabrían que
tienen la garantía de tener la misma cantidad por lado.
¡Saludos!
Subject: [Sugerencia] Balance para jugadores arriba de los 1800 !
Link on message: #11976911
iiNSaNiiTY, on Jan 20 2019 - 23:38, said: que pasa con el nuevo sistema de puntuación que esta en beta
? no veo que mencionan nada de el... en ese sistema tengo 58% de
win rate y bueno a prácticamente a todos les sube el win rate
ahí... pero cuando van a dar información sobre eso ?
Biig_Daddy, on Jan 21 2019 - 15:14, said: Hola Felipe disculpa que te moleste, el asunto prontamente te
refieres a que la implementación del Sistema skill-matchmaker hace
mas complicada la búsqueda de batalla estandar, yo lo que
entiendo como un asunto es hacer que el MM (con su código
programado) se pueda hacer compatible con este MM basado en skill y
si tendrá éxito. Si tu lo nombras es por que en algún momento se
propuso (en las políticas de WG), lo que me lleva a pensar que la
complicación se encuentra en hacer modificaciones en el MM actual y
su programación. Se puede analizar esta
condición MM-skill por los desarrolladores (dando el
tiempo necesario que se necesita para trabajarlo y programarlo en
WG) y posteriormente probarlo en el server test y
si es factible en las batallas estándar. De hecho los criticas
de los jugadores se centran en este tipo de batallas
"randoms" debido a que no se prioriza esta cuestión de
desbalance y esto genera un perdida de jugadores que abandonan
WoT en vez de disfrutarlo como se debe.
Link on message: #11976911
iiNSaNiiTY, on Jan 20 2019 - 23:38, said: que pasa con el nuevo sistema de puntuación que esta en beta
? no veo que mencionan nada de el... en ese sistema tengo 58% de
win rate y bueno a prácticamente a todos les sube el win rate
ahí... pero cuando van a dar información sobre eso ?Felipe6666Original: Eso es porque todavía no estamos listos para revelar
detalles. Cuando lo estemos, lo haremos.
Biig_Daddy, on Jan 21 2019 - 15:14, said: Hola Felipe disculpa que te moleste, el asunto prontamente te
refieres a que la implementación del Sistema skill-matchmaker hace
mas complicada la búsqueda de batalla estandar, yo lo que
entiendo como un asunto es hacer que el MM (con su código
programado) se pueda hacer compatible con este MM basado en skill y
si tendrá éxito. Si tu lo nombras es por que en algún momento se
propuso (en las políticas de WG), lo que me lleva a pensar que la
complicación se encuentra en hacer modificaciones en el MM actual y
su programación. Se puede analizar esta
condición MM-skill por los desarrolladores (dando el
tiempo necesario que se necesita para trabajarlo y programarlo en
WG) y posteriormente probarlo en el server test y
si es factible en las batallas estándar. De hecho los criticas
de los jugadores se centran en este tipo de batallas
"randoms" debido a que no se prioriza esta cuestión de
desbalance y esto genera un perdida de jugadores que abandonan
WoT en vez de disfrutarlo como se debe. Felipe6666Original: Problemas infranqueables sobre tu propuesta: Estrés
por carga y procesamiento de los servidores. Tiempo de desarrollo.
Población. Doble criterio con opción de descarte (recálculo).
Tiempos de espera extendidos. Las Batallas Aleatorias pasan a ser
Batallas Clasificatorias (o una modalidad intermedia, dado que se
contempla habilidad y se descarta por completo el elemento
azaroso). Que mencione el skill-matchmaker no significa nada
(por ejemplo, no porque mencione al Waffentrager Auf E 100
significa que volverá mañana). Y ese es un aspecto de las críticas
de los jugadores. Analizarlas es más complicado que leer los foros
o las redes solamente, y darles solución es un tema mucho más
complejo todavía. Mi sugerencia es que intenten ver las cosas como
parte de un todo que debe atacarse paulatinamente, no de manera
aislada sin contemplar otras variables (y a no cerrarse con una
única solución posible). ¡Saludos!
TeriyakiTanker
is there a reason why wheeled vehicles have to be fast microscouts?
21.01.2019 06:15:22
Subject: is there a reason why wheeled vehicles have to be fast microscouts?
Link on message: #11976465
Tolos, on Jan 20 2019 - 16:22, said: Adding tanks this fast, without increasing the size of the maps is
just plain idiotic.
Link on message: #11976465
Tolos, on Jan 20 2019 - 16:22, said: Adding tanks this fast, without increasing the size of the maps is
just plain idiotic. TeriyakiTanker: basically this, when I first saw QB’s video I actually
thought it was at x2 speed for a second. Completely
ridiculous gameplay that, at least for me, ruins my suspension of
disbelief.
Subject: Planes, Trains and T110s
Link on message: #11976436
Link on message: #11976436
The_Chieftain: So is Ace Combat supposed to be a sim, a sim-lite, or an arcade
game? I mean, would I be better off with DCS or just firing up my
Falcon 4.0 Allied Force again?
Subject: [Concurso] ¡De la fragua al foro! #3 - Edición Veraniega
Link on message: #11976290
strike_07, on Jan 19 2019 - 17:41, said: si es la fecha de culminación del concurso, este termina el
31 de enero. No se si hablas de otra fecha?
Link on message: #11976290
strike_07, on Jan 19 2019 - 17:41, said: si es la fecha de culminación del concurso, este termina el
31 de enero. No se si hablas de otra fecha?Felipe6666Original: Imagino que se refiere a que falta la fecha en el montaje
como se pide en las reglas
¡Saludos! P.D.: ¡Es
bueno tenerte de nuevo por aquí, Pepe! 
Subject: [Sugerencia] Balance para jugadores arriba de los 1800 !
Link on message: #11976287
Link on message: #11976287
Felipe6666Original: Por empezar, el WN8 es una estadística no oficial elaborada por
jugadores que no guardan relación con Wargaming. No tenemos nada en
contra de su fórmula o su uso, pero no fue, es o será una
referencia para nosotros. El skill-matchmaker (es básicamente eso
lo que estás proponiendo) no es posible en Batallas Aleatorias (al
márgen de que ese nombre dejaría de tener sentido con dicho
sistema) por toda una serie de factores que solo harían que buscar
batalla sea un asunto más complicado, cuando se prioriza la acción
rápida (en la medida de lo posible) con equipos parejos en términos
de composición y nivel. Sobre esto último es en donde estamos
poniendo la lupa ahora porque hacen faltan varias correcciones en
las plantillas. ¡Saludos!
Subject: JgPzE100 - Keep or dump?
Link on message: #11975794
Link on message: #11975794
DomoSapien: The Jageru was my first Tier X. Needless to say, I was disappointed
when I got there, partly because Tier X is way more difficult than
my inexperienced self had anticipated, and partly because the Jag
has a very difficult playstyle.
She's not the best in virtually any regard, more of a deterrent force than an actual dominator on the battlefield, but if you park your Jag in an alleyway, people are going to think twice before poking.
Should you sell it or keep it? Honestly, it's hard to say after 10 battles. You already spent the Credits to buy the tank so you might as well give it a try for at least like 100 battles. When it comes to angling, you really need to over-angle the armor to maximize effectiveness. The cheeks on your superstructure are vulnerable to HEAT so much like an E-100 needs to angle its turret, you need to angle your chassis. Check the armor viewer on Tanks.gg but I think you can get away with angling up to almost 45 degrees. The Jag's playstyle requires a vast amount of game knowledge and forethought. You are a slow, hulking behemoth. If you choose the wrong flank you likely will not have time to reposition before the vital flank collapses. The 22 second reload will cause you to constantly second-guess yourself when presented with a risky shot, and half the time you will flub the risky shot only for a much better one to present itself a few seconds later.
TL;DR - Play some more battles before you decide what to do with the tank. It's definitely one of those tanks where all the stars need to align for you to have a monster game, but when they do align and you do have that monster game, it is oh so satisfying.
She's not the best in virtually any regard, more of a deterrent force than an actual dominator on the battlefield, but if you park your Jag in an alleyway, people are going to think twice before poking.
Should you sell it or keep it? Honestly, it's hard to say after 10 battles. You already spent the Credits to buy the tank so you might as well give it a try for at least like 100 battles. When it comes to angling, you really need to over-angle the armor to maximize effectiveness. The cheeks on your superstructure are vulnerable to HEAT so much like an E-100 needs to angle its turret, you need to angle your chassis. Check the armor viewer on Tanks.gg but I think you can get away with angling up to almost 45 degrees. The Jag's playstyle requires a vast amount of game knowledge and forethought. You are a slow, hulking behemoth. If you choose the wrong flank you likely will not have time to reposition before the vital flank collapses. The 22 second reload will cause you to constantly second-guess yourself when presented with a risky shot, and half the time you will flub the risky shot only for a much better one to present itself a few seconds later.
TL;DR - Play some more battles before you decide what to do with the tank. It's definitely one of those tanks where all the stars need to align for you to have a monster game, but when they do align and you do have that monster game, it is oh so satisfying.
Subject: 53TP Markowskiego: Is It Any Good?
Link on message: #11975781
Link on message: #11975781
DomoSapien: I loved the hell out of my 53TP. Imho one of the best tanks in the
line. For all intents and purposes, it's an IS-3 with better gun
depression and no pike on the front.
Subject: KRZYBoop's Inside Scoop: ISU-130
Link on message: #11973814
Link on message: #11973814
KRZYBooP: Howdy Boom Jockies! With the sale of the ISU-130 currently
going on. I thought to mention some good things to know about the
tank. If you are looking to purchase the tank it starts
at 46.99 and can be found HERE.
The biggest "thing" about this tank is that
it used to be a Moderator/ contributor only tank and has now been
made available to everyone for purchase. Another unique feature of
the Tank is the default round has a greater penetration compared to
the gold round. This helps with the credit earning potential of the
Premium Tank It has all the fun makings for traditional
Soviet TD. Low to the ground, decent camo, and some amazing
spotting. It doesn't do as much damage with 215 pen. However, it
does have a decent rate of fire. For more information on
the ISU-130 tank specifically. Check out this link HERE. Does anyone know where I can find
guides on how to play TD's?
The biggest "thing" about this tank is that
it used to be a Moderator/ contributor only tank and has now been
made available to everyone for purchase. Another unique feature of
the Tank is the default round has a greater penetration compared to
the gold round. This helps with the credit earning potential of the
Premium Tank It has all the fun makings for traditional
Soviet TD. Low to the ground, decent camo, and some amazing
spotting. It doesn't do as much damage with 215 pen. However, it
does have a decent rate of fire. For more information on
the ISU-130 tank specifically. Check out this link HERE. Does anyone know where I can find
guides on how to play TD's?
Subject: x4 XP e ISU-130 na Loja Premium!
Link on message: #11973739
bmscopel, on Jan 18 2019 - 16:32, said: Quando o 50TP Prototyp estará a venda na loja ? 
Link on message: #11973739
bmscopel, on Jan 18 2019 - 16:32, said: Quando o 50TP Prototyp estará a venda na loja ? MA77: Segredo 
Subject: PSA fellow tankers capping
Link on message: #11973659
Link on message: #11973659
DomoSapien: If there is even a chance of losing the game, cap.
If you're winning 10 - 5 and all remaining red tanks are bottom tier... let folks farm their damage. Redline snipers like Swede TD's rely on those final moments to rack up some respectable damage totals during games where they can't position in a spot to deal damage effectively.
At the end of the day, it's a game and the point of the game is to win.
If you're winning 10 - 5 and all remaining red tanks are bottom tier... let folks farm their damage. Redline snipers like Swede TD's rely on those final moments to rack up some respectable damage totals during games where they can't position in a spot to deal damage effectively.
At the end of the day, it's a game and the point of the game is to win.
Subject: 1/20 - 5v5: Sunday Mastery Bracket
Link on message: #11973640
Link on message: #11973640
Jambijon: SCHEDULE Registration Start: 1/11 at 17:00 PST | 19:00 CT |
20:00 EST Registration End: 1/20 at 15:00 PST | 17:00 CT | 18:00
EST Tournament Start: 1/20 at 16:00 PST | 18:00 CT | 19:00
EST RULES 5/50 Format 5v5 Tier 10 Standard Cap Time
Standard on Airfield 8 teams per group Round Robin - 1 battle each
Battles will last 10 minutes max. There will be 5
minute staging/round breaks No tie breakers ROUND
ROBIN: Teams earn 3 points for a win, 1 point for a draw
and 0 points for a loss. Ties in points will go to the player who
beat the tied player in the series Player 1 and Player 2 are tied
for points During the series, Player 1 beat Player 2 and is
therefore the winner of the tie.
REWARD 1st: 10,000 Gold 2nd:
5,000 Gold 3rd: 2,000 Gold
Subject: 1/20 - 5v5: Sunday Mastery Bracket
Link on message: #11973640
Link on message: #11973640
BigDaddyLaxative: SCHEDULE Registration Start: 1/11 at 17:00 PST | 19:00 CT |
20:00 EST Registration End: 1/20 at 15:00 PST | 17:00 CT | 18:00
EST Tournament Start: 1/20 at 16:00 PST | 18:00 CT | 19:00 EST
RULES 5/50 Format 5v5 Tier 10 Standard Cap Time
Standard on Airfield 8 teams per group Round Robin - 1 battle each
Battles will last 10 minutes max. There will be 5
minute staging/round breaks No tie breakers ROUND
ROBIN: Teams earn 3 points for a win, 1 point for a draw
and 0 points for a loss. Ties in points will go to the player who
beat the tied player in the series Player 1 and Player 2 are tied
for points During the series, Player 1 beat Player 2 and is
therefore the winner of the tie. REWARD
1st: 10,000 Gold 2nd: 5,000 Gold 3rd: 2,000
Gold
Subject: 1/20 - 5v5: Sunday Mastery Bracket
Link on message: #11973640
Link on message: #11973640
Hambijon: SCHEDULE Registration Start: 1/11 at 17:00 PST | 19:00 CT |
20:00 EST Registration End: 1/20 at 15:00 PST | 17:00 CT | 18:00
EST Tournament Start: 1/20 at 16:00 PST | 18:00 CT | 19:00 EST
RULES 5/50 Format 5v5 Tier 10 Standard Cap Time
Standard on Airfield 8 teams per group Round Robin - 1 battle each
Battles will last 10 minutes max. There will be 5
minute staging/round breaks No tie breakers ROUND
ROBIN: Teams earn 3 points for a win, 1 point for a draw
and 0 points for a loss. Ties in points will go to the player who
beat the tied player in the series Player 1 and Player 2 are tied
for points During the series, Player 1 beat Player 2 and is
therefore the winner of the tie. REWARD
1st: 10,000 Gold 2nd: 5,000 Gold 3rd: 2,000
Gold
Subject: 1/19 - Tanks After Dark
Link on message: #11973628
Link on message: #11973628
Jambijon: SCHEDULE Registration Start: 1/11 at 17:00 PST | 19:00 CT |
20:00 EST Registration End: 1/19 at 16:00 PST | 18:00 CT | 19:00
EST Tournament Start: 1/19 at 21:00 PST | 23:00 CT | 00:00
EST RULES3/27 Format 3v3 Tier 9 Cap time is 45 seconds
Encounter on Prokhorovka 6 teams per group Round Robin - 1 battle
each Battles will last 8 minutes max. There will be 5
minute staging/round breaks No tie breakers ROUND
ROBIN: Teams earn 3 points for a win, 1 point for a draw
and 0 points for a loss. Ties in points will go to the player who
beat the tied player in the series Player 1 and Player 2 are tied
for points During the series, Player 1 beat Player 2 and is
therefore the winner of the tie. REWARD 1st:
2,700 Gold 2nd: 1,200 Gold 3rd: 600 Gold
Subject: 1/19 - Tanks After Dark
Link on message: #11973628
Link on message: #11973628
BigDaddyLaxative: SCHEDULE Registration Start: 1/11 at 17:00 PST | 19:00 CT |
20:00 EST Registration End: 1/19 at 16:00 PST | 18:00 CT | 19:00
EST Tournament Start: 1/19 at 21:00 PST | 23:00 CT | 00:00 EST
RULES 3/27 Format 3v3 Tier 9 Cap time is 45 seconds
Encounter on Prokhorovka 6 teams per group Round Robin - 1 battle
each Battles will last 8 minutes max. There will be 5
minute staging/round breaks No tie breakers ROUND
ROBIN: Teams earn 3 points for a win, 1 point for a draw
and 0 points for a loss. Ties in points will go to the player who
beat the tied player in the series Player 1 and Player 2 are tied
for points During the series, Player 1 beat Player 2 and is
therefore the winner of the tie. REWARD
1st: 2,700 Gold 2nd: 1,200 Gold
3rd: 600 Gold
Subject: 1/19 - Tanks After Dark
Link on message: #11973628
Link on message: #11973628
Hambijon: SCHEDULE Registration Start: 1/11 at 17:00 PST | 19:00 CT |
20:00 EST Registration End: 1/19 at 16:00 PST | 18:00 CT | 19:00
EST Tournament Start: 1/19 at 21:00 PST | 23:00 CT | 00:00 EST
RULES 3/27 Format 3v3 Tier 9 Cap time is 45 seconds
Encounter on Prokhorovka 6 teams per group Round Robin - 1 battle
each Battles will last 8 minutes max. There will be 5
minute staging/round breaks No tie breakers ROUND
ROBIN: Teams earn 3 points for a win, 1 point for a draw
and 0 points for a loss. Ties in points will go to the player who
beat the tied player in the series Player 1 and Player 2 are tied
for points During the series, Player 1 beat Player 2 and is
therefore the winner of the tie. REWARD
1st: 2,700 Gold 2nd: 1,200 Gold
3rd: 600 Gold
Subject: 1/18 - 1v1: Friday Night Fights!
Link on message: #11973621
Link on message: #11973621
Jambijon: SCHEDULE Registration Start: 1/11 at 17:00 PST | 19:00 CT |
20:00 EST Registration End: 1/18 at 16:00 PST | 18:00 CT | 19:00
EST Tournament Start: 1/18 at 17:00 PST | 19:00 CT | 20:00
EST RULES 1/8 Format 1v1 Tier 8 8 teams per group Cap
time is 45 seconds Encounter on Ruinburg Round Robin - 1 battle
each Battles will last 8 minutes max. There will be 5
minute staging/round breaks No tie breakers ROUND
ROBIN: Teams earn 3 points for a win, 1 point for a draw
and 0 points for a loss. Ties in points will go to the player who
beat the tied player in the series Player 1 and Player 2 are tied
for points During the series, Player 1 beat Player 2 and is
therefore the winner of the
tie. REWARD 1st: 1,200 Gold
x3 - 100% Tank XP (1hr) x3 - 50% Credit (1hr) 2nd: 600 Gold
x2 - 100% Tank XP (1hr) x2 - 50% Credit (1hr) 3rd: 300 Gold
x1 - 100% Tank XP (1hr) x1 - 50% Credit (1hr)
Subject: 1/18 - 1v1: Friday Night Fights!
Link on message: #11973621
Link on message: #11973621
BigDaddyLaxative: SCHEDULE Registration Start: 1/11 at 17:00 PST | 19:00 CT |
20:00 EST Registration End: 1/18 at 16:00 PST | 18:00 CT | 19:00
EST Tournament Start: 1/18 at 17:00 PST | 19:00 CT | 20:00 EST
RULES 1/8 Format 1v1 Tier 8 8 teams per group Cap
time is 45 seconds Encounter on Ruinburg Round Robin - 1 battle
each Battles will last 8 minutes max. There will be 5
minute staging/round breaks No tie breakers ROUND
ROBIN: Teams earn 3 points for a win, 1 point for a draw
and 0 points for a loss. Ties in points will go to the player who
beat the tied player in the series Player 1 and Player 2 are tied
for points During the series, Player 1 beat Player 2 and is
therefore the winner of the tie. REWARD
1st: 1,200 Gold x3 - 100% Tank XP (1hr) x3
- 50% Credit (1hr) 2nd: 600 Gold x2 - 100% Tank XP (1hr) x2 -
50% Credit (1hr) 3rd: 300 Gold x1 - 100% Tank XP (1hr) x1 -
50% Credit (1hr)
Subject: 1/18 - 1v1: Friday Night Fights!
Link on message: #11973621
Link on message: #11973621
Hambijon: SCHEDULE Registration Start: 1/11 at 17:00 PST | 19:00 CT |
20:00 EST Registration End: 1/18 at 16:00 PST | 18:00 CT | 19:00
EST Tournament Start: 1/18 at 17:00 PST | 19:00 CT | 20:00 EST
RULES 1/8 Format 1v1 Tier 8 8 teams per group Cap
time is 45 seconds Encounter on Ruinburg Round Robin - 1 battle
each Battles will last 8 minutes max. There will be 5
minute staging/round breaks No tie breakers ROUND
ROBIN: Teams earn 3 points for a win, 1 point for a draw
and 0 points for a loss. Ties in points will go to the player who
beat the tied player in the series Player 1 and Player 2 are tied
for points During the series, Player 1 beat Player 2 and is
therefore the winner of the tie. REWARD
1st: 1,200 Gold x3 - 100% Tank XP (1hr) x3
- 50% Credit (1hr) 2nd: 600 Gold x2 - 100% Tank XP (1hr) x2 -
50% Credit (1hr) 3rd: 300 Gold x1 - 100% Tank XP (1hr) x1 -
50% Credit (1hr)
Subject: Wargaming, how can we get this added to the game?
Link on message: #11973605
JollyGrim, on Jan 18 2019 - 13:51, said: I only have 10 more tanks left to research in the tech
trees, and that WILL be the last one. I will gladly take that
challenge on if it helps getting this added to the game though,
lol.
Link on message: #11973605
JollyGrim, on Jan 18 2019 - 13:51, said: I only have 10 more tanks left to research in the tech
trees, and that WILL be the last one. I will gladly take that
challenge on if it helps getting this added to the game though,
lol. DomoSapien: Full disclosure: I was joking completely, but if you're
willing to subject yourself to 10k battles in the ChurchGC I will
happily make a special "King of the ChurchillGC" forum group for
you 
Subject: When is frontline coming back ?
Link on message: #11973576
Lesser_Spotted_Panzer, on Jan 18 2019 - 09:05, said: Right after they completed the moon base.
Link on message: #11973576
Lesser_Spotted_Panzer, on Jan 18 2019 - 09:05, said: Right after they completed the moon base.CabbageMechanic: If there was a moonbase, and I'm not saying there is or
isn't, for obvious strategic reasons we would not reveal it's
hypothetical completion or it becoming operational.
That said, the ping from Mare Nectaris to USC is brutal
That said, the ping from Mare Nectaris to USC is brutal
Subject: Wargaming, how can we get this added to the game?
Link on message: #11973562
Link on message: #11973562
CabbageMechanic: This is a hilarious prototype - but I suspect the response will be
that due to the ridiculous size the turret wouldn't actually make
for fun gameplay. Worth asking though, you can never have too many
memes.
Subject: Wargaming, how can we get this added to the game?
Link on message: #11973561
Link on message: #11973561
DomoSapien: When it gets ammo racked, all vehicles on the map are destroyed
instantly and the battle ends in a draw.
10,000 Battles in a stock ChurchillGC might help sweeten the deal
10,000 Battles in a stock ChurchillGC might help sweeten the deal
Subject: [Concurso] ¡De la fragua al foro! #3 - Edición Veraniega
Link on message: #11973544
Raiso_II, on Jan 17 2019 - 19:56, said: aquí mi aporte. No sé si califica para el concurso pero bueno

Link on message: #11973544
Raiso_II, on Jan 17 2019 - 19:56, said: aquí mi aporte. No sé si califica para el concurso pero bueno

Felipe6666Original: Bueno, la idea era dibujar, pero no veo razones para que no
pueda participar de la categoría 2D (estará en 3D, pero se usó un
programa digital). Es válido
¡Saludos!
Felipe6666Original
Anuncios de enero: Misiones locales, concursos y videos en español
18.01.2019 21:21:09
Subject: Anuncios de enero: Misiones locales, concursos y videos en español
Link on message: #11973538
Felipe6666Original, on Jan 16 2019 - 21:19, said: Sí, pero el problema con eso es que hay jugadores que al momento de
registrar su cuenta lo hicieron desde otro país o, por algún tema
de conexión, quedaron asignados a un país distinto. Igual tiene
solución eso, hay que enviar un ticket a Soporte para que modifique
ese parámetro, pero por eso prefiero contemplar ambas opciones de
acuerdo a la magnitud de la población a la que esté dirigido el
evento.
Biig_Daddy, on Jan 16 2019 - 21:40, said: Lo que si estaría interesante un thread para aquellos que
proporcionen ideas para que el juego mejore como
incentivos de premios u regalos . Saludos, Felipe.
Link on message: #11973538
Felipe6666Original, on Jan 16 2019 - 21:19, said: Sí, pero el problema con eso es que hay jugadores que al momento de
registrar su cuenta lo hicieron desde otro país o, por algún tema
de conexión, quedaron asignados a un país distinto. Igual tiene
solución eso, hay que enviar un ticket a Soporte para que modifique
ese parámetro, pero por eso prefiero contemplar ambas opciones de
acuerdo a la magnitud de la población a la que esté dirigido el
evento.Felipe6666Original: Un agregado a mi propia respuesta: además, hay eventos que,
aunque no propios, pueden generar determinada empatía en otros
países (como celebrar la independencia de otros hermanos), pero
otros que son demasiado específicos por país, como el Cinco de Mayo
(México) o el Día del Veterano y de los Caídos de la Guerra de
Malvinas (Argentina).
Biig_Daddy, on Jan 16 2019 - 21:40, said: Lo que si estaría interesante un thread para aquellos que
proporcionen ideas para que el juego mejore como
incentivos de premios u regalos . Saludos, Felipe.Felipe6666Original: No lo niego, pero la premiación por algo de ese estilo no
puede darse por el simple hecho de que la implementación de la idea
en sí es complicada. Sería recompensar más la iniciativa que un
aporte factible al juego. ¡Saludos!
Subject: ISU-130 General Sale
Link on message: #11973497
pickpocket293, on Jan 18 2019 - 11:54, said: It's not too late for a tech tree discount THIS
WEEKEND! Before the campaign starts! Please!
It's been 5 months since the last tech tree tank sale...
Link on message: #11973497
pickpocket293, on Jan 18 2019 - 11:54, said: It's not too late for a tech tree discount THIS
WEEKEND! Before the campaign starts! Please!
It's been 5 months since the last tech tree tank sale... DomoSapien: It is, though. Event plans are finalized at least a few weeks in
advance. Things need to be approved by quite a few different
stakeholders and they need to be implemented by server-side
devs.
We're fighting the good fight, Pickpocket. Bear with us <3
We're fighting the good fight, Pickpocket. Bear with us <3
Subject: Torneos de enero
Link on message: #11973491
Pollenz, on Jan 17 2019 - 15:09, said: Felipe, ese Torneo "Tanques en la oscuridad" no lo veo en el portal
normal (o sea, en inglés). Y marca que es a las 2 de la mañana del
Domingo? Muy raro
Link on message: #11973491
Pollenz, on Jan 17 2019 - 15:09, said: Felipe, ese Torneo "Tanques en la oscuridad" no lo veo en el portal
normal (o sea, en inglés). Y marca que es a las 2 de la mañana del
Domingo? Muy raroFelipe6666Original: Arreglado, debería figurar en ambas versiones del portal de
torneos ahora. Y el horario está bien, es fuera de lo común, pero
está bien programado. ¡Saludos!
Subject: ISU-130 General Sale
Link on message: #11973440
Dockmaster, on Jan 18 2019 - 11:24, said: Money Money Money.... it's all about money and the ridiculous
"Bundles". WG puts on a very successful Christmas promotion
where participants accumulated un-unprecedented amounts of gold and
we have NOTHING worthwhile to spend it on other than premium time
and a very limited selection of tanks in the in game store.
THROW US A BONE! Put something nice in the in game store to
help us spend our gold! Rant Over.
Link on message: #11973440
Dockmaster, on Jan 18 2019 - 11:24, said: Money Money Money.... it's all about money and the ridiculous
"Bundles". WG puts on a very successful Christmas promotion
where participants accumulated un-unprecedented amounts of gold and
we have NOTHING worthwhile to spend it on other than premium time
and a very limited selection of tanks in the in game store.
THROW US A BONE! Put something nice in the in game store to
help us spend our gold! Rant Over.DomoSapien: I was just talking with our Monetization guys yesterday
about this (giving folks something cool to spend their Gold and
Credit reserves on, as well as a Tech Tree discount - they seemed
open to the idea) and while nothing is set in stone I'm cautiously
optimistic we will have something for y'all soon TM
For what it's worth there is a small silver lining in the form of a standalone bundle, so at least those who are interested in getting the 130 without any extra stuff tacked on have that option available.
For what it's worth there is a small silver lining in the form of a standalone bundle, so at least those who are interested in getting the 130 without any extra stuff tacked on have that option available.
Subject: x4 XP e ISU-130 na Loja Premium!
Link on message: #11973423
Link on message: #11973423
MA77: Entre os dias 18 e 22 de Janeiro você poderá obter quatro vezes mais XP para a primeira vitória com cada
veículo de sua garagem!
Não só isso, o caça-tanques raro soviético ISU-130 esta à venda.
Não só isso, o caça-tanques raro soviético ISU-130 esta à venda.
Subject: ISU-130 General Sale
Link on message: #11973379
Link on message: #11973379
DomoSapien: Tankers, The content team wanted me to let you know that the
ISU-130 Presale is over and the general sale is Live! The
ISU-130 is a rare and slightly bizarre machine, being offered in a
host of bundles as well as a standalone bundle with Tank and
Slot.
Click on the beautiful artwork below to be redirected to the News Article with more information.
Click on the beautiful artwork below to be redirected to the News Article with more information.

Subject: Game Center
Link on message: #11973225
Link on message: #11973225
MA77: Saudações, O Game Center é uma ferramenta mais
completa que nosso antigo Launcher e faz parte das melhorias que
estamos fazendo não só no WoT, mas como nos demais jogos. Nele você
pode limitar sua velocidade de download/upload, tem a ferramenta de
Checar & Reparar, melhor visibilidade das notícias e outros
benefícios.
Para saber qual versão do World of Tanks você está utilizando, basta ir na aba "World of Tanks" e selecionar "Configurações do Jogo".
Grande abraço!
Para saber qual versão do World of Tanks você está utilizando, basta ir na aba "World of Tanks" e selecionar "Configurações do Jogo".
Grande abraço!
CabbageMechanic
WarGaming's latest refer-a-friend program was MANIPULATIVE, and CHEATS re...
17.01.2019 21:26:57
Subject: WarGaming's latest refer-a-friend program was MANIPULATIVE, and CHEATS re...
Link on message: #11972168
Link on message: #11972168
CabbageMechanic: Hey Tankers,
We didn't forget this issue and your feedback has been noted and escalated. Leaving out the type of boxes from the e-mail was an unintentional oversight, and an extra review step has been added to our promotion creation process to make sure that future projects use the appropriate terms when referring to in-game goods and that other existing offers are referenced before a new one is created. In addition, at this time all new players who activated the code as an invite should have received a Churchill III, 7 days of premium, and 500 gold to bring their haul into line with what other invite codes offer.
Apologies for the slow turnaround and any confusion caused.
CM
We didn't forget this issue and your feedback has been noted and escalated. Leaving out the type of boxes from the e-mail was an unintentional oversight, and an extra review step has been added to our promotion creation process to make sure that future projects use the appropriate terms when referring to in-game goods and that other existing offers are referenced before a new one is created. In addition, at this time all new players who activated the code as an invite should have received a Churchill III, 7 days of premium, and 500 gold to bring their haul into line with what other invite codes offer.
Apologies for the slow turnaround and any confusion caused.
CM
Subject: Update 1.4 Common Test 2 is Here!
Link on message: #11972009
Link on message: #11972009
Jambijon: Hello Tankers and Testers! Update 1.4 common test 2 is now
live! If you wanted to check out the update preview, click
the button below:
List of Changes: Main
Changes: New Vehicle Exterior Functionalities
Added functionality of moving the Decals across pre-set slots on
Premium Tier VIII vehicles. A new style has been added for each
nation in the Preset Styles tab. Changes to Maps
Fisherman's Bay is back on the map roster (it has been previously
removed from the list for the first stage of the test).
Changes to Technical Characteristics
France Panhard EBR 90 Changed the top and reverse speed from 70 to 65 km/h (Cruise mode) Changed the top and reverse speed from 90 to 85 km/h (Rapid mode) Panhard 12H 6000 mle.63 Changed the engine power from 620 to 580 h.p. Panhard H-101 Changed the engine power from 550 to 500 h.p. Panhard EBR 105 Changed the top and reverse speed from 75 to 70 km/h (Cruise mode) Changed the top speed from 105 to 95 km/h (Rapid mode) Changed the reverse speed from 75 to 70 km/h (Rapid mode) Changed the engine power from 820 to 750 h.p. Panhard AML Lynx 6x6 Changed the reverse speed from 58 to 40 km/h (Cruise mode) Changed the top speed from 82 to 80 km/h (Rapid mode) Changed the reverse speed from 82 to 60 km/h (Rapid mode) AM 39 Gendron-Somua Changed dispersion of the 25 mm SA35 gun for the turret from 0.43 m to 0.42 m Fixed Issues Improved multiple objects on maps. Fixed some technical issues Join the Common Test! Download the test client installer (4.9 MB). Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer. Run the new copy of the game. The launcher will download all the additional data. Log in and start playing! How the Common Test Works New to testing? Check out our handy guide to public tests. Eligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on Dec. 31, 2018 can participate in the test. Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum. Server Restarts The test server will be restarted regularly, according to the following schedule: First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes. Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes. Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes. The test server may be subject to unscheduled restarts and maintenance. Thanks and GLHF!
List of Changes: Main
Changes: New Vehicle Exterior Functionalities
Added functionality of moving the Decals across pre-set slots on
Premium Tier VIII vehicles. A new style has been added for each
nation in the Preset Styles tab. Changes to Maps
Fisherman's Bay is back on the map roster (it has been previously
removed from the list for the first stage of the test).
Changes to Technical CharacteristicsFrance Panhard EBR 90 Changed the top and reverse speed from 70 to 65 km/h (Cruise mode) Changed the top and reverse speed from 90 to 85 km/h (Rapid mode) Panhard 12H 6000 mle.63 Changed the engine power from 620 to 580 h.p. Panhard H-101 Changed the engine power from 550 to 500 h.p. Panhard EBR 105 Changed the top and reverse speed from 75 to 70 km/h (Cruise mode) Changed the top speed from 105 to 95 km/h (Rapid mode) Changed the reverse speed from 75 to 70 km/h (Rapid mode) Changed the engine power from 820 to 750 h.p. Panhard AML Lynx 6x6 Changed the reverse speed from 58 to 40 km/h (Cruise mode) Changed the top speed from 82 to 80 km/h (Rapid mode) Changed the reverse speed from 82 to 60 km/h (Rapid mode) AM 39 Gendron-Somua Changed dispersion of the 25 mm SA35 gun for the turret from 0.43 m to 0.42 m Fixed Issues Improved multiple objects on maps. Fixed some technical issues Join the Common Test! Download the test client installer (4.9 MB). Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer. Run the new copy of the game. The launcher will download all the additional data. Log in and start playing! How the Common Test Works New to testing? Check out our handy guide to public tests. Eligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on Dec. 31, 2018 can participate in the test. Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum. Server Restarts The test server will be restarted regularly, according to the following schedule: First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes. Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes. Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes. The test server may be subject to unscheduled restarts and maintenance. Thanks and GLHF!
Subject: Update 1.4 Common Test 2 is Here!
Link on message: #11972009
Link on message: #11972009
BigDaddyLaxative: Hello Tankers and Testers! Update 1.4 common test 2 is now
live! If you wanted to check out the update preview, click
the button below:
List of Changes: Main
Changes: New Vehicle Exterior Functionalities
Added functionality of moving the Decals across pre-set slots on
Premium Tier VIII vehicles. A new style has been added for each
nation in the Preset Styles tab. Changes to Maps
Fisherman's Bay is back on the map roster (it has been previously
removed from the list for the first stage of the test).
Changes to Technical Characteristics
France Panhard EBR 90 Changed the top and reverse speed from 70 to 65 km/h (Cruise mode) Changed the top and reverse speed from 90 to 85 km/h (Rapid mode) Panhard 12H 6000 mle.63 Changed the engine power from 620 to 580 h.p. Panhard H-101 Changed the engine power from 550 to 500 h.p. Panhard EBR 105 Changed the top and reverse speed from 75 to 70 km/h (Cruise mode) Changed the top speed from 105 to 95 km/h (Rapid mode) Changed the reverse speed from 75 to 70 km/h (Rapid mode) Changed the engine power from 820 to 750 h.p. Panhard AML Lynx 6x6 Changed the reverse speed from 58 to 40 km/h (Cruise mode) Changed the top speed from 82 to 80 km/h (Rapid mode) Changed the reverse speed from 82 to 60 km/h (Rapid mode) AM 39 Gendron-Somua Changed dispersion of the 25 mm SA35 gun for the turret from 0.43 m to 0.42 m Fixed Issues Improved multiple objects on maps. Fixed some technical issues Join the Common Test! Download the test client installer (4.9 MB). Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer. Run the new copy of the game. The launcher will download all the additional data. Log in and start playing! How the Common Test Works New to testing? Check out our handy guide to public tests. Eligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on Dec. 31, 2018 can participate in the test. Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum. Server Restarts The test server will be restarted regularly, according to the following schedule: First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes. Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes. Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes. The test server may be subject to unscheduled restarts and maintenance. Thanks and GLHF!
List of Changes: Main
Changes: New Vehicle Exterior Functionalities
Added functionality of moving the Decals across pre-set slots on
Premium Tier VIII vehicles. A new style has been added for each
nation in the Preset Styles tab. Changes to Maps
Fisherman's Bay is back on the map roster (it has been previously
removed from the list for the first stage of the test).
Changes to Technical CharacteristicsFrance Panhard EBR 90 Changed the top and reverse speed from 70 to 65 km/h (Cruise mode) Changed the top and reverse speed from 90 to 85 km/h (Rapid mode) Panhard 12H 6000 mle.63 Changed the engine power from 620 to 580 h.p. Panhard H-101 Changed the engine power from 550 to 500 h.p. Panhard EBR 105 Changed the top and reverse speed from 75 to 70 km/h (Cruise mode) Changed the top speed from 105 to 95 km/h (Rapid mode) Changed the reverse speed from 75 to 70 km/h (Rapid mode) Changed the engine power from 820 to 750 h.p. Panhard AML Lynx 6x6 Changed the reverse speed from 58 to 40 km/h (Cruise mode) Changed the top speed from 82 to 80 km/h (Rapid mode) Changed the reverse speed from 82 to 60 km/h (Rapid mode) AM 39 Gendron-Somua Changed dispersion of the 25 mm SA35 gun for the turret from 0.43 m to 0.42 m Fixed Issues Improved multiple objects on maps. Fixed some technical issues Join the Common Test! Download the test client installer (4.9 MB). Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer. Run the new copy of the game. The launcher will download all the additional data. Log in and start playing! How the Common Test Works New to testing? Check out our handy guide to public tests. Eligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on Dec. 31, 2018 can participate in the test. Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum. Server Restarts The test server will be restarted regularly, according to the following schedule: First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes. Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes. Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes. The test server may be subject to unscheduled restarts and maintenance. Thanks and GLHF!
Subject: Update 1.4 Common Test 2 is Here!
Link on message: #11972009
Link on message: #11972009
Hambijon: Hello Tankers and Testers! Update 1.4 common test 2 is now
live! If you wanted to check out the update preview, click
the button below:
List of Changes: Main
Changes: New Vehicle Exterior Functionalities
Added functionality of moving the Decals across pre-set slots on
Premium Tier VIII vehicles. A new style has been added for each
nation in the Preset Styles tab. Changes to Maps
Fisherman's Bay is back on the map roster (it has been previously
removed from the list for the first stage of the test).
Changes to Technical Characteristics
France Panhard EBR 90 Changed the top and reverse speed from 70 to 65 km/h (Cruise mode) Changed the top and reverse speed from 90 to 85 km/h (Rapid mode) Panhard 12H 6000 mle.63 Changed the engine power from 620 to 580 h.p. Panhard H-101 Changed the engine power from 550 to 500 h.p. Panhard EBR 105 Changed the top and reverse speed from 75 to 70 km/h (Cruise mode) Changed the top speed from 105 to 95 km/h (Rapid mode) Changed the reverse speed from 75 to 70 km/h (Rapid mode) Changed the engine power from 820 to 750 h.p. Panhard AML Lynx 6x6 Changed the reverse speed from 58 to 40 km/h (Cruise mode) Changed the top speed from 82 to 80 km/h (Rapid mode) Changed the reverse speed from 82 to 60 km/h (Rapid mode) AM 39 Gendron-Somua Changed dispersion of the 25 mm SA35 gun for the turret from 0.43 m to 0.42 m Fixed Issues Improved multiple objects on maps. Fixed some technical issues Join the Common Test! Download the test client installer (4.9 MB). Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer. Run the new copy of the game. The launcher will download all the additional data. Log in and start playing! How the Common Test Works New to testing? Check out our handy guide to public tests. Eligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on Dec. 31, 2018 can participate in the test. Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum. Server Restarts The test server will be restarted regularly, according to the following schedule: First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes. Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes. Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes. The test server may be subject to unscheduled restarts and maintenance. Thanks and GLHF!
List of Changes: Main
Changes: New Vehicle Exterior Functionalities
Added functionality of moving the Decals across pre-set slots on
Premium Tier VIII vehicles. A new style has been added for each
nation in the Preset Styles tab. Changes to Maps
Fisherman's Bay is back on the map roster (it has been previously
removed from the list for the first stage of the test).
Changes to Technical CharacteristicsFrance Panhard EBR 90 Changed the top and reverse speed from 70 to 65 km/h (Cruise mode) Changed the top and reverse speed from 90 to 85 km/h (Rapid mode) Panhard 12H 6000 mle.63 Changed the engine power from 620 to 580 h.p. Panhard H-101 Changed the engine power from 550 to 500 h.p. Panhard EBR 105 Changed the top and reverse speed from 75 to 70 km/h (Cruise mode) Changed the top speed from 105 to 95 km/h (Rapid mode) Changed the reverse speed from 75 to 70 km/h (Rapid mode) Changed the engine power from 820 to 750 h.p. Panhard AML Lynx 6x6 Changed the reverse speed from 58 to 40 km/h (Cruise mode) Changed the top speed from 82 to 80 km/h (Rapid mode) Changed the reverse speed from 82 to 60 km/h (Rapid mode) AM 39 Gendron-Somua Changed dispersion of the 25 mm SA35 gun for the turret from 0.43 m to 0.42 m Fixed Issues Improved multiple objects on maps. Fixed some technical issues Join the Common Test! Download the test client installer (4.9 MB). Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer. Run the new copy of the game. The launcher will download all the additional data. Log in and start playing! How the Common Test Works New to testing? Check out our handy guide to public tests. Eligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on Dec. 31, 2018 can participate in the test. Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum. Server Restarts The test server will be restarted regularly, according to the following schedule: First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes. Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes. Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes. The test server may be subject to unscheduled restarts and maintenance. Thanks and GLHF!
Subject: Panther mit 8,8 cm L/71 & Turán III prototípus Offers!
Link on message: #11971990
Link on message: #11971990
Jambijon: Hey Tankers! The Panther mit 8,8 cm L/71 and the Turán III
prototípus just hit the shop!
Tankopedia
links:
For more in depth
details and tank comparisons, visit Tanks.ggCompare - Panther mit
8,8 cm L/7 Compare - Turán III
prototípus Thanks and GLHF!
Tankopedia
links:
For more in depth
details and tank comparisons, visit Tanks.ggCompare - Panther mit
8,8 cm L/7 Compare - Turán III
prototípus Thanks and GLHF!
Subject: Panther mit 8,8 cm L/71 & Turán III prototípus Offers!
Link on message: #11971990
Link on message: #11971990
BigDaddyLaxative: Hey Tankers! The Panther mit 8,8 cm L/71 and the Turán III
prototípus just hit the shop!
Tankopedia links:
For more in depth
details and tank comparisons, visit Tanks.gg Compare - Panther mit
8,8 cm L/7 Compare - Turán III
prototípus Thanks and GLHF!
Tankopedia links:
For more in depth
details and tank comparisons, visit Tanks.gg Compare - Panther mit
8,8 cm L/7 Compare - Turán III
prototípus Thanks and GLHF! Реклама | Adv















