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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Felipe6666Original
Tripulantes femeninas de procedencia desconocida
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21.01.2019 23:06:51
 
Subject: Tripulantes femeninas de procedencia desconocida
Link on message: #11977041

View PostGTVerges, on Jan 15 2019 - 16:36, said: Buen día    Tengo la duda sobre si sería posible adquirir jean Ventogelido en alguna competencia extemporánea o por compra, después de todo el invierno aún no termina y ella es la única que me falta.

Felipe6666Original:   No, no está planeado.   ¡Saludos!


Felipe6666Original
ISU-130 mala penetración una estafa
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21.01.2019 23:05:31
 
Subject: ISU-130 mala penetración una estafa
Link on message: #11977040

Felipe6666Original: ¿Cómo puede ser una estafa si en el artículo de venta, al hacer click en el ícono del vehículo, hay una la página de la Tankopedia en donde se detallan todos sus valores? Distinto hubiera sido que en el artículo se destacara su penetración, pero no se lo hace en ningún momento. El DPM no es un cálculo que la contemple, solo se toma en cuenta el daño alfa y el tiempo de recarga.   ¡Saludos!


Felipe6666Original
[Sugerencia] Balance para jugadores arriba de los 1800 !
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21.01.2019 22:21:27
 
Subject: [Sugerencia] Balance para jugadores arriba de los 1800 !
Link on message: #11976995

View PostBiig_Daddy, on Jan 21 2019 - 15:54, said:   Jeje repaso pero remarco algunas cositas mas, No hace falta que me respondas Felipe6666 ya entendí:   Estrés por carga y procesamiento de los servidores : Suponga que esta acotado a una minoría (jugadores con PP > 9000 ) justamente esta población podria llegar a los 2000 jugadores máximo.  Tiempo de desarrollo.: Este parametro si te lo tengo en cuenta necesita programación y acoplamiento con el codigo del MM actual. Población. : Población minima solamente jugadores con skill altos. Doble criterio con opción de descarte (recálculo). : Parte de la programación contemplar la compatibilidad entre uno y otro MM. :P Tiempos de espera extendidos.: Tiempos extendidos maximo 2 min. para jugadores de alto nivel que conllevan a un desbalance seguro sino logra encontrar otros de su nivel. Las Batallas Aleatorias pasan a ser Batallas Clasificatorias (o una modalidad intermedia, dado que se contempla habilidad y se descarta por completo el elemento azaroso).: Es solamente calificataria para los jugadores de mayor nivel, el resto como tienen PP menor a 6000 entran con el MM actual.   No te enojes Felipe jeje. :izmena:  

Felipe6666Original:   No me enojo, pero tu propusta sigue teniendo complicaciones:   El corte no podés hacerlo por determinada cifra y ya, porque sino partís de la falsa premisa de que todos los que tienen, de acuerdo a tu ejemplo, menos de 9.000 PP (o, visto de manera inversa, que todos los que tienen 9.000 PP o más) juegan de igual manera, así que sería indistinto si el MM pone gente de 6.000 PP con dos de 9.000 PP o más de un lado y gente de 8.000 PP y dos de 9.000 o más del otro. De nuevo, el asunto de la población te limita porque no podés restringir el sistema a cierto grupo de jugadores asumiendo que los PP o lo que sea que uses sea 100% infalible. ¿Cómo medís las decisiones que se toman en batalla? ¿La ayuda a aliados? ¿Las posiciones que toman los jugadores? Si confías en el PP o el WN8 (sobre todo en este, que puede falsearse como nada farmeando en niveles bajos) a ciegas, vas a caer en un error de base. Es incompatible desde el vamos porque no es una función "IF" estilo Excel en la que si no encuentra algo va por otro lado, es recalcular todo desde el inicio o hacer que todo termine igual: si yo pongo en lista de espera a un jugador de 9.000 PP con un pesado de nivel X a la espera de otro con las mismas o similares condiciones y pasan dos minutos sin que encuentre a uno, se cae la segunda parte de la fórmula y el MM tiene que rellenar con lo que encuentre (como ahora). Esto se traduce en un mensaje confuso para los jugadores entonces, porque pasás de tener un MM basado en plantillas (un problema que no estás considerando, porque si el MM tiene del otro lado a un jugador con los mismos PP, pero con un mediano de nivel IX, entonces la bola se hace más y más grande) a un MM que "quizás funcione en determinados casos". Eso suena a crear un skill MM para unicums para "balancearlos" de manera pareja por equipo... En un escenario de ese estilo, los jugadores que no lo son dependerían más que nunca de ellos porque todos sabrían que tienen la garantía de tener la misma cantidad por lado.   ¡Saludos!


Felipe6666Original
[Sugerencia] Balance para jugadores arriba de los 1800 !
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21.01.2019 20:40:25
 
Subject: [Sugerencia] Balance para jugadores arriba de los 1800 !
Link on message: #11976911

View PostiiNSaNiiTY, on Jan 20 2019 - 23:38, said:   que pasa con el nuevo sistema de puntuación que esta en beta ? no veo que mencionan nada de el... en ese sistema tengo 58% de win rate y bueno a prácticamente a todos les sube el win rate ahí... pero cuando van a dar información sobre eso ?

Felipe6666Original:   Eso es porque todavía no estamos listos para revelar detalles. Cuando lo estemos, lo haremos.  

View PostBiig_Daddy, on Jan 21 2019 - 15:14, said: Hola Felipe disculpa que te moleste, el asunto prontamente te refieres a que la implementación del Sistema skill-matchmaker hace mas complicada la búsqueda de batalla estandar, yo lo que entiendo como un asunto es hacer que el MM (con su código programado) se pueda hacer compatible con este MM basado en skill y si tendrá éxito. Si tu lo nombras es por que en algún momento se propuso (en las políticas de WG), lo que me lleva a pensar que la complicación se encuentra en hacer modificaciones en el MM actual y su programación.    Se puede analizar esta condición  MM-skill por los desarrolladores (dando el tiempo necesario que se necesita para trabajarlo y programarlo en WG)  y posteriormente probarlo en el server test  y si es factible en las batallas estándar. De hecho los criticas de los jugadores se centran en este tipo de batallas "randoms" debido a que no se prioriza esta cuestión de desbalance y esto genera un perdida de jugadores que abandonan WoT en vez de disfrutarlo como se debe.    

Felipe6666Original:   Problemas infranqueables sobre tu propuesta:   Estrés por carga y procesamiento de los servidores. Tiempo de desarrollo. Población. Doble criterio con opción de descarte (recálculo). Tiempos de espera extendidos. Las Batallas Aleatorias pasan a ser Batallas Clasificatorias (o una modalidad intermedia, dado que se contempla habilidad y se descarta por completo el elemento azaroso).   Que mencione el skill-matchmaker no significa nada (por ejemplo, no porque mencione al Waffentrager Auf E 100 significa que volverá mañana). Y ese es un aspecto de las críticas de los jugadores. Analizarlas es más complicado que leer los foros o las redes solamente, y darles solución es un tema mucho más complejo todavía. Mi sugerencia es que intenten ver las cosas como parte de un todo que debe atacarse paulatinamente, no de manera aislada sin contemplar otras variables (y a no cerrarse con una única solución posible).     ¡Saludos!


TeriyakiTanker
is there a reason why wheeled vehicles have to be fast microscouts?
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21.01.2019 06:15:22
 
Subject: is there a reason why wheeled vehicles have to be fast microscouts?
Link on message: #11976465

View PostTolos, on Jan 20 2019 - 16:22, said: Adding tanks this fast, without increasing the size of the maps is just plain idiotic. 

TeriyakiTanker:   basically this,  when I first saw QB’s video I actually thought it was at x2 speed for a second.  Completely ridiculous gameplay that, at least for me, ruins my suspension of disbelief.


The_Chieftain
Planes, Trains and T110s
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21.01.2019 05:11:43
 
Subject: Planes, Trains and T110s
Link on message: #11976436

The_Chieftain: So is Ace Combat supposed to be a sim, a sim-lite, or an arcade game? I mean, would I be better off with DCS or just firing up my Falcon 4.0 Allied Force again?


Felipe6666Original
[Concurso] ¡De la fragua al foro! #3 - Edición Veraniega
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21.01.2019 02:45:17
 
Subject: [Concurso] ¡De la fragua al foro! #3 - Edición Veraniega
Link on message: #11976290

View Poststrike_07, on Jan 19 2019 - 17:41, said:   si es la fecha de culminación del concurso, este termina el 31 de enero. No se si hablas de otra fecha?

Felipe6666Original:   Imagino que se refiere a que falta la fecha en el montaje como se pide en las reglas :D   ¡Saludos!   P.D.: ¡Es bueno tenerte de nuevo por aquí, Pepe! :)


Felipe6666Original
[Sugerencia] Balance para jugadores arriba de los 1800 !
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21.01.2019 02:44:02
 
Subject: [Sugerencia] Balance para jugadores arriba de los 1800 !
Link on message: #11976287

Felipe6666Original: Por empezar, el WN8 es una estadística no oficial elaborada por jugadores que no guardan relación con Wargaming. No tenemos nada en contra de su fórmula o su uso, pero no fue, es o será una referencia para nosotros. El skill-matchmaker (es básicamente eso lo que estás proponiendo) no es posible en Batallas Aleatorias (al márgen de que ese nombre dejaría de tener sentido con dicho sistema) por toda una serie de factores que solo harían que buscar batalla sea un asunto más complicado, cuando se prioriza la acción rápida (en la medida de lo posible) con equipos parejos en términos de composición y nivel. Sobre esto último es en donde estamos poniendo la lupa ahora porque hacen faltan varias correcciones en las plantillas.   ¡Saludos!


DomoSapien
JgPzE100 - Keep or dump?
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20.01.2019 19:33:06
 
Subject: JgPzE100 - Keep or dump?
Link on message: #11975794

DomoSapien: The Jageru was my first Tier X. Needless to say, I was disappointed when I got there, partly because Tier X is way more difficult than my inexperienced self had anticipated, and partly because the Jag has a very difficult playstyle.

She's not the best in virtually any regard, more of a deterrent force than an actual dominator on the battlefield, but if you park your Jag in an alleyway, people are going to think twice before poking.

Should you sell it or keep it? Honestly, it's hard to say after 10 battles. You already spent the Credits to buy the tank so you might as well give it a try for at least like 100 battles. When it comes to angling, you really need to over-angle the armor to maximize effectiveness. The cheeks on your superstructure are vulnerable to HEAT so much like an E-100 needs to angle its turret, you need to angle your chassis. Check the armor viewer on Tanks.gg but I think you can get away with angling up to almost 45 degrees.   The Jag's playstyle requires a vast amount of game knowledge and forethought. You are a slow, hulking behemoth. If you choose the wrong flank you likely will not have time to reposition before the vital flank collapses. The 22 second reload will cause you to constantly second-guess yourself when presented with a risky shot, and half the time you will flub the risky shot only for a much better one to present itself a few seconds later.

TL;DR - Play some more battles before you decide what to do with the tank. It's definitely one of those tanks where all the stars need to align for you to have a monster game, but when they do align and you do have that monster game, it is oh so satisfying.


DomoSapien
53TP Markowskiego: Is It Any Good?
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20.01.2019 19:24:19
 
Subject: 53TP Markowskiego: Is It Any Good?
Link on message: #11975781

DomoSapien: I loved the hell out of my 53TP. Imho one of the best tanks in the line. For all intents and purposes, it's an IS-3 with better gun depression and no pike on the front. 


KRZYBooP
KRZYBoop's Inside Scoop: ISU-130
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19.01.2019 01:09:12
 
Subject: KRZYBoop's Inside Scoop: ISU-130
Link on message: #11973814

KRZYBooP: Howdy Boom Jockies! With the sale of the ISU-130 currently going on. I thought to mention some good things to know about the tank.  If you are looking to purchase the tank it starts at 46.99 and can be found HEREThe biggest "thing" about this tank is that it used to be a Moderator/ contributor only tank and has now been made available to everyone for purchase. Another unique feature of the Tank is the default round has a greater penetration compared to the gold round. This helps with the credit earning potential of the Premium Tank  It has all the fun makings for traditional Soviet TD. Low to the ground, decent camo, and some amazing spotting. It doesn't do as much damage with 215 pen. However, it does have a decent rate of fire.  For more information on the ISU-130 tank specifically. Check out this link HERE.  Does anyone know where I can find guides on how to play TD's? 


MA77
x4 XP e ISU-130 na Loja Premium!
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18.01.2019 23:54:35
 
Subject: x4 XP e ISU-130 na Loja Premium!
Link on message: #11973739

View Postbmscopel, on Jan 18 2019 - 16:32, said: Quando o 50TP Prototyp estará a venda na loja ? :playing:

MA77:   ​Segredo :teethhappy:


DomoSapien
PSA fellow tankers capping
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18.01.2019 22:57:56
 
Subject: PSA fellow tankers capping
Link on message: #11973659

DomoSapien: If there is even a chance of losing the game, cap. 

If you're winning 10 - 5 and all remaining red tanks are bottom tier... let folks farm their damage.   Redline snipers like Swede TD's rely on those final moments to rack up some respectable damage totals during games where they can't position in a spot to deal damage effectively.

At the end of the day, it's a game and the point of the game is to win.


Jambijon
1/20 - 5v5: Sunday Mastery Bracket
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18.01.2019 22:50:11
 
Subject: 1/20 - 5v5: Sunday Mastery Bracket
Link on message: #11973640

Jambijon: SCHEDULE Registration Start: 1/11 at 17:00 PST | 19:00 CT | 20:00 EST Registration End: 1/20 at 15:00 PST | 17:00 CT | 18:00 EST Tournament Start: 1/20 at 16:00 PST | 18:00 CT | 19:00 EST RULES 5/50 Format 5v5 Tier 10 Standard Cap Time Standard on Airfield 8 teams per group Round Robin - 1 battle each Battles will last 10 minutes max. There will be 5 minute staging/round breaks No tie breakers ROUND ROBIN: Teams earn 3 points for a win, 1 point for a draw and 0 points for a loss. Ties in points will go to the player who beat the tied player in the series ​Player 1 and Player 2 are tied for points During the series, Player 1 beat Player 2 and is therefore the winner of the tie.  REWARD   1st:  10,000 Gold  2nd: 5,000 Gold  3rd: 2,000 Gold  


BigDaddyLaxative
1/20 - 5v5: Sunday Mastery Bracket
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18.01.2019 22:50:11
 
Subject: 1/20 - 5v5: Sunday Mastery Bracket
Link on message: #11973640

BigDaddyLaxative: SCHEDULE   Registration Start: 1/11 at 17:00 PST | 19:00 CT | 20:00 EST Registration End: 1/20 at 15:00 PST | 17:00 CT | 18:00 EST Tournament Start: 1/20 at 16:00 PST | 18:00 CT | 19:00 EST   RULES   5/50 Format 5v5 Tier 10 Standard Cap Time Standard on Airfield 8 teams per group Round Robin - 1 battle each Battles will last 10 minutes max. There will be 5 minute staging/round breaks No tie breakers ROUND ROBIN: Teams earn 3 points for a win, 1 point for a draw and 0 points for a loss. Ties in points will go to the player who beat the tied player in the series ​Player 1 and Player 2 are tied for points During the series, Player 1 beat Player 2 and is therefore the winner of the tie.   REWARD      1st:  10,000 Gold  2nd: 5,000 Gold  3rd: 2,000 Gold  


Hambijon
1/20 - 5v5: Sunday Mastery Bracket
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18.01.2019 22:50:11
 
Subject: 1/20 - 5v5: Sunday Mastery Bracket
Link on message: #11973640

Hambijon: SCHEDULE   Registration Start: 1/11 at 17:00 PST | 19:00 CT | 20:00 EST Registration End: 1/20 at 15:00 PST | 17:00 CT | 18:00 EST Tournament Start: 1/20 at 16:00 PST | 18:00 CT | 19:00 EST   RULES   5/50 Format 5v5 Tier 10 Standard Cap Time Standard on Airfield 8 teams per group Round Robin - 1 battle each Battles will last 10 minutes max. There will be 5 minute staging/round breaks No tie breakers ROUND ROBIN: Teams earn 3 points for a win, 1 point for a draw and 0 points for a loss. Ties in points will go to the player who beat the tied player in the series ​Player 1 and Player 2 are tied for points During the series, Player 1 beat Player 2 and is therefore the winner of the tie.   REWARD      1st:  10,000 Gold  2nd: 5,000 Gold  3rd: 2,000 Gold  


Jambijon
1/19 - Tanks After Dark
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18.01.2019 22:44:09
 
Subject: 1/19 - Tanks After Dark
Link on message: #11973628

Jambijon: SCHEDULE Registration Start: 1/11 at 17:00 PST | 19:00 CT | 20:00 EST Registration End: 1/19 at 16:00 PST | 18:00 CT | 19:00 EST Tournament Start: 1/19 at 21:00 PST | 23:00 CT | 00:00 EST RULES3/27 Format 3v3 Tier 9 Cap time is 45 seconds Encounter on Prokhorovka 6 teams per group Round Robin - 1 battle each Battles will last 8 minutes max. There will be 5 minute staging/round breaks No tie breakers ROUND ROBIN: Teams earn 3 points for a win, 1 point for a draw and 0 points for a loss. Ties in points will go to the player who beat the tied player in the series ​Player 1 and Player 2 are tied for points During the series, Player 1 beat Player 2 and is therefore the winner of the tie. REWARD  1st:  2,700 Gold    2nd: 1,200 Gold  3rd: 600 Gold  


BigDaddyLaxative
1/19 - Tanks After Dark
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18.01.2019 22:44:09
 
Subject: 1/19 - Tanks After Dark
Link on message: #11973628

BigDaddyLaxative: SCHEDULE   Registration Start: 1/11 at 17:00 PST | 19:00 CT | 20:00 EST Registration End: 1/19 at 16:00 PST | 18:00 CT | 19:00 EST Tournament Start: 1/19 at 21:00 PST | 23:00 CT | 00:00 EST   RULES 3/27 Format 3v3 Tier 9 Cap time is 45 seconds Encounter on Prokhorovka 6 teams per group Round Robin - 1 battle each Battles will last 8 minutes max. There will be 5 minute staging/round breaks No tie breakers ROUND ROBIN: Teams earn 3 points for a win, 1 point for a draw and 0 points for a loss. Ties in points will go to the player who beat the tied player in the series ​Player 1 and Player 2 are tied for points During the series, Player 1 beat Player 2 and is therefore the winner of the tie.   REWARD    1st:  2,700 Gold    2nd: 1,200 Gold  3rd: 600 Gold  


Hambijon
1/19 - Tanks After Dark
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18.01.2019 22:44:09
 
Subject: 1/19 - Tanks After Dark
Link on message: #11973628

Hambijon: SCHEDULE   Registration Start: 1/11 at 17:00 PST | 19:00 CT | 20:00 EST Registration End: 1/19 at 16:00 PST | 18:00 CT | 19:00 EST Tournament Start: 1/19 at 21:00 PST | 23:00 CT | 00:00 EST   RULES 3/27 Format 3v3 Tier 9 Cap time is 45 seconds Encounter on Prokhorovka 6 teams per group Round Robin - 1 battle each Battles will last 8 minutes max. There will be 5 minute staging/round breaks No tie breakers ROUND ROBIN: Teams earn 3 points for a win, 1 point for a draw and 0 points for a loss. Ties in points will go to the player who beat the tied player in the series ​Player 1 and Player 2 are tied for points During the series, Player 1 beat Player 2 and is therefore the winner of the tie.   REWARD    1st:  2,700 Gold    2nd: 1,200 Gold  3rd: 600 Gold  


Jambijon
1/18 - 1v1: Friday Night Fights!
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18.01.2019 22:39:52
 
Subject: 1/18 - 1v1: Friday Night Fights!
Link on message: #11973621

Jambijon: SCHEDULE Registration Start: 1/11 at 17:00 PST | 19:00 CT | 20:00 EST Registration End: 1/18 at 16:00 PST | 18:00 CT | 19:00 EST Tournament Start: 1/18 at 17:00 PST | 19:00 CT | 20:00 EST RULES 1/8 Format 1v1 Tier 8 8 teams per group Cap time is 45 seconds Encounter on Ruinburg Round Robin - 1 battle each Battles will last 8 minutes max. There will be 5 minute staging/round breaks No tie breakers ROUND ROBIN: Teams earn 3 points for a win, 1 point for a draw and 0 points for a loss. Ties in points will go to the player who beat the tied player in the series ​Player 1 and Player 2 are tied for points During the series, Player 1 beat Player 2 and is therefore the winner of the tie. REWARD   1st:  1,200 Gold   x3 - 100% Tank XP (1hr) x3 - 50% Credit (1hr)  2nd: 600 Gold x2 - 100% Tank XP (1hr) x2 - 50% Credit (1hr)  3rd: 300 Gold x1 - 100% Tank XP (1hr) x1 - 50% Credit (1hr)    


BigDaddyLaxative
1/18 - 1v1: Friday Night Fights!
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18.01.2019 22:39:52
 
Subject: 1/18 - 1v1: Friday Night Fights!
Link on message: #11973621

BigDaddyLaxative: SCHEDULE   Registration Start: 1/11 at 17:00 PST | 19:00 CT | 20:00 EST Registration End: 1/18 at 16:00 PST | 18:00 CT | 19:00 EST Tournament Start: 1/18 at 17:00 PST | 19:00 CT | 20:00 EST   RULES   1/8 Format 1v1 Tier 8 8 teams per group Cap time is 45 seconds Encounter on Ruinburg Round Robin - 1 battle each Battles will last 8 minutes max. There will be 5 minute staging/round breaks No tie breakers ROUND ROBIN: Teams earn 3 points for a win, 1 point for a draw and 0 points for a loss. Ties in points will go to the player who beat the tied player in the series ​Player 1 and Player 2 are tied for points During the series, Player 1 beat Player 2 and is therefore the winner of the tie.   REWARD      1st:  1,200 Gold   x3 - 100% Tank XP (1hr) x3 - 50% Credit (1hr)  2nd: 600 Gold x2 - 100% Tank XP (1hr) x2 - 50% Credit (1hr)  3rd: 300 Gold x1 - 100% Tank XP (1hr) x1 - 50% Credit (1hr)      


Hambijon
1/18 - 1v1: Friday Night Fights!
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18.01.2019 22:39:52
 
Subject: 1/18 - 1v1: Friday Night Fights!
Link on message: #11973621

Hambijon: SCHEDULE   Registration Start: 1/11 at 17:00 PST | 19:00 CT | 20:00 EST Registration End: 1/18 at 16:00 PST | 18:00 CT | 19:00 EST Tournament Start: 1/18 at 17:00 PST | 19:00 CT | 20:00 EST   RULES   1/8 Format 1v1 Tier 8 8 teams per group Cap time is 45 seconds Encounter on Ruinburg Round Robin - 1 battle each Battles will last 8 minutes max. There will be 5 minute staging/round breaks No tie breakers ROUND ROBIN: Teams earn 3 points for a win, 1 point for a draw and 0 points for a loss. Ties in points will go to the player who beat the tied player in the series ​Player 1 and Player 2 are tied for points During the series, Player 1 beat Player 2 and is therefore the winner of the tie.   REWARD      1st:  1,200 Gold   x3 - 100% Tank XP (1hr) x3 - 50% Credit (1hr)  2nd: 600 Gold x2 - 100% Tank XP (1hr) x2 - 50% Credit (1hr)  3rd: 300 Gold x1 - 100% Tank XP (1hr) x1 - 50% Credit (1hr)      


DomoSapien
Wargaming, how can we get this added to the game?
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18.01.2019 22:24:21
 
Subject: Wargaming, how can we get this added to the game?
Link on message: #11973605

View PostJollyGrim, on Jan 18 2019 - 13:51, said:   I only have 10 more tanks left to research in the tech trees, and that WILL be the last one.  I will gladly take that challenge on if it helps getting this added to the game though, lol.  

DomoSapien:   Full disclosure: I was joking completely, but if you're willing to subject yourself to 10k battles in the ChurchGC I will happily make a special "King of the ChurchillGC" forum group for you :teethhappy:


CabbageMechanic
When is frontline coming back ?
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18.01.2019 21:53:31
 
Subject: When is frontline coming back ?
Link on message: #11973576

View PostLesser_Spotted_Panzer, on Jan 18 2019 - 09:05, said: Right after they completed the moon base.

CabbageMechanic:   If there was a moonbase, and I'm not saying there is or isn't, for obvious strategic reasons we would not reveal it's hypothetical completion or it becoming operational.

That said, the ping from Mare Nectaris to USC is brutal


CabbageMechanic
Wargaming, how can we get this added to the game?
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18.01.2019 21:44:13
 
Subject: Wargaming, how can we get this added to the game?
Link on message: #11973562

CabbageMechanic: This is a hilarious prototype - but I suspect the response will be that due to the ridiculous size the turret wouldn't actually make for fun gameplay. Worth asking though, you can never have too many memes.


DomoSapien
Wargaming, how can we get this added to the game?
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18.01.2019 21:40:33
 
Subject: Wargaming, how can we get this added to the game?
Link on message: #11973561

DomoSapien: When it gets ammo racked, all vehicles on the map are destroyed instantly and the battle ends in a draw.

10,000 Battles in a stock ChurchillGC might help sweeten the deal ;) 


Felipe6666Original
[Concurso] ¡De la fragua al foro! #3 - Edición Veraniega
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18.01.2019 21:25:39
 
Subject: [Concurso] ¡De la fragua al foro! #3 - Edición Veraniega
Link on message: #11973544

View PostRaiso_II, on Jan 17 2019 - 19:56, said: aquí mi aporte. No sé si califica para el concurso pero bueno  

Felipe6666Original:   Bueno, la idea era dibujar, pero no veo razones para que no pueda participar de la categoría 2D (estará en 3D, pero se usó un programa digital). Es válido :)   ¡Saludos!


Felipe6666Original
Anuncios de enero: Misiones locales, concursos y videos en español
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18.01.2019 21:21:09
 
Subject: Anuncios de enero: Misiones locales, concursos y videos en español
Link on message: #11973538

View PostFelipe6666Original, on Jan 16 2019 - 21:19, said: Sí, pero el problema con eso es que hay jugadores que al momento de registrar su cuenta lo hicieron desde otro país o, por algún tema de conexión, quedaron asignados a un país distinto. Igual tiene solución eso, hay que enviar un ticket a Soporte para que modifique ese parámetro, pero por eso prefiero contemplar ambas opciones de acuerdo a la magnitud de la población a la que esté dirigido el evento.

Felipe6666Original:   Un agregado a mi propia respuesta: además, hay eventos que, aunque no propios, pueden generar determinada empatía en otros países (como celebrar la independencia de otros hermanos), pero otros que son demasiado específicos por país, como el Cinco de Mayo (México) o el Día del Veterano y de los Caídos de la Guerra de Malvinas (Argentina).  

View PostBiig_Daddy, on Jan 16 2019 - 21:40, said: Lo que si estaría interesante un thread para aquellos que proporcionen ideas para que el juego mejore  como incentivos de premios u regalos .   Saludos, Felipe.

Felipe6666Original:   No lo niego, pero la premiación por algo de ese estilo no puede darse por el simple hecho de que la implementación de la idea en sí es complicada. Sería recompensar más la iniciativa que un aporte factible al juego.   ¡Saludos!


DomoSapien
ISU-130 General Sale
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18.01.2019 20:40:03
 
Subject: ISU-130 General Sale
Link on message: #11973497

View Postpickpocket293, on Jan 18 2019 - 11:54, said:   It's not too late for a tech tree discount THIS WEEKEND!      Before the campaign starts! Please! It's been 5 months since the last tech tree tank sale... 

DomoSapien: It is, though. Event plans are finalized at least a few weeks in advance. Things need to be approved by quite a few different stakeholders and they need to be implemented by server-side devs. 

We're fighting the good fight, Pickpocket. Bear with us <3


Felipe6666Original
Torneos de enero
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18.01.2019 20:32:56
 
Subject: Torneos de enero
Link on message: #11973491

View PostPollenz, on Jan 17 2019 - 15:09, said: Felipe, ese Torneo "Tanques en la oscuridad" no lo veo en el portal normal (o sea, en inglés). Y marca que es a las 2 de la mañana del Domingo? Muy raro

Felipe6666Original:   Arreglado, debería figurar en ambas versiones del portal de torneos ahora. Y el horario está bien, es fuera de lo común, pero está bien programado.   ¡Saludos!


DomoSapien
ISU-130 General Sale
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18.01.2019 19:51:19
 
Subject: ISU-130 General Sale
Link on message: #11973440

View PostDockmaster, on Jan 18 2019 - 11:24, said: Money Money Money.... it's all about money and the ridiculous "Bundles".   WG puts on a very successful Christmas promotion where participants accumulated un-unprecedented amounts of gold and we have NOTHING worthwhile to spend it on other than premium time and a very limited selection of tanks in the in game store.    THROW US A BONE! Put something nice in the in game store to help us spend our gold!   Rant Over.

DomoSapien:   I was just talking with our Monetization guys yesterday about this (giving folks something cool to spend their Gold and Credit reserves on, as well as a Tech Tree discount - they seemed open to the idea) and while nothing is set in stone I'm cautiously optimistic we will have something for y'all soon TM

For what it's worth there is a small silver lining in the form of a standalone bundle, so at least those who are interested in getting the 130 without any extra stuff tacked on have that option available.


MA77
x4 XP e ISU-130 na Loja Premium!
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18.01.2019 19:40:34
 
Subject: x4 XP e ISU-130 na Loja Premium!
Link on message: #11973423

MA77: Entre os dias 18 e 22 de Janeiro você poderá obter quatro vezes mais XP para a primeira vitória com cada veículo de sua garagem!
Não só isso, o caça-tanques raro soviético ISU-130 esta à venda:great:
 


DomoSapien
ISU-130 General Sale
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18.01.2019 19:15:30
 
Subject: ISU-130 General Sale
Link on message: #11973379

DomoSapien: Tankers, The content team wanted me to let you know that the ISU-130 Presale is over and the general sale is Live! The ISU-130 is a rare and slightly bizarre machine, being offered in a host of bundles as well as a standalone bundle with Tank and Slot.
Click on the beautiful artwork below to be redirected to the News Article with more information.


MA77
Game Center
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18.01.2019 17:31:33
 
Subject: Game Center
Link on message: #11973225

MA77: Saudações,    O Game Center é uma ferramenta mais completa que nosso antigo Launcher e faz parte das melhorias que estamos fazendo não só no WoT, mas como nos demais jogos. Nele você pode limitar sua velocidade de download/upload, tem a ferramenta de Checar & Reparar, melhor visibilidade das notícias e outros benefícios.

Para saber qual versão do World of Tanks você está utilizando, basta ir na aba "World of Tanks" e selecionar "Configurações do Jogo".

Grande abraço!


CabbageMechanic
WarGaming's latest refer-a-friend program was MANIPULATIVE, and CHEATS re...
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17.01.2019 21:26:57
 
Subject: WarGaming's latest refer-a-friend program was MANIPULATIVE, and CHEATS re...
Link on message: #11972168

CabbageMechanic: Hey Tankers,

We didn't forget this issue and your feedback has been noted and escalated.  Leaving out the type of boxes from the e-mail was an unintentional oversight, and an extra review step has been added to our promotion creation process to make sure that future projects use the appropriate terms when referring to in-game goods and that other existing offers are referenced before a new one is created.  In addition, at this time all new players who activated the code as an invite should have received a Churchill III, 7 days of premium, and 500 gold to bring their haul into line with what other invite codes offer.

Apologies for the slow turnaround and any confusion caused.

CM


Jambijon
Update 1.4 Common Test 2 is Here!
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17.01.2019 19:49:56
 
Subject: Update 1.4 Common Test 2 is Here!
Link on message: #11972009

Jambijon: Hello Tankers and Testers!   Update 1.4 common test 2 is now live!   If you wanted to check out the update preview, click the button below:     List of Changes: Main Changes:     New Vehicle Exterior Functionalities   Added functionality of moving the Decals across pre-set slots on Premium Tier VIII vehicles. A new style has been added for each nation in the Preset Styles tab.   Changes to Maps   Fisherman's Bay is back on the map roster (it has been previously removed from the list for the first stage of the test).   Changes to Technical Characteristics
France   Panhard EBR 90 Changed the top and reverse speed from 70 to 65 km/h (Cruise mode) Changed the top and reverse speed from 90 to 85 km/h (Rapid mode)   Panhard 12H 6000 mle.63 Changed the engine power from 620 to 580 h.p.   Panhard H-101 Changed the engine power from 550 to 500 h.p. Panhard EBR 105 Changed the top and reverse speed from 75 to 70 km/h (Cruise mode) Changed the top speed from 105 to 95 km/h (Rapid mode) Changed the reverse speed from 75 to 70 km/h (Rapid mode) Changed the engine power from 820 to 750 h.p. Panhard AML Lynx 6x6 Changed the reverse speed from 58 to 40 km/h (Cruise mode) Changed the top speed from 82 to 80 km/h (Rapid mode) Changed the reverse speed from 82 to 60 km/h (Rapid mode) AM 39 Gendron-Somua Changed dispersion of the 25 mm SA35 gun for the turret from 0.43 m to 0.42 m   Fixed Issues   Improved multiple objects on maps. Fixed some technical issues   Join the Common Test!   Download the test client installer (4.9 MB). Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer. Run the new copy of the game. The launcher will download all the additional data. Log in and start playing!   How the Common Test Works   New to testing? Check out our handy guide to public tests.   Eligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on Dec. 31, 2018 can participate in the test.   Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.   Server Restarts   The test server will be restarted regularly, according to the following schedule:   First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes. Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes. Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes.   The test server may be subject to unscheduled restarts and maintenance.   Thanks and GLHF!


BigDaddyLaxative
Update 1.4 Common Test 2 is Here!
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17.01.2019 19:49:56
 
Subject: Update 1.4 Common Test 2 is Here!
Link on message: #11972009

BigDaddyLaxative: Hello Tankers and Testers!   Update 1.4 common test 2 is now live!   If you wanted to check out the update preview, click the button below:     List of Changes: Main Changes:     New Vehicle Exterior Functionalities   Added functionality of moving the Decals across pre-set slots on Premium Tier VIII vehicles. A new style has been added for each nation in the Preset Styles tab.   Changes to Maps   Fisherman's Bay is back on the map roster (it has been previously removed from the list for the first stage of the test).   Changes to Technical Characteristics
France   Panhard EBR 90 Changed the top and reverse speed from 70 to 65 km/h (Cruise mode) Changed the top and reverse speed from 90 to 85 km/h (Rapid mode)   Panhard 12H 6000 mle.63 Changed the engine power from 620 to 580 h.p.   Panhard H-101 Changed the engine power from 550 to 500 h.p. Panhard EBR 105 Changed the top and reverse speed from 75 to 70 km/h (Cruise mode) Changed the top speed from 105 to 95 km/h (Rapid mode) Changed the reverse speed from 75 to 70 km/h (Rapid mode) Changed the engine power from 820 to 750 h.p. Panhard AML Lynx 6x6 Changed the reverse speed from 58 to 40 km/h (Cruise mode) Changed the top speed from 82 to 80 km/h (Rapid mode) Changed the reverse speed from 82 to 60 km/h (Rapid mode) AM 39 Gendron-Somua Changed dispersion of the 25 mm SA35 gun for the turret from 0.43 m to 0.42 m   Fixed Issues   Improved multiple objects on maps. Fixed some technical issues   Join the Common Test!   Download the test client installer (4.9 MB). Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer. Run the new copy of the game. The launcher will download all the additional data. Log in and start playing!   How the Common Test Works   New to testing? Check out our handy guide to public tests.   Eligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on Dec. 31, 2018 can participate in the test.   Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.   Server Restarts   The test server will be restarted regularly, according to the following schedule:   First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes. Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes. Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes.   The test server may be subject to unscheduled restarts and maintenance.   Thanks and GLHF!


Hambijon
Update 1.4 Common Test 2 is Here!
arrow
17.01.2019 19:49:56
 
Subject: Update 1.4 Common Test 2 is Here!
Link on message: #11972009

Hambijon: Hello Tankers and Testers!   Update 1.4 common test 2 is now live!   If you wanted to check out the update preview, click the button below:     List of Changes: Main Changes:     New Vehicle Exterior Functionalities   Added functionality of moving the Decals across pre-set slots on Premium Tier VIII vehicles. A new style has been added for each nation in the Preset Styles tab.   Changes to Maps   Fisherman's Bay is back on the map roster (it has been previously removed from the list for the first stage of the test).   Changes to Technical Characteristics
France   Panhard EBR 90 Changed the top and reverse speed from 70 to 65 km/h (Cruise mode) Changed the top and reverse speed from 90 to 85 km/h (Rapid mode)   Panhard 12H 6000 mle.63 Changed the engine power from 620 to 580 h.p.   Panhard H-101 Changed the engine power from 550 to 500 h.p. Panhard EBR 105 Changed the top and reverse speed from 75 to 70 km/h (Cruise mode) Changed the top speed from 105 to 95 km/h (Rapid mode) Changed the reverse speed from 75 to 70 km/h (Rapid mode) Changed the engine power from 820 to 750 h.p. Panhard AML Lynx 6x6 Changed the reverse speed from 58 to 40 km/h (Cruise mode) Changed the top speed from 82 to 80 km/h (Rapid mode) Changed the reverse speed from 82 to 60 km/h (Rapid mode) AM 39 Gendron-Somua Changed dispersion of the 25 mm SA35 gun for the turret from 0.43 m to 0.42 m   Fixed Issues   Improved multiple objects on maps. Fixed some technical issues   Join the Common Test!   Download the test client installer (4.9 MB). Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer. Run the new copy of the game. The launcher will download all the additional data. Log in and start playing!   How the Common Test Works   New to testing? Check out our handy guide to public tests.   Eligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on Dec. 31, 2018 can participate in the test.   Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.   Server Restarts   The test server will be restarted regularly, according to the following schedule:   First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes. Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes. Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes.   The test server may be subject to unscheduled restarts and maintenance.   Thanks and GLHF!


Jambijon
Panther mit 8,8 cm L/71 & Turán III prototípus Offers!
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17.01.2019 19:33:09
 
Subject: Panther mit 8,8 cm L/71 & Turán III prototípus Offers!
Link on message: #11971990

Jambijon: Hey Tankers! The Panther mit 8,8 cm L/71 and the Turán III prototípus just hit the shop!            Tankopedia links:   For more in depth details and tank comparisons, visit Tanks.ggCompare - Panther mit 8,8 cm L/7 Compare - Turán III prototípus Thanks and GLHF!    


BigDaddyLaxative
Panther mit 8,8 cm L/71 & Turán III prototípus Offers!
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17.01.2019 19:33:09
 
Subject: Panther mit 8,8 cm L/71 & Turán III prototípus Offers!
Link on message: #11971990

BigDaddyLaxative: Hey Tankers!   The Panther mit 8,8 cm L/71 and the Turán III prototípus just hit the shop!               Tankopedia links:       For more in depth details and tank comparisons, visit Tanks.gg Compare - Panther mit 8,8 cm L/7 Compare - Turán III prototípus   Thanks and GLHF!        


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