Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Batallas por naciones: Confrontación
Link on message: #7233721
Link on message: #7233721
MrDonnie: Saludos Comandantes: Abrimos este hilo para que
comentéis todas vuestras impresiones sobre el nuevo modo de
juego: batalla por naciones.
Subject: Cambios en la interfaz del garaje
Link on message: #7233722
Link on message: #7233722
MrDonnie: Saludos Comandantes: Abrimos este hilo para que
comentéis todas vuestras impresiones sobre los cambios en la
interfaz del garaje.
Subject: Cambios en la interfaz de batalla
Link on message: #7233723
Link on message: #7233723
MrDonnie: Saludos Comandantes: Abrimos este hilo para que
comentéis todas vuestras impresiones sobre los cambios en la
interfaz de batalla.
Subject: Nuevas medallas/logros y cambios en las ya existentes
Link on message: #7233724
Link on message: #7233724
MrDonnie: Saludos Comandantes: Abrimos este hilo para que
comentéis todas vuestras impresiones sobre las
nuevas medallas y los cambios realizados en las ya existentes.
Subject: Impresiones sobre el balanceo y ajustes de los anti-tanque
Link on message: #7233725
Link on message: #7233725
MrDonnie: Saludos Comandantes: Abrimos este hilo para que
comentéis todas vuestras impresiones sobre el balanceo y
ajustes de los anti-tanque.
Subject: Correcciones en vehículos
Link on message: #7233726
Link on message: #7233726
MrDonnie: Saludos Comandantes: Abrimos este hilo para que
comentéis todas vuestras impresiones sobre las correcciones
realizadas en vehículos.
Subject: Otros cambios y mejoras
Link on message: #7233727
Link on message: #7233727
MrDonnie: Saludos Comandantes: Abrimos este hilo para que
comentéis todas vuestras impresiones sobre otros cambios y
mejoras que se hayan incluido en esta versión, pero no aparezcan en
el resto de hilos.
Subject: Notas del parche
Link on message: #7233728
Link on message: #7233728
MrDonnie: Aquí tenéis las notas del parche 8.11. aún están en inglés,
en cuanto las tengamos en castellano os las haremos llegar.
Notas del
parche completas (En español)
Subject: Weekly Missions: Medium Tanks
Link on message: #7233603
Link on message: #7233603
IPaul72: Greetings all We hope you all enjoy the medium
missions
Kind regards Your Community Team

Subject: Týdenní mise: Střední tanky
Link on message: #7233512
Link on message: #7233512
Karlie: Siemka opravena, poznatky předány, vzhůru na bitevní
pole! 

Subject: Wargaming a Vigna Valle
Link on message: #7233350
Link on message: #7233350
Brynd: Hi everyone! Sorry we haven't sent confirmation emails yet,
but I will be looking into that this week. I will
update this topic again once we've sent out all emails.
Subject: Are WG hoping Xbox release this weeks sorts the EU servers?
Link on message: #7233186
Link on message: #7233186
IPaul72: Hello there As Pichu_trainer kindly replied they are 2
completely different servers for different platforms
However, it will be interesting to see
if there is a drop or a gain in players. KInd regards IPaul72

Subject: Let's Battle – oficiální časopis Wargamingu
Link on message: #7232491
Nathanael, on 10 February 2014 - 08:15 AM, said: Aha tak to jo, to je jiná. Ono udělat misi na IS6 když
člověk chodí normálně do práce bylo hračka, nikdo přeci nepotřebuje
víc jak 4 hodiny spánku denně kvůli tomu aby získal tank který už
má. Zato naťukat hloupý kód, to dá zabrat člověk na to týden sbírá
sílu a pak se uklepne a je to vše v háji.
Naopak, já si myslím že
stávající hráči jsou neustále znevýhodňováni. Hráči kteří
hrají už od spuštění plné verze mají většinu tanků, takže je slevy,
bonusy na XP a podobné se jich netýká, nyní je získat tank který si
oni poctivě vyjezdili bez soutěží a bonusů daleko snazší. Po pravdě
ho spíše hráči dostávají bez snažení. Naposledy jsem třeba vyděl ve
výsledcích hráče který dostal 500XP za vítězství a to byl AFK
!!!!!!!! Ve skutečnosti se WG snaží nalákat co největší
množství nových hráčů a stávajících si moc neváží, ale to je čistě
jen můj názor. Přeci jen jsem tu už od closed bety a dohromady mám
jen nějakých 50k bitev, co můj názor znamená.
Link on message: #7232491


Karlie: Zřejmě si přehlédl tu informaci, kde se píše, že hráči za
minulý rok (bez jakékoliv aktivity) získali 3 prémiové tanky (info
o misi s IS-6 už bylo jen dodatečné, proto už bylo třeba i něco
dělat)... Vzhledem k tomu, že máš 50k bitev a jsi tu od closed
bety, je možné, že jsi ty zdarma obdržené tanky v garáži ani
nezaznamenal - pak ovšem nevím, proč by tě trápil další takový z
podobného kódu...
Subject: Nenne mich van Gogh Teil 8! Was ist das ?
Link on message: #7232135
Link on message: #7232135
SergeantBaba: Guten Morgen, Ich weiß, Ihr wartet gespannt auf das
Ergebnis! Dann legen wir mal los : Platz 1 :
Hugly Platz 2 :
Terius Platz 3 :
Stahlblau Ich danke erneut allen die mitgemacht haben,
es freut mich immer eure Kreativität sehen zu dürfen. Bis zum
nächsten Mal! Gruß Baba
Subject: 2º Concurso Cuenta Unificada Wot & Wop
Link on message: #7232041
Link on message: #7232041
MrDonnie: Al final nos repartimos el oro tú y yo Anubis...
Para mi que la gente está
esperando un poco a ver que cuelgan otros mientras se acerca la
fecha final. Estamos rodeados de estrategas
... ¡vaya pájaros estáis hechos!


Subject: Comunity Contributor Cup
Link on message: #7231759
Ultim_inc, on 09 February 2014 - 02:47 PM, said:
To se resilo a Karlie rikala, ze o tohle oznaceni namete zajem. Poslu ji za Vama, at se to doresi ok?
Link on message: #7231759

To se resilo a Karlie rikala, ze o tohle oznaceni namete zajem. Poslu ji za Vama, at se to doresi ok?
Karlie: Co prosím, kdy? 

Subject: des sanctions beaucoup trop sévères et surtout souvent injustifiées
Link on message: #7229527
Link on message: #7229527
Rhaya: Attention, vous pouvez donner votre avis mais pas "Troller". Tant
que ca reste correcte le sujet sera ouvert. Rhaya
Subject: Youtube
Link on message: #7229374
Etova_Kala, on 09 February 2014 - 07:57 PM, said: This would be a more suitable place to post this: http://forum.worldof...rum/264-videos/
Link on message: #7229374

iScending: Could not agree more ;). Good luck with your channel OP and I've
moved your thread to the suggested forum.
Subject: Notas del parche
Link on message: #7228987
Link on message: #7228987
J0HN_117: Buenas tardes, Aquí os dejo las últimas notas del
Parche 8.11 actualizadas a día de hoy, están en inglés, pronto
llegarán en español ;) Super testers get three new vehicles
for testing T23E3 (US, VII tier, medium tank) T95E6 (US, X tier,
medium tank) Grosstraktor Krupp (Germany, III tier, medium tank)
Maps Added new map “Windstorm”, 1000x1000m, city map (European,
winter) Game elements were fixed on the following maps: Erlenberg,
Redshire, Highway, North-West Various errors and defects fixed for
the maps below: "Himmelsdorf", "Fisherman’s Bay", "Hidden village",
"Serene Coast", "Cliff", "Murovanka". "Port" map completely removed
Improved performance on "Hidden Village" map. New map added
“Ruinberg on fire” – Ruinberg (rainy, with fires and changed
lighting) New map added “Winter Himmelsdorf” – winter version
of common "Himmelsdorf" Bug of entering the building inside the cap
area in "Himmelsdorf" "Encounter mode" fixed Game performance
improved on "Fisherman’s Bay", "Serene Coast", "Severogorsk" and
"Ensk" Excessive brightness of some effects was fixed on several
maps Fixed inconsistency between visual model and damage model for
a number of buildings and objects. Fixed blinking effects from tank
tracks on winter maps. Other changes Size bugs of Type 59, T-54,
WZ-120, Nashorn fixed Reworked T-54 tank model Changed the armor
of AMX 50 Foch (155), AMX 50 Foch, AMX AC mle. 48. Parameters
of some Tier 10 TD's were rebalanced: AMX 50 Foch (155),
Т110Е4, Т110E3, Object 268, Waffenträger auf E 100. Increased
profitability of tanks, which were receiving less then
counterparts: Lowe, T34, 112, T-34-3, FCM 50 t, M6A2E1,
Sexton I, S-51, SU-14-1, M12, Lorraine 155 mle. 50, VK 28.01, VK
20.01 (D), VK 30.01 (D), G.W. Panther. Decreased by 10%
profitability of Conqueror Gun Carriage SPG Increased by 25%
repair costs for Object 140 Balance weight for SPG's reduced by 10%
Fixed to low point of drowning for M44 SPG For sake of
unified display changed detailing of american tanks damaged
suspension models: T29, T32, T34, M37, M41, Chaffee, Pershing,
T92, Hellcat, M4A2E4, M46 Patton, M103, T57, T110E5, T26E4, T110E4,
T110E3, M44, M53/M55, T69, M60. Fixed errors in visual models for
following vehicles: Chaffee, KV-1S, Lorraine 40 t, Type 3
Chi-Nu. Fixed gun models on M48A1 Patton and Conqueror tanks.
Fixed issues in WZ-120 camouflage patterns In order to decrease
Tier VIII vehicles waiting time, remove 12 battle level from MM
distribution Added new game mode 'Confrontation', where teams are
created based on nation of the tanks (USSR vs. Germany, USA vs.
Francs etc.) Added new group operations with a crew - retraining
the whole crew and returning the whole crew on the tank. Added
possibility to turn off battle chat, which will hide only custom
chat text messages, while showing 'Attention on minimap' and fast
commands. Added possibility to see the history of battle chat Added
voice-over for British crews. Added new compensation and penalty
system for damaging and/or killing allies Added a more
easy-to-notice 'Fire' icon, which is made in the same style as
drowning icon Added possibility to disable the display of the tank,
which killed the player. Fixed a lot of errors, and additionally
improved 'Battle Missions' window In context menu, opened with a
right click over the tank in hangar, added button, which leads to
tank statistics directly. In research and tank research trees added
button, which will open selected tank in hangar. Added possibility
to activate 'Fire Extinguisher' consumable, if present, by clicking
on the fire icon in the bottom left side of the screen. In
post-mortem regime first the platooned tanks will be displayed by
clicking 'RMB' and only after the rest of the team Added reloading
time for standard reloading message Added new markers and
indicators to reticle settings Fixed the disappearance of achieved
mastery badges Fixed work of in-game voice chat in 'Team Battles'
Fixed some issues in 'Team Battles' interface Fixed the strong drop
of performance on some graphic setting during close display of some
Japanese tanks Change the principle of camouflage stocking: after
purchase of camouflage patter for gold it will remain, and can be
mounted for free again after use of other camouflage pattern. Added
two new 'Battle Hero' achievements: 'Main Caliber' (credited for
dealing the biggest amount of damage during the battle) and 'Sniper
Tanker (credited for dealing the biggest amount of damage from
distance not less than 300m during the battle) 'Sniper' achievement
moved to 'Special' category. They will still be displayed in
'Service Record', but there will be no possibility to receive a new
one. Added new unique achievements for the 'Team Battles': 'Genius
for War' (100 times receive the biggest amount of XP in victorious
battle), 'Armored Fist' (Destroy the enemy team losing not more
than one vehicle), 'Tactical Breakthrough' (Win 3 times in a row,
while part of a random team), 'King of the Hill' (Be the only
battle survivor, driving a tank or TD) , 'Wolf Among
Sheep' (100 times deal the biggest amount of damage in
victorious battle) Fixed the description of some achievements Added
display of 'Mastery Badge' achievement for cases, when player owns
the Mastery Badge, but have completed receive conditions again.
Fixed the problem with not working display of depot, modules or
equipment for tanks, which are not available in the game shop.
Optimized 'Motion Blur' effect. In personal tanker record added
display of rates, which influence the performance of the tanker
Reworked ricochets visual effects Reworked visuals for 'Hero of
Raisennai' medal Reworked tankers badges of ranks for all nations
Fixed several issues with replay recording Fixed some errors with
replays playback Fixed the display of speed, while moving reverse
with tank. Re-set and in general decreased FOV for different
resolutions and proportions of the screen. Added save of used
camouflage pattern between sessions Fixed some errors with UI
sounds Fixed not properly working save of camera position after
battle end Reworked sounds for falling trees Naidin's medal added
to the list of 'Courageous defense' achievements. Fixed errors,
happening in changing graphical presets. Vehicles rebalancing
AMX 50 Foch (155):
* Maybach HL 295 F (1200 h.p.) engine changed with Saurer (1000 h.p.)
* Damage dealt by AP-T T368 round of 155 mm AC SA58 gun changed from 850 to 750
* Damage dealt by HEAT T267 round of 155 mm AC SA58 gun changed from 850 to 750
* Armor penetration of HEAT T267 round of 155 mm AC SA58 gun changed from 408mm to 395mm Waffenträger auf E 100:
* Turning speed of Waffenträger auf E 100 suspension changed from 30 to 26
* Gun dispersion of 12,8 cm Kanone L/61 gun caused by turret rotation changed by 212%
* Gun dispersion of 15 cm Pak L/38 gun caused by turret rotation increased by 75%
* Rotation speed of Waffenträger auf E 100 turret changed from 24 degrees per second to 22 degrees per second
* Durability decreased by 200 hit points T110E3:
* Время перезарядки орудия 155 mm AT Gun T7E2 изменено с 18.3 сек. до 17 сек.
* Урон, наносимый снарядом AP M111E1 орудия 155 mm AT Gun T7E2, изменен с 850 до 750
* Урон, наносимый снарядом APCR M112E1 орудия 155 mm AT Gun T7E2, изменен с 850 до 750 T110E4:
* Reloading time of 155 mm AT Gun T7E2 gun changed from 21s to 19.5s
* Damaged dealt by AP M111E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750
* Damaged dealt by APCR M112E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750 Object 268:
* Turning speed of Object 268 suspension changed from 30 to 28
* Gun dispersion on move increased by 11%
* Gun dispersion on turning increased by 11%
* Max reverse speed changed from 18 km/h to 15 km/h
* Reload time for 152mm M64 gun changed from 17s to 16.5s
* Damaged dealt by UBK551M round of 152mm M64 gun changed from 850 to 750
* Armor penetration of UBK551M round of 152mm M64 gun changed from 450 mm to 395 mm
* Damaged dealt by UBR551M round of 152mm M64 gun changed from 850 to 750
List of vehicles profitability changes: - T-34-3, profitability increased by 10%.
- 112, profitability increased by 10%.
- FCM 50 t, profitability increased by 5%.
- Lorraine 155 mle. 50,profitability increased by 5%.
- G.W. Panther, profitability increased by 5%.
- Löwe, profitability increased by 5%.
- VK 20.01 (D), profitability increased by 10%.
- VK 28.01, profitability increased by 10%.
- VK 30.01 (D), profitability increased by 10%.
- Sexton I, profitability increased by 10%.
- M12, profitability increased by 3%.
- M6A2E1,profitability increased by 8%.
- T34, profitability increased by 5%.
- С-51, profitability increased by 5%.
- СУ-14-1, profitability increased by 5%. - Conqueror Gun Carriage, profitability decreased by 10%.
- Object 140, repair cost increased by 25% Y esto referente al rebalanceo de vehículos: In 8.11 we decided to change a bit the situation with TD in Workd of Tanks. The main change, which influenced most of the vehicles, is decrease of average damage for 150-152mm guns from 850 to 750. We've received a lot of questions regarding why some vehicles with these guns have 750 average damage, while for Tier 10 vehicles it's normally 850 points. 850 damage was added along with introduction of Tier X TD's. And at that time this damage was a welcome change for the game. But project continues to develop, and now this damage increase is harming the game. So we decided to change it. In the same time we partly compensated damage reduction for some vehicles with increase of reloading speed. Aside of that, AMX 50 Foch (155), Waffenträger auf E 100 и Object 268 have received other characteristics changes. AMX 50 Foch (155) has lost it's top 1200 h.p. engine, which was replaced by 1000 h.p. engine. This was done because dynamics of this Tank Destroyer were to high in addition to other strong sides of the vehicle. Additionally we slightly reduced armor penetration for HEAT rounds. This changes might be not final. We will be closely observing performance of the vehicle in 8.11 Waffenträger auf E 100 was also changed. Similarly to the Top French TD, they might be not final. We've mainly changed the turret rotation and vehicle turning speeds. Additionally gun dispersion on vehicle movement has been increased. We think that for good performance on the vehicle these parameters are not crucial. While changing anything else could completely disrupt gameplay on this German TD. We've also reduced vehicles durability by 200 hit points. Our main motivation was to keep vehicles role as a 'Glass Cannon' (universal 'nickname' for vehicles with low durability but very high firepower). Object 268 has lost turning dynamics and reverse speed. Similarly to other cases, we think that these characteristics, keeping in mind strong sides of the vehicle, were set to high for this TD. Additionally we've increased gun dispersion caused by hull movement. It was done in order to remove possibility to fire immediately after passing a long distance. HEAT round armor penetration was decreased similarly to AMX 50 Foch (155), which won't harm the vehicle, but will make it more balanced. All in all, the above mentioned changed won't be a total nerf for the vehicle, which is desired by some portion of the game community. But we, as developers, have a difficult task to find balance between power, comfort of play and influence on the battle for changed vehicles, and TD class as a whole. We will continue to carefully monitor situation on the battlefileds in order to find the perfect balance.
* Maybach HL 295 F (1200 h.p.) engine changed with Saurer (1000 h.p.)
* Damage dealt by AP-T T368 round of 155 mm AC SA58 gun changed from 850 to 750
* Damage dealt by HEAT T267 round of 155 mm AC SA58 gun changed from 850 to 750
* Armor penetration of HEAT T267 round of 155 mm AC SA58 gun changed from 408mm to 395mm Waffenträger auf E 100:
* Turning speed of Waffenträger auf E 100 suspension changed from 30 to 26
* Gun dispersion of 12,8 cm Kanone L/61 gun caused by turret rotation changed by 212%
* Gun dispersion of 15 cm Pak L/38 gun caused by turret rotation increased by 75%
* Rotation speed of Waffenträger auf E 100 turret changed from 24 degrees per second to 22 degrees per second
* Durability decreased by 200 hit points T110E3:
* Время перезарядки орудия 155 mm AT Gun T7E2 изменено с 18.3 сек. до 17 сек.
* Урон, наносимый снарядом AP M111E1 орудия 155 mm AT Gun T7E2, изменен с 850 до 750
* Урон, наносимый снарядом APCR M112E1 орудия 155 mm AT Gun T7E2, изменен с 850 до 750 T110E4:
* Reloading time of 155 mm AT Gun T7E2 gun changed from 21s to 19.5s
* Damaged dealt by AP M111E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750
* Damaged dealt by APCR M112E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750 Object 268:
* Turning speed of Object 268 suspension changed from 30 to 28
* Gun dispersion on move increased by 11%
* Gun dispersion on turning increased by 11%
* Max reverse speed changed from 18 km/h to 15 km/h
* Reload time for 152mm M64 gun changed from 17s to 16.5s
* Damaged dealt by UBK551M round of 152mm M64 gun changed from 850 to 750
* Armor penetration of UBK551M round of 152mm M64 gun changed from 450 mm to 395 mm
* Damaged dealt by UBR551M round of 152mm M64 gun changed from 850 to 750
List of vehicles profitability changes: - T-34-3, profitability increased by 10%.
- 112, profitability increased by 10%.
- FCM 50 t, profitability increased by 5%.
- Lorraine 155 mle. 50,profitability increased by 5%.
- G.W. Panther, profitability increased by 5%.
- Löwe, profitability increased by 5%.
- VK 20.01 (D), profitability increased by 10%.
- VK 28.01, profitability increased by 10%.
- VK 30.01 (D), profitability increased by 10%.
- Sexton I, profitability increased by 10%.
- M12, profitability increased by 3%.
- M6A2E1,profitability increased by 8%.
- T34, profitability increased by 5%.
- С-51, profitability increased by 5%.
- СУ-14-1, profitability increased by 5%. - Conqueror Gun Carriage, profitability decreased by 10%.
- Object 140, repair cost increased by 25% Y esto referente al rebalanceo de vehículos: In 8.11 we decided to change a bit the situation with TD in Workd of Tanks. The main change, which influenced most of the vehicles, is decrease of average damage for 150-152mm guns from 850 to 750. We've received a lot of questions regarding why some vehicles with these guns have 750 average damage, while for Tier 10 vehicles it's normally 850 points. 850 damage was added along with introduction of Tier X TD's. And at that time this damage was a welcome change for the game. But project continues to develop, and now this damage increase is harming the game. So we decided to change it. In the same time we partly compensated damage reduction for some vehicles with increase of reloading speed. Aside of that, AMX 50 Foch (155), Waffenträger auf E 100 и Object 268 have received other characteristics changes. AMX 50 Foch (155) has lost it's top 1200 h.p. engine, which was replaced by 1000 h.p. engine. This was done because dynamics of this Tank Destroyer were to high in addition to other strong sides of the vehicle. Additionally we slightly reduced armor penetration for HEAT rounds. This changes might be not final. We will be closely observing performance of the vehicle in 8.11 Waffenträger auf E 100 was also changed. Similarly to the Top French TD, they might be not final. We've mainly changed the turret rotation and vehicle turning speeds. Additionally gun dispersion on vehicle movement has been increased. We think that for good performance on the vehicle these parameters are not crucial. While changing anything else could completely disrupt gameplay on this German TD. We've also reduced vehicles durability by 200 hit points. Our main motivation was to keep vehicles role as a 'Glass Cannon' (universal 'nickname' for vehicles with low durability but very high firepower). Object 268 has lost turning dynamics and reverse speed. Similarly to other cases, we think that these characteristics, keeping in mind strong sides of the vehicle, were set to high for this TD. Additionally we've increased gun dispersion caused by hull movement. It was done in order to remove possibility to fire immediately after passing a long distance. HEAT round armor penetration was decreased similarly to AMX 50 Foch (155), which won't harm the vehicle, but will make it more balanced. All in all, the above mentioned changed won't be a total nerf for the vehicle, which is desired by some portion of the game community. But we, as developers, have a difficult task to find balance between power, comfort of play and influence on the battle for changed vehicles, and TD class as a whole. We will continue to carefully monitor situation on the battlefileds in order to find the perfect balance.
Subject: Und schon wieder
Link on message: #7228689
Link on message: #7228689
PanzerGert: Beleidigungen und Diskussionen zur Moderation werden entsprechend
der Forenregeln gehandhabt. Wenn ihr damit nicht einverstanden
seid, steht es euch frei euren Forenaccount suspendieren zu lassen.
Ihr könnt euch dabei vertrauensvoll an mich wenden.
PanzerGert
Community Coordinator
Community Coordinator
Subject: Live News PodCast For WoT, Interviews, Game Expo's & More - BarrettP...
Link on message: #7228626
Link on message: #7228626
iScending: Best of luck with your channel :). Moving this to the correct
section though ;).
Subject: des sanctions beaucoup trop sévères et surtout souvent injustifiées
Link on message: #7228378
Link on message: #7228378
Rhaya: Bonjour, Nous avons posé la question au support client,
inquiétée par vos propos et voila ce que nous avons découvert .. Il
apparaît (clairement) que le compte en question a été remis à Zéro
avec votre accord et en connaissance de cause. ou en tout cas celle
du titulaire du compte. Aussi, nous vous invitons très
cordialement à ne pas mentir sur les forums et faire passer le
support client pour le méchant qu'il n'est pas ! Les règles sont
faites pour tout le monde, à vous de les suivre ou d'en assumer les
conséquences Voila une belle preuve que le
système de plainte automatisé fonctionne très bien !
Rhaya
Subject: Misiones: Batallas en pelotón
Link on message: #7228230
Zanov, on 06 February 2014 - 05:04 PM, said: Misiones estupendas. Ahora bien, supongo que todos los
miembros del pelotón deben quedar entre los 10 mejores en
experiencia, o ¿quizás con quedar uno del pelotón, a él le cuentan,
pero al otro no?
Link on message: #7228230

J0HN_117: Estoy esperando la respuesta del especialista os comento en
cuanto sepa algo. Saludos.
Subject: Contest: End of the Year Meets Japanese Tanks!
Link on message: #7228155
Brrabus, on 09 February 2014 - 04:59 PM, said: This is a [edited] disgrace! Likewise with servers not working!
I gues no one is [edited] WORKING AROUND HERE!
MigHunter, on 09 February 2014 - 05:01 PM, said: Sunday, maybe?
Link on message: #7228155

I gues no one is [edited] WORKING AROUND HERE!
iScending: Please calm down, your language won't make things go any faster and
the only result will be you eventually getting warned for it.

iScending: Sunday indeed, I'm all alone :D!
I've made a note of this and tomorrow we are having a team meeting, I'll be bringing this up then and hope to have more details to share with you after that time.
I've made a note of this and tomorrow we are having a team meeting, I'll be bringing this up then and hope to have more details to share with you after that time.
Subject: Clan Nominations
Link on message: #7227875
Ainn, on 09 February 2014 - 02:25 PM, said: Clan: GHS Clan Commander: Ainn Clan Diplomat: JollyRoger
KylpyKalle, on 09 February 2014 - 03:40 PM, said: clan: ASEFC commander: KylpyKalle
Link on message: #7227875

iScending: Done!

iScending: Done!
Subject: Let’s Battle – The Official Wargaming Magazine
Link on message: #7227812
Link on message: #7227812
iScending: Guys, thank you for your feedback, we are staying up to date with
this thread and your efforts are greatly appreciated. As was
pointed out by _Quasar_ this product is still in the pilot
stages and if it proves to be successful I'm sure you will see many
changes in future editions. Again, thanks guys :).
Subject: Wargaming Universe Month results
Link on message: #7227669
Link on message: #7227669
iScending: Not forgotten, trust me ;)! The sheer number of entries
(since it was united over all language teams) means that it's taken
some time to compile them, but we have a team meeting tomorrow and
I'll bring it up then to see if I can get some more details.
Subject: Doing moñadas as well - El canal de aprendizaje de Maqqabi en Youtube
Link on message: #7227633
Maqqabi, on 09 February 2014 - 01:07 PM, said: Seguimos con el tema II a cuestas... a ver si saco algo decente
montando música y lo mando...
Link on message: #7227633

J0HN_117: Queda chulo con esa música y las cámaras
lentas. 

Subject: 3 server little better players
Link on message: #7227555
Schmeksiman, on 09 February 2014 - 12:18 PM, said: And will you create EU3 in the near future?
Link on message: #7227555

iScending: I honestly don't know :p. If a decision has been made we've not
been informed so I wouldn't hold my breath just yet. Then again,
the year is still young!
Subject: WarningPoints reduced?
Link on message: #7226593
imperiumgraecum, on 09 February 2014 - 01:33 AM, said: Some hours ago, I had 5 warning points. As I joined the forum, I
suddenly realized that number dropped to 4?
Question: do warning points have an "expiration" date?
Belizarius, on 09 February 2014 - 11:25 AM, said: What happened to having a spine, and standing up for what
you think? Is that too mainstream nowadays?
JPKERR, on 09 February 2014 - 01:08 PM, said: How many win points to get permaban? 3 here.
Link on message: #7226593

Question: do warning points have an "expiration" date?
iScending: They do not :). They are removed by us, the community team, or the
moderators. You can read more about it in the sticky thread at the
top called "Warning
Points and You".

iScending: Not at all, but you still need to follow the rules set out on the
forums. I have no problem with players standing up for their cause
and arguing for what they believe in (even if I disagree) as long
as it doesn't contain foul language, harassment etc.

iScending: More than 3 haha ;).
Subject: WG please ban auto message scripts
Link on message: #7226415
Link on message: #7226415
iScending: This has actually been requested before and in the past I wasn't
too bothered but I've recently seen an increase in "mod chat" where
I get told where they are reloading, how long it will take and
"Cover me!" all in one go. Annoying? Yes, after the gazillionth
time it's flashed in my chat! With the option to turn off
the chat in the next patch "mod chat" will go away with it as only
"official" chat will be visible (map pings, "Help!" etc). Whilst
this isn't perfect we are still reworking the chat system (turning
it off is not the new chat system :P!) and hopefully
there will be a filter option allowing players that so wishes to
turn off chat spam.
Subject: world of tanks en vrais ?(sport)
Link on message: #7225930
thebananaking, on 06 February 2014 - 08:06 AM, said: Je suis le seul à qui ça fait penser à ça ?
Link on message: #7225930

Rhaya: Non, nous étions en train d'essayer de retrouver le nom de
cette grande émission de télé japonaise "Takeshi’s Castle" !
Effectivement, nous vous conseillons de regarder la dernière
épreuve ou des "chars" s'affrontent c'est relativement drôle.
Rhaya
Subject: ACC SPERRE
Link on message: #7225865
coolathlon, on 09 February 2014 - 08:44 AM, said: Auf dem Testserver ist das Anti-TK-System übrigens schärfer
eingestellt. Ich meine gelesen zu haben, dass diese
Konfiguration auch auf dem Live-Server kommen wird, bin mir aber
nicht sicher und weiß gerade auch nicht, wo es so stand. 
Link on message: #7225865


PanzerGert: Dem ist so, es wurde der aktuellen Situation
angepasst.
Spieler haben kein Recht
andere Spieler zu richten und zu strafen, nur mal so als Anmerkung.
Dafür ist das Reportsystem da. Wer zum Teamkiller wird, muss sich
daher nicht wundern das er selbst bestraft wird, für die Rechte,
die er meint sich herausnehmen zu müssen.
Vielen Dank für die Aufmerksamkeit.
PanzerGert
Community Coordinator

Vielen Dank für die Aufmerksamkeit.
PanzerGert
Community Coordinator
Subject: Durée validité codes bonus de concours
Link on message: #7225846
ftrnt, on 08 February 2014 - 07:16 PM, said: il serai judicieux de donner une durée de validité.
Link on message: #7225846

Rhaya: Nous les avons mais sans le début du code, nous ne pouvons
l'identifier et donc donner une réponse précise. Comme toute
réponse personnelle, nous recommandons le message privé sur le
forum et/ou le contact au support. Rhaya
Subject: Offre spéciale : Les grands moyens !
Link on message: #7225756
_Reichstag_, on 08 February 2014 - 07:47 PM, said: 
_Reichstag_, on 07 February 2014 - 08:13 PM, said: C'est normal t'es nouveau, t'espere etre gaté par le staff en
fesant de la lêche a prendre leur defense mais crois moi ils en ont
rien a foutre, tout ce qui leur importe c'est ta carte baquaire,
donc n'use pas tes ptits doigts a leur cirer les pompes ça sert a
rien 
Link on message: #7225756


Rhaya: C'est valable pour vous également, par définition "le
respect des autres" n'implique pas de les appeler "cireur de
pompes" pour la simple raison qu'ils sont contents de l'offre ou de
notre travail.


Rhaya:
Subject: How to see if a player is premium or not?
Link on message: #7225695
Fish__Food, on 09 February 2014 - 11:16 AM, said: So you can scream GOLD NOOB at them?
Link on message: #7225695

iScending: Premium account doesn't equal the use of Premium Ammo ;).
Subject: 3 server little better players
Link on message: #7225664
Link on message: #7225664
iScending: If we create a 3rd server it will be just as EU1 and EU2 is at the
moment, there will be no requirement to be "allowed" to join it.
Subject: World of Tanks remporte le prix du jeu en ligne de l’année !
Link on message: #7225629
Link on message: #7225629
Rhaya: Erreur ! Nous avons remporté le Golden Joystick 2013 le
30/10/13 grâce au soutient de notre communauté et des joueurs bien
sur. D'ailleurs pour vous remercier de nous avoir soutenu et choisi
une récompense avait été distribuée en jeu, le T7 Combat
Car. Nous savons faire preuve de générosité cependant,
il ne faut pas en abuser ni réclamer ! Vous
recevez régulièrement des chars "cadeaux", il y a
beaucoup d'occasion dans l'année pour cela et c'est pas les
occasions qui ont manqué en 2013, vous le savez très bien !
Rhaya
Subject: Premier test public de la mise à jour 8.11
Link on message: #7225526
Link on message: #7225526
Rhaya: Bonjour, Vous auriez pu commencer par lire les
pages précédentes ou le problème a été abordé & expliqué de
nombreuses fois. A l'avenir nous vous invitons
à lire le sujet qui vous intéresse avant de poser une
question et non de vous contenter de poser votre
question. Bref, faites au moins l'effort de vérifier que la réponse
à votre question n'a pas déjà été communiquée. En cas de
problème de mot de passe et/ou d'identifiant avec le serveur de
test : Solution 1 : Essayez l'ancien mot de passe si un changement
a été effectué récemment. Solution 2 : Contactez le support
client pour recevoir une aide a. personnalisée à vos besoins &
b. confidentielle. Rhaya 

Subject: Erster öffentlicher Test der Version 8.11
Link on message: #7225509
tekstar84, on 08 February 2014 - 08:19 AM, said: WENN IHR EIN FERRARI KAUFT WOLLT IHR AUCH NICHT DAS ER WEGEN NEIDER
DAS ER SO SCHNELL IST EIN TRABI MOTOR BEKOMMT ODER?
Link on message: #7225509

PanzerGert: Daher verkaufen wir weder Ferraris noch Trabis, sondern
balancen ein Spiel. Balancing, das ist so, als wenn einer mehr
Hütchen hat beim Mensch Ärger dich nicht. 

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