Notas del parche
Дата: 09.02.2014 20:09:55
J0HN_117: Buenas tardes, Aquí os dejo las últimas notas del
Parche 8.11 actualizadas a día de hoy, están en inglés, pronto
llegarán en español ;) Super testers get three new vehicles
for testing T23E3 (US, VII tier, medium tank) T95E6 (US, X tier,
medium tank) Grosstraktor Krupp (Germany, III tier, medium tank)
Maps Added new map “Windstorm”, 1000x1000m, city map (European,
winter) Game elements were fixed on the following maps: Erlenberg,
Redshire, Highway, North-West Various errors and defects fixed for
the maps below: "Himmelsdorf", "Fisherman’s Bay", "Hidden village",
"Serene Coast", "Cliff", "Murovanka". "Port" map completely removed
Improved performance on "Hidden Village" map. New map added
“Ruinberg on fire” – Ruinberg (rainy, with fires and changed
lighting) New map added “Winter Himmelsdorf” – winter version
of common "Himmelsdorf" Bug of entering the building inside the cap
area in "Himmelsdorf" "Encounter mode" fixed Game performance
improved on "Fisherman’s Bay", "Serene Coast", "Severogorsk" and
"Ensk" Excessive brightness of some effects was fixed on several
maps Fixed inconsistency between visual model and damage model for
a number of buildings and objects. Fixed blinking effects from tank
tracks on winter maps. Other changes Size bugs of Type 59, T-54,
WZ-120, Nashorn fixed Reworked T-54 tank model Changed the armor
of AMX 50 Foch (155), AMX 50 Foch, AMX AC mle. 48. Parameters
of some Tier 10 TD's were rebalanced: AMX 50 Foch (155),
Т110Е4, Т110E3, Object 268, Waffenträger auf E 100. Increased
profitability of tanks, which were receiving less then
counterparts: Lowe, T34, 112, T-34-3, FCM 50 t, M6A2E1,
Sexton I, S-51, SU-14-1, M12, Lorraine 155 mle. 50, VK 28.01, VK
20.01 (D), VK 30.01 (D), G.W. Panther. Decreased by 10%
profitability of Conqueror Gun Carriage SPG Increased by 25%
repair costs for Object 140 Balance weight for SPG's reduced by 10%
Fixed to low point of drowning for M44 SPG For sake of
unified display changed detailing of american tanks damaged
suspension models: T29, T32, T34, M37, M41, Chaffee, Pershing,
T92, Hellcat, M4A2E4, M46 Patton, M103, T57, T110E5, T26E4, T110E4,
T110E3, M44, M53/M55, T69, M60. Fixed errors in visual models for
following vehicles: Chaffee, KV-1S, Lorraine 40 t, Type 3
Chi-Nu. Fixed gun models on M48A1 Patton and Conqueror tanks.
Fixed issues in WZ-120 camouflage patterns In order to decrease
Tier VIII vehicles waiting time, remove 12 battle level from MM
distribution Added new game mode 'Confrontation', where teams are
created based on nation of the tanks (USSR vs. Germany, USA vs.
Francs etc.) Added new group operations with a crew - retraining
the whole crew and returning the whole crew on the tank. Added
possibility to turn off battle chat, which will hide only custom
chat text messages, while showing 'Attention on minimap' and fast
commands. Added possibility to see the history of battle chat Added
voice-over for British crews. Added new compensation and penalty
system for damaging and/or killing allies Added a more
easy-to-notice 'Fire' icon, which is made in the same style as
drowning icon Added possibility to disable the display of the tank,
which killed the player. Fixed a lot of errors, and additionally
improved 'Battle Missions' window In context menu, opened with a
right click over the tank in hangar, added button, which leads to
tank statistics directly. In research and tank research trees added
button, which will open selected tank in hangar. Added possibility
to activate 'Fire Extinguisher' consumable, if present, by clicking
on the fire icon in the bottom left side of the screen. In
post-mortem regime first the platooned tanks will be displayed by
clicking 'RMB' and only after the rest of the team Added reloading
time for standard reloading message Added new markers and
indicators to reticle settings Fixed the disappearance of achieved
mastery badges Fixed work of in-game voice chat in 'Team Battles'
Fixed some issues in 'Team Battles' interface Fixed the strong drop
of performance on some graphic setting during close display of some
Japanese tanks Change the principle of camouflage stocking: after
purchase of camouflage patter for gold it will remain, and can be
mounted for free again after use of other camouflage pattern. Added
two new 'Battle Hero' achievements: 'Main Caliber' (credited for
dealing the biggest amount of damage during the battle) and 'Sniper
Tanker (credited for dealing the biggest amount of damage from
distance not less than 300m during the battle) 'Sniper' achievement
moved to 'Special' category. They will still be displayed in
'Service Record', but there will be no possibility to receive a new
one. Added new unique achievements for the 'Team Battles': 'Genius
for War' (100 times receive the biggest amount of XP in victorious
battle), 'Armored Fist' (Destroy the enemy team losing not more
than one vehicle), 'Tactical Breakthrough' (Win 3 times in a row,
while part of a random team), 'King of the Hill' (Be the only
battle survivor, driving a tank or TD) , 'Wolf Among
Sheep' (100 times deal the biggest amount of damage in
victorious battle) Fixed the description of some achievements Added
display of 'Mastery Badge' achievement for cases, when player owns
the Mastery Badge, but have completed receive conditions again.
Fixed the problem with not working display of depot, modules or
equipment for tanks, which are not available in the game shop.
Optimized 'Motion Blur' effect. In personal tanker record added
display of rates, which influence the performance of the tanker
Reworked ricochets visual effects Reworked visuals for 'Hero of
Raisennai' medal Reworked tankers badges of ranks for all nations
Fixed several issues with replay recording Fixed some errors with
replays playback Fixed the display of speed, while moving reverse
with tank. Re-set and in general decreased FOV for different
resolutions and proportions of the screen. Added save of used
camouflage pattern between sessions Fixed some errors with UI
sounds Fixed not properly working save of camera position after
battle end Reworked sounds for falling trees Naidin's medal added
to the list of 'Courageous defense' achievements. Fixed errors,
happening in changing graphical presets. Vehicles rebalancing
AMX 50 Foch (155):
* Maybach HL 295 F (1200 h.p.) engine changed with Saurer (1000 h.p.)
* Damage dealt by AP-T T368 round of 155 mm AC SA58 gun changed from 850 to 750
* Damage dealt by HEAT T267 round of 155 mm AC SA58 gun changed from 850 to 750
* Armor penetration of HEAT T267 round of 155 mm AC SA58 gun changed from 408mm to 395mm Waffenträger auf E 100:
* Turning speed of Waffenträger auf E 100 suspension changed from 30 to 26
* Gun dispersion of 12,8 cm Kanone L/61 gun caused by turret rotation changed by 212%
* Gun dispersion of 15 cm Pak L/38 gun caused by turret rotation increased by 75%
* Rotation speed of Waffenträger auf E 100 turret changed from 24 degrees per second to 22 degrees per second
* Durability decreased by 200 hit points T110E3:
* Время перезарядки орудия 155 mm AT Gun T7E2 изменено с 18.3 сек. до 17 сек.
* Урон, наносимый снарядом AP M111E1 орудия 155 mm AT Gun T7E2, изменен с 850 до 750
* Урон, наносимый снарядом APCR M112E1 орудия 155 mm AT Gun T7E2, изменен с 850 до 750 T110E4:
* Reloading time of 155 mm AT Gun T7E2 gun changed from 21s to 19.5s
* Damaged dealt by AP M111E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750
* Damaged dealt by APCR M112E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750 Object 268:
* Turning speed of Object 268 suspension changed from 30 to 28
* Gun dispersion on move increased by 11%
* Gun dispersion on turning increased by 11%
* Max reverse speed changed from 18 km/h to 15 km/h
* Reload time for 152mm M64 gun changed from 17s to 16.5s
* Damaged dealt by UBK551M round of 152mm M64 gun changed from 850 to 750
* Armor penetration of UBK551M round of 152mm M64 gun changed from 450 mm to 395 mm
* Damaged dealt by UBR551M round of 152mm M64 gun changed from 850 to 750
List of vehicles profitability changes: - T-34-3, profitability increased by 10%.
- 112, profitability increased by 10%.
- FCM 50 t, profitability increased by 5%.
- Lorraine 155 mle. 50,profitability increased by 5%.
- G.W. Panther, profitability increased by 5%.
- Löwe, profitability increased by 5%.
- VK 20.01 (D), profitability increased by 10%.
- VK 28.01, profitability increased by 10%.
- VK 30.01 (D), profitability increased by 10%.
- Sexton I, profitability increased by 10%.
- M12, profitability increased by 3%.
- M6A2E1,profitability increased by 8%.
- T34, profitability increased by 5%.
- С-51, profitability increased by 5%.
- СУ-14-1, profitability increased by 5%. - Conqueror Gun Carriage, profitability decreased by 10%.
- Object 140, repair cost increased by 25% Y esto referente al rebalanceo de vehículos: In 8.11 we decided to change a bit the situation with TD in Workd of Tanks. The main change, which influenced most of the vehicles, is decrease of average damage for 150-152mm guns from 850 to 750. We've received a lot of questions regarding why some vehicles with these guns have 750 average damage, while for Tier 10 vehicles it's normally 850 points. 850 damage was added along with introduction of Tier X TD's. And at that time this damage was a welcome change for the game. But project continues to develop, and now this damage increase is harming the game. So we decided to change it. In the same time we partly compensated damage reduction for some vehicles with increase of reloading speed. Aside of that, AMX 50 Foch (155), Waffenträger auf E 100 и Object 268 have received other characteristics changes. AMX 50 Foch (155) has lost it's top 1200 h.p. engine, which was replaced by 1000 h.p. engine. This was done because dynamics of this Tank Destroyer were to high in addition to other strong sides of the vehicle. Additionally we slightly reduced armor penetration for HEAT rounds. This changes might be not final. We will be closely observing performance of the vehicle in 8.11 Waffenträger auf E 100 was also changed. Similarly to the Top French TD, they might be not final. We've mainly changed the turret rotation and vehicle turning speeds. Additionally gun dispersion on vehicle movement has been increased. We think that for good performance on the vehicle these parameters are not crucial. While changing anything else could completely disrupt gameplay on this German TD. We've also reduced vehicles durability by 200 hit points. Our main motivation was to keep vehicles role as a 'Glass Cannon' (universal 'nickname' for vehicles with low durability but very high firepower). Object 268 has lost turning dynamics and reverse speed. Similarly to other cases, we think that these characteristics, keeping in mind strong sides of the vehicle, were set to high for this TD. Additionally we've increased gun dispersion caused by hull movement. It was done in order to remove possibility to fire immediately after passing a long distance. HEAT round armor penetration was decreased similarly to AMX 50 Foch (155), which won't harm the vehicle, but will make it more balanced. All in all, the above mentioned changed won't be a total nerf for the vehicle, which is desired by some portion of the game community. But we, as developers, have a difficult task to find balance between power, comfort of play and influence on the battle for changed vehicles, and TD class as a whole. We will continue to carefully monitor situation on the battlefileds in order to find the perfect balance.
* Maybach HL 295 F (1200 h.p.) engine changed with Saurer (1000 h.p.)
* Damage dealt by AP-T T368 round of 155 mm AC SA58 gun changed from 850 to 750
* Damage dealt by HEAT T267 round of 155 mm AC SA58 gun changed from 850 to 750
* Armor penetration of HEAT T267 round of 155 mm AC SA58 gun changed from 408mm to 395mm Waffenträger auf E 100:
* Turning speed of Waffenträger auf E 100 suspension changed from 30 to 26
* Gun dispersion of 12,8 cm Kanone L/61 gun caused by turret rotation changed by 212%
* Gun dispersion of 15 cm Pak L/38 gun caused by turret rotation increased by 75%
* Rotation speed of Waffenträger auf E 100 turret changed from 24 degrees per second to 22 degrees per second
* Durability decreased by 200 hit points T110E3:
* Время перезарядки орудия 155 mm AT Gun T7E2 изменено с 18.3 сек. до 17 сек.
* Урон, наносимый снарядом AP M111E1 орудия 155 mm AT Gun T7E2, изменен с 850 до 750
* Урон, наносимый снарядом APCR M112E1 орудия 155 mm AT Gun T7E2, изменен с 850 до 750 T110E4:
* Reloading time of 155 mm AT Gun T7E2 gun changed from 21s to 19.5s
* Damaged dealt by AP M111E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750
* Damaged dealt by APCR M112E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750 Object 268:
* Turning speed of Object 268 suspension changed from 30 to 28
* Gun dispersion on move increased by 11%
* Gun dispersion on turning increased by 11%
* Max reverse speed changed from 18 km/h to 15 km/h
* Reload time for 152mm M64 gun changed from 17s to 16.5s
* Damaged dealt by UBK551M round of 152mm M64 gun changed from 850 to 750
* Armor penetration of UBK551M round of 152mm M64 gun changed from 450 mm to 395 mm
* Damaged dealt by UBR551M round of 152mm M64 gun changed from 850 to 750
List of vehicles profitability changes: - T-34-3, profitability increased by 10%.
- 112, profitability increased by 10%.
- FCM 50 t, profitability increased by 5%.
- Lorraine 155 mle. 50,profitability increased by 5%.
- G.W. Panther, profitability increased by 5%.
- Löwe, profitability increased by 5%.
- VK 20.01 (D), profitability increased by 10%.
- VK 28.01, profitability increased by 10%.
- VK 30.01 (D), profitability increased by 10%.
- Sexton I, profitability increased by 10%.
- M12, profitability increased by 3%.
- M6A2E1,profitability increased by 8%.
- T34, profitability increased by 5%.
- С-51, profitability increased by 5%.
- СУ-14-1, profitability increased by 5%. - Conqueror Gun Carriage, profitability decreased by 10%.
- Object 140, repair cost increased by 25% Y esto referente al rebalanceo de vehículos: In 8.11 we decided to change a bit the situation with TD in Workd of Tanks. The main change, which influenced most of the vehicles, is decrease of average damage for 150-152mm guns from 850 to 750. We've received a lot of questions regarding why some vehicles with these guns have 750 average damage, while for Tier 10 vehicles it's normally 850 points. 850 damage was added along with introduction of Tier X TD's. And at that time this damage was a welcome change for the game. But project continues to develop, and now this damage increase is harming the game. So we decided to change it. In the same time we partly compensated damage reduction for some vehicles with increase of reloading speed. Aside of that, AMX 50 Foch (155), Waffenträger auf E 100 и Object 268 have received other characteristics changes. AMX 50 Foch (155) has lost it's top 1200 h.p. engine, which was replaced by 1000 h.p. engine. This was done because dynamics of this Tank Destroyer were to high in addition to other strong sides of the vehicle. Additionally we slightly reduced armor penetration for HEAT rounds. This changes might be not final. We will be closely observing performance of the vehicle in 8.11 Waffenträger auf E 100 was also changed. Similarly to the Top French TD, they might be not final. We've mainly changed the turret rotation and vehicle turning speeds. Additionally gun dispersion on vehicle movement has been increased. We think that for good performance on the vehicle these parameters are not crucial. While changing anything else could completely disrupt gameplay on this German TD. We've also reduced vehicles durability by 200 hit points. Our main motivation was to keep vehicles role as a 'Glass Cannon' (universal 'nickname' for vehicles with low durability but very high firepower). Object 268 has lost turning dynamics and reverse speed. Similarly to other cases, we think that these characteristics, keeping in mind strong sides of the vehicle, were set to high for this TD. Additionally we've increased gun dispersion caused by hull movement. It was done in order to remove possibility to fire immediately after passing a long distance. HEAT round armor penetration was decreased similarly to AMX 50 Foch (155), which won't harm the vehicle, but will make it more balanced. All in all, the above mentioned changed won't be a total nerf for the vehicle, which is desired by some portion of the game community. But we, as developers, have a difficult task to find balance between power, comfort of play and influence on the battle for changed vehicles, and TD class as a whole. We will continue to carefully monitor situation on the battlefileds in order to find the perfect balance.
Notas del parche