Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Fascynacja ludzi niemiecką techniką z okresu II Wojny światowej.
Link on message: #15386395
TRad_PL, on 10 February 2018 - 01:03 AM, said: Otóż nie. Tzn. niby tak, ale nie. Przyjęcie modelu
amerykańskiego (produkujemy dużo średnich wozów) byłby
efektywniejszym wykorzystaniem potencjału, bezsprzecznie. Niemcy
zapewne mogłby się bronić, powiedzmy, rok dłużej. Ale identyczny
efekt mogli uzyskać przechodząc jesienią 1942 (a najpóźniej po
Stalingradzie) do strategicznej obrony. Skrócenie frontu,
zachowanie sił pancernych do operacyjncyh kontrataków - i Sowieci
zapłaciliby znacznie więcej za zepchnięcie ich na zachód.
Tyle, że takie podejście mogło jedynie opoźnić porażkę, a w
najleszym wypadku doprowadzić do czasowego remisu (bo atomówka i
tak zmieniłaby wszystko). A Niemcy chcieli wygrać. Jak to
zrobić przy skrajnie niekorzystnym bilansie potencjału
gospodarczego i ludzkiego? Ano trzeba przyjąc model amerykański,
ale z końca XX wieku. Braki w ilości nadrobić jakością. Stąd jeśli
czołgi, to takie, żeby plutonem powstrzymać sowiecki batalion. Stąd
Me 262. Stąd szukanie Wuderwaffe. Wszystko to było desparackie i
przyspieszyło upadek narodowego socjalizmu, ale jak się jest
słabszym, to jedyną szansę sukcesu dają rozwiązania
wysokowariancyjne. Pójście na wymianę materiału to brak nawet
cienia szansy zwycięstwa.
Link on message: #15386395
TRad_PL, on 10 February 2018 - 01:03 AM, said: Otóż nie. Tzn. niby tak, ale nie. Przyjęcie modelu
amerykańskiego (produkujemy dużo średnich wozów) byłby
efektywniejszym wykorzystaniem potencjału, bezsprzecznie. Niemcy
zapewne mogłby się bronić, powiedzmy, rok dłużej. Ale identyczny
efekt mogli uzyskać przechodząc jesienią 1942 (a najpóźniej po
Stalingradzie) do strategicznej obrony. Skrócenie frontu,
zachowanie sił pancernych do operacyjncyh kontrataków - i Sowieci
zapłaciliby znacznie więcej za zepchnięcie ich na zachód.
Tyle, że takie podejście mogło jedynie opoźnić porażkę, a w
najleszym wypadku doprowadzić do czasowego remisu (bo atomówka i
tak zmieniłaby wszystko). A Niemcy chcieli wygrać. Jak to
zrobić przy skrajnie niekorzystnym bilansie potencjału
gospodarczego i ludzkiego? Ano trzeba przyjąc model amerykański,
ale z końca XX wieku. Braki w ilości nadrobić jakością. Stąd jeśli
czołgi, to takie, żeby plutonem powstrzymać sowiecki batalion. Stąd
Me 262. Stąd szukanie Wuderwaffe. Wszystko to było desparackie i
przyspieszyło upadek narodowego socjalizmu, ale jak się jest
słabszym, to jedyną szansę sukcesu dają rozwiązania
wysokowariancyjne. Pójście na wymianę materiału to brak nawet
cienia szansy zwycięstwa.Falathi: Nie do końca o to mi chodziło. Sam pomysł, żeby
dysproporcję w ilości uzbrojenia nadrabiać jego jakością nie jest
głupi. Sęk w tym, że po pierwsze Niemcy projektując mastodonty w
rodzaju Tigera rozkręcili wyścig zbrojeń, który zmusił aliantów do
projektowania czołgów zdolnych do nawiązania skutecznej walki z tym
pojazdem, co oznaczało, że przewaga jakościowa będzie po stronie
Niemców - ale tylko przez jakiś czas. Po drugie - oznaczało
to również, że w jakiejś tam nieodległej perspektywie cały sprzęt
poniżej standardu Tigera/Pantery stanie się kompletnie
przestarzały. Niby normalna sprawa, ale to Panzer IV, czy StuGi
były praktycznie do samego końca wojny podstawowymi pojazdami
pancernymi Wehrmachtu. I o ile z Shermanami czy T-34/76 mogły
nawiązać walkę bez wielkich problemów, o tyle pojawienie się
T-34/85, IS-2 i temu podobnych wynalazków zmieniało sytuację na ich
niekorzyść.
Najważniejsze jednak było co innego: te wszystkie wynalazki były projektowane i budowane jako osobne cudeńka inżynieryjne, bez brania pod uwagę czegoś takiego jak nakład środków i produkcja masowa, standaryzacja części zamiennych i wyposażenia i tak dalej. Tiger I w momencie pojawienia się był faktycznie bardzo groźnym przeciwnikiem, ale jednocześnie wymagał absurdalnego nakładu sił i środków i nie można go było wyprodukować w takiej ilości, żeby faktycznie wpłynął na wynik wojny. Może inaczej: Niemcy wyszliby duużo lepiej, gdyby zamiast Tigera i kolejnych wynalazków zaprojektowali czołg średni, nieco lepszy od T-34 czy Shermana, z odpowiednio mocnym działem za to projektowany od początku z myślą o łatwości produkcji, bez udziwnień i rozwiązań zwiększających koszty, nadający się jako baza do całej serii pojazdów ( czyli podwozie na którego bazie można opracować niszczyciel czołgów, artylerię samobieżną, pojazdy dowódcze itd itd ). Mieliby w ten sposób i dobre zabawki i mieliby ich więcej. Co do obrony strategicznej i wykorzystania sił pancernych oraz obrony manewrowej - generalnie zgoda.
Najważniejsze jednak było co innego: te wszystkie wynalazki były projektowane i budowane jako osobne cudeńka inżynieryjne, bez brania pod uwagę czegoś takiego jak nakład środków i produkcja masowa, standaryzacja części zamiennych i wyposażenia i tak dalej. Tiger I w momencie pojawienia się był faktycznie bardzo groźnym przeciwnikiem, ale jednocześnie wymagał absurdalnego nakładu sił i środków i nie można go było wyprodukować w takiej ilości, żeby faktycznie wpłynął na wynik wojny. Może inaczej: Niemcy wyszliby duużo lepiej, gdyby zamiast Tigera i kolejnych wynalazków zaprojektowali czołg średni, nieco lepszy od T-34 czy Shermana, z odpowiednio mocnym działem za to projektowany od początku z myślą o łatwości produkcji, bez udziwnień i rozwiązań zwiększających koszty, nadający się jako baza do całej serii pojazdów ( czyli podwozie na którego bazie można opracować niszczyciel czołgów, artylerię samobieżną, pojazdy dowódcze itd itd ). Mieliby w ten sposób i dobre zabawki i mieliby ich więcej. Co do obrony strategicznej i wykorzystania sił pancernych oraz obrony manewrowej - generalnie zgoda.
Subject: Wersja 1.0 Dołączcie do testów beta! Wasze pierwsze wrażenia?
Link on message: #15386064
Link on message: #15386064
Falathi: Na prośbę _Patrola zamykam.
Co do banów: o ile mi wiadomo, bany nie przechodzą automatycznie jeden do jednego, ale jeśli ktoś przesadzi na testowym to może spodziewać się przykrej niespodzianki na zwykłym serwerze.
Co do banów: o ile mi wiadomo, bany nie przechodzą automatycznie jeden do jednego, ale jeśli ktoś przesadzi na testowym to może spodziewać się przykrej niespodzianki na zwykłym serwerze.
Subject: Defender News - 10/02
Link on message: #15385987
Link on message: #15385987
Kandly: Commanders!
Many of you already noticed that players in some other regions of the world have the opportunity to get their hands on the Defender in February. We would like to be as transparent with you as possible about this question and let you know that currently we have no plans to put this vehicle on sale on the European Server for now. Here is why:
When the Defender was first introduced back in 2017, many of you expressed concerns about its in-game performance as you considered it to be too powerful. We took the time to analyse the situation carefully and - after looking at the data and your feedback - we came to the conclusion that the tank should not be put on sale as long as we considered it to be problematic.
Fast forward to today, a lot of work has been accomplished on the overall game balance, changing the metagame significantly, and leading us to re-assess the state of the Defender. While we still believe the vehicle to be a good one, we also believe the current meta no longer makes it the be-all-end-all of top tier heavies. However, we know that the European community has had particularly strong concerns about the Defender since it has been introduced. For this reason, we have decided not to re-introduce the vehicle in Europe for now. We understand that some of you might not agree with this decision, and we will continue to pay particular attention to reading your feedback about this topic. Please continue to share your thoughts about the Defender, we will be listening. See you on the battlefield!
Many of you already noticed that players in some other regions of the world have the opportunity to get their hands on the Defender in February. We would like to be as transparent with you as possible about this question and let you know that currently we have no plans to put this vehicle on sale on the European Server for now. Here is why:
When the Defender was first introduced back in 2017, many of you expressed concerns about its in-game performance as you considered it to be too powerful. We took the time to analyse the situation carefully and - after looking at the data and your feedback - we came to the conclusion that the tank should not be put on sale as long as we considered it to be problematic.
Fast forward to today, a lot of work has been accomplished on the overall game balance, changing the metagame significantly, and leading us to re-assess the state of the Defender. While we still believe the vehicle to be a good one, we also believe the current meta no longer makes it the be-all-end-all of top tier heavies. However, we know that the European community has had particularly strong concerns about the Defender since it has been introduced. For this reason, we have decided not to re-introduce the vehicle in Europe for now. We understand that some of you might not agree with this decision, and we will continue to pay particular attention to reading your feedback about this topic. Please continue to share your thoughts about the Defender, we will be listening. See you on the battlefield!
Subject: Vos attentes pour 2018 ?
Link on message: #15385943
Link on message: #15385943
Jahpero: Bonjour,
Merci de ne pas repartir avec un débat sur le MM ici.
Jahpero
Merci de ne pas repartir avec un débat sur le MM ici.
Jahpero
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #15383770
Link on message: #15383770
voulezvous: Tournament was delayed guys! Should be starting at 19:40 Apologies
for the delay!
Subject: Nadchodzi nowy sezon bitew rankingowych
Link on message: #15383574
Nullmaruzero, on 09 February 2018 - 04:09 PM, said: No,wygląda lepiej niż poprzednie założenia. Dalej szkoda że takie
TOP 2-3 u przegranych nic nie dostaje a TOP 10 u wygranych za
strzała z derpa będzie miał pagona.
Link on message: #15383574
Nullmaruzero, on 09 February 2018 - 04:09 PM, said: No,wygląda lepiej niż poprzednie założenia. Dalej szkoda że takie
TOP 2-3 u przegranych nic nie dostaje a TOP 10 u wygranych za
strzała z derpa będzie miał pagona.Falathi: Zobaczymy, jak będzie. Zauważ, że z drugiej strony nie
każdy przegrany traci więc dobry gracz powinien sobie poradzić.
Zresztą, takie jest założenie.
Subject: Spotlight: Medium Tanks
Link on message: #15383501
goedeboer, on 09 February 2018 - 03:03 PM, said: It's really annoying that we don't get discounts on higher tier
tanks. Let's call it a medium tank event but only give discounts on
3 tiers........
Link on message: #15383501
goedeboer, on 09 February 2018 - 03:03 PM, said: It's really annoying that we don't get discounts on higher tier
tanks. Let's call it a medium tank event but only give discounts on
3 tiers........Kandly: I'm grinding the Patton line now and I have the Tier 7
already, so the discount doesn't apply to me
either (ty WG!?)
I do need the crew xp though,
so that's ok. I'll ask about the higher tiers and what the plan is
with that. 
Subject: Veřejný test verze 1.0 - Všeobecná zpětná vazba
Link on message: #15383478
Frost_DeatH, on 08 February 2018 - 09:26 PM, said: nemala prísť obnovená mapa, resp. aspoň jedna do HD z tých čo
ste odobrali? http://wiki.wargaming.net/en/Maps#Removed_Maps
Link on message: #15383478
Frost_DeatH, on 08 February 2018 - 09:26 PM, said: nemala prísť obnovená mapa, resp. aspoň jedna do HD z tých čo
ste odobrali? http://wiki.wargaming.net/en/Maps#Removed_MapsIvana_Drago: Tak jsem zjišťovala, jaký plán a vypadá to následovně -
jakmile budeme hotovi s HD mapami ve verzi 1.0, budeme se věnovat
také práci na starých/odebraných mapách. Jednou z nich bude
například mapa Province. Obecně k vláknu - díky za
doplňující komentáře! 
Subject: Spotlight: Medium Tanks
Link on message: #15383423
undutchable80, on 09 February 2018 - 01:27 PM, said: 100% crew on lorraine means 100% 0 skill? Or is it like a Berlin
crew with 1 skill already at 100%...?
Link on message: #15383423
undutchable80, on 09 February 2018 - 01:27 PM, said: 100% crew on lorraine means 100% 0 skill? Or is it like a Berlin
crew with 1 skill already at 100%...?Kandly: Hey! It's the 0 skill 100% crew in this case.
Subject: Wersja 1.0 Dołączcie do testów beta! Wasze pierwsze wrażenia?
Link on message: #15383262
_Patrol, on 09 February 2018 - 05:49 PM, said: Wolałbym rekompensatę, cieszyłbym się ja i inni gracze, a tak to
ciasteczkami cieszę się tylko ja 
Link on message: #15383262
_Patrol, on 09 February 2018 - 05:49 PM, said: Wolałbym rekompensatę, cieszyłbym się ja i inni gracze, a tak to
ciasteczkami cieszę się tylko ja Falathi: Jest to jakiś argument...
Subject: Wersja 1.0 Dołączcie do testów beta! Wasze pierwsze wrażenia?
Link on message: #15383076
sebafa, on 09 February 2018 - 10:08 AM, said:
Jesu... kiedy Patrol przeszedł na ciemną
stronę mocy!? Chyba dawno mnie tutaj nie było!
Link on message: #15383076
sebafa, on 09 February 2018 - 10:08 AM, said:
Subject: Supertest Sızıntıları
Link on message: #15383055
Link on message: #15383055
vuque: İtalyan tankları ve "Otomatik dolduruşları" hakkında neler
dediğimizi hatırlıyor musunuz? Kapalı testlerde bu yeni mekaniğin
ince ayarlarını yapmaya başlayacağız — tam boyutlu oyun içerisinde
3D tank maketlerini otomatik doldurucularla Seviye VIII, IX
ve X için ayarlayacağız. Şu an için temel hedeflerimiz:
Optimal doldurma sürelerini
belirlemek — silindir içerisindeki mermiler arasındaki
geçiş süreleri ve silindir kısmen boşken yeni mermiler eklendiğinde
olacak şekilde belirlenecek; DPM
ve deliş gibi diğer değerlerin dengelenmesi Bu karışık yaklaşım üst
seviye Otomatik dolduruculu İtalyan tanklarının oynaması keyifli ve
az veya çok güçlü olmamasını sağlayacaktır. Yukarıda bahsettiğimiz
3D tank maketleri ile ilgili olarak ise, bu basit modeller çok az
detaya sahip olacak, bunları ayrıca "tank kuklası" olarak
isimlendirmekteyiz. Şekil, zırh ve boyut olarak gerçek tanklara
benzeyecekler. Yeni mekanikleri oyuna yeni araçları eklemeden test
edeceğiz ve kuklalar bu boşluğu doldurmak için oldukça faydalı
olacak.
Subject: Update 1.0: Join the Beta!
Link on message: #15382990
jirkoh, on 09 February 2018 - 04:01 PM, said: I keep getting a bug that says "Updating garage" and it does not
let me play. Anyone else have the same problem?
Link on message: #15382990
jirkoh, on 09 February 2018 - 04:01 PM, said: I keep getting a bug that says "Updating garage" and it does not
let me play. Anyone else have the same problem?Kandly: Hey, jirkoh!
This bug was also reported several times today and it's
been included in the feedback, so I can confirm that we're aware of
it. I'll update you as soon as I get some info. Sorry for the
inconvenience!
Subject: Wersja 1.0 Dołączcie do testów beta! Wasze pierwsze wrażenia?
Link on message: #15382987
Link on message: #15382987
Falathi: Przy okazji: wątki dotyczące wersji 1.0 są dostępne w części Test
Publiczny, więc zapraszam wszystkich do dzielenia się opiniami na
temat 1.0, nowych map i wszystkich zmian w odpowiednich wątkach
Subject: Update 1.0: Join the Beta!
Link on message: #15382975
Karamitros, on 09 February 2018 - 12:28 PM, said: Guys, do you have sounds when your tank gets hit in 1.0 Test
server, like, the breaking sounds when a shell enters your tank. I
just have 0 idea when i get hit, apart from the damage taken
display on the bottom.
Link on message: #15382975
Karamitros, on 09 February 2018 - 12:28 PM, said: Guys, do you have sounds when your tank gets hit in 1.0 Test
server, like, the breaking sounds when a shell enters your tank. I
just have 0 idea when i get hit, apart from the damage taken
display on the bottom.Kandly: Hey Karamitros! I can confirm that we're aware of this
issue. I forwarded it along with the rest of the bugs and feedback
you guys shared here today. I'll keep you posted. Thanks!
Subject: Ranked Battles arrive in a new season
Link on message: #15382947
fighting_falcon93, on 09 February 2018 - 03:32 PM, said: Kandly? Can we please get the gold value instead of the garage
slot? Some of us have 20+ empty garage slots that we have no idea
what to do with 
Link on message: #15382947
fighting_falcon93, on 09 February 2018 - 03:32 PM, said: Kandly? Can we please get the gold value instead of the garage
slot? Some of us have 20+ empty garage slots that we have no idea
what to do with Kandly: I understand. I'm not sure that's a possibility, but I asked
nonetheless. I'll let you know. 
Subject: Ranked Battles arrive in a new season
Link on message: #15382934
ogremage, on 09 February 2018 - 02:32 PM, said: The new rules are cool. Glad to hear WG has listened to feedback
and taken it into account. Looking forward to playing
the ranked battles, I quite liked the first few seasons although
they had their frustrating aspects. But when does it happen?
Which are those 21 days? Which hours of day? The Russian
news for RU server clearly state a date of 19th of February as the
start, but this is not present in EU or NA announcements. Strange.
Link on message: #15382934
ogremage, on 09 February 2018 - 02:32 PM, said: The new rules are cool. Glad to hear WG has listened to feedback
and taken it into account. Looking forward to playing
the ranked battles, I quite liked the first few seasons although
they had their frustrating aspects. But when does it happen?
Which are those 21 days? Which hours of day? The Russian
news for RU server clearly state a date of 19th of February as the
start, but this is not present in EU or NA announcements. Strange.Kandly: Hey there and thanks!
We'll actually have a more
detailed article regarding the RB start coming quite soon (a few
days) - this info will be included there.
Subject: Poziom VIII tygodnia: T26E4 SuperPershing
Link on message: #15382900
eXterm, on 09 February 2018 - 04:31 PM, said: Falathi coś ostatnio non stop w klimacie gór
Link on message: #15382900
eXterm, on 09 February 2018 - 04:31 PM, said: Falathi coś ostatnio non stop w klimacie górFalathi: Wiesz, na początku było cięzko, ale potem to już z
górki...
Subject: Update 1.0 Common Test - General Feedback
Link on message: #15382889
Link on message: #15382889
Kandly: Hello again! I'm happy to inform you that I've successfully
collected and sent all the feedback in these topics today - and I'd
also like to thank you for sharing your thoughts! (I'll keep
compiling feedback reports as the test progresses, though,
so this was only the first one.) I'm happy to see that so many
of you enjoy the changes - and if you haven't been able to access
the game yet due to technical issues, worry not: the devs are aware
of all of the problems you brought up today and they're
working on fixing them, so that everyone can get into the game and
check it out. 
Subject: Zaměřeno na: Střední tanky
Link on message: #15382849
WintreusCZ, on 09 February 2018 - 06:44 AM, said: 100% posádka u lorraine znamena co přesně? ..jako 1 volitelnej
skill 100% ??..dekuji
unhappy360, on 09 February 2018 - 07:28 AM, said: Znamená to, že dostaneš troch členov posádky ( veliteľ,
strelec a šofér) a títo budú mať základnú kvalifikáciu veliteľa,
strelca a šoféra na tank Lorraine 40t na úrovni 100%. Nebudú mať
žiaden perk ani skill vyskúmaný. Okamihom ako odohráš 1 bitku na
lorraine 40t s touto posádkou, budú sa získané skúsenosti
pripisovať priamo do prvého skillu / perku. Samzrejme ten si budeš
môcť sám vybrať (už keď si tank kúpiš - bude pri mene svietiť malé
žlté / zlaté plusko )
unhappy360, on 09 February 2018 - 07:28 AM, said: Otázka pre Ivanu: Ak si kúpil Lorku a tú už mám,
pripíše sa mi kamufláž do skladu? Budem môcť túto kamufláž znova
použiť na iný francúzsky tank, alebo na akýkoľvek tank?
Ďakujem.
malamata, on 09 February 2018 - 12:08 PM, said: otázka pre Ivanu: ak budem hrať s čínskym streďákom, vyhrám a budem
v top 10, dostanem 2x trojnásobky?
Link on message: #15382849
WintreusCZ, on 09 February 2018 - 06:44 AM, said: 100% posádka u lorraine znamena co přesně? ..jako 1 volitelnej
skill 100% ??..dekujiIvana_Drago:
unhappy360, on 09 February 2018 - 07:28 AM, said: Znamená to, že dostaneš troch členov posádky ( veliteľ,
strelec a šofér) a títo budú mať základnú kvalifikáciu veliteľa,
strelca a šoféra na tank Lorraine 40t na úrovni 100%. Nebudú mať
žiaden perk ani skill vyskúmaný. Okamihom ako odohráš 1 bitku na
lorraine 40t s touto posádkou, budú sa získané skúsenosti
pripisovať priamo do prvého skillu / perku. Samzrejme ten si budeš
môcť sám vybrať (už keď si tank kúpiš - bude pri mene svietiť malé
žlté / zlaté plusko )Ivana_Drago: Ahoj WintreusCZ, unhappy již podal přesnou odpověď
unhappy360, on 09 February 2018 - 07:28 AM, said: Otázka pre Ivanu: Ak si kúpil Lorku a tú už mám,
pripíše sa mi kamufláž do skladu? Budem môcť túto kamufláž znova
použiť na iný francúzsky tank, alebo na akýkoľvek tank?
Ďakujem. Ivana_Drago: Unhappy, kamufláž do skladu dostaneš, ale nelze ji použít na
žádný jiný tank.
malamata, on 09 February 2018 - 12:08 PM, said: otázka pre Ivanu: ak budem hrať s čínskym streďákom, vyhrám a budem
v top 10, dostanem 2x trojnásobky?Ivana_Drago: Malamata, ano pochopils to správně
Jednou 3x v rámci tohoto speciálu,
podruhé 3x v rámci Čínského nového roku.
Subject: Update 1.0 Common Test - General Feedback
Link on message: #15382847
Unicreator, on 09 February 2018 - 03:31 PM, said: Bad update, everything is too beautiful and I can't concentrate in
shooting people The music is too good too, like what the
[edited]WG why did you make it so good
Link on message: #15382847
Unicreator, on 09 February 2018 - 03:31 PM, said: Bad update, everything is too beautiful and I can't concentrate in
shooting people The music is too good too, like what the
[edited]WG why did you make it so goodKandly: Hahahaha if this is not the perfect example of WoT-style
positive feedback, I don't know what is.
Thanks for the laugh!
Subject: Hodnocené bitvy dorazily v nové sezóně
Link on message: #15382820
_Panther_X, on 09 February 2018 - 02:25 PM, said: takze za kadu uroven ktoru dosiahnem, dostavam hned odmeny aj bony
chapem to spravne?...a kedy to zacina..nevidim nikde datum...
Link on message: #15382820
_Panther_X, on 09 February 2018 - 02:25 PM, said: takze za kadu uroven ktoru dosiahnem, dostavam hned odmeny aj bony
chapem to spravne?...a kedy to zacina..nevidim nikde datum...Ivana_Drago: Ahoj, odměny budou distribuovány po skončení sezóny. Datum začátku
zatím nebylo v článku zveřejněno, ale můžu prozradit, že sezóna
vypukne 19. února a potrvá 21 dní. Jinak mám radost, že se
vám formát zatím zamlouvá 
Subject: 12 Reasons Why WOT 1.0 Might Not Be Such a Good Thing
Link on message: #15382786
WindSplitter1, on 08 February 2018 - 10:56 PM, said: The new patch has made many people upset although that's just the
incomformation with what's new and how to deal with it. It has
always have been like that and it's human nature to fear what one
does not know. Give it a month or so, and no one will ever
talk about the 263 being downtiered and the 122-54 removed.
Probably something better or worse will appear in their place.
Knowing Wargaming, this is not a matter of if but rather when.
Still, what's further down the road may not be the bombshell
people anticipate in Minsk, which will be the core of this post.
Each point is the TL;DR. 1 - Patch 1 doesn't fix
anything. We've been complaining about the Matchmaker
The new template makes you excessively reliant on the 3 top tiers
to do most of their work. If they do not correspond to the
expectations and fold before doing anything, the 3 on other team
will just crush the opposition. This is why you keep seeing 15-0
results more often than not. The older, removed, "weight"
Matchmaker would give one team, say 10 Tier X medium tanks and the
other, 10 Tier X Heavy tanks. It wasn't perfect, but you'd feel a
lot less tempting to commit suicide. Artillery For all its
flaws, artillery was one of the few things that was appropriately
reworked. But there are still some tidbits left, although nothing
particularly "game-breaking". Light Tanks Light vehicles are
in essence, crippled medium tanks with poor armour with same or
less view range, poor gunhandling, accuracy or both and with
mediocre DPM, tagged with even less penetration where it is lost
far higher over distance than other classes. Why? God knows.
The EVEN 90 is an example of this. About the view range,
with crew skills - read; without equipment - an M48A5 can
exceed the view range limit that some vehicles right below its
tier are unable to reach otherwise. Their real asset
are the base camouflage values being the same stationary as moving.
Heavy Tanks Seems pointless to play other class since this
one features protection unheard of. This dates back to
9.13/15, where the Wiki of the IS-6 had profanities written about
it over being very powerful. Interestingly, the Wiki URL of
that page describes it as the Object 252, which leads us to the
"U" version, and other premium tanks, following suit. In
other words, Heavy Tanks, no longer offer that protection advantage
that came to those who know how to use it and to allow a player put
a few more shots before being destroyed. Now tanks do that for the
player. Lag/ping spikes, Chat not working properly, players
in game rooms frozen, generalized server unreliability I only know
what Balc0ra says concerning servers, but these are issues that
have been happening quite frequently now and it isn't a single
player talking about them. There are plenty of them.
The questions are: 1 - Can WG really fix these issues and
make the game rooms and chats stable as they used to be? 2 -
Is WG sure EU 3 is not needed (to accomodate more players, not to
segregate them based on country as some
"suggested"
? 2 - HD maps cut maps from rotation 29 maps are
in beta. WoT currently features 30+. While there are plans
to introduce maps that were once removed, that is a lengthy
process. It takes, according to previous statements, 1~2 months to
convert a map to HD standards and WG isn't exactly known to be a
fast mover. 3 - Moderation is improving, but... Let's just
say in non-English Forums, they are far more active in providing
responses to their residents. Something you do not see here in this
one. You can tell that by the "WG Staff Posts" panel.
However, kudos for Ph3lan and his team for taking that step in the
right direction. But there are plenty of miles left to run.
4 - The Premium shop is obsolete All year round: - Same deals
and discounts - Same vehicles on permanent sale - "Featured" and
"Specials" pages are duplicates of each other I understand
that good like premium account and gold are unchangable. Obviously
these pages are required by the company and by the players so, no
reason to change what works. But I see no real value for
money in other virtual goods. Vehicles in the store are not
appealing and otherwise repetitive and affected by points #1 and #5
5 - Game renewal with stronger units overshadowing older
ones (Powercreep) Armour powercreep Premium vehicle powercreep
Firepower powercreep As soon as a new patch comes out,
players immediately free experience the new vehicles because they
are, in paper, better than the rest. If those happen to be
premium vehicles, that's even worse, since anyone with disposable
income can easily get a vehicle that does half the battle for them.
The much fabled Type 59 used to grant a sort of "celebrity
status" to those who owned it. Now, on paper, a T-44-100 is a much
better alternative that comes on sale more often. 6 - Game
is becoming too stale and repetitive Some SFX might make those with
high-end spec PCs look the other way but seeing yourself doing the
same things over and over after pressing the "Battle!" button in 4K
is not a good seller in my personal view. The lack of
alternative and engaging game modes, exotic content - only recently
published from the Dev. Diary - makes the game less attractive than
it used to be. 7 - Clan Wars last very little nowadays With
my limited experience in CW, I can safely say that seasons now take
a lot less longer than they used to. I see no reason to have
the global map frozen for such long periods. More so after the
WG-CONTRAS affair. Another, less relevant point is that
mediocre-average clans have little time to put themselves on the
map and reap the benefits of doing so. Nevertheless, I think most
will agree that is a problem of the players and not the game mode.
8 - Constant changes to aspects of the game that required no
intervention/introduction The new missions tab, for example, took a
video to explain how it worked. I've just read about a user
taking a long time in a high-end PC to download and install the new
CT version (but let's give WG a discount since there are many
downloads being made right now and 2GB isn't exactly small). This
was through their "pre-loader". WG Game Launcher, do you use
that? And other things that - forgive my arrogance - can be
considered a waste of development time. 9 -
Cheats, robot/farming accounts and other illegal uses or bad
behaviour I'm not referring to the guy in a heavy tank that
shot me for 2/3s of my HP over render distance when Sixth Sense
didn't even activate. And I am referring to instances where these
cases are known to happen and now cases I've witnessed in first
hand or their frequency of occurrence. Community
Contributors receive many replays. Through them, it's easy to see
who cheats and who doesn't. CCs know what they're doing and can
more accurately tell a cheat mod being used than the average WoT
user. Sadly, even with this information, WG does nothing
about it, excusing itself with their anti-cheat system being
accurate enough to detect such infractions. Moreover, there
were reports of a new anti-cheat system to be tested in October, if
my memory does not betray me. That was last year. Do we possess
further news on this? Usage of bots, as some programmers in
here have discussed, is relatively hard to tackle and tell apart
from humans as some are genuinely not very good at the game and I,
for one, don't believe they should be kept from playing it on those
grounds, even if others might disagree. At the same time,
actual bot users to grow an account and do shady trades with it
should be dealt with. Again, I realize easier is said than done.
10 - Promised and planned content Taking too long to come.
An example of this was brought to my eyes on this thread. Many of
those ideas may never hit the live servers. 11 - Player
feedback is not taken into account I would ask you guys to
spare our moderation team, despite the Object 263 and SU-122-44
been negatively affected. It's not their fault, after all. it's not
what they do. With that said, though, and in a bid to avoid
pointing fingers, since that's not the point of the thread, the
development team rarely, if ever, voices their intentions to the
players, unless their mind is already set, like we recently came to
see once more. Or ask us directly what we think, by the
means of an in-game survey, and use that information in the general
consensus' best interest. I put it like this because it's never
possible to please everyone. Things tend to break when WG does
listen, and I'll dare and say, the the wrong elements of the
playerbase, regardless of how subjective that sounds. 12 -
Elements "of skill" removed (Game "Dumbification"
If you read ValkyrionX's thread in #10, one of the
proposed changes is removal of team damage. It may sound ridiculous
but that, too, is necessary. Think about mutiny, shouldn't be hard
to figure the rest. Type 5 and Maus Tanks are another easier
example of how that can get, along with other decision to "protect"
our members. These are vehicles that, unangled, can bounce many
guns in their Tiers. Our senior members have more other
examples that are more grave than those I can list you.
Redeeming Factors Because there's no Yin without a
Yang, here are some things that I believe to bring good things to
the game: Frontline - This is entirely new and good for
paper tanks arty and TDs, without ignoring everyone else. The
Attack/Defence pattern and economy might be its ruin though.
A ticket system similar to BattleFields might be a better fit.
Football mode - Great. Good idea. Consider creating a "Clan
War" of football. That is, a WGFL. Rewards don't need to be
mountains of gold or silver. Personal Reserves are sufficient in my
opinion. Ranked Battles - Skill should be demonstrated here
and I believe the way it is scheduled, it is a positive thing for
good players. Spending and Earning bonds - New ways coming,
that's great. Customization options - The idea of having
paid customizable emblems sounds like a blast, but I'll save my
fireworks when I see them hit the live servers. Final
Word I might be wrong on many points here. I hope I am. But
from where things are going, I can say I'm not very thrilled about
this next patch. More of what we already have and dislike? Sounds
like a fast way of getting fed up. WG can surprise though,
by its ups and sometimes by its downs, but I suppose we'll have to
wait and see.
Link on message: #15382786
WindSplitter1, on 08 February 2018 - 10:56 PM, said: The new patch has made many people upset although that's just the
incomformation with what's new and how to deal with it. It has
always have been like that and it's human nature to fear what one
does not know. Give it a month or so, and no one will ever
talk about the 263 being downtiered and the 122-54 removed.
Probably something better or worse will appear in their place.
Knowing Wargaming, this is not a matter of if but rather when.
Still, what's further down the road may not be the bombshell
people anticipate in Minsk, which will be the core of this post.
Each point is the TL;DR. 1 - Patch 1 doesn't fix
anything. We've been complaining about the Matchmaker
The new template makes you excessively reliant on the 3 top tiers
to do most of their work. If they do not correspond to the
expectations and fold before doing anything, the 3 on other team
will just crush the opposition. This is why you keep seeing 15-0
results more often than not. The older, removed, "weight"
Matchmaker would give one team, say 10 Tier X medium tanks and the
other, 10 Tier X Heavy tanks. It wasn't perfect, but you'd feel a
lot less tempting to commit suicide. Artillery For all its
flaws, artillery was one of the few things that was appropriately
reworked. But there are still some tidbits left, although nothing
particularly "game-breaking". Light Tanks Light vehicles are
in essence, crippled medium tanks with poor armour with same or
less view range, poor gunhandling, accuracy or both and with
mediocre DPM, tagged with even less penetration where it is lost
far higher over distance than other classes. Why? God knows.
The EVEN 90 is an example of this. About the view range,
with crew skills - read; without equipment - an M48A5 can
exceed the view range limit that some vehicles right below its
tier are unable to reach otherwise. Their real asset
are the base camouflage values being the same stationary as moving.
Heavy Tanks Seems pointless to play other class since this
one features protection unheard of. This dates back to
9.13/15, where the Wiki of the IS-6 had profanities written about
it over being very powerful. Interestingly, the Wiki URL of
that page describes it as the Object 252, which leads us to the
"U" version, and other premium tanks, following suit. In
other words, Heavy Tanks, no longer offer that protection advantage
that came to those who know how to use it and to allow a player put
a few more shots before being destroyed. Now tanks do that for the
player. Lag/ping spikes, Chat not working properly, players
in game rooms frozen, generalized server unreliability I only know
what Balc0ra says concerning servers, but these are issues that
have been happening quite frequently now and it isn't a single
player talking about them. There are plenty of them.
The questions are: 1 - Can WG really fix these issues and
make the game rooms and chats stable as they used to be? 2 -
Is WG sure EU 3 is not needed (to accomodate more players, not to
segregate them based on country as some
"suggested"Kandly: 2 - HD maps cut maps from rotation 29 maps are in beta. WoT
currently features 30+. While there are plans to introduce
maps that were once removed, that is a lengthy process. It takes,
according to previous statements, 1~2 months to convert a map to HD
standards and WG isn't exactly known to be a fast mover. 3 -
Moderation is improving, but... Let's just say in non-English
Forums, they are far more active in providing responses to their
residents. Something you do not see here in this one. You
can tell that by the "WG Staff Posts" panel. However, kudos
for Ph3lan and his team for taking that step in the right
direction. But there are plenty of miles left to run. 4 -
The Premium shop is obsolete All year round: - Same deals and
discounts - Same vehicles on permanent sale - "Featured" and
"Specials" pages are duplicates of each other I understand
that good like premium account and gold are unchangable. Obviously
these pages are required by the company and by the players so, no
reason to change what works. But I see no real value for
money in other virtual goods. Vehicles in the store are not
appealing and otherwise repetitive and affected by points #1 and #5
5 - Game renewal with stronger units overshadowing older
ones (Powercreep) Armour powercreep Premium vehicle powercreep
Firepower powercreep As soon as a new patch comes out,
players immediately free experience the new vehicles because they
are, in paper, better than the rest. If those happen to be
premium vehicles, that's even worse, since anyone with disposable
income can easily get a vehicle that does half the battle for them.
The much fabled Type 59 used to grant a sort of "celebrity
status" to those who owned it. Now, on paper, a T-44-100 is a much
better alternative that comes on sale more often. 6 - Game
is becoming too stale and repetitive Some SFX might make those with
high-end spec PCs look the other way but seeing yourself doing the
same things over and over after pressing the "Battle!" button in 4K
is not a good seller in my personal view. The lack of
alternative and engaging game modes, exotic content - only recently
published from the Dev. Diary - makes the game less attractive than
it used to be. 7 - Clan Wars last very little nowadays With
my limited experience in CW, I can safely say that seasons now take
a lot less longer than they used to. I see no reason to have
the global map frozen for such long periods. More so after the
WG-CONTRAS affair. Another, less relevant point is that
mediocre-average clans have little time to put themselves on the
map and reap the benefits of doing so. Nevertheless, I think most
will agree that is a problem of the players and not the game mode.
8 - Constant changes to aspects of the game that required no
intervention/introduction The new missions tab, for example, took a
video to explain how it worked. I've just read about a user
taking a long time in a high-end PC to download and install the new
CT version (but let's give WG a discount since there are many
downloads being made right now and 2GB isn't exactly small). This
was through their "pre-loader". WG Game Launcher, do you use
that? And other things that - forgive my arrogance - can be
considered a waste of development time. 9 -
Cheats, robot/farming accounts and other illegal uses or bad
behaviour I'm not referring to the guy in a heavy tank that
shot me for 2/3s of my HP over render distance when Sixth Sense
didn't even activate. And I am referring to instances where these
cases are known to happen and now cases I've witnessed in first
hand or their frequency of occurrence. Community
Contributors receive many replays. Through them, it's easy to see
who cheats and who doesn't. CCs know what they're doing and can
more accurately tell a cheat mod being used than the average WoT
user. Sadly, even with this information, WG does nothing
about it, excusing itself with their anti-cheat system being
accurate enough to detect such infractions. Moreover, there
were reports of a new anti-cheat system to be tested in October, if
my memory does not betray me. That was last year. Do we possess
further news on this? Usage of bots, as some programmers in
here have discussed, is relatively hard to tackle and tell apart
from humans as some are genuinely not very good at the game and I,
for one, don't believe they should be kept from playing it on those
grounds, even if others might disagree. At the same time,
actual bot users to grow an account and do shady trades with it
should be dealt with. Again, I realize easier is said than done.
10 - Promised and planned content Taking too long to come.
An example of this was brought to my eyes on this thread. Many of
those ideas may never hit the live servers. 11 - Player
feedback is not taken into account I would ask you guys to
spare our moderation team, despite the Object 263 and SU-122-44
been negatively affected. It's not their fault, after all. it's not
what they do. With that said, though, and in a bid to avoid
pointing fingers, since that's not the point of the thread, the
development team rarely, if ever, voices their intentions to the
players, unless their mind is already set, like we recently came to
see once more. Or ask us directly what we think, by the
means of an in-game survey, and use that information in the general
consensus' best interest. I put it like this because it's never
possible to please everyone. Things tend to break when WG does
listen, and I'll dare and say, the the wrong elements of the
playerbase, regardless of how subjective that sounds. 12 -
Elements "of skill" removed (Game "Dumbification"
If you read ValkyrionX's thread in #10, one of the
proposed changes is removal of team damage. It may sound ridiculous
but that, too, is necessary. Think about mutiny, shouldn't be hard
to figure the rest. Type 5 and Maus Tanks are another easier
example of how that can get, along with other decision to "protect"
our members. These are vehicles that, unangled, can bounce many
guns in their Tiers. Our senior members have more other
examples that are more grave than those I can list you.
Redeeming Factors Because there's no Yin without a
Yang, here are some things that I believe to bring good things to
the game: Frontline - This is entirely new and good for
paper tanks arty and TDs, without ignoring everyone else. The
Attack/Defence pattern and economy might be its ruin though.
A ticket system similar to BattleFields might be a better fit.
Football mode - Great. Good idea. Consider creating a "Clan
War" of football. That is, a WGFL. Rewards don't need to be
mountains of gold or silver. Personal Reserves are sufficient in my
opinion. Ranked Battles - Skill should be demonstrated here
and I believe the way it is scheduled, it is a positive thing for
good players. Spending and Earning bonds - New ways coming,
that's great. Customization options - The idea of having
paid customizable emblems sounds like a blast, but I'll save my
fireworks when I see them hit the live servers. Final
Word I might be wrong on many points here. I hope I am. But
from where things are going, I can say I'm not very thrilled about
this next patch. More of what we already have and dislike? Sounds
like a fast way of getting fed up. WG can surprise though,
by its ups and sometimes by its downs, but I suppose we'll have to
wait and see. Hey WindSplitter1, I read your post and
- while I can't really go into detail regarding balance changes and
our devs' plans for the future - I'd like to offer you my
perspective as well, because I've personally met some of
them and I know how important the game is to them. It's
true that they can't fix everything at once, but they are in fact
constantly working on plenty of things in order to improve
it (these aren't empty words, we've actually talked to them
and we know how involved they are). They have been planning this
patch for quite a while now and we're all very proud of what they
managed to achieve so far, but this is definitely not the end of
it. We didn't simply want to polish the game and say "that's it,
now it looks better, enjoy" - because our main goal is to make
World of Tanks better starting from its core and never stop
improving it. Like I said in some previous posts as well, I am
extremely optimistic about 2018 - and that's not just because I
randomly decided to be optimistic and convince you guys to be
as well - but because getting to know the WoT dev teams has helped
me understand their vision and what they want to achieve. We
know that the game isn't perfect from all points of view - I
sometimes have a love-hate relationship with the MM as well,
believe me! - but they are good people who would like to
offer you all a nice experience. Part of what I want to do on my
end is help us communicate better, be a happier player community,
and always accurately express how you feel when talking to the devs
& vice-versa. As per usual, I have included your concerns in the
report I just sent, so you can consider this feedback forwarded.
Please give the beta a try, though - and let me know what
you think. Maybe it doesn't bring changes exactly where it
would interest you, but you could still enjoy it!
Let's try to be a bit more
positive and take things one step at a time.
Subject: Poziom VIII tygodnia: T26E4 SuperPershing
Link on message: #15382770
Mscislav_sister, on 09 February 2018 - 04:20 PM, said: Góry nie mówią, a więc poczekamy sobie...
Link on message: #15382770
Mscislav_sister, on 09 February 2018 - 04:20 PM, said: Góry nie mówią, a więc poczekamy sobie...Falathi: Jesteś pewien?
Subject: Podejrzanie wysokie uszkodzenia
Link on message: #15382744
qqq10, on 09 February 2018 - 02:45 PM, said: Wytłumaczyłbym, ale akurat nie mam mojej kryształowej kuli pod
ręką.
Link on message: #15382744
qqq10, on 09 February 2018 - 02:45 PM, said: Wytłumaczyłbym, ale akurat nie mam mojej kryształowej kuli pod
ręką.Falathi: W zasadzie nie trzeba. Wystarczy żelazna kula,
taka wyrzucana przez Jadźkę 100. Można też użyć wysokokalibrowych
zamienników z kilku topowych TD.
Subject: Aktualizace 9.22 - Změny sovětských stíhačů tanků
Link on message: #15382672
despa1, on 09 February 2018 - 02:52 PM, said: Ahoj Ivano, drive byl vzdy do uvodniho postu kazdeho vlakna vlozen
i odkaz na prislusne zmeny vozidel/map/mechaniky... proste odkaz na
stranky WG, ktere se zmeny tykaji. Bylo by to mozne i do budoucna?
Tech zmen je casto spousta a docela by to usetrilo hledani
prislusneho clanku. Diky
Link on message: #15382672
despa1, on 09 February 2018 - 02:52 PM, said: Ahoj Ivano, drive byl vzdy do uvodniho postu kazdeho vlakna vlozen
i odkaz na prislusne zmeny vozidel/map/mechaniky... proste odkaz na
stranky WG, ktere se zmeny tykaji. Bylo by to mozne i do budoucna?
Tech zmen je casto spousta a docela by to usetrilo hledani
prislusneho clanku. DikyIvana_Drago: Ahoj, budu se snažit na to myslet 
Subject: Veřejný test verze 1.0 - Všeobecná zpětná vazba
Link on message: #15382545
Torni_F, on 08 February 2018 - 08:35 PM, said: A jak to bude s Mac OS uživateli ?
Frost_DeatH, on 08 February 2018 - 09:26 PM, said: nemala prísť obnovená mapa, resp. aspoň jedna do HD z tých čo
ste odobrali? http://wiki.wargaming.net/en/Maps#Removed_Maps
Rodrigez_cze_invader, on 08 February 2018 - 10:33 PM, said: Zdavím mám otázku neví někdo proč se normálně přihlásím načte se
garáž ale furt mi tam běží ˇUpdating the Garage [30min už] ? děkuji
By the way tohle mi standartní hra nedělá
Maca2661, on 09 February 2018 - 12:39 AM, said: Mám pocit, že podvádění WG vyhovuje
Jmeno1, on 09 February 2018 - 05:25 AM, said: Dal jsem 6 bitev a pokaždé jiná mapa, což bylo fajn. Ale mám nějaký
problém se zásahy. Vůbec je neslyším, když dostanu šlupku. Zkusím
ještě poladit, ale tohle mi hodně vadí. PS: Jo, hraju HD
ultra na max. detaily, fps 120, takže pohoda. Překvapila mne ale
velikost. Update měl na 3x dohromady kolem 7GB. též mam problém se
zvukem dmg co dostávám vůbec nejde slyšet, jestli někdo přišel co s
tím, tak budu rád za každou radu
Laky, on 09 February 2018 - 09:50 AM, said:
Link on message: #15382545
Torni_F, on 08 February 2018 - 08:35 PM, said: A jak to bude s Mac OS uživateli ?Ivana_Drago: Ahoj Torni_F, přiznám se, že tady si nejsem odpovědí jistá.
Zjistím a dám vědět!
Frost_DeatH, on 08 February 2018 - 09:26 PM, said: nemala prísť obnovená mapa, resp. aspoň jedna do HD z tých čo
ste odobrali? http://wiki.wargaming.net/en/Maps#Removed_Maps Ivana_Drago: Frost_DeatH ahoj, ověřím, dám vědět
Rodrigez_cze_invader, on 08 February 2018 - 10:33 PM, said: Zdavím mám otázku neví někdo proč se normálně přihlásím načte se
garáž ale furt mi tam běží ˇUpdating the Garage [30min už] ? děkuji
By the way tohle mi standartní hra neděláIvana_Drago: Rodrigez_cze_invader, tohle vypadá na bug, máme stejný problém
hlášený od vícero hráčů jak v naší, tak i v ostatních jazykových
sekcích. Problém jsme reportovali.
Maca2661, on 09 February 2018 - 12:39 AM, said: Mám pocit, že podvádění WG vyhovujeIvana_Drago: Maca2661, podvádění nám vadí a boj proti němu pokračuje. Již brzy
od nás ohledně tohoto tématu uslyšíte víc
Jmeno1, on 09 February 2018 - 05:25 AM, said: Dal jsem 6 bitev a pokaždé jiná mapa, což bylo fajn. Ale mám nějaký
problém se zásahy. Vůbec je neslyším, když dostanu šlupku. Zkusím
ještě poladit, ale tohle mi hodně vadí. PS: Jo, hraju HD
ultra na max. detaily, fps 120, takže pohoda. Překvapila mne ale
velikost. Update měl na 3x dohromady kolem 7GB. též mam problém se
zvukem dmg co dostávám vůbec nejde slyšet, jestli někdo přišel co s
tím, tak budu rád za každou raduIvana_Drago: Díky za hlášení (i těm ostatním, která nejsou v citaci) zvuk-dmg je
problém. Bug jsme nahlásili a bude opraven. Jinak prosím
pamatujte, že pro hlášení chyb máme založeno dedikované vlákno. Díky moc 
Laky, on 09 February 2018 - 09:50 AM, said: Ivana_Drago:
Subject: Veřejný test verze 1.0 - Hlášení chyb
Link on message: #15382393
Gremlaja, on 08 February 2018 - 10:03 PM, said: ( za 5 let hraní jsem nepochopil jak do tohodle fora cokoliv
vložit neni tady na cz foru jedinej návod jak něco takovýho udělat
takže pardon vkládat nic nebudu protože se mi to tady na cz
foru nikdy nepovedlo a zkoušel jsem to mockrát)
Link on message: #15382393
Gremlaja, on 08 February 2018 - 10:03 PM, said: ( za 5 let hraní jsem nepochopil jak do tohodle fora cokoliv
vložit neni tady na cz foru jedinej návod jak něco takovýho udělat
takže pardon vkládat nic nebudu protože se mi to tady na cz
foru nikdy nepovedlo a zkoušel jsem to mockrát)Ivana_Drago: Gremlajo, návod je tady. Uznávám, že není dobře viditelný, přesunu
topic do sekce Nováčci, tohle umístění dává větší smysl.
Subject: Global Map Sezon 7 - Ne Düşünüyorsunuz?
Link on message: #15382377
Link on message: #15382377
vuque: Global Map Sezon 7 bugün başladı. Düşüncelerinizi bizlerle
paylaşın! Bu sezonla ilgili bilgileri bu makaleden öğrenebilirsiniz.
Subject: Veřejný test verze 1.0 - Stabilita hry (FPS)
Link on message: #15382334
certcz, on 09 February 2018 - 12:44 PM, said: Počítal jsem že s novým enginem vyřešíte problém s nastavením
frekvence displeje. Stále ale přetrvává (mám GTX970, 120Hz
monitor a akt. ovladač). Pokud mám 120 Hz na desktopu a chci
hrát se 60Hz v-sync tak se hra po nějakém čase desynchronizuje (FPS
lítají 60-120) a v-sync nefunguje ač mám ve hře nastaveno 60Hz
a full screen. Jako by nějaká aplikace z desktopu to nastavení
změnila. Navíc ten výběr frekvencí displeje je dost divný. V
ovladači grafiky mám standardní nastavení. 
12Stig12, on 09 February 2018 - 01:16 PM, said: očekával jsem, že si budu muset dát nižší detaily, ale také, že se
fps budou pohybovat v rozumném rozpětí a ne od 50 do 80... zatímco
v současné verzi mám 65-75fps, což jak jistě uznáte menší rozpětí.
Link on message: #15382334
certcz, on 09 February 2018 - 12:44 PM, said: Počítal jsem že s novým enginem vyřešíte problém s nastavením
frekvence displeje. Stále ale přetrvává (mám GTX970, 120Hz
monitor a akt. ovladač). Pokud mám 120 Hz na desktopu a chci
hrát se 60Hz v-sync tak se hra po nějakém čase desynchronizuje (FPS
lítají 60-120) a v-sync nefunguje ač mám ve hře nastaveno 60Hz
a full screen. Jako by nějaká aplikace z desktopu to nastavení
změnila. Navíc ten výběr frekvencí displeje je dost divný. V
ovladači grafiky mám standardní nastavení. 
Ivana_Drago: Certcz, nahlášeno
12Stig12, on 09 February 2018 - 01:16 PM, said: očekával jsem, že si budu muset dát nižší detaily, ale také, že se
fps budou pohybovat v rozumném rozpětí a ne od 50 do 80... zatímco
v současné verzi mám 65-75fps, což jak jistě uznáte menší rozpětí.Ivana_Drago: 12Stig12, na jaké sestavě hraješ, prosím?
Subject: Poziom VIII tygodnia: T26E4 SuperPershing
Link on message: #15382285
eXterm, on 09 February 2018 - 02:44 PM, said: Jak już Falathi pytasz o T26E4 to może hurtem rzuć pytanie o
wszystkie czołgi premium, które w porównaniu do nowych odstają
Link on message: #15382285
eXterm, on 09 February 2018 - 02:44 PM, said: Jak już Falathi pytasz o T26E4 to może hurtem rzuć pytanie o
wszystkie czołgi premium, które w porównaniu do nowych odstająFalathi: Rzucę.
Subject: Wargaming Store: Stała obniżka cen!
Link on message: #15382271
eXterm, on 09 February 2018 - 02:41 PM, said: Breloczek albo kubek za ponad 40zł, powodzenia w sprzedaży

Link on message: #15382271
eXterm, on 09 February 2018 - 02:41 PM, said: Breloczek albo kubek za ponad 40zł, powodzenia w sprzedaży
Falathi: Zobaczymy, jak się sprzeda
Subject: Wersja 1.0 - Dyskusja ogólna
Link on message: #15382181
ghost1230, on 09 February 2018 - 12:27 AM, said: U siebie mam taki dziwny problem, że przy jeździe czołgiem z dużą
prędkością, gdy mnie trafią nie ma dźwięku trafienia ani ekran nie
"zapala" się na czerwono tak jak to miało do tej pory miejsce. Gdy
stoję w miejscu albo poruszam się wolno to wszystko jest ok. Nie
jest to wina FPS, bo mam ich na nowych mapach więcej niż na starych
(grafika ultra, 40-60 fps). Ktoś wie z czym może być problem?
Falathi, mistrzu? 
Link on message: #15382181
ghost1230, on 09 February 2018 - 12:27 AM, said: U siebie mam taki dziwny problem, że przy jeździe czołgiem z dużą
prędkością, gdy mnie trafią nie ma dźwięku trafienia ani ekran nie
"zapala" się na czerwono tak jak to miało do tej pory miejsce. Gdy
stoję w miejscu albo poruszam się wolno to wszystko jest ok. Nie
jest to wina FPS, bo mam ich na nowych mapach więcej niż na starych
(grafika ultra, 40-60 fps). Ktoś wie z czym może być problem?
Falathi, mistrzu? Falathi: Brzmi jak bug, szczerze mówiąc.
Subject: Update 1.0: Join the Beta!
Link on message: #15382170
SirGruut, on 09 February 2018 - 01:21 PM, said: I dont know where else to ask, but i changed to my personal
(medium) settings. This required a restart and i have been stuck on
"updating garage" for the last 30 minutes. Restarting the game
twice has not helped!
Link on message: #15382170
SirGruut, on 09 February 2018 - 01:21 PM, said: I dont know where else to ask, but i changed to my personal
(medium) settings. This required a restart and i have been stuck on
"updating garage" for the last 30 minutes. Restarting the game
twice has not helped!Kandly: Hey SirGruut, I just informed the devs about this issue and
asked if there's any workaround available for now. I'll let you
know what they tell me as soon as I can.
Subject: TORNEO ESL COMUNIDAD ESPAÑOLA (3vs3)
Link on message: #15382077
Link on message: #15382077
Delhroh: Todo el contenido Off-Topic ha sido eliminado. ESTE
HILO ES SOLAMENTE PARA RESPONDER DUDAS SOBRE EL TORNEO Y PARA
APUNTARSE. TODO OFF-TOPIC SERÁ SANCIONADO A PARTIR DE AHORA.
Si no queréis participar estáis en vuestro derecho de no
hacerlo, pero os ruego que aprovechéis esta oportunidad para jugar
y participar en el torneo. Que esto crezca y vaya a más depende de
vosotros. Si no hay interés, pues la comunidad española perderá
este tipo de eventos para el futuro... y creo que TODOS deberían
apoyar el proyecto y participar por pásarlo bien, no por los
premios.
Subject: Bugs #1
Link on message: #15382042
adrianin, on 09 February 2018 - 01:57 PM, said: El problema de que el sonido se va al lado derecho del casco sigue
pasando y de hecho creo que a ido a peor porque cada vez me ocurre
mas.
Link on message: #15382042
adrianin, on 09 February 2018 - 01:57 PM, said: El problema de que el sonido se va al lado derecho del casco sigue
pasando y de hecho creo que a ido a peor porque cada vez me ocurre
mas.Delhroh: Sí, ya está reportado. Muchas gracias. Algunos jugadores han
indicado que si configuras el sonido como 2.0 ya no deberías sufrir
dicho problema.Si tengo más información os lo haré saber en el
menor tiempo posible.
Subject: Bugs #1
Link on message: #15382038
Bur_VF01, on 09 February 2018 - 10:39 AM, said: Al entrar en modo Sniper la pantalla se queda en verde, solo
se ven los paneles de información y si apuntas a un vehículo puede
distinguirse con mucha dificultad su silueta

Link on message: #15382038
Bur_VF01, on 09 February 2018 - 10:39 AM, said: Al entrar en modo Sniper la pantalla se queda en verde, solo
se ven los paneles de información y si apuntas a un vehículo puede
distinguirse con mucha dificultad su silueta

Delhroh: Tiene pinta que eso es más bien porque usas algún mod que no
está actualizado a la nueva versión.
Subject: Cambios en los antitanques soviéticos
Link on message: #15382031
elcantabru, on 08 February 2018 - 03:39 PM, said: Sabes algo de que va a pasar con los jugadores que teníamos los dos
cazacarros rusos de tier IX y X en el garaje antes de la
actualización?. Hasta ahora claro claro nada.
Link on message: #15382031
elcantabru, on 08 February 2018 - 03:39 PM, said: Sabes algo de que va a pasar con los jugadores que teníamos los dos
cazacarros rusos de tier IX y X en el garaje antes de la
actualización?. Hasta ahora claro claro nada.Delhroh: Te remito a este artículo. En ella
confirmamos que teniendo el tier X se recibirían el tier IX y X.
Tambiéns se confirma que teniendo el tier IX se recibiría el tier
IX. Si tenías los dos vehículos, tier IX y X, se te
concedería el tier IX y el X (y por lo tanto no habría compensación
por el tier IX, dado que no se iban a entregar dos Object 263 ni
compensación monetaria de ningún tipo). Un saludo.
Subject: Taaa, cuda panie, cuda.
Link on message: #15382023
wybijam_fioletuf, on 03 February 2018 - 08:47 PM, said: [...] 80% trafien bez przebicia, jeździłem po pijoku po powrocie z
banu, sam gdzie nie trafiłem przebicie. Żenada. Kto w
to gra częściej niż raz na tydzień? [...]
Link on message: #15382023
wybijam_fioletuf, on 03 February 2018 - 08:47 PM, said: [...] 80% trafien bez przebicia, jeździłem po pijoku po powrocie z
banu, sam gdzie nie trafiłem przebicie. Żenada. Kto w
to gra częściej niż raz na tydzień? [...] Falathi: No, ja tam nie wiem, nie znam się ale może sprawdź
ile masz ogółem bitew na wszystkich alt kontach, hmmm?
Subject: Actualización 9.22: Comentarios generales
Link on message: #15381988
jmartinezll, on 09 February 2018 - 08:53 AM, said: He entrado en una batalla con 2 tier 10, 5 tier 9 y 8 tier 8 ¿Esto
que es?
Link on message: #15381988
jmartinezll, on 09 February 2018 - 08:53 AM, said: He entrado en una batalla con 2 tier 10, 5 tier 9 y 8 tier 8 ¿Esto
que es?Delhroh: Una rara excepción de una batalla tipo 3-5-7. En ocasiones
es posible que el MM haga partidas de ese tipo para evitar la
espera prolongada, que es uno de los principales factores.
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