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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Falathi
Fascynacja ludzi niemiecką techniką z okresu II Wojny światowej.
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10.02.2018 14:05:38
 
Subject: Fascynacja ludzi niemiecką techniką z okresu II Wojny światowej.
Link on message: #15386395

View PostTRad_PL, on 10 February 2018 - 01:03 AM, said:   Otóż nie. Tzn. niby tak, ale nie.   Przyjęcie modelu amerykańskiego (produkujemy dużo średnich wozów) byłby efektywniejszym wykorzystaniem potencjału, bezsprzecznie. Niemcy zapewne mogłby się bronić, powiedzmy, rok dłużej. Ale identyczny efekt mogli uzyskać przechodząc jesienią 1942 (a najpóźniej po Stalingradzie) do strategicznej obrony. Skrócenie frontu, zachowanie sił pancernych do operacyjncyh kontrataków - i Sowieci zapłaciliby znacznie więcej za zepchnięcie ich na zachód.   Tyle, że takie podejście mogło jedynie opoźnić porażkę, a w najleszym wypadku doprowadzić do czasowego remisu (bo atomówka i tak zmieniłaby wszystko). A Niemcy chcieli wygrać.   Jak to zrobić przy skrajnie niekorzystnym bilansie potencjału gospodarczego i ludzkiego? Ano trzeba przyjąc model amerykański, ale z końca XX wieku. Braki w ilości nadrobić jakością. Stąd jeśli czołgi, to takie, żeby plutonem powstrzymać sowiecki batalion. Stąd Me 262. Stąd szukanie Wuderwaffe. Wszystko to było desparackie i przyspieszyło upadek narodowego socjalizmu, ale jak się jest słabszym, to jedyną szansę sukcesu dają rozwiązania wysokowariancyjne. Pójście na wymianę materiału to brak nawet cienia szansy zwycięstwa.

Falathi:   Nie do końca o to mi chodziło.  Sam pomysł, żeby dysproporcję w ilości uzbrojenia nadrabiać jego jakością nie jest głupi. Sęk w tym, że po pierwsze Niemcy projektując mastodonty w rodzaju Tigera rozkręcili wyścig zbrojeń, który zmusił aliantów do projektowania czołgów zdolnych do nawiązania skutecznej walki z tym pojazdem, co oznaczało, że przewaga jakościowa będzie po stronie Niemców - ale tylko przez jakiś czas.  Po drugie - oznaczało to również, że w jakiejś tam nieodległej perspektywie cały sprzęt poniżej standardu Tigera/Pantery stanie się kompletnie przestarzały. Niby normalna sprawa, ale to Panzer IV, czy StuGi były praktycznie do samego końca wojny podstawowymi pojazdami pancernymi Wehrmachtu. I o ile z Shermanami czy T-34/76 mogły nawiązać walkę bez wielkich problemów, o tyle pojawienie się T-34/85, IS-2 i temu podobnych wynalazków zmieniało sytuację na ich niekorzyść. 
Najważniejsze jednak było co innego: te wszystkie wynalazki były projektowane i budowane jako osobne cudeńka inżynieryjne, bez brania pod uwagę czegoś takiego jak nakład środków i produkcja masowa, standaryzacja części zamiennych i wyposażenia i tak dalej. Tiger I w momencie pojawienia się był faktycznie bardzo groźnym przeciwnikiem, ale jednocześnie wymagał absurdalnego nakładu sił i środków i nie można go było wyprodukować w takiej ilości, żeby faktycznie wpłynął na wynik wojny.    Może inaczej: Niemcy wyszliby duużo lepiej, gdyby zamiast Tigera i kolejnych wynalazków zaprojektowali czołg średni, nieco lepszy od T-34 czy Shermana, z odpowiednio mocnym działem za to projektowany od początku z myślą o łatwości produkcji, bez udziwnień i rozwiązań zwiększających koszty, nadający się jako baza do całej serii pojazdów ( czyli podwozie na którego bazie można opracować niszczyciel czołgów, artylerię samobieżną, pojazdy dowódcze itd itd ). Mieliby w ten sposób i dobre zabawki i mieliby ich więcej.    Co do obrony strategicznej i wykorzystania sił pancernych oraz obrony manewrowej - generalnie zgoda. 


Falathi
Wersja 1.0 Dołączcie do testów beta! Wasze pierwsze wrażenia?
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10.02.2018 12:37:59
 
Subject: Wersja 1.0 Dołączcie do testów beta! Wasze pierwsze wrażenia?
Link on message: #15386064

Falathi: Na prośbę _Patrola zamykam. 

Co do banów: o ile mi wiadomo, bany nie przechodzą automatycznie jeden do jednego, ale jeśli ktoś przesadzi na testowym to może spodziewać się przykrej niespodzianki na zwykłym serwerze. 


Kandly
Defender News - 10/02
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10.02.2018 12:13:51
 
Subject: Defender News - 10/02
Link on message: #15385987

Kandly: Commanders!
Many of you already noticed that players in some other regions of the world have the opportunity to get their hands on the Defender in February. We would like to be as transparent with you as possible about this question and let you know that currently we have no plans to put this vehicle on sale on the European Server for now. Here is why:
When the Defender was first introduced back in 2017, many of you expressed concerns about its in-game performance as you considered it to be too powerful. We took the time to analyse the situation carefully and - after looking at the data and your feedback - we came to the conclusion that the tank should not be put on sale as long as we considered it to be problematic.
Fast forward to today, a lot of work has been accomplished on the overall game balance, changing the metagame significantly, and leading us to re-assess the state of the Defender. While we still believe the vehicle to be a good one, we also believe the current meta no longer makes it the be-all-end-all of top tier heavies. However, we know that the European community has had particularly strong concerns about the Defender since it has been introduced. For this reason, we have decided not to re-introduce the vehicle in Europe for now.  We understand that some of you might not agree with this decision, and we will continue to pay particular attention to reading your feedback about this topic. Please continue to share your thoughts about the Defender, we will be listening. See you on the battlefield!


Jahpero
Vos attentes pour 2018 ?
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10.02.2018 12:01:22
 
Subject: Vos attentes pour 2018 ?
Link on message: #15385943

Jahpero: Bonjour,
Merci de ne pas repartir avec un débat sur le MM ici.

Jahpero


voulezvous
Daily Tournaments - Q&A - Post your questions here!
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09.02.2018 20:29:23
 
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #15383770

voulezvous: Tournament was delayed guys! Should be starting at 19:40 Apologies for the delay!


Falathi
Nadchodzi nowy sezon bitew rankingowych
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09.02.2018 19:50:47
 
Subject: Nadchodzi nowy sezon bitew rankingowych
Link on message: #15383574

View PostNullmaruzero, on 09 February 2018 - 04:09 PM, said: No,wygląda lepiej niż poprzednie założenia. Dalej szkoda że takie TOP 2-3 u przegranych nic nie dostaje a TOP 10 u wygranych za strzała z derpa będzie miał pagona.

Falathi:   Zobaczymy, jak będzie.  Zauważ, że z drugiej strony nie każdy przegrany traci więc dobry gracz powinien sobie poradzić. Zresztą, takie jest założenie. 


Kandly
Spotlight: Medium Tanks
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09.02.2018 19:37:55
 
Subject: Spotlight: Medium Tanks
Link on message: #15383501

View Postgoedeboer, on 09 February 2018 - 03:03 PM, said: It's really annoying that we don't get discounts on higher tier tanks. Let's call it a medium tank event but only give discounts on 3 tiers........

Kandly:   I'm grinding the Patton line now and I have the Tier 7 already, so the discount doesn't apply to me either (ty WG!?) :teethhappy: I do need the crew xp though, so that's ok. I'll ask about the higher tiers and what the plan is with that. :hiding:


Ivana_Drago
Veřejný test verze 1.0 - Všeobecná zpětná vazba
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09.02.2018 19:33:19
 
Subject: Veřejný test verze 1.0 - Všeobecná zpětná vazba
Link on message: #15383478

View PostFrost_DeatH, on 08 February 2018 - 09:26 PM, said: nemala prísť obnovená mapa, resp. aspoň jedna do HD z tých čo ste odobrali?  http://wiki.wargaming.net/en/Maps#Removed_Maps

Ivana_Drago:   Tak jsem zjišťovala, jaký plán a vypadá to následovně - jakmile budeme hotovi s HD mapami ve verzi 1.0, budeme se věnovat také práci na starých/odebraných mapách. Jednou z nich bude například mapa Province.   Obecně k vláknu - díky za doplňující komentáře! :honoring:


Kandly
Spotlight: Medium Tanks
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09.02.2018 19:22:56
 
Subject: Spotlight: Medium Tanks
Link on message: #15383423

View Postundutchable80, on 09 February 2018 - 01:27 PM, said: 100% crew on lorraine means 100% 0 skill? Or is it like a Berlin crew with 1 skill already at 100%...?

Kandly:   Hey! It's the 0 skill 100% crew in this case.


Falathi
Wersja 1.0 Dołączcie do testów beta! Wasze pierwsze wrażenia?
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09.02.2018 18:53:40
 
Subject: Wersja 1.0 Dołączcie do testów beta! Wasze pierwsze wrażenia?
Link on message: #15383262

View Post_Patrol, on 09 February 2018 - 05:49 PM, said: Wolałbym rekompensatę, cieszyłbym się ja i inni gracze, a tak to ciasteczkami cieszę się tylko ja :(

Falathi:   Jest to jakiś argument... 


Falathi
Wersja 1.0 Dołączcie do testów beta! Wasze pierwsze wrażenia?
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09.02.2018 18:22:04
 
Subject: Wersja 1.0 Dołączcie do testów beta! Wasze pierwsze wrażenia?
Link on message: #15383076

View Postsebafa, on 09 February 2018 - 10:08 AM, said:   :ohmy: Jesu... kiedy Patrol przeszedł na ciemną stronę mocy!? Chyba dawno mnie tutaj nie było!:P

Falathi:   No cóż...  SMiling Palpatine.jpg   Każdemu może się zdarzyć ;) Poza tym mamy ciasteczka.   


vuque
Supertest Sızıntıları
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09.02.2018 18:19:11
 
Subject: Supertest Sızıntıları
Link on message: #15383055

vuque: İtalyan tankları ve "Otomatik dolduruşları" hakkında neler dediğimizi hatırlıyor musunuz? Kapalı testlerde bu yeni mekaniğin ince ayarlarını yapmaya başlayacağız — tam boyutlu oyun içerisinde 3D tank maketlerini  otomatik doldurucularla Seviye VIII, IX ve X için ayarlayacağız. Şu an için temel hedeflerimiz:           Optimal doldurma sürelerini belirlemek — silindir içerisindeki mermiler arasındaki geçiş süreleri ve silindir kısmen boşken yeni mermiler eklendiğinde olacak şekilde belirlenecek;          DPM ve deliş gibi diğer değerlerin dengelenmesi Bu karışık yaklaşım üst seviye Otomatik dolduruculu İtalyan tanklarının oynaması keyifli ve az veya çok güçlü olmamasını sağlayacaktır. Yukarıda bahsettiğimiz 3D tank maketleri ile ilgili olarak ise, bu basit modeller çok az detaya sahip olacak, bunları ayrıca "tank kuklası" olarak isimlendirmekteyiz. Şekil, zırh ve boyut olarak gerçek tanklara benzeyecekler. Yeni mekanikleri oyuna yeni araçları eklemeden test edeceğiz ve kuklalar bu boşluğu doldurmak için oldukça faydalı olacak.      


Kandly
Update 1.0: Join the Beta!
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09.02.2018 18:08:56
 
Subject: Update 1.0: Join the Beta!
Link on message: #15382990

View Postjirkoh, on 09 February 2018 - 04:01 PM, said: I keep getting a bug that says "Updating garage" and it does not let me play. Anyone else have the same problem?

Kandly:   Hey, jirkoh! :) This bug was also reported several times today and it's been included in the feedback, so I can confirm that we're aware of it. I'll update you as soon as I get some info. Sorry for the inconvenience!


Falathi
Wersja 1.0 Dołączcie do testów beta! Wasze pierwsze wrażenia?
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09.02.2018 18:08:21
 
Subject: Wersja 1.0 Dołączcie do testów beta! Wasze pierwsze wrażenia?
Link on message: #15382987

Falathi: Przy okazji: wątki dotyczące wersji 1.0 są dostępne w części Test Publiczny, więc zapraszam wszystkich do dzielenia się opiniami na temat 1.0, nowych map i wszystkich zmian w odpowiednich wątkach :) 


Kandly
Update 1.0: Join the Beta!
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09.02.2018 18:05:36
 
Subject: Update 1.0: Join the Beta!
Link on message: #15382975

View PostKaramitros, on 09 February 2018 - 12:28 PM, said: Guys, do you have sounds when your tank gets hit in 1.0 Test server, like, the breaking sounds when a shell enters your tank. I just have 0 idea when i get hit, apart from the damage taken display on the bottom.

Kandly:   Hey Karamitros! I can confirm that we're aware of this issue. I forwarded it along with the rest of the bugs and feedback you guys shared here today. I'll keep you posted. Thanks!


Kandly
Ranked Battles arrive in a new season
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09.02.2018 18:00:20
 
Subject: Ranked Battles arrive in a new season
Link on message: #15382947

View Postfighting_falcon93, on 09 February 2018 - 03:32 PM, said: Kandly? Can we please get the gold value instead of the garage slot? Some of us have 20+ empty garage slots that we have no idea what to do with :(

Kandly:   I understand. I'm not sure that's a possibility, but I asked nonetheless. I'll let you know. :)


Kandly
Ranked Battles arrive in a new season
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09.02.2018 17:58:05
 
Subject: Ranked Battles arrive in a new season
Link on message: #15382934

View Postogremage, on 09 February 2018 - 02:32 PM, said: The new rules are cool. Glad to hear WG has listened to feedback and taken it into account.    Looking forward to playing the ranked battles, I quite liked the first few seasons although they had their frustrating aspects.   But when does it happen? Which are those 21 days? Which hours of day?   The Russian news for RU server clearly state a date of 19th of February as the start, but this is not present in EU or NA announcements. Strange.

Kandly:   Hey there and thanks! :) We'll actually have a more detailed article regarding the RB start coming quite soon (a few days) - this info will be included there.


Falathi
Poziom VIII tygodnia: T26E4 SuperPershing
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09.02.2018 17:49:18
 
Subject: Poziom VIII tygodnia: T26E4 SuperPershing
Link on message: #15382900

View PosteXterm, on 09 February 2018 - 04:31 PM, said: Falathi coś ostatnio non stop w klimacie gór

Falathi:   Wiesz, na początku było cięzko, ale potem to już z górki... 


Kandly
Update 1.0 Common Test - General Feedback
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09.02.2018 17:46:11
 
Subject: Update 1.0 Common Test - General Feedback
Link on message: #15382889

Kandly: Hello again! I'm happy to inform you that I've successfully collected and sent all the feedback in these topics today - and I'd also like to thank you for sharing your thoughts! (I'll keep compiling feedback reports as the test progresses, though, so this was only the first one.) I'm happy to see that so many of you enjoy the changes - and if you haven't been able to access the game yet due to technical issues, worry not: the devs are aware of all of the problems you brought up today and they're working on fixing them, so that everyone can get into the game and check it out. :girl:


Ivana_Drago
Zaměřeno na: Střední tanky
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09.02.2018 17:38:53
 
Subject: Zaměřeno na: Střední tanky
Link on message: #15382849

View PostWintreusCZ, on 09 February 2018 - 06:44 AM, said: 100% posádka u lorraine znamena co přesně? ..jako 1 volitelnej skill 100% ??..dekuji

Ivana_Drago:  

View Postunhappy360, on 09 February 2018 - 07:28 AM, said:   Znamená to, že dostaneš troch členov posádky ( veliteľ, strelec a šofér) a títo budú mať základnú kvalifikáciu veliteľa, strelca a šoféra na tank Lorraine 40t na úrovni 100%. Nebudú mať žiaden perk ani skill vyskúmaný. Okamihom ako odohráš 1 bitku na lorraine 40t s touto posádkou, budú sa získané skúsenosti pripisovať priamo do prvého skillu / perku. Samzrejme ten si budeš môcť sám vybrať (už keď si tank kúpiš - bude pri mene svietiť malé žlté / zlaté plusko )

Ivana_Drago:   Ahoj WintreusCZ, unhappy již podal přesnou odpověď :)  

View Postunhappy360, on 09 February 2018 - 07:28 AM, said: Otázka pre Ivanu:  Ak si kúpil Lorku a tú už  mám, pripíše sa mi kamufláž do skladu? Budem môcť túto kamufláž znova použiť na iný francúzsky tank, alebo na akýkoľvek tank? Ďakujem. 

Ivana_Drago:   Unhappy, kamufláž do skladu dostaneš, ale nelze ji použít na žádný jiný tank.  

View Postmalamata, on 09 February 2018 - 12:08 PM, said: otázka pre Ivanu: ak budem hrať s čínskym streďákom, vyhrám a budem v top 10, dostanem 2x trojnásobky?

Ivana_Drago: Malamata, ano pochopils to správně :) Jednou 3x v rámci tohoto speciálu, podruhé 3x v rámci Čínského nového roku.


Kandly
Update 1.0 Common Test - General Feedback
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09.02.2018 17:38:18
 
Subject: Update 1.0 Common Test - General Feedback
Link on message: #15382847

View PostUnicreator, on 09 February 2018 - 03:31 PM, said: Bad update, everything is too beautiful and I can't concentrate in shooting people   The music is too good too, like what the [edited]WG why did you make it so good

Kandly:   Hahahaha if this is not the perfect example of WoT-style positive feedback, I don't know what is. :teethhappy: Thanks for the laugh!


Ivana_Drago
Hodnocené bitvy dorazily v nové sezóně
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09.02.2018 17:30:50
 
Subject: Hodnocené bitvy dorazily v nové sezóně
Link on message: #15382820

View Post_Panther_X, on 09 February 2018 - 02:25 PM, said: takze za kadu uroven ktoru dosiahnem, dostavam hned odmeny aj bony chapem to spravne?...a kedy to zacina..nevidim nikde datum...

Ivana_Drago: Ahoj, odměny budou distribuovány po skončení sezóny. Datum začátku zatím nebylo v článku zveřejněno, ale můžu prozradit, že sezóna vypukne 19. února a potrvá 21 dní.   Jinak mám radost, že se vám formát zatím zamlouvá :)


Kandly
12 Reasons Why WOT 1.0 Might Not Be Such a Good Thing
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09.02.2018 17:26:13
 
Subject: 12 Reasons Why WOT 1.0 Might Not Be Such a Good Thing
Link on message: #15382786

View PostWindSplitter1, on 08 February 2018 - 10:56 PM, said: The new patch has made many people upset although that's just the incomformation with what's new and how to deal with it. It has always have been like that and it's human nature to fear what one does not know.   Give it a month or so, and no one will ever talk about the 263 being downtiered and the 122-54 removed. Probably something better or worse will appear in their place. Knowing Wargaming, this is not a matter of if but rather when.   Still, what's further down the road may not be the bombshell people anticipate in Minsk, which will be the core of this post.   Each point is the TL;DR.   1 - Patch 1 doesn't fix anything.   We've been complaining about the   Matchmaker The new template makes you excessively reliant on the 3 top tiers to do most of their work. If they do not correspond to the expectations and fold before doing anything, the 3 on other team will just crush the opposition. This is why you keep seeing 15-0 results more often than not.   The older, removed, "weight" Matchmaker would give one team, say 10 Tier X medium tanks and the other, 10 Tier X Heavy tanks. It wasn't perfect, but you'd feel a lot less tempting to commit suicide.   Artillery For all its flaws, artillery was one of the few things that was appropriately reworked. But there are still some tidbits left, although nothing particularly "game-breaking".   Light Tanks Light vehicles are in essence, crippled medium tanks with poor armour with same or less view range, poor gunhandling, accuracy or both and with mediocre DPM, tagged with even less penetration where it is lost far higher over distance than other classes.   Why? God knows. The EVEN 90 is an example of this.   About the view range, with crew skills - read; without equipment - an M48A5 can exceed the view range limit that some vehicles right below its tier are unable to reach otherwise.     Their real asset are the base camouflage values being the same stationary as moving.   Heavy Tanks Seems pointless to play other class since this one features protection unheard of.   This dates back to 9.13/15, where the Wiki of the IS-6 had profanities written about it over being very powerful. Interestingly, the Wiki URL of that page describes it as the Object 252, which leads us to the "U" version, and other premium tanks, following suit.   In other words, Heavy Tanks, no longer offer that protection advantage that came to those who know how to use it and to allow a player put a few more shots before being destroyed. Now tanks do that for the player.   Lag/ping spikes, Chat not working properly, players in game rooms frozen, generalized server unreliability I only know what Balc0ra says concerning servers, but these are issues that have been happening quite frequently now and it isn't a single player talking about them.   There are plenty of them.   The questions are:   1 - Can WG really fix these issues and make the game rooms and chats stable as they used to be?   2 - Is WG sure EU 3 is not needed (to accomodate more players, not to segregate them based on country as some "suggested")?   2 - HD maps cut maps from rotation 29 maps are in beta. WoT currently features 30+.   While there are plans to introduce maps that were once removed, that is a lengthy process. It takes, according to previous statements, 1~2 months to convert a map to HD standards and WG isn't exactly known to be a fast mover.   3 - Moderation is improving, but... Let's just say in non-English Forums, they are far more active in providing responses to their residents. Something you do not see here in this one.   You can tell that by the "WG Staff Posts" panel.   However, kudos for Ph3lan and his team for taking that step in the right direction. But there are plenty of miles left to run.   4 - The Premium shop is obsolete  All year round: - Same deals and discounts - Same vehicles on permanent sale - "Featured" and "Specials" pages are duplicates of each other   I understand that good like premium account and gold are unchangable. Obviously these pages are required by the company and by the players so, no reason to change what works.   But I see no real value for money in other virtual goods. Vehicles in the store are not appealing and otherwise repetitive and affected by points #1 and #5   5 - Game renewal with stronger units overshadowing older ones (Powercreep) Armour powercreep Premium vehicle powercreep Firepower powercreep   As soon as a new patch comes out, players immediately free experience the new vehicles because they are, in paper, better than the rest.   If those happen to be premium vehicles, that's even worse, since anyone with disposable income can easily get a vehicle that does half the battle for them.   The much fabled Type 59 used to grant a sort of "celebrity status" to those who owned it. Now, on paper, a T-44-100 is a much better alternative that comes on sale more often.   6 - Game is becoming too stale and repetitive Some SFX might make those with high-end spec PCs look the other way but seeing yourself doing the same things over and over after pressing the "Battle!" button in 4K is not a good seller in my personal view.   The lack of alternative and engaging game modes, exotic content - only recently published from the Dev. Diary - makes the game less attractive than it used to be.   7 - Clan Wars last very little nowadays With my limited experience in CW, I can safely say that seasons now take a lot less longer than they used to.   I see no reason to have the global map frozen for such long periods. More so after the WG-CONTRAS affair.   Another, less relevant point is that mediocre-average clans have little time to put themselves on the map and reap the benefits of doing so. Nevertheless, I think most will agree that is a problem of the players and not the game mode.   8 - Constant changes to aspects of the game that required no intervention/introduction The new missions tab, for example, took a video to explain how it worked.   I've just read about a user taking a long time in a high-end PC to download and install the new CT version (but let's give WG a discount since there are many downloads being made right now and 2GB isn't exactly small). This was through their "pre-loader".   WG Game Launcher, do you use that?   And other things that - forgive my arrogance - can be considered a waste of development time.       9 - Cheats, robot/farming accounts and other illegal uses or bad behaviour  I'm not referring to the guy in a heavy tank that shot me for 2/3s of my HP over render distance when Sixth Sense didn't even activate. And I am referring to instances where these cases are known to happen and now cases I've witnessed in first hand or their frequency of occurrence.   Community Contributors receive many replays. Through them, it's easy to see who cheats and who doesn't. CCs know what they're doing and can more accurately tell a cheat mod being used than the average WoT user.   Sadly, even with this information, WG does nothing about it, excusing itself with their anti-cheat system being accurate enough to detect such infractions.   Moreover, there were reports of a new anti-cheat system to be tested in October, if my memory does not betray me. That was last year. Do we possess further news on this?   Usage of bots, as some programmers in here have discussed, is relatively hard to tackle and tell apart from humans as some are genuinely not very good at the game and I, for one, don't believe they should be kept from playing it on those grounds, even if others might disagree.   At the same time, actual bot users to grow an account and do shady trades with it should be dealt with. Again, I realize easier is said than done.   10 - Promised and planned content Taking too long to come. An example of this was brought to my eyes on this thread. Many of those ideas may never hit the live servers.   11 - Player feedback is not taken into account  I would ask you guys to spare our moderation team, despite the Object 263 and SU-122-44 been negatively affected. It's not their fault, after all. it's not what they do.   With that said, though, and in a bid to avoid pointing fingers, since that's not the point of the thread, the development team rarely, if ever, voices their intentions to the players, unless their mind is already set, like we recently came to see once more.   Or ask us directly what we think, by the means of an in-game survey, and use that information in the general consensus' best interest. I put it like this because it's never possible to please everyone. Things tend to break when WG does listen, and I'll dare and say, the the wrong elements of the playerbase, regardless of how subjective that sounds.   12 - Elements "of skill" removed (Game "Dumbification") If you read ValkyrionX's thread in #10, one of the proposed changes is removal of team damage. It may sound ridiculous but that, too, is necessary. Think about mutiny, shouldn't be hard to figure the rest.   Type 5 and Maus Tanks are another easier example of how that can get, along with other decision to "protect" our members. These are vehicles that, unangled, can bounce many guns in their Tiers.   Our senior members have more other examples that are more grave than those I can list you.     Redeeming Factors  Because there's no Yin without a Yang, here are some things that I believe to bring good things to the game:   Frontline - This is entirely new and good for paper tanks arty and TDs, without ignoring everyone else. The Attack/Defence pattern and economy might be its ruin though.   A ticket system similar to BattleFields might be a better fit.   Football mode - Great. Good idea. Consider creating a "Clan War" of football. That is, a WGFL. Rewards don't need to be mountains of gold or silver. Personal Reserves are sufficient in my opinion.   Ranked Battles - Skill should be demonstrated here and I believe the way it is scheduled, it is a positive thing for good players.   Spending and Earning bonds - New ways coming, that's great.   Customization options - The idea of having paid customizable emblems sounds like a blast, but I'll save my fireworks when I see them hit the live servers.     Final Word I might be wrong on many points here. I hope I am.   But from where things are going, I can say I'm not very thrilled about this next patch. More of what we already have and dislike? Sounds like a fast way of getting fed up.   WG can surprise though, by its ups and sometimes by its downs, but I suppose we'll have to wait and see.  

Kandly:   2 - HD maps cut maps from rotation 29 maps are in beta. WoT currently features 30+.   While there are plans to introduce maps that were once removed, that is a lengthy process. It takes, according to previous statements, 1~2 months to convert a map to HD standards and WG isn't exactly known to be a fast mover.   3 - Moderation is improving, but... Let's just say in non-English Forums, they are far more active in providing responses to their residents. Something you do not see here in this one.   You can tell that by the "WG Staff Posts" panel.   However, kudos for Ph3lan and his team for taking that step in the right direction. But there are plenty of miles left to run.   4 - The Premium shop is obsolete  All year round: - Same deals and discounts - Same vehicles on permanent sale - "Featured" and "Specials" pages are duplicates of each other   I understand that good like premium account and gold are unchangable. Obviously these pages are required by the company and by the players so, no reason to change what works.   But I see no real value for money in other virtual goods. Vehicles in the store are not appealing and otherwise repetitive and affected by points #1 and #5   5 - Game renewal with stronger units overshadowing older ones (Powercreep) Armour powercreep Premium vehicle powercreep Firepower powercreep   As soon as a new patch comes out, players immediately free experience the new vehicles because they are, in paper, better than the rest.   If those happen to be premium vehicles, that's even worse, since anyone with disposable income can easily get a vehicle that does half the battle for them.   The much fabled Type 59 used to grant a sort of "celebrity status" to those who owned it. Now, on paper, a T-44-100 is a much better alternative that comes on sale more often.   6 - Game is becoming too stale and repetitive Some SFX might make those with high-end spec PCs look the other way but seeing yourself doing the same things over and over after pressing the "Battle!" button in 4K is not a good seller in my personal view.   The lack of alternative and engaging game modes, exotic content - only recently published from the Dev. Diary - makes the game less attractive than it used to be.   7 - Clan Wars last very little nowadays With my limited experience in CW, I can safely say that seasons now take a lot less longer than they used to.   I see no reason to have the global map frozen for such long periods. More so after the WG-CONTRAS affair.   Another, less relevant point is that mediocre-average clans have little time to put themselves on the map and reap the benefits of doing so. Nevertheless, I think most will agree that is a problem of the players and not the game mode.   8 - Constant changes to aspects of the game that required no intervention/introduction The new missions tab, for example, took a video to explain how it worked.   I've just read about a user taking a long time in a high-end PC to download and install the new CT version (but let's give WG a discount since there are many downloads being made right now and 2GB isn't exactly small). This was through their "pre-loader".   WG Game Launcher, do you use that?   And other things that - forgive my arrogance - can be considered a waste of development time.       9 - Cheats, robot/farming accounts and other illegal uses or bad behaviour  I'm not referring to the guy in a heavy tank that shot me for 2/3s of my HP over render distance when Sixth Sense didn't even activate. And I am referring to instances where these cases are known to happen and now cases I've witnessed in first hand or their frequency of occurrence.   Community Contributors receive many replays. Through them, it's easy to see who cheats and who doesn't. CCs know what they're doing and can more accurately tell a cheat mod being used than the average WoT user.   Sadly, even with this information, WG does nothing about it, excusing itself with their anti-cheat system being accurate enough to detect such infractions.   Moreover, there were reports of a new anti-cheat system to be tested in October, if my memory does not betray me. That was last year. Do we possess further news on this?   Usage of bots, as some programmers in here have discussed, is relatively hard to tackle and tell apart from humans as some are genuinely not very good at the game and I, for one, don't believe they should be kept from playing it on those grounds, even if others might disagree.   At the same time, actual bot users to grow an account and do shady trades with it should be dealt with. Again, I realize easier is said than done.   10 - Promised and planned content Taking too long to come. An example of this was brought to my eyes on this thread. Many of those ideas may never hit the live servers.   11 - Player feedback is not taken into account  I would ask you guys to spare our moderation team, despite the Object 263 and SU-122-44 been negatively affected. It's not their fault, after all. it's not what they do.   With that said, though, and in a bid to avoid pointing fingers, since that's not the point of the thread, the development team rarely, if ever, voices their intentions to the players, unless their mind is already set, like we recently came to see once more.   Or ask us directly what we think, by the means of an in-game survey, and use that information in the general consensus' best interest. I put it like this because it's never possible to please everyone. Things tend to break when WG does listen, and I'll dare and say, the the wrong elements of the playerbase, regardless of how subjective that sounds.   12 - Elements "of skill" removed (Game "Dumbification") If you read ValkyrionX's thread in #10, one of the proposed changes is removal of team damage. It may sound ridiculous but that, too, is necessary. Think about mutiny, shouldn't be hard to figure the rest.   Type 5 and Maus Tanks are another easier example of how that can get, along with other decision to "protect" our members. These are vehicles that, unangled, can bounce many guns in their Tiers.   Our senior members have more other examples that are more grave than those I can list you.     Redeeming Factors  Because there's no Yin without a Yang, here are some things that I believe to bring good things to the game:   Frontline - This is entirely new and good for paper tanks arty and TDs, without ignoring everyone else. The Attack/Defence pattern and economy might be its ruin though.   A ticket system similar to BattleFields might be a better fit.   Football mode - Great. Good idea. Consider creating a "Clan War" of football. That is, a WGFL. Rewards don't need to be mountains of gold or silver. Personal Reserves are sufficient in my opinion.   Ranked Battles - Skill should be demonstrated here and I believe the way it is scheduled, it is a positive thing for good players.   Spending and Earning bonds - New ways coming, that's great.   Customization options - The idea of having paid customizable emblems sounds like a blast, but I'll save my fireworks when I see them hit the live servers.     Final Word I might be wrong on many points here. I hope I am.   But from where things are going, I can say I'm not very thrilled about this next patch. More of what we already have and dislike? Sounds like a fast way of getting fed up.   WG can surprise though, by its ups and sometimes by its downs, but I suppose we'll have to wait and see.     Hey WindSplitter1, I read your post and - while I can't really go into detail regarding balance changes and our devs' plans for the future - I'd like to offer you my perspective as well, because I've personally met some of them and I know how important the game is to them. It's true that they can't fix everything at once, but they are in fact constantly working on plenty of things in order to improve it (these aren't empty words, we've actually talked to them and we know how involved they are). They have been planning this patch for quite a while now and we're all very proud of what they managed to achieve so far, but this is definitely not the end of it. We didn't simply want to polish the game and say "that's it, now it looks better, enjoy" - because our main goal is to make World of Tanks better starting from its core and never stop improving it. Like I said in some previous posts as well, I am extremely optimistic about 2018 - and that's not just because I randomly decided to be optimistic and convince you guys to be as well - but because getting to know the WoT dev teams has helped me understand their vision and what they want to achieve. We know that the game isn't perfect from all points of view - I sometimes have a love-hate relationship with the MM as well, believe me! - but they are good people who would like to offer you all a nice experience. Part of what I want to do on my end is help us communicate better, be a happier player community, and always accurately express how you feel when talking to the devs & vice-versa. As per usual, I have included your concerns in the report I just sent, so you can consider this feedback forwarded.   Please give the beta a try, though - and let me know what you think. Maybe it doesn't bring changes exactly where it would interest you, but you could still enjoy it! :) Let's try to be a bit more positive and take things one step at a time.


Falathi
Poziom VIII tygodnia: T26E4 SuperPershing
arrow
09.02.2018 17:23:41
 
Subject: Poziom VIII tygodnia: T26E4 SuperPershing
Link on message: #15382770

View PostMscislav_sister, on 09 February 2018 - 04:20 PM, said:   Góry nie mówią, a więc poczekamy sobie...:trollface:

Falathi:   Jesteś pewien? 


Falathi
Podejrzanie wysokie uszkodzenia
arrow
09.02.2018 17:18:32
 
Subject: Podejrzanie wysokie uszkodzenia
Link on message: #15382744

View Postqqq10, on 09 February 2018 - 02:45 PM, said: Wytłumaczyłbym, ale akurat nie mam mojej kryształowej kuli pod ręką.

Falathi:   W zasadzie nie trzeba.    Wystarczy żelazna kula, taka wyrzucana przez Jadźkę 100. Można też użyć wysokokalibrowych zamienników z kilku topowych TD. 


Ivana_Drago
Aktualizace 9.22 - Změny sovětských stíhačů tanků
arrow
09.02.2018 17:03:28
 
Subject: Aktualizace 9.22 - Změny sovětských stíhačů tanků
Link on message: #15382672

View Postdespa1, on 09 February 2018 - 02:52 PM, said: Ahoj Ivano, drive byl vzdy do uvodniho postu kazdeho vlakna vlozen i odkaz na prislusne zmeny vozidel/map/mechaniky... proste odkaz na stranky WG, ktere se zmeny tykaji. Bylo by to mozne i do budoucna? Tech zmen je casto spousta a docela by to usetrilo hledani prislusneho clanku. Diky

Ivana_Drago:   Ahoj, budu se snažit na to myslet :)


Ivana_Drago
Veřejný test verze 1.0 - Všeobecná zpětná vazba
arrow
09.02.2018 16:37:22
 
Subject: Veřejný test verze 1.0 - Všeobecná zpětná vazba
Link on message: #15382545

View PostTorni_F, on 08 February 2018 - 08:35 PM, said: A jak to bude s Mac OS uživateli ?

Ivana_Drago: Ahoj Torni_F,   přiznám se, že tady si nejsem odpovědí jistá. Zjistím a dám vědět!  

View PostFrost_DeatH, on 08 February 2018 - 09:26 PM, said: nemala prísť obnovená mapa, resp. aspoň jedna do HD z tých čo ste odobrali?  http://wiki.wargaming.net/en/Maps#Removed_Maps  

Ivana_Drago: Frost_DeatH ahoj, ověřím, dám vědět :honoring:  

View PostRodrigez_cze_invader, on 08 February 2018 - 10:33 PM, said: Zdavím mám otázku neví někdo proč se normálně přihlásím načte se garáž ale furt mi tam běží ˇUpdating the Garage [30min už] ? děkuji By the way tohle mi standartní hra nedělá

Ivana_Drago: Rodrigez_cze_invader, tohle vypadá na bug, máme stejný problém hlášený od vícero hráčů jak v naší, tak i v ostatních jazykových sekcích. Problém jsme reportovali.  

View PostMaca2661, on 09 February 2018 - 12:39 AM, said:  Mám pocit, že podvádění WG vyhovuje

Ivana_Drago: Maca2661, podvádění nám vadí a boj proti němu pokračuje. Již brzy od nás ohledně tohoto tématu uslyšíte víc ;)  

View PostJmeno1, on 09 February 2018 - 05:25 AM, said: Dal jsem 6 bitev a pokaždé jiná mapa, což bylo fajn. Ale mám nějaký problém se zásahy. Vůbec je neslyším, když dostanu šlupku. Zkusím ještě poladit, ale tohle mi hodně vadí.   PS: Jo, hraju HD ultra na max. detaily, fps 120, takže pohoda. Překvapila mne ale velikost. Update měl na 3x dohromady kolem 7GB. též mam problém se zvukem dmg co dostávám vůbec nejde slyšet, jestli někdo přišel co s tím, tak budu rád za každou radu

Ivana_Drago: Díky za hlášení (i těm ostatním, která nejsou v citaci) zvuk-dmg je problém. Bug jsme nahlásili a bude opraven.   Jinak prosím pamatujte, že pro hlášení chyb máme založeno dedikované vlákno.   Díky moc :great:

View PostLaky, on 09 February 2018 - 09:50 AM, said:

Ivana_Drago:


Ivana_Drago
Veřejný test verze 1.0 - Hlášení chyb
arrow
09.02.2018 16:10:50
 
Subject: Veřejný test verze 1.0 - Hlášení chyb
Link on message: #15382393

View PostGremlaja, on 08 February 2018 - 10:03 PM, said:   ( za 5 let hraní jsem nepochopil jak do tohodle fora cokoliv vložit neni tady na cz foru jedinej návod jak něco takovýho udělat takže pardon vkládat nic nebudu protože se mi to tady na cz foru  nikdy nepovedlo a zkoušel jsem to mockrát)

Ivana_Drago: Gremlajo, návod je tady. Uznávám, že není dobře viditelný, přesunu topic do sekce Nováčci, tohle umístění dává větší smysl.  


vuque
Global Map Sezon 7 - Ne Düşünüyorsunuz?
arrow
09.02.2018 16:08:10
 
Subject: Global Map Sezon 7 - Ne Düşünüyorsunuz?
Link on message: #15382377

vuque: Global Map Sezon 7 bugün başladı. Düşüncelerinizi bizlerle paylaşın! Bu sezonla ilgili bilgileri bu makaleden öğrenebilirsiniz.


Ivana_Drago
Veřejný test verze 1.0 - Stabilita hry (FPS)
arrow
09.02.2018 15:59:37
 
Subject: Veřejný test verze 1.0 - Stabilita hry (FPS)
Link on message: #15382334

View Postcertcz, on 09 February 2018 - 12:44 PM, said: Počítal jsem že s novým enginem vyřešíte problém s nastavením frekvence displeje. Stále ale přetrvává (mám GTX970, 120Hz monitor a akt. ovladač). Pokud mám 120 Hz na desktopu a chci hrát se 60Hz v-sync tak se hra po nějakém čase desynchronizuje (FPS lítají 60-120) a v-sync nefunguje ač mám ve hře nastaveno 60Hz a full screen. Jako by nějaká aplikace z desktopu to nastavení změnila. Navíc ten výběr frekvencí displeje je dost divný. V ovladači grafiky mám standardní nastavení.

Ivana_Drago: Certcz, nahlášeno :honoring:  

View Post12Stig12, on 09 February 2018 - 01:16 PM, said: očekával jsem, že si budu muset dát nižší detaily, ale také, že se fps budou pohybovat v rozumném rozpětí a ne od 50 do 80... zatímco v současné verzi mám 65-75fps, což jak jistě uznáte menší rozpětí.

Ivana_Drago: 12Stig12, na jaké sestavě hraješ, prosím?


Falathi
Poziom VIII tygodnia: T26E4 SuperPershing
arrow
09.02.2018 15:51:52
 
Subject: Poziom VIII tygodnia: T26E4 SuperPershing
Link on message: #15382285

View PosteXterm, on 09 February 2018 - 02:44 PM, said: Jak już Falathi pytasz o T26E4 to może hurtem rzuć pytanie o wszystkie czołgi premium, które w porównaniu do nowych odstają

Falathi:   Rzucę. 


Falathi
Wargaming Store: Stała obniżka cen!
arrow
09.02.2018 15:49:18
 
Subject: Wargaming Store: Stała obniżka cen!
Link on message: #15382271

View PosteXterm, on 09 February 2018 - 02:41 PM, said: Breloczek albo kubek za ponad 40zł, powodzenia w sprzedaży :)

Falathi:   Zobaczymy, jak się sprzeda :) 


Falathi
Wersja 1.0 - Dyskusja ogólna
arrow
09.02.2018 15:35:38
 
Subject: Wersja 1.0 - Dyskusja ogólna
Link on message: #15382181

View Postghost1230, on 09 February 2018 - 12:27 AM, said: U siebie mam taki dziwny problem, że przy jeździe czołgiem z dużą prędkością, gdy mnie trafią nie ma dźwięku trafienia ani ekran nie "zapala" się na czerwono tak jak to miało do tej pory miejsce. Gdy stoję w miejscu albo poruszam się wolno to wszystko jest ok. Nie jest to wina FPS, bo mam ich na nowych mapach więcej niż na starych (grafika ultra, 40-60 fps). Ktoś wie z czym może być problem? Falathi, mistrzu? :D

Falathi:   Brzmi jak bug, szczerze mówiąc. 


Kandly
Update 1.0: Join the Beta!
arrow
09.02.2018 15:34:06
 
Subject: Update 1.0: Join the Beta!
Link on message: #15382170

View PostSirGruut, on 09 February 2018 - 01:21 PM, said: I dont know where else to ask, but i changed to my personal (medium) settings. This required a restart and i have been stuck on "updating garage" for the last 30 minutes. Restarting the game twice has not helped!

Kandly:   Hey SirGruut, I just informed the devs about this issue and asked if there's any workaround available for now. I'll let you know what they tell me as soon as I can.


Delhroh
TORNEO ESL COMUNIDAD ESPAÑOLA (3vs3)
arrow
09.02.2018 15:19:08
 
Subject: TORNEO ESL COMUNIDAD ESPAÑOLA (3vs3)
Link on message: #15382077

Delhroh: Todo el contenido Off-Topic ha sido eliminado.    ESTE HILO ES SOLAMENTE PARA RESPONDER DUDAS SOBRE EL TORNEO Y PARA APUNTARSE.   TODO OFF-TOPIC SERÁ SANCIONADO A PARTIR DE AHORA.   Si no queréis participar estáis en vuestro derecho de no hacerlo, pero os ruego que aprovechéis esta oportunidad para jugar y participar en el torneo. Que esto crezca y vaya a más depende de vosotros. Si no hay interés, pues la comunidad española perderá este tipo de eventos para el futuro... y creo que TODOS deberían apoyar el proyecto y participar por pásarlo bien, no por los premios.


Delhroh
Bugs #1
arrow
09.02.2018 15:13:30
 
Subject: Bugs #1
Link on message: #15382042

View Postadrianin, on 09 February 2018 - 01:57 PM, said: El problema de que el sonido se va al lado derecho del casco sigue pasando y de hecho creo que a ido a peor porque cada vez me ocurre mas.

Delhroh:   Sí, ya está reportado. Muchas gracias. Algunos jugadores han indicado que si configuras el sonido como 2.0 ya no deberías sufrir dicho problema.Si tengo más información os lo haré saber en el menor tiempo posible.


Delhroh
Bugs #1
arrow
09.02.2018 15:12:48
 
Subject: Bugs #1
Link on message: #15382038

View PostBur_VF01, on 09 February 2018 - 10:39 AM, said: Al entrar en modo Sniper  la pantalla se queda en verde, solo se ven los paneles de información y si apuntas a un vehículo puede distinguirse con  mucha dificultad su silueta    

Delhroh:   Tiene pinta que eso es más bien porque usas algún mod que no está actualizado a la nueva versión.


Delhroh
Cambios en los antitanques soviéticos
arrow
09.02.2018 15:11:43
 
Subject: Cambios en los antitanques soviéticos
Link on message: #15382031

View Postelcantabru, on 08 February 2018 - 03:39 PM, said: Sabes algo de que va a pasar con los jugadores que teníamos los dos cazacarros  rusos de tier IX y X en el garaje antes de la actualización?. Hasta ahora claro claro nada.

Delhroh:   Te remito a este artículo.   En ella confirmamos que teniendo el tier X se recibirían el tier IX y X. Tambiéns se confirma que teniendo el tier IX se recibiría el tier IX.   Si tenías los dos vehículos, tier IX y X, se te concedería el tier IX y el X (y por lo tanto no habría compensación por el tier IX, dado que no se iban a entregar dos Object 263 ni compensación monetaria de ningún tipo).   Un saludo.  


Falathi
Taaa, cuda panie, cuda.
arrow
09.02.2018 15:10:32
 
Subject: Taaa, cuda panie, cuda.
Link on message: #15382023

View Postwybijam_fioletuf, on 03 February 2018 - 08:47 PM, said: [...] 80% trafien bez przebicia, jeździłem po pijoku po powrocie z banu, sam gdzie nie trafiłem przebicie. Żenada.   Kto w to gra częściej niż raz na tydzień? [...]  

Falathi:     No, ja tam nie wiem, nie znam się ale może sprawdź ile masz ogółem bitew na wszystkich alt kontach, hmmm?   


Delhroh
Actualización 9.22: Comentarios generales
arrow
09.02.2018 15:04:37
 
Subject: Actualización 9.22: Comentarios generales
Link on message: #15381988

View Postjmartinezll, on 09 February 2018 - 08:53 AM, said: He entrado en una batalla con 2 tier 10, 5 tier 9 y 8 tier 8 ¿Esto que es?

Delhroh:   Una rara excepción de una batalla tipo 3-5-7. En ocasiones es posible que el MM haga partidas de ese tipo para evitar la espera prolongada, que es uno de los principales factores.


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