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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Falathi
Oferta specjalna: Przyspieszcie swoje postępy
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06.04.2018 15:59:57
 
Subject: Oferta specjalna: Przyspieszcie swoje postępy
Link on message: #15608842

View PostDIABLOMEN33, on 06 April 2018 - 08:38 AM, said:   po co takie rzeczy piszesz, jeszcze przeczyta to pracownik WG i nic nie będzie przez pół roku, rezerwy są najważniejsze a jak Tobie nie potrzebne to nie graj! brak słów

Falathi:   ZA PÓŹNO  

View PostRadPodXD, on 06 April 2018 - 07:02 AM, said: Lorkę dajcie do sklepu lepiej a nie tego niemiaszka

Falathi:   Prędzej, czy później Lorrka też będzie :)   

View Post_Time2Die_, on 06 April 2018 - 06:11 AM, said: Halo! Jest tam kto? A gdzie weekend z wiecznymi gwiazdkami? Przecież chyba nie myślicie że ludki tyrały w maratonie po jakiegoś laptopa czy innego procesora? :trollface:

Falathi:   Bez obaw, będą i gwiazdki - zawsze możemy zaktualizować informacje.   


vuque
Supertest Sızıntıları
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06.04.2018 15:58:49
 
Kandly
Super Test News - Province
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06.04.2018 15:53:28
 
Subject: Super Test News - Province
Link on message: #15608814

Kandly: Hey tankers! You've been asking us about the introduction of new maps and the possible return of your old favorites not currently in game. With the Glacier map, we addressed the first kind of inquiries; with this post, we'll reply to the second one: the overhauled and updated Province map enters the Supertest. If everything goes fine, you may expect to see it in game really soon. Yes, this is the map you probably waged your very first battle on!
The battle that probably ended with the destruction of your vehicle by an enemy you could not see. You probably exclaimed "How come!" (we hope). Such situations were one of reasons we excluded the old Province from the game. The map was too complicated for new players and too small for high Tier play – so we have created a new prototype that will allow to alleviate these problems and bring Province back into Random Battles while keeping the best of its signature features. Province: what have we changed?
First of all, the size. We've moved from the original 600m×600m to a more spacious 850m×850m, allowing to use the map as a high Tier playground. A longer distance between the opposite slopes will make camo-based play possible, but keep spotting relevant. Currently, it's a bit over 500m - which is optimal: just enough to hit an enemy on the other side if spotting is provided. Second, we've changed the gameplay. Back in the old days, Province used to be a place for fast spotting and quick shootouts. To win, you only needed better camo and sight range. On the new version of the map, everything will be less streamlined. Winning will require moving: not just occupying your slope, but attacking the other one. If you don't press forward, the enemy will—and things will get hairy for sure. An assault will be quite an undertaking: a part of your team will have to approach the enemy while the other part provides fire support. The attack group will have it hard, risking being hit or running into the other side's attackers – but if you manage to reach key positions, you'll be able to break through your opponents' defense. Third, we've created new opportunities and enough room for tactical experimentation. Though the map is compact, there are multiple possible battle scenarios. You may try to take positions by your enemies' way downhill and lock them in the canyon, or try the long serpentine road for a multi-pronged attack. It may happen so that the teams trade places and will have to storm their own starting positions, moving in a circle. mmap.jpgCampania_big_01_ULTRA_001.pngCampania_big_02_ULTRA_001.pngCampania_big_04_ULTRA_001.pngCampania_big_05_ULTRA_001.pngCampania_big_03_ULTRA_001.pngCampania_big_07_ULTRA_001.pngCampania_big_08_ULTRA_001.pngCampania_big_06_ULTRA_001.png So, what will become of it?
The Supertest results will show. Currently, the map is very close to getting back into Random Battles—the good old Province that will require more of you than fully developed Crew Camouflage skills and a masking net on a low level tank. Best of luck in your battles!


vuque
Novinky ze Supertestu
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06.04.2018 15:48:34
 
Subject: Novinky ze Supertestu
Link on message: #15608772

vuque: Hoj, tankisté!   Campania_big_06_ULTRA_001.pngCampania_big_07_ULTRA_001.pngCampania_big_08_ULTRA_001.png

Pokládali jste nám otázky ohledně představení nových map a možného návratu starých známých, co se momentálně ve hře nevyskytují. Jedním typem dotazů už jsme se zabývali při představení mapy Ledovec; v tomto příspěvku odpovíme na druhou část: změněná a aktualizovaná mapa Provincie vstoupí do supertestu. Pokud vše půjde hladce, můžete ji brzy očekávat ve hře.
Ano, jde o mapu, na které jste pravděpodobně odehráli vaši první bitvu.
Bitvu, která dost možná skončila zničením od nepřítele, které jste ani nezahlédli. Pravděpodobně jste vykřikli „Jak to, @#%!“. To byl taky jeden z důvodů, proč jsme Provincii odstranili ze hry. Mapa byla pro nové hráče příliš náročná a zároveň příliš malá pro hru v tancích vyšší úrovně. Vytvořili jsme proto nový prototyp, který by umožnil vyřešení těchto problémů a přinést Provincii zpět do náhodných bitev a zároveň umožnil zachování jejích charakteristik.
Provincie: Co jsme změnili?
Zaprvé, velikost. Z rozlohy 600x600 jsme přešli na 850x850, což mapě umožňuje být hratelná i pro vyšší úrovně. Delší vzdálenost mezi kopci umožní využití kamufláže při zachování nutnosti spotovat. Momentálně je vzdálenost mezi svahy 500 metrů, což je optimální: akorát tak na zahlédnutí nepřítele, pokud je vám poskytnuto nasvícení.
Zadruhé, změnili jsme herní styl. Ve starých dobrých dnech byla Provincie místem, kde šlo o spotování a rychlé přestřelky. K výhře jste potřebovali lepší kamufláž a dohled. V nové verzi mapy bude všechno efektivnější. Vítězství bude vyžadovat pohyb: nestačí jen sedět a čekat, musíte zaútočit. Pokud nebudete tlačit vpřed, udělá to nepřítel a dopadne to pro vás špatně. Útok bude rozhodně adrenalinovou záležitostí: část týmu bude muset vyrazit na nepřítele, zatímco druhá část poskytne palebnou podporu. Útočící skupina to bude mít těžké. Mohou narazit na protiútok nebo schytat pár ran. Pokud se vám však povede zaujmout klíčové pozice, rozbijete obrannou linii nepřátel.
Zatřetí, vytvořili jsme dostatek příležitostí pro taktické experimenty. Přestože jde o kompaktní mapu, nabízí několik bitevních scénářů. Můžete zabrat klíčové pozice pod kopci a nepřátele zamknout v kaňonu nebo se prosmýknout klikatými cestami a zaútočit z více směrů. Může se také stát, že si v zápalu bitvy týmy vymění pozice, protože se budou pohybovat v kruhu.
Jak to tedy dopadne?
Výsledky ze supertestu nám odhalí více. V tuto chvíli je mapa již velmi blízko vypuštění do rotace pro náhodné bitvy - stará dobrá Provincie, která od vás bude vyžadovat více než vytrénovanou schopnost maskování a maskovací síť na tank nízké úrovně.
Hodně štěstí ve vašich bitvách!  


Sael_
ST della mappa Campania (Province)
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06.04.2018 15:47:04
 
Subject: ST della mappa Campania (Province)
Link on message: #15608763

Sael_: Carristi!   Ci avete fatto domande riguardo l'introduzione di nuove mappe ed il possibile ritorno di alcune delle vostre vecchie preferite che non ci sono più. Con la mappa Ghiacciaio, abbiamo soddisfatto la prima questione; con questo post, invece, vogliamo rispondere alla seconda: la mappa Campania, ripensata e riaggiustata, sta andando al supertest. Salvo imprevisti, potrete aspettarvi di trovarla all'interno del gioco molto presto. Ve la ricordate? Probabilmente è la mappa su cui avete combattuto la vostra prima battaglia...! Finita, molto probabilmente, con la distruzione del vostro veicolo da parte di un avversario che non riuscivate nemmeno a vedere. "Ma come?!" avrete esclamato. Questo tipo di situazioni facevano parte dei motivi per cui abbiamo rimosso Campania dal gioco. Era una mappa troppo complicata per i novellini e troppo piccola per giocare con carri di livelli alti. Abbiamo quindi creato un nuovo prototipo che ci permetterà di alleviare questa problematica mantenendo lo spirito iniziale dello scenario, facendo così tornare Campania tra le mappe disponibili per le Battaglie Casuali.   Cosa abbiamo cambiato nella mappa Campania? Prima di tutto, la taglia. Siamo passati dagli originari 600mx600m alle più spaziose dimensioni 850mx850m, che permettono alla mappa di ospitare carri di livello più alto. Una distanza più lunga tra i simmetrici pendii renderà strategie basate sulla camo più agevoli ma manterrà vitale le manovre per individuare gli avversari. Attualmente è una distanza di circa 500m, calibrata perfettamente per mantenere a portata di tiro gli avversari qualora venissero individuati. La seconda cosa che abbiamo cambiato è la giocabilità. Quando era ancora disponibile, Campania era la mappa preferita di coloro che giocavano di mimetica e raggio d'avvistamento, per individuare velocemente tutti i nemici e farli fuori con rapidi scambi di colpi. Nella nuova versione le cose saranno meno semplici e dirette. Vincere richiederà mantenersi in movimento: non basterà mantenere la posizione sul proprio pendio, ma sarà necessario conquistare quello avversario. Se non vi manterrete in movimento, sarà il nemico a raggiungervi e le cose si metteranno male. Un assalto sarà un'impresa considerevole: una parte del vostro team dovrà raggiungere e ingaggiare il nemico, mentre l'altra dovrà far fuoco di supporto. Il gruppo attaccante avrà il compito più difficile, rischiando di essere colpito o di trovarsi faccia a faccia coi veicoli nemici. Tuttavia, raggiunte determinate posizioni chiave, sarà possibile aggirare le difese avversarie e sbarazzarsene. Un'ultima cosa che abbiamo aggiunto è lo spazio necessario, e dunque l'opportunità, di sperimentare nuove tattiche. Nonostante la mappa sia compatta, ci sono molte possibilità per la battaglia. Potrete provare a prendere le posizioni dei nemici a valle e bloccarli nel canyon, oppure potrete prendere la lunga strada serpentina per un attacco da più direzioni. Potrebbe accadere che i team si scambino di posizione e debbano inseguirsi in un girotondo.   Cosa ne faremo? Dipenderà come sempre dai risultati del Supertest. Al momento la mappa è molto vicina al ritorno nelle Battaglie Casuali - una Campania che richiederà molto di più dell'abilità "Mimetizzazione" dell'equipaggiamento del vostro carro o equipaggiare una rete mimetica su un carro di basso livello.   Buona fortuna sul campo di battaglia!  


Ph3lan
Neues vom Supertest - M60, T95E6, VK 72.01 und 121B
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06.04.2018 15:00:57
 
Subject: Neues vom Supertest - M60, T95E6, VK 72.01 und 121B
Link on message: #15608532

Ph3lan: Hallo Kommandanten! Wir haben ein Update zu den Geschenkpanzern M60, T95E6, VK 72.01 und 121B für euch. Wie ihr wisst, gingen die Fahrzeuge gerade durch den Supertest. Heute beginnt die nächste Phase. Die Werte von drei der vier Fahrzeuge bleiben unverändert verglichen mit ihren früheren Ausführungen. Einzig der VK verliert etwas an Feuerkraft. Die Statistiken der Testphase haben gezeigt, dass eine verbesserte Panzerung ausreicht, um die Gefechtsleistung des Panzers vergleichbar zu der seiner Mitstreiter zu machen. Daher entsprechen die Geschützeigenschaften des VK weiterhin denen der Version, die bereits im Spiel ist.Vielen Dank an alle, die an den Tests beteiligt waren. Wir hoffen, dass die weiteren Tests dabei helfen, die Fahrzeuge noch besser abzustimmen.121B_eng1.jpgM60_eng1.jpgT95E6_eng.jpgVK72_01_eng1.jpgWir sehen uns auf dem Schlachtfeld!


Asklepi0s
Tiers 2 & 3 are broken for a stupid i7. Great idea WG.
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06.04.2018 14:53:05
 
Subject: Tiers 2 & 3 are broken for a stupid i7. Great idea WG.
Link on message: #15608498

Asklepi0s:
This thread has been closed by the moderation team due to not being constructive.


Asklepi0s
WG wake up and let me win
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06.04.2018 14:51:11
 
Subject: WG wake up and let me win
Link on message: #15608488

Asklepi0s: This thread has been closed by the moderation team due to not being constructive.


Kandly
Super Test News - CW tanks, 2nd stage
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06.04.2018 14:40:34
 
Subject: Super Test News - CW tanks, 2nd stage
Link on message: #15608439

Kandly: Hey there, fellow tankers!
We'd like to share an update on the M60, T95E6, VK 72.01, and 121B gift tanks. As you know, we have previously included these machines in the Supertest, and today we're launching the next testing stage. Three of the four machines will keep their specs unchanged, compared to the previous iterations, with the VK being the only tank to lose a bit of its firepower. The stats we gathered from the previous testing stage demonstrated that the increased armor alone improves the tank's playability enough to remain highly competitive in battle. Thus, the VK's gun characteristics will be equal to those of its current in-game version. Tons of thanks to everyone involved in the testing. We hope that the current stage will help us fine-tune the specs of these vehicles. See you on the battlefield!


Jbnn
SU 101
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06.04.2018 14:33:40
 
Subject: SU 101
Link on message: #15608404

Jbnn: Como ya he comentado Darkaes , hay un hilo para cada tanque en la sección correspondiente.
Cierro este hilo, pues ya está solucionado.

Buen día.


Sael_
Dal Supertest - Ribilanciamento dei carri per le battaglie dei clan
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06.04.2018 14:32:12
 
Subject: Dal Supertest - Ribilanciamento dei carri per le battaglie dei clan
Link on message: #15608398

Sael_: Ehi carristi!
Ecco un aggiornamento sui carri ricompensa M60, T95E6, VK 72.01 e 121B. Come sapete già, in precedenza abbiamo riportato queste macchine nel Supertest - oggi passiamo ad un nuovo livello di prove. Tre su quattro veicoli manterranno le proprie caratteristiche invariate rispetto ai test passati, con il VK unico a subire una diminuzione della potenza di fuoco. Le statistiche che abbiamo accumulato dalle prove passate hanno dimostrato che già aumentare la corazza migliora la giocabilità del carro abbastanza da restare competitivo in battaglia. Dunque, le caratteristiche del cannone del VK saranno le stesse della versione attuale all'interno del gioco.
Ringraziamo un milione di volte tutti coloro che sono coinvolti nella fase di prove. Speriamo che questa tornata di prove ci aiuterà a calibrare perfettametne le caratteristiche di questi veicoli.
Ci vediamo sul campo di battaglia!


Jbnn
Fortaleza: Un buen inicio
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06.04.2018 14:27:54
 
Subject: Fortaleza: Un buen inicio
Link on message: #15608377

Jbnn: Removidos comentarios off-topic. 
 


Berbo
Daily Tournaments - Q&A - Post your questions here!
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06.04.2018 13:59:25
 
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #15608259

View PostDr_Cvito, on 06 April 2018 - 11:12 AM, said: Hello,    When You will add more tournaments, maybe EU1 / EU2 cuz of less waiting time, faster tournaments, 3v3 tier 10, 4v4 etc.. thanks, maybe 2000 golds 1st place 

Berbo:   We'll review some tournaments soonish, hopefully beginning of May but I don't want to promise anything until I know more.


vuque
Novinky ze Supertestu
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06.04.2018 13:54:46
 
Subject: Novinky ze Supertestu
Link on message: #15608239

vuque: Nazdárek, tankisté!

Pojďme se podívat co je nového s dárkovými tanky M60, T95E6, VK 72.01 a 121B. Jak víte, tyto mašiny se již proháněly po supertestu a dnes jdou do další fáze testování. Tři ze čtyř tanků si v další fázi testu zachovají své statistiky beze změny, pouze VK ztratí něco ze své palebné síly. Statistiky, které jsme sesbírali z předchozích částí testu ukázaly, že prosté navýšení tloušťky pancíře stačilo k vylepšení hratelnosti vozidel tak, aby v bitvě patřily ke zdatným soupeřům. Z tohoto důvodu se statistiky děla na VK vrací do původního stavu srovnatelného se současnou verzí ve hře.
Velké díky všem, kteří se testování účastní. Doufáme, že současná fáze testování nám pomůže k doladění těchto vozidel.
Uvidíme se na bojišti!


Asklepi0s
WoT Cheater Game
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06.04.2018 13:54:08
 
Subject: WoT Cheater Game
Link on message: #15608236

Asklepi0s: This thread has been closed by the moderation team due to not being constructive.


voulezvous
Global Map Season 8
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06.04.2018 13:46:35
 
Subject: Global Map Season 8
Link on message: #15608196

View PostFireflyDivision, on 05 April 2018 - 10:39 PM, said:  Windsplitter, this is a very bad idea. If you give 1800-600 gold in tier 8, half of the clans on the tier 10 map will move to tier 8. Average and bad clans will be pushed out of the t8 zone COMPLETELY. Furthermore, as half the good clans will leave the tier 10 map, there won't be any competition left in tier 10. Same goes for tier 8. Increasing gold income in tier 8 is the quickest way to ruin CW, FOR EVERYONE.  

voulezvous: I'm afraid Firefly is right. Shifting the gold values between X and VIII maps is... very tricky and can produce very counterintuitive results.  

View Postvcristi, on 06 April 2018 - 07:43 AM, said:   How long are vehicles locked? Like in the last season - 72h at tier X and 48h at tier VIII?   And about those camos, why that hideous mix? - summer one is from last season (why it has so much brown on it? tanks looks like they are from a middle east conflict...) - winter is exactly like a normal english or american winter camo (really nothing special about this one) - and on desert you put the digital one..... It is really that hard for WG to make 3 new camo patterns for a season of CW? :sceptic:

voulezvous: 72h and 48h AFAIK.   As for cammos... they really aren't the real reason to play CW. Consider them a sort of uniform your tank can wear which automatically says that you're a Clan Wars participant. That says something. Then changing the cammo too often would nullify the effect of being easily recognised in-game.


Actinid
Changements sur les chars de récompenses !
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06.04.2018 13:38:13
 
Subject: Changements sur les chars de récompenses !
Link on message: #15608157

Actinid: Chers tankistes ! Nous aimerions vous faire part de quelques informations au sujet des chars cadeaux M60, T95E6, VK 72.01, et 121B. Comme vous le savez, nous avons précédemment déployé ces véhicules dans le supertest, et aujourd'hui, nous passons à la phase de test suivante. Trois de ces quatre véhicules verront leurs caractéristiques inchangées, par rapport aux versions précédentes, le VK étant le seul à perdre un peu en puissance de feu. Les statistiques que nous avons collectées lors de la phase de test précédente nous ont révélé que l'amélioration du blindage à elle seule augmentait suffisamment la jouabilité du char pour rester très compétitif en bataille. Ainsi, les caractéristiques du canon du VK seront égales à celles en jeu actuellement. Un grand merci à tous ceux qui ont participé au test. Nous espérons que la phase en cours nous permettra de peaufiner les caractéristiques de ces véhicules. À bientôt sur le champ de bataille !


Delhroh
Tanques en el Super Test
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06.04.2018 13:29:53
 
Subject: Tanques en el Super Test
Link on message: #15608125

Delhroh: ¡Saludos, comandantes! Nos gustaría anunciaros una novedad sobre los blindados de regalo M60, T95E6, VK 72.01 y 121B. Como ya sabéis, hemos introducido estos vehículos en el supertest, y hoy lanzamos la siguiente etapa de pruebas. Tres de estos cuatro vehículos van a mantener los mismos datos técnicos que las versiones anteriores. El VK es el único carro que perderá un poco de potencia de fuego. Los datos que recopilamos en la anterior fase de pruebas demostraron que el blindaje aumentado mejora la experiencia de juego con el vehículo lo suficiente para que siga siendo competitivo en la batalla. Por tanto, las características del cañón del VK no variarán respecto a la versión actual del juego. Mil gracias a todos los que participasteis en la prueba. Esperamos que la fase actual de la prueba nos ayude a afinar los datos técnicos de estos vehículos. ¡Nos vemos en el campo de batalla!


Delhroh
Oferta especial: ¡Mejora tu progreso!
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06.04.2018 13:26:04
 
Subject: Oferta especial: ¡Mejora tu progreso!
Link on message: #15608107

Delhroh: ¡Gracias por compartir vuestras opiniones e impresiones!    Sí, la semana que viene es el aniversario, así que tranquilos :), ¡habrá nuevos especiales! :)


Falathi
SUPERTEST: nagrody za CW, aktualizacja
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06.04.2018 13:24:19
 
Subject: SUPERTEST: nagrody za CW, aktualizacja
Link on message: #15608098

Falathi: Witajcie, przyjaciele Czołgiści! Chcielibyśmy podzielić się z Wami wiadomością dotyczącą czołgów-prezentów: M60, T95E6, VK 72.01 oraz 121B. Jak wiecie, wcześniej wprowadziliśmy te maszyny do supertestu, a dzisiaj rozpoczynamy kolejną fazę testowania. Statystyki trzech pojazdów nie zmienią się w porównaniu do poprzednich iteracji, a VK straci trochę siły ognia. Dane, które zebraliśmy z poprzednich etapów testu wskazują, że samo zwiększenie pancerza ulepsza grywalność czołgu na tyle, by dorównywał innym maszynom w bitwie. Z tego względu charakterystyki działa VK będą takie same, jak w jego obecnej wersji w grze. Serdecznie dziękujemy wszystkim zaangażowanym w testy. Mamy nadzieję, że obecny etap pomoże nam precyzyjnie dostroić charakterystyki tych pojazdów. Do zobaczenia na polu bitwy!


Delhroh
La cima del árbol de mayo: ¡a votar!
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06.04.2018 12:59:04
 
Subject: La cima del árbol de mayo: ¡a votar!
Link on message: #15608001

Delhroh: Muchas gracias por compartir vuestras opiniones y comentarios.   Trataré de estar atento a finales de mes y trataré de compartir con vosotros el enlace a la futura encuesta (si se publica el día 30 de este mes. Si se publica el día 1 no podré compartirla con vosotros porque estaré de vacaciones).   Un saludo.


Delhroh
Nuevos lotes permanentes
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06.04.2018 12:53:38
 
Subject: Nuevos lotes permanentes
Link on message: #15607979

Delhroh: ¡Buenas noticias!   ¡Nuevos lotes permanentes! ¿Cuál de todos os gusta más? ¿Cuál os gustaría ver disponible de esta forma?   Saludos :)


Asklepi0s
arty and ecplorpoints
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06.04.2018 12:17:52
 
Subject: arty and ecplorpoints
Link on message: #15607838

Asklepi0s: Due to the high number of Artillery threads, we want discussions to take place in the main pinned thread here.


Asklepi0s
Veto option against arty
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06.04.2018 12:17:21
 
Subject: Veto option against arty
Link on message: #15607835

Asklepi0s: Due to the high number of Artillery threads, we want discussions to take place in the main pinned thread here.


Jbnn
Guía de que subir antes en tu fortaleza.
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06.04.2018 12:05:03
 
Subject: Guía de que subir antes en tu fortaleza.
Link on message: #15607747

Jbnn: Cierro este hilo pues, solo trae pelea, además de que actualmente no aporta beneficio alguno a la comunidad.

Saludos.


Berbo
Daily Tournaments - Q&A - Post your questions here!
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06.04.2018 11:42:34
 
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #15607630

View PostKatjaKrasavice, on 04 April 2018 - 08:02 PM, said: How does the Pathfinder cup work how can u get the 20k gold ? Since there no playoffs ??

Berbo:  

View PostKatjaKrasavice, on 05 April 2018 - 04:11 PM, said: is here like any admin who can answer already ? 

Berbo:   Hello,   We didn't have daily cups lately and for that reason we didn't check this part of the forum. For pathfinder related discussion, we're answering questions daily here http://forum.worldof...al-tournaments/ Please post your future questions there.   Now to reply to your questions: 1. News article for pathfinder contains all the info on how the ranking works 2. Explained above in my introduction line   Cheers


Berbo
Pathfinder - Information & Updates
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06.04.2018 11:39:39
 
Subject: Pathfinder - Information & Updates
Link on message: #15607609

Berbo: Hello everyone,   In the last few weeks we came with a few new ideas and one of them was Pathfinder. We hoped to increased the variety of content we're offering and hopefully to entertain you. The sign ups were very good and we're positively surprised and I'd like to use this opportunity to thank each and every one of you for playing, it's made for you guys/gals and we're glad when you join.   Now to the main topic. Due to lack of automatic system for leagues, we had to find different ways to display your final position. We were thinking of both damage done and damage received but none of them was ideal enough. We opted in the end for damage for the main purpose of encouraging you to attack, not to pit team mates against each other or to cause unfair situations for some due to afk teams. Afk teams is something we cannot control, at some points teams decide they cannot win anything and they simply leave. We know that EVERY one of you faces AFK teams at some point, while it's not ideal it should affect everyone with same intensity.  Unfortunately, the experiences were different, a lot of you felt frustration and unfairness with this system and read your feedback and applied numerous changes to future editions of "pathfinder"- like competitions. Thank you for continuous flow of feedback on the forum, it means you helped us improve it and we rely you'll do it countless times again to make sure you get competitions tailored for you.   For Week 2 of Pathfinder we want to introduce a little fix to the rules or to be exact and small tune to make it more fair. Instead of top damage for ranking, we'll use average damage done. For top performers this doesn't change a thing but for others who are affected by AFK teams, this fix will mean having an AFK team will have lesser impact on their standings. As some may already ask what happens with AFK battles, we will exclude them from the calculation. Your overall damage will not be divided by all games, but only games you actually played.   We hope this will improve the experience for 2nd week and we hope you'll join our next big competition in the following weeks.   Thank you!


Ph3lan
Centurion Mk. 5/1 RAAC - new british premium
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06.04.2018 11:24:42
 
Subject: Centurion Mk. 5/1 RAAC - new british premium
Link on message: #15607549

Ph3lan: Hey all!   You can find more pictures and a bit more info here: http://forum.worldoftanks.eu/index.php?/topic/668486-super-test-news-centurion-mk-51-raac/   In the future we will be posting all the Super Tests info in the Super Tests news section so that all the ST stuff is easier to find and accessible in one place. Hopefully this will make it easier for you to find it and for us to gather feedback for it.    - Ph3lan  


Jahpero
cherche clan non compétitif pas axé sur hauts tiers
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06.04.2018 11:08:47
 
Subject: cherche clan non compétitif pas axé sur hauts tiers
Link on message: #15607467

Jahpero: Topic nettoyé des échanges indésirables.

Bonne journée. Jahpero 


eekeeboo
Update 1.0 Grand Extravaganza
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06.04.2018 11:00:16
 
Subject: Update 1.0 Grand Extravaganza
Link on message: #15607439

View PostMartijn_mk2, on 06 April 2018 - 07:59 AM, said: 2 more hours!

eekeeboo:   shhhhhhhhhhhhhhhhhhh!


Jahpero
En recherche de détente (mais pas trop)
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06.04.2018 10:59:34
 
Subject: En recherche de détente (mais pas trop)
Link on message: #15607435

View Postlekilleurdelite, on 05 April 2018 - 05:15 PM, said: J'ai trouvé un clan! Merci pour vos propositions et bon jeu! :) 

Jahpero:   Le topic est donc maintenant verrouillé.

Jahpero


Jahpero
Qu'est ce que le jeton "signe secret" ?
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06.04.2018 10:50:57
 
Subject: Qu'est ce que le jeton "signe secret" ?
Link on message: #15607407

Jahpero: Topic nettoyé des échanges hors-sujet.

Bonne journée.
Jahpero


eekeeboo
Update 1.0 Grand Extravaganza
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06.04.2018 10:04:44
 
Subject: Update 1.0 Grand Extravaganza
Link on message: #15607222

View PostDerek013, on 06 April 2018 - 07:01 AM, said: on a chill note, I used to think of myself as a good player, i was always "blue", but playing low tiers last 2 weeks has taught me a lot, not just about the tanks, but the chaotic, fast paced play style of these games have kind of trained my brain to keep track of multiple things better

eekeeboo:   Grats! Now gib all tokens and i will teach you the way of the ram! 


eekeeboo
Update 1.0 Grand Extravaganza
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06.04.2018 09:59:26
 
Subject: Update 1.0 Grand Extravaganza
Link on message: #15607202

View PostEzzy_Pizzy, on 06 April 2018 - 06:54 AM, said: I dont deffending anyone or like rulebrakes just saying that we need to play and some from staff will react if is necessary.

eekeeboo:   (I wholeheartedly agree) That's what I was saying, I hope that the rules are applied accordingly. No loopholes, no "grey areas" etc, I'd like, for once a fully transparent and no bovine fecal matter competition where exploitation is not allowed. Hopes and dreams, but still. 


eekeeboo
Update 1.0 Grand Extravaganza
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06.04.2018 09:46:54
 
Subject: Update 1.0 Grand Extravaganza
Link on message: #15607163

View PostEzzy_Pizzy, on 06 April 2018 - 06:44 AM, said: I dont insult anyone or try any personal attack... i just wrote facts.. You talk about rules whole time. Wg make rules, and implementation is up to them. We cant do anything, but writing how all need to be banned its apsurd.

eekeeboo:   I genuinely feel your grasp on language is lacking. In what world is 

View PostEzzy_Pizzy, on 06 April 2018 - 06:28 AM, said: You can do switch also, same rulls for everyone. Dude, I have 2131 with survive ratio of 2.25% and you have 2853 with sr 1.23% according to wot-*life... that is difference of 722 games...in last 7 days i dont know what you do, but you fail hard... deal with it.   Peace

eekeeboo:   not an attack. Or calling someone lazy not an attack.    Forgive me for wanting a competition to have rules that are adhered to that is fair and not abused. So that people who actually try and follow the rules aren't punished for not having a lack of moral compass.    As for what I was writing... you mean how i mentioned the rules last week.... and how i was talking to someone else about positions and those abusing the ladder and rules.... then you wade in defending people who break rules..... 


eekeeboo
Update 1.0 Grand Extravaganza
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06.04.2018 09:36:46
 
Subject: Update 1.0 Grand Extravaganza
Link on message: #15607133

View Postnightfoxy, on 06 April 2018 - 06:35 AM, said: x2 for each win is already on :amazed:

eekeeboo:   shhhh don't ruin it! I need the x2 ever win on my .... tier 2 and 3's :P 


eekeeboo
Update 1.0 Grand Extravaganza
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06.04.2018 09:32:02
 
Subject: Update 1.0 Grand Extravaganza
Link on message: #15607117

View PostEzzy_Pizzy, on 06 April 2018 - 06:28 AM, said: You can do switch also, same rulls for everyone. Dude, I have 2131 with survive ratio of 2.25% and you have 2853 with sr 1.23% according to wot-*life... that is difference of 722 games...in last 7 days i dont know what you do, but you fail hard... deal with it.   Peace

eekeeboo:   RULES - just want to point those out. You still aren't reading what's being said, and instead of doing so you're trying personal attacks. I bet you haven't even read the previous posts about how i didn't even start the competition until 5 days in and my "lazy" approach is only 250 stamps from you.... that's SUPER lazy. 


eekeeboo
Update 1.0 Grand Extravaganza
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06.04.2018 09:18:29
 
Subject: Update 1.0 Grand Extravaganza
Link on message: #15607084

View PostEzzy_Pizzy, on 06 April 2018 - 06:11 AM, said:   Man sony is Poland. you have same terms as all others. If they shard acc, wg need to react otherwise i dont care if he win or some1 else....

eekeeboo:   I said competition should limit on region and people who break rules should be banned from the competition, you called this "lazy". I rebutted your obvious wild statement based on an inability or lack of effort in reading what is being said.    Regions like NA are limited to America + Canada for instance. If you don't enforce regions, why bother with region comp?  

View PostDerek013, on 06 April 2018 - 06:16 AM, said: but what if someone has always played on a particular server thats not their "region" and didnt just change over only for the tournament? and wouldnt you think that NA or APAC servers would be a far smarter option to switch to than EU?

eekeeboo:   That is the down side, but then you look at the tiers used for the competition. And then you look at such as the NA region and how none of the Latin American players can participate etc. And by region is that if your address resides outside of "EU listed coutnries" and your IP was found to be outside it.... 
 


eekeeboo
Update 1.0 Grand Extravaganza
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06.04.2018 09:08:38
 
Subject: Update 1.0 Grand Extravaganza
Link on message: #15607045

View PostDerek013, on 06 April 2018 - 06:08 AM, said:   lol people are streaming this marathon? wth

eekeeboo:   I did so no one could accuse me of botting or being unfair etc. 


eekeeboo
Update 1.0 Grand Extravaganza
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06.04.2018 09:04:18
 
Subject: Update 1.0 Grand Extravaganza
Link on message: #15607034

View PostTiborTheRock, on 06 April 2018 - 05:58 AM, said:   so you would give to swiety who was first for a week of doing same thing they did?

eekeeboo:   At what stage did i say any person who account shared should get a prize? If you're confused look further back where i said all rule breaking should be enforced stringently. Account sharing, botting etc and even people like milo**** etc who spin other players around in spawn so he can get more stamps.   

View PostEzzy_Pizzy, on 06 April 2018 - 06:01 AM, said: Yeah, coz you was lazy all need to be banned... what you can say to ru region where last have 4400? They shoud ban all of them and you myb can imagine how many stamps have player below 251 position.. some will find a way, some will find an excuse. cheers

eekeeboo:   Lazy how? If there's a competition for each region. You shouldn't go to another region to win the prize, stop being "lazy" and compete therein your own, otherwise, what's the point in different regions? For instance for WGL regions, EU consists of:    EU cluster – Albania, Andorra, Austria, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Georgia, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Republic of Macedonia, Malta, Monaco, Montenegro, Netherlands, Norway, Poland, Portugal, Romania, San Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Turkey, United Kingdom and Vatican City. Including states with limited recognition: Abkhazia, Kosovo, Nagorno-Karabakh, Northern Cyprus, Transnistria and South Ossetia. Including dependent territories: Akrotiri and Dhekelia, Faroe Islands, Gibraltar, Guernsey, Isle of Man and Jersey. Including special areas of internal sovereignty: Aland and Salbard. Including all countries in the geographical area of Africa.  


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