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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Jahpero
perfest ban system
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11.01.2019 17:06:17
 
Subject: perfest ban system
Link on message: #16541234

Jahpero: Hello everyone,

I locked this thread as it is forbidden to discuss sanction on forums.   Have a good day.
Jahpero


thePhilX
Glücksritter ziehen auf die Weltkarte
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11.01.2019 16:22:34
 
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16541065

View PostKeyhand, on 11 January 2019 - 01:44 PM, said: Gibt es irgendwo schon das Regelwerk?   Finde im Nachrichtenartikel zur Ankündigung keinen Link :unsure:

thePhilX:   das Regelwerk kommt Mitte nächster Woche :)


eekeeboo
x2 XP This Weekend!
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11.01.2019 16:14:56
 
Subject: x2 XP This Weekend!
Link on message: #16541034

eekeeboo: I love a good x2 grind fest!    For those who have issue with the win condition, yes it's not pleasant if you lose, but it's better than people encouraged to not put in any effort to winning also being rewarded. Where you will have people solo yolo into enemy team and maximise their xp per minute vs playing to win for the team. At this point it's a case of choosing the lesser of two evils! 


Delhroh
En el Supertest: TS-5
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11.01.2019 16:14:04
 
Subject: En el Supertest: TS-5
Link on message: #16541030

View Postbirimbao_1, on 10 January 2019 - 03:18 PM, said: Que pinta tan buena....  tan aburrido como pasado de rosca parece.... como no le metan puntos débiles claros.... con ese blindaje lateral va a ser un dolor en mapas cerrados.....  ¿nueva maratón un 25% Más dura?..:trollface:

Delhroh:   Esos 26 kilómetros por hora, además del gran punto débil frontal lo hacen bastante vulnerable. Además no andará, creo, muy bien de agilidad, por lo que será un T-28 con algunas mejoras, y poco más. Además tiene una precisión no demasiado buena... a cortas distancias sí, pero como véis es más un bicho al que temer a combate a corta distancia.


eekeeboo
Three Tanks for One Week
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11.01.2019 16:07:36
 
Subject: Three Tanks for One Week
Link on message: #16541004

View PostKL_loves_arty, on 11 January 2019 - 11:22 AM, said: What if you WG would have put all these efforts in making all the prem tanks into making NEW nations and NEW lines for non prems, maybe we would have something to play now. Oh, DOH, I forgot, you would not be able to milk out the players with those...my bad...:facepalm:

eekeeboo:   You're right, it is generally good practice to make products to sell for players to buy if you want to keep your game going. Unfortunately, games can't be run on hopes and dreams. 


eekeeboo
Panhard AMD 178B
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11.01.2019 16:05:55
 
Subject: Panhard AMD 178B
Link on message: #16540999

View PostHomer_J, on 11 January 2019 - 01:19 PM, said: If wikipedia is correct then this had a 4 person crew.  Can't say if they have the same crew roles but this would be nice info to have in advance for those of us preparing for the line.   [edit] Just noticed wikipedia has it with 2 drivers. :ohmy: [edit again] So does the EBR so panic over.

eekeeboo:   ​Wanted to pop in and say I'm looking into this for you, just taking longer than I expected, will edit the reply when I can to update you. 


vuque
Paralı Askerler, Dünya Haritasına katılın
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11.01.2019 15:57:26
 
Subject: Paralı Askerler, Dünya Haritasına katılın
Link on message: #16540964

View PostElbisHan, on 11 January 2019 - 02:45 PM, said: Ödül tankı listesindeki Çin tankı 121 olarak yazılmış. 121B olacaktı.

vuque:   ​Teşekkürler, ilgili arkadaşlara iletiyorum.


Actinid
Les soldats de fortune rejoignent la Carte Globale
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11.01.2019 15:56:43
 
Subject: Les soldats de fortune rejoignent la Carte Globale
Link on message: #16540962

View Postpakkade, on 11 January 2019 - 01:35 PM, said: Du coup la pen à la gold du chieftain c'est celle annoncé dans la news à 322 ou celle de tank gg à 310 ? Actinid si tu passes par là possible de confirmer ? :P

Actinid:   Je me renseigne à ce sujet et je reviens vers vous. Voila la liste des changements :   Pénétration des obus premium : 310 -> 322
Vitesse des obus premium : 1150 -> 1334
Rotation du char : 30 -> 33
Rotation de tourelle : 28 -> 30


eekeeboo
Need help!
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11.01.2019 15:55:42
 
Subject: Need help!
Link on message: #16540958

eekeeboo: I'm slightly confused by the OPs intention, but there's no way this thread will lead to constructive discussion over the weekend.    I wish you luck and fewer ammo racks (I assume) OP! :honoring:


eekeeboo
Dying !
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11.01.2019 15:54:08
 
Subject: Dying !
Link on message: #16540949

View PostRollColl, on 10 January 2019 - 03:10 PM, said: Please WG will you nerf or remove tanks that are stupidly overpowered? Everybody that still plays this game is having a hard time and always stuck between 6-7-8 tiers in regards to your care for money. Would you take a moment and read one comment or watch one video of how frustating is to play against pay2win tanks? And not only that people are having theyre fun taken away but even lost are quitting. Take a in your view the community or just call it off and close the game up!!! 
 

eekeeboo:   OK reading all comments and watching all the videos. Job done.....    Second part. We take in the view of the WHOLE community, on all servers of all players, not just 1 video or the comments in that 1 video. 


thePhilX
Glücksritter ziehen auf die Weltkarte
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11.01.2019 15:50:18
 
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16540930

View PostDragokar, on 11 January 2019 - 01:42 PM, said:   Der Link im Portal muss noch angepasst werden bitte

thePhilX:   Zapfhan ist dran


eekeeboo
For soviet (insert country) inscriptions
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11.01.2019 15:45:30
 
Subject: For soviet (insert country) inscriptions
Link on message: #16540916

eekeeboo: Fixed it, please refrain from posting the same topic repeatedly! Thank-you! 


thePhilX
Glücksritter ziehen auf die Weltkarte
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11.01.2019 15:42:02
 
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16540891

View PostHonoredStone, on 11 January 2019 - 01:36 PM, said: Ich dachte schon wg hätte mal mitgedacht. Ein thread für cw Spieler und einer für die bots zum whinen.

thePhilX: beim nächsten Mal ;)  

View PostDontNeedAGun, on 11 January 2019 - 01:31 PM, said: Irgendwie doppelt gepostet.... so gekommt man das Forum auch voll.  

thePhilX: wurde gemerged


Zapfhan
Glücksritter ziehen auf die Weltkarte
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11.01.2019 15:38:29
 
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16540882

View PostDontNeedAGun, on 11 January 2019 - 01:31 PM, said: Irgendwie doppelt gepostet.... so gekommt man das Forum auch voll.  

Zapfhan:  

View PostAnna_Kalashnikova, on 11 January 2019 - 01:32 PM, said: Nur konsequent. Das ganze scheint so kompliziert, da ist es angemessen zwei Threads aufzumachen!

Zapfhan:   Und zack ist es nur noch ein Thread. 


Delhroh
Los soldados de fortuna se unen al mapa global
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11.01.2019 15:36:16
 
Subject: Los soldados de fortuna se unen al mapa global
Link on message: #16540877

View PostMaqqabi, on 11 January 2019 - 02:33 PM, said: Y además  reportado por multipost 

Delhroh:   Y por troll...  :teethhappy:   Parece que también hay un problema con la noticia. No aparece el vídeo y el título de la noticia está en inglés. Ya he dado el aviso para que lo solucionen.   De nuevo, disculpad las molestias. :hiding: 13:37 Added after 1 minute

View Postttkohete, on 11 January 2019 - 02:35 PM, said: No, si al final me meten en la nevera :D

Delhroh:   No, claro que no, sé que bromeabas... una cosa es ser muy estricto y otra cosa pasarse. Saludos.


Delhroh
Los soldados de fortuna se unen al mapa global
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11.01.2019 15:33:11
 
Subject: Los soldados de fortuna se unen al mapa global
Link on message: #16540864

View Postttkohete, on 11 January 2019 - 02:30 PM, said: Mu Taylor is rich

Delhroh:   Por favor, recuerda que está prohibido usar otro idioma en el foro español... :trollface:   Disculpad las molestias. Parece que el texto no fue traducido por nuestro equipo de content.   Un saludo.


eekeeboo
In Supertest: TS-5
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11.01.2019 15:19:45
 
Subject: In Supertest: TS-5
Link on message: #16540812

View PostTijsbeek993, on 11 January 2019 - 09:09 AM, said:   I am a little bit dumb xD
The T28 has the same armor. I didn't do my research.

Sorry xD
I don't hate you guys, I was just too bored to do my research.


Sorry! Sometimes im just a little bit lazy xD
 

eekeeboo:   That's fine, I just had to be very concise and to the point, because you were not alone ;)     


Actinid
Découvrez les résultats de la saison 10 de la carte globale !
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11.01.2019 15:19:24
 
Subject: Découvrez les résultats de la saison 10 de la carte globale !
Link on message: #16540811

Actinid: Voila l'article : https://worldoftanks...une-global-map/   Plus d'informations arriveront la semaine prochaine.


eekeeboo
Update 1.3 - Bug reports
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11.01.2019 15:14:23
 
Subject: Update 1.3 - Bug reports
Link on message: #16540780

View PostJumping_Turtle, on 11 January 2019 - 01:07 PM, said:   Can you please also have a look at http://forum.worldof...6#entry16537616 Cause the CS just sended some copy paste answer and I cant really be bothered to keep opening it.   And looking at the answers above it is not just me who has a problems as I also mentioned to CS in the ticket.

eekeeboo:   I'm afraid the fastest way is to actually re-open the ticket so that it re-escalates to then get another response. 


eekeeboo
Tiers - Subdivision and slow revision: Proposal
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11.01.2019 15:04:07
 
Subject: Tiers - Subdivision and slow revision: Proposal
Link on message: #16540729

View PostSomnorila, on 11 January 2019 - 12:15 PM, said:   We probably can make a distinction between game modes. WLG and Random Battles. Even if the game is the same the rules can differ a bit. But sure, to have player investment in Pro matches, same as football if you may, players should be able to play the same game in their spare time and dream of being Pro, some of them will even do make this transition. Thing is that now we already have this difference. There are two different game modes. One with two bases, one base, attack/defend one base. And one with just attack defend one base. One is with 15 players per team one with 7. The 15 player pro battles i don't find them interesting at all. Maybe if i would gamble for who's going to win but not to watch. It's too much information, too  much movement while still really visible when things start to snowball. Snowball action is not interesting, we already said that 15-3 type of matches are not fun even if you win or lose.   I was talking about draw battles in Random Battles. I remember when the forum was talking about many draws where players used to take sniping positions and if the team had no scouts, bad scouts or they were dead, no one will advance because the win was decided when one team pushed and were annihilated. So the game was changed but from one problem got in to another. Vehicles needed rebalance and many didn't got around to be modified. I understand that devs more than likely didn't had time to get around them. But i'm annoyed that they still had time to bring new premiums and branches. The bottom line is that the camping/draw problem was resolved by erasing sniping/spotting. From somewhat open maps we have more corridor like with choke points.  I don't know, both are good and bad depending on point of view. Maybe a better choice would had been ability to chose map before pressing battle. Which will come in a certain way this year i understand. But this thing comes with its own potential problems. Like crumbled player pool which could mess up with MM and ultimately with waiting times. Or draw cries for lack of variation. I already experienced and seen reactions on same tier matches. I for one say they are good enough, granted that they take out the sense of power you get when bully a lower tier but i'd say is still more than enough variation. Would actually like to see all tiers giving same game experience. If you play tier 10 or tier 2 to still have same class and role variation. But then again why would players go up the line? I would have some ideas but not so sure are kid friendly or even that easy to implement in a fair and safe way. I like the approach poker sites take on rooms and recurrent tournaments. But there are not many games where the game economy is linked in a direct way with IRL economy.   

eekeeboo:   You can make the distinction, but if you want to encourage draws in the way they were, that's what you can expect. You tend not to have that encouragement with the loss of xp, but you will still get people who would rather draw than win, those games are a nightmare to play!    For attacking and defending you see the onus on attackers to win, defenders just gotta no mess up. But there's always a winner.    As a game company with the need to make money, you will always find content to sell, or you won't remain alive as a game for much longer. And for choosing map, you'd end up with say every heavy clicking city map, every arty clicking open map and the queue times would go through the roof, something the MM was intended to fix.    As you say and I'm glad to see you understand the difficulty in fixing these "issues" for all players, when you know no matter what you do, you'll alienate someone :( 


eekeeboo
How to angle my tank against all sorts of ammo?
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11.01.2019 14:57:35
 
Subject: How to angle my tank against all sorts of ammo?
Link on message: #16540705

View PostNazgarth, on 10 January 2019 - 08:27 PM, said:   Funny the amount of people who don't seem to see the problem with a community manager posting screenshot of illegal mods and lying. Wonder why? perhaps the use of cheat mods is even deeper than I thought.

eekeeboo:     No.... You just haven't taken the time to look at something for your presumption. You can either believe me or not, some people just want to find excuses, if that makes you feel better, then go for it. But accusing someone of lying is no Bueno (fyi). 


eekeeboo
Update 1.3 - Bug reports
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11.01.2019 14:54:31
 
Subject: Update 1.3 - Bug reports
Link on message: #16540697

View PostWoT_RU_Doing, on 11 January 2019 - 03:48 AM, said:   Yes, you are...at the very least you are missing a screenshot showing your assisted damage. The mission requires 3500HP spotting damage, you did 3506HP assisted. If more than 6 HP of that was due to you tracking someone, you did less than 3500 spotting.

eekeeboo:   ​What is said here, thank-you for the answer! It has to be all spotted with no other form of assistance as per the mission requirement description.     


Falathi
Zmiany w strukturze zespołu, czyli who is who
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11.01.2019 14:32:03
 
Subject: Zmiany w strukturze zespołu, czyli who is who
Link on message: #16540607

View PostWirtu, on 13 December 2018 - 08:38 PM, said: Raczej złota :trollface:

Falathi:   No raczej. 

przy okazji, zaktualizowałem listę zespołu. 


thePhilX
Doppelte EP an diesem Wochenende!
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11.01.2019 14:26:45
 
Subject: Doppelte EP an diesem Wochenende!
Link on message: #16540587

View PostDontNeedAGun, on 11 January 2019 - 12:08 PM, said:   Das sollte generell eingeführt werden! Mit an Sicherheit grenzender Wahrscheinlichkeit sind die besten drei des Verliererteams nämlich nicht nur dumm durch die Gegend gebottet getuted.  

thePhilX:   Das Spielerfeedback, als genau diese Regel für die Ranked Battles kam, war ziemlich negativ, da man sich drüber beschwerte, wie viele Spieler des zu dem Zeitpunkt verlierenden Teams nur noch zurück an die Redline fuhren und nicht mehr für den Sieg spielen würden.

Aber vermutlich ist das im Zufallsgefecht nicht so ausschlaggebend :)


thePhilX
Doppelte EP an diesem Wochenende!
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11.01.2019 14:02:06
 
Subject: Doppelte EP an diesem Wochenende!
Link on message: #16540500

View PostGrinder665, on 11 January 2019 - 11:53 AM, said: Ich hätte gerne mal nen Bonus mit den Bedingungen: Verliere das Gefecht und sei in den Top 3 deines Teams nach Grunderfahrung.   Da hätt ich so manchen Tier 9 Panzer an einem Wochenende durch :D   Grinder

thePhilX:   ich werd das mal anregen  


eekeeboo
Did you get an update today?
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11.01.2019 13:35:34
 
Subject: Did you get an update today?
Link on message: #16540387

View PostTheDrownedApe, on 10 January 2019 - 07:20 PM, said: this just shows the retardedness of WG CS. there were at least two forum posts about this and non of the "mods" or "community contrib" could take the 5 mins to post a reply to them - [edited]the whole damn lot of them

eekeeboo:   I hope you're also aware that the mods don't announce news, they moderate. The Contributors are not announcement either. You could expect possible information like this. With the player support, you can find the information there as an official source of information.    Now factor in that the community team has other tasks than monitoring the forums and will require attention to be diverted to events like the Social Media announcement, with the knowledge that the patch announcement was made on a support page directly for players to inform them of downtime here.    As it currently stands there's little space on the forums due to the structure and frequency of the posts. 


eekeeboo
The Big SPG Discussion Thread
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11.01.2019 13:25:18
 
Subject: The Big SPG Discussion Thread
Link on message: #16540347

eekeeboo: Hmm thank-you for the screenshot, I will check on the issue, as far as I'm aware the games like that should be a severe minority in times of low population and high queue times. But I will check with the reason this might take place.   


Delhroh
Tres carros para una semana
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11.01.2019 13:09:42
 
Subject: Tres carros para una semana
Link on message: #16540282

View PostRomaliev, on 11 January 2019 - 12:08 PM, said: Así de pronto, y hablando de Premium de tier bajo, el BT-7 Art.

Delhroh:   Gracias por la sugerencia.


Delhroh
¡Comenzad el año nuevo con un estallido y ahorrad! 
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11.01.2019 13:09:10
 
Subject: ¡Comenzad el año nuevo con un estallido y ahorrad! 
Link on message: #16540280

Delhroh: Debo decir que la sudadera, que la tengo porque la compre (con algo de descuento) está bastante bien. La calidad es muy buena. La caja de coleccionista, lo que más me gusta es la figura del Tiger 131. ¿Qué os parece a vosotros?


Delhroh
La última semana de las operaciones navideñas
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11.01.2019 13:07:59
 
Subject: La última semana de las operaciones navideñas
Link on message: #16540273

Delhroh: Yo voy a intentar sacar las del año anterior... a ver si aún estoy a tiempo.


Delhroh
¡XP x2 este fin de semana!
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11.01.2019 13:07:28
 
Subject: ¡XP x2 este fin de semana!
Link on message: #16540270

Delhroh: Hola, sobre el x2 en victorias y derrotas me lo apunto. Quizás pueda ser una sugerencia que se pueda implementar, pero poniendo alguna limitación a las derrotas en plan, los 5 mejores jugadores del equipo perdedor, por ejemplo, para evitar bots y similares, ¿qué os parecería esa opción?


Delhroh
Tres carros para una semana
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11.01.2019 13:05:57
 
Subject: Tres carros para una semana
Link on message: #16540262

Delhroh: El PZ II J, sí , es un buen vehículo por su blindaje, pero básicamente, tira perdigones con su pistolilla de tier I. Antiguamente no había tantos carros que pudieran penetrarle frontalmente en tier III, cosa que hoy en día no es así, dado que hay varios vehículos que sí lo hacen a raíz de introducción de nuevas ramas y TD. En tier IV el vehículo es una caja de puntos para el enemigo... pocos son los tier IV que puede penetrar sino es con munición especial.    Sobre hacer un pack con los vehículos de colección ya lo he sugerido, a ver si en los próximos meses hay suerte.   ¿Qué otros vehículos premium que existen ya en el juego os gustaría ver en la tienda premium para comprarlo? No en paquete, sino el tanque en solitario: tanque + plaza de garaje.


eekeeboo
Tiers - Subdivision and slow revision: Proposal
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11.01.2019 13:05:02
 
Subject: Tiers - Subdivision and slow revision: Proposal
Link on message: #16540257

View Postfighting_falcon93, on 10 January 2019 - 10:35 PM, said:   Thank you for sending the feedback up the chain of command. Although, I believe there's a problem in WG's system of communication between players and developers. From what I've understood, you summarize what you read on the forums and send this as a report to the developers. The problem with this approach is that:   1. The only information that gets across is the *what* component. Because when you summarize what players discuss, you leave out the *how* and *why* components in order to make the report size managable. This results in the developers only getting to know *what* problems there are, not *how* they should be solved, and not *why* they should be solved. I've seen countless examples of this. Take artillery or premium ammunition for example. The developers decided to rework it, because they knew players disliked it, but it seems they had no clue *why* players disliked it, and *how* players wanted to change it.   2. There's never coming any response back to the players. From a players perspective, it's impossible to know what WG thinks about their suggestion. Do they like it? Do they hate it? Will they implement it? Will they skip it? It's impossible to know, because all we hear is that information will be forwarded, but there's never any response. After a while it's starting to feel pointless, kind of like repeatedly calling in an air strike that never arrives. And I guess that's why so many players have this sceptic view when you write that WG does listen to their players. Even if WG do listen, it doesn't feel like that when there's no reply back.   Can you please suggest to the developers that they should start interacting with the EU forum aswell and not only the RU forum? There could be a development section on the forum, where players can write constructive suggestions for the developers. Moderators would help by removing rants etc. And the developers would write a short reply to each suggestion what they think about it. It would also present all 3 components, *what* *how* *why*, to the developers, so they would get a better insight into not only the current problems in the game, but also how players want the problems solved.

eekeeboo:   That's true in that you risk this, but I can assure you that we as a community team work together and it goes through multiple stages. So it's never just x is y, we don't catch everything, but the reason I am so active on the forums is so that I can get the best picture possible with all the info and perspectives I can.    Once it goes from there, sometimes, though something is unpleasant there's a reason for it. But the feedback will still be passed on that "players are unhappy." The reason I value constructive feedback so highly and prefer it, it's better to say "Players don't like x because y and would prefer z". Will it help? Not guaranteed, but it's more to go on.    For answers in return, that's part of my job in communicating back the responses that are given and have been given as well as the reasoning for these choices. We are currently working on improving the communication between developers and players to be clearer and more concise, but there's already a lot of information coming, it's just in a lot of different formats.    For the suggestions, I understand your point, but you also have to acknowledge that you will see there are suggestions made now on the thread, even though they've been suggested a million times before, answered a million times before and the answer stays the same. Not all suggestions can be introduced, I do my best to explain why, but there gets to a stage where you repeat yourself because people believe only their suggestion matters, that their view is the only one that matters, especially of things like arty, maps, OP tanks etc.    When the community management team interact with you, we are also doing this on behalf of WG and the developers, we don't always have the answers, and likewise, have to wait for this. Developers have a lot of work to do already and asking to interact on multiple platforms in different languages detracts work away from their "main job" to a job others should be doing. It's an idea I want to improve on and hopefully, we can drive this information sharing more in 2019, but I can assure you that any developer that interacts is usually swamped and you then have complaints why they don't get all the attention over another person. Let alone that the answer a developer gives, a player may not like, but that answer is the truth and is a raw answer, with business reasoning and information a player doesn't/can't have. This then affects the view, that's why it's important for community managers and the community team to be as engaging as possible (hence my forum spam and walls of text). I will try to answer any topic and give the answers I am told to give as well as pass on the information I have to share, people may not like it, but I will do it.   

View PostLordMuffin, on 10 January 2019 - 11:00 PM, said: It is also the issue that WG seems to ignore all/most forwarded stuff anyway.   For example the Obj 268v4. Huge parts of the community said, before release. It is to good, nerf it. It was released.  Huge part of the community said: It is to good, nerf it. 6 months of players saying the Obj 268 v4 bring to strong, WG manages to nerf it.

eekeeboo:   But that's an assumption of ignoring, not that it's prioritisation and other processes taking place.   

View PostSomnorila, on 11 January 2019 - 10:09 AM, said:   I don't really think that the game is simpler if tanks have more weak spots. I'm ok with tanks being fortresses, but only that. If you able them to take additional roles then there is no logic to the game and its rules. I don't like games where you have a lot of variation in theory because you have only one or two viable best build. I want to be able to choose whatever build i like while still where all builds are equal. A rock paper scissors where you can be whatever of them if you make it so. Not in all your battles but in the same match. I for one would rather have more draw matches than not be able to change the course of the match because my tank can't fight back or run away. Just make draws be seen as wins and be done with it. Becouse most of the bad sentiments towards draws were just because players felt they lost something, silver, xp and so on. I mean the no cap kill all bs comes exactly from players feeling they lose some xp for their grind.  Maybe WG could make the grind less time consuming or more fun somehow. Maybe have tanks with all modules enabled but still have same xp requirement for next tanks. Or tweak MM so that players have similar level or modules installed, they all have tiers too. I don't know, just spitballing here.

eekeeboo:   The problem with encouraging draws is that you have the campiest game styles possible from this. You saw this from the old style WGL games, whereby a team would prefer to draw than lose, so kemp it up.     


Actinid
Nouveau chasseur de char américain de rang VIII.
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11.01.2019 13:02:47
 
Subject: Nouveau chasseur de char américain de rang VIII.
Link on message: #16540249

Actinid: Bonjour à tous, Nous commençons aujourd’hui le supertest d'un nouveau premium chasseur de char américain de rang VIII : le TS-5. supertest-TS-5_EN.jpg Ce chasseur de char possède un excellent blindage frontal de 260 millimètres. Son armement est composé d'un canon rapide et fiable avec un DPM de 2800, une pénétration de 248mm et des dégâts de 400 moyens. Sa mobilité en revanche sera très faible (26km/h). La précision et la vitesse des obus obligeront les commandant de ce char à rejoindre le cœur du combat afin d'en tirer tout son potentiel.  shot_002.jpgshot_003.jpgshot_004.jpgshot_005.jpg Comme d'habitude, ces statistiques sont soumises à des changements en fonction des résultats de ces tests. Bonne journée à tous !  


Kayi4ek
Dvojnásobek zkušeností tento víkend!
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11.01.2019 13:00:14
 
Subject: Dvojnásobek zkušeností tento víkend!
Link on message: #16540234

View PostCaptainPatyn, on 11 January 2019 - 11:35 AM, said:   Bud muzes mit xvm nebo znas nazvy kvalitnich klanu kteri urcite neprijmou spatneho nebo prumerneho hrace a pokud jsi zkusenejsi poznas kvalitniho hrace i podle toho jak hraje hlavne nedela chyby.

Kayi4ek:   Nezapomeň, že i kvalitní hráč to může pěkně prodat :P


Jahpero
*edited* armor on T110E3
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11.01.2019 12:54:21
 
Subject: *edited* armor on T110E3
Link on message: #16540215

Jahpero: Hello everyone, 

This thread completely inappropriate is now locked. There are many other way to express yourself instead of using insults. Furthermore it would be more constructive and could probably start a real debate.   Have a good day !  Jahpero


thePhilX
Doppelte EP an diesem Wochenende!
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11.01.2019 11:30:18
 
Subject: Doppelte EP an diesem Wochenende!
Link on message: #16539853

View PostAnna_Kalashnikova, on 11 January 2019 - 09:27 AM, said: Brauchst du nicht. Die Antwort ist: Die Übersetzung ist falsch. Diese Antwort passt immer...  

thePhilX:   normalerweise seht das nur ihr Frühaufsteher, weil ich es bis dahin gefixt habe

Im englischen Teil steht in diesem Fall z.B.  The First Victory of the Day bonus needs to be used up

thePhilX: das hab ich gerade hinzugefügt

ist jetzt auch für den deutschen Artikel da ;)


Jahpero
Pretty OP......
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11.01.2019 11:25:04
 
Subject: Pretty OP......
Link on message: #16539822

Jahpero: Hello everyone,    This old thread is now locked.

Jahpero  


thePhilX
Doppelte EP an diesem Wochenende!
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11.01.2019 11:21:34
 
Subject: Doppelte EP an diesem Wochenende!
Link on message: #16539809

View Postvauban1, on 11 January 2019 - 08:30 AM, said: Ist doch egal wie genau sie das rechnen. Es gibt einen xp boost und das macht einen grind schneller, alles gut

thePhilX:   Sehr gute Einstellung

View PostSquireBalo, on 11 January 2019 - 08:26 AM, said: Bin mal gespannt, ob der Übersetzer-Praktikant da nicht etwas übersehen hat. :D Bisher war es bei diesem Event ja immer so, dass der Bonus erst aktiv wurde, nachdem man den Tagessieg schon erledigt hat.

thePhilX:   ich überprüf das mal


Asklepi0s
Bu Ne Perhiz Bu Ne Lahana Turşusu!
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10.01.2019 21:51:34
 
Subject: Bu Ne Perhiz Bu Ne Lahana Turşusu!
Link on message: #16538670

View Postsobaborusu_, on 10 January 2019 - 06:19 PM, said:   öyle bir kısıtlama yok zaten, wg tarafından verilen cevapta 2 kill aldığımdan dolayı olmadığını söylüyor :) şaka gibi dimi 

Asklepi0s:   Bu duruma gereken cevap verildi.
97 metrede öldürdüğünü düşündüğün tankı başkası öldürüyor senin attığın mermi track olarak işliyor.
Verilen cevaplarda herhangi bir sıkıntı bulunmamakta.


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