Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Game Discussion\Gameplay Discussion\Penalties for people who goes up in flame
Link on message: #766000

Link on message: #766000
LiannaSilverwind: Current Devs idea that they want to implement is:
Exiting battle does not remove your tank from it, you remain in battle for 2 more minutes to be properly farmed by the opposite team.
You get 0 creds/0 xp for that battle, of course.
Exiting battle does not remove your tank from it, you remain in battle for 2 more minutes to be properly farmed by the opposite team.
You get 0 creds/0 xp for that battle, of course.
Subject:
International Forums\Baltic Forums\Latviešu\Svarīgā informācija\Vai gribi sajust, kā ir reālā tankā - JetSeat tev palīdzēs!
Link on message: #765751
hRR, on 02 August 2011 - 03:59 PM, said: Šobrīd neviens par devaisu vēl nezina, tāpēc arī ir uztaisīts
pārskats.
Vispār būtu labi dabūt vienu tadu JetSeat, un patestēt WoT prezentācijā.

Link on message: #765751

Vispār būtu labi dabūt vienu tadu JetSeat, un patestēt WoT prezentācijā.

OldFox: Nav slikta ideja. Meginasu paprasit WG par to, kur dabut.
Subject:
Testing Grounds\Public Test\Public Test Server v.6.6 test2
Link on message: #765093
jacko12, on 02 August 2011 - 04:21 PM, said: Any idea when it will be back up

Link on message: #765093

Overlord: Depends. Up to 7 hours more.
Subject:
Testing Grounds\Public Test\Public Test Server v.6.6 test2
Link on message: #765080

Link on message: #765080
Overlord: The server is down for updating to v.6.6 test3.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #765065
Kazomir, on 02 August 2011 - 03:51 PM, said: Why not modern tanks?
(dont hate on me
)

Link on message: #765065

(dont hate on me

Overlord: Human factor was much more important back in the days with
absolutely no electronics. Plus we sort of get used to that
particular period.
Subject:
News from the Front\Developers Blog\The Drill: Field Workout as Viewed by Winners
Link on message: #764612

Link on message: #764612
admin: Shiny Division - Team Turtle vs Pirates "Henry Morgan" I.
Finals.
Back to blogpost
Back to blogpost
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #764463
Kaap, on 02 August 2011 - 01:26 PM, said: Overlord,
Q1: Have you & the developers looked into the fairly large complaints about the map Malinovka? Or do you feel this map is fine as it is?
Q2: On a daily basis new topics and more replies are made by a rather large portion of your community complaining about artillery. The majority of your playerbase find them very frustrating. So far it seems the developers are not paying any attention, or at least the players are not seeing a signal that the developers are looking into it. Surely, there will always be complaining about class x and ability z, but this vast mass of complaints which is still continueing and has been going on for a few months now should not be ignored by any software developer. Any comments on that?
Q3: If artillery changes are due, can we expect them in the form of changes to artillery itself in terms of damage reduction versus rof increase?
Q4: You commented a while back that there might be coming restrictions on the amount of artillery being put in a match. I asume with the incoming of super platoons this is is of the to-do list?
Q5: How do you & the developers see the future role of the IS-4 compared to the IS-7, T110, Maus and E-100 when it is placed in tier 10?
Q6: Do you like cookies, cake or pie?
Thanks

Link on message: #764463

Q1: Have you & the developers looked into the fairly large complaints about the map Malinovka? Or do you feel this map is fine as it is?
Q2: On a daily basis new topics and more replies are made by a rather large portion of your community complaining about artillery. The majority of your playerbase find them very frustrating. So far it seems the developers are not paying any attention, or at least the players are not seeing a signal that the developers are looking into it. Surely, there will always be complaining about class x and ability z, but this vast mass of complaints which is still continueing and has been going on for a few months now should not be ignored by any software developer. Any comments on that?
Q3: If artillery changes are due, can we expect them in the form of changes to artillery itself in terms of damage reduction versus rof increase?
Q4: You commented a while back that there might be coming restrictions on the amount of artillery being put in a match. I asume with the incoming of super platoons this is is of the to-do list?
Q5: How do you & the developers see the future role of the IS-4 compared to the IS-7, T110, Maus and E-100 when it is placed in tier 10?
Q6: Do you like cookies, cake or pie?
Thanks

Overlord: 1. The map is rather controversial. Personally I like it, some of
us don't. Not planning to change it in the near future.
2. I wouldn't generalize, and stick with the point the majority find it acceptable.
3. Not planning any specific changes.
4. No, it is not related to superplatoons. It is included into the set of changes to the current match-making system.
5. IS-4 well-armored and slow heavy, as opposite to IS-7. So called "heavy" HT, while IS-4 is "medium" HT.
2. I wouldn't generalize, and stick with the point the majority find it acceptable.
3. Not planning any specific changes.
4. No, it is not related to superplatoons. It is included into the set of changes to the current match-making system.
5. IS-4 well-armored and slow heavy, as opposite to IS-7. So called "heavy" HT, while IS-4 is "medium" HT.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #764428
han_solo_79, on 02 August 2011 - 01:15 PM, said: Overlord, some of my clanmates told me that ammo for super long 88
cost over 1000 credits. It's that true? This gun toy (as you
admitted
) now got too low ROF (I think it
need more 2 rounds per minute), together with high cost of ammo (to
compare - ammo for 105 costs 1250 credits) this gun is really
uselless even as a toy. Do you plan to buff it? I mean drop costs
(lets say to 600-800 credits) and/or increase ROF? I like
superpenetrating CHEAP guns, on my KT I was using long 8,8 even
when I have my long 10,5 researched cause I prefer more accurate,
with better penetration and better ROF guns. But now super 8,8 has
neither ROF nor it's not cheap.
Thanks
Edit:
And another question:
Now T-15 looks undergunned comparing to the rest of premium T3's. It's got worst penetration and damage. Did you plan to compensate it? I'm not expecting to put top gun from Pz38t (cause Locust got top gun from Stuart, but suffers worse armor than Skoda) but slightly better ROF and accuracy will be good.
Thanks

Link on message: #764428


Thanks
Edit:
And another question:
Now T-15 looks undergunned comparing to the rest of premium T3's. It's got worst penetration and damage. Did you plan to compensate it? I'm not expecting to put top gun from Pz38t (cause Locust got top gun from Stuart, but suffers worse armor than Skoda) but slightly better ROF and accuracy will be good.
Thanks
Overlord: 1. The price is to be adjusted. Don't forget it's a test
server.
2. The same here.
2. The same here.
Subject:
Testing Grounds\Public Test\Public Test Server v.6.6 test2
Link on message: #764076
StockInsAug, on 02 August 2011 - 08:30 AM, said: When comes the changings on the russian techtree (the two
heavy-lines)? We have a test server then too?

Link on message: #764076

Overlord: Yes.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #764068
CommanderMonk, on 02 August 2011 - 12:10 PM, said: What is the release date for patch 6.6 is it soon or will it be end
of month now?

Link on message: #764068

Overlord: As soon as it is finished, there will be one more update of public
test.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #763954
Pernumbra, on 02 August 2011 - 11:04 AM, said: Can you answer this multi part question please?
Will the US Retail Codes for
the premium tank
the free gold
the pre-paid accountbe usable on the EU server (assuming a separate code for each)?
I would not mind if the US retail account code was not usable on the EU server, but I would like to get the US retail "free" gold and premium tank on my EU account. I ask because some promotional item codes seem to work on the US and EU servers.
Another one;
Any idea when the EU (and US) servers will be able to buy the KV220?

Link on message: #763954

Will the US Retail Codes for
the premium tank
the free gold
the pre-paid accountbe usable on the EU server (assuming a separate code for each)?
I would not mind if the US retail account code was not usable on the EU server, but I would like to get the US retail "free" gold and premium tank on my EU account. I ask because some promotional item codes seem to work on the US and EU servers.
Another one;
Any idea when the EU (and US) servers will be able to buy the KV220?
Overlord: 1. Most likely the content will be restricted to US server. However
it is to be confirmed.
2. Can't say for sure.
2. Can't say for sure.
Subject:
Game Discussion\Gameplay Discussion\Tier spread cap within platoons
Link on message: #763952

Link on message: #763952
LiannaSilverwind: Sometimes it's nice to have Tier 2 scout like T2 Light with you,
even if you are SPG 8 or HT 10. Skilled scout player helps a lot.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #763807
RuneRuler, on 01 August 2011 - 07:35 PM, said: This has been the case with the Object 704, The Patton and now The
mouse.
All tanks I own
- you alter tanks on the fly based on stats,
so that everyone spending a large amount of time and money to get a certain tank will be eventually be disappointed.
Ok, My question`s are:
Do you think its strange that fairly active players have stopped using any gold in this game?
Do you think this is conducive to a happy loyal community?

Link on message: #763807

All tanks I own
- you alter tanks on the fly based on stats,
so that everyone spending a large amount of time and money to get a certain tank will be eventually be disappointed.
Ok, My question`s are:
Do you think its strange that fairly active players have stopped using any gold in this game?
Do you think this is conducive to a happy loyal community?
Overlord: Counter question,
Do you think poor game balance is good basis of a happy loyal community?
Do you think poor game balance is good basis of a happy loyal community?
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #763798
Vendelin, on 01 August 2011 - 06:33 PM, said: "rebalanced"
the only thing we know for sure is that it lost 50hp, devs dont bother to make full patch notes, having hidden stats and hidden adjustments is obviously better for them

Link on message: #763798

the only thing we know for sure is that it lost 50hp, devs dont bother to make full patch notes, having hidden stats and hidden adjustments is obviously better for them

Overlord: Expanded patch notes will be available upon the public release of
6.6 update.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #763795
Kazomir, on 01 August 2011 - 02:20 PM, said: What happened to the IS-7 was it buffed or nerfed?

Link on message: #763795

Overlord: Hit points were decreased to 2150.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #763790
SmaSol, on 01 August 2011 - 02:14 PM, said: Overlord,
Currently, you can get killed without having a clue why (seems like a "One-shot").
You can get hit by multiple players at once but will see more or less only the two last hits.
Are there any plans to improve this a bit, like showing the last five hits ?
Out of curiosity:
Do you have some rough data how many russian players regulary use US and German tanks ?
I know there is some unofficial data on the russian forum, but my russian is rather bad

Link on message: #763790

Currently, you can get killed without having a clue why (seems like a "One-shot").
You can get hit by multiple players at once but will see more or less only the two last hits.
Are there any plans to improve this a bit, like showing the last five hits ?
Out of curiosity:
Do you have some rough data how many russian players regulary use US and German tanks ?
I know there is some unofficial data on the russian forum, but my russian is rather bad

Overlord: 1. Not planning to add this feature.
2. 36-40%.
2. 36-40%.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #763782
PzGrenKdr, on 01 August 2011 - 01:56 PM, said: Why M10 Wolverine and M36 Slugger have no Ford GAA engine with
506PS like IRL?

Link on message: #763782

Overlord: Indeed both had this engine, it may be added later.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #763777
Pieter_00777, on 01 August 2011 - 01:46 PM, said: Hi there!
I have a tiny question, I'm sorry if it's been asked already but I couldn't find anything about it.
How much XP will you need to research the Stug E-100, is it a bit the same as the JagdTiger or suprisingly more?
I'm more than happy to hear a rough guess!
(And if you don't like to guess just
write a random number down.
)

Link on message: #763777

I have a tiny question, I'm sorry if it's been asked already but I couldn't find anything about it.
How much XP will you need to research the Stug E-100, is it a bit the same as the JagdTiger or suprisingly more?
I'm more than happy to hear a rough guess!


Overlord: The required amount has not been determined yet.
Subject:
News from the Front\Discussion of News Articles\Vote For a New English Voice Over
Link on message: #763766
clawfang, on 01 August 2011 - 05:25 PM, said: All voices are so-so
Why not use Overlord's voice

Link on message: #763766

Why not use Overlord's voice

Overlord: The first one is mine. 

Subject:
News from the Front\Discussion of News Articles\Vote For a New English Voice Over
Link on message: #763757
Dark_Fury, on 01 August 2011 - 04:49 PM, said: Why not make it an option in settings?!??
So one would choose between 5-6 voice-styles.... EVERYONE would be happy!!
Also it could be fun to choose from some that are riddiculous like a pirate or a tribal voice, etc....
why make this a voting matter, and not a personal one ?

Link on message: #763757

So one would choose between 5-6 voice-styles.... EVERYONE would be happy!!
Also it could be fun to choose from some that are riddiculous like a pirate or a tribal voice, etc....
why make this a voting matter, and not a personal one ?
Overlord: We will have to make 5-6 voice packs first. It would be rather
resource-consuming you know.
Subject:
News from the Front\Discussion of News Articles\Vote For a New English Voice Over
Link on message: #763751
UberJager, on 01 August 2011 - 04:36 PM, said: Hai
Little idea
Russian tank rusian voice
German tank German voice
Usa Tank amerikan voice
Would not.

Link on message: #763751

Little idea
Russian tank rusian voice
German tank German voice
Usa Tank amerikan voice
Would not.
Overlord: This is planned and does not interfere with the idea of having new
English voices.
Subject: CONCOURS: Char impressioniste [Update]
Link on message: #763750
Kigur, on 28 July 2011 - 08:32 AM, said: Joignons l'utile a l'esthetisme ...
Camo Woodland Impressioniste :

Si vous souhaitez dl la skins :
http://www.megaupload.com/?d=L9UQ14I
Link on message: #763750

Camo Woodland Impressioniste :

Si vous souhaitez dl la skins :
http://www.megaupload.com/?d=L9UQ14I
Mr_Kubrick: S'il vous plaît, Kigur, votre link avec la skin ne fonctionne pas!
Corrige-le et envoyez de nouveau! Merci!
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #762824
Bosgu, on 01 August 2011 - 10:54 PM, said: I have a question.
When i research IS with my KV-3, but dont buy it. Will it still be researched so i can buy it after the change in the Techtree?

Link on message: #762824

When i research IS with my KV-3, but dont buy it. Will it still be researched so i can buy it after the change in the Techtree?
LiannaSilverwind: Researched things stay researched, said Overlord.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #762462
Lito, on 01 August 2011 - 08:55 PM, said: Probably that is made so people dont make all of their crews
Wittmanns... And other nazi stuff so they dont brake EULA.

Link on message: #762462

LiannaSilverwind: That is the reason mentioned by developers on RU forum.
Subject: Vote For a New English Voice Over
Link on message: #761831
Link on message: #761831
Decept1on: they all suck, keep the current ones
Subject:
International Forums\Baltic Forums\Latviešu\Spama stūris\Mainīt niku
Link on message: #761707
kakjis, on 30 July 2011 - 11:54 AM, said: Varbūt esmu palaidis garām, bet nevaru atrast, kur var mainīt niku
un vai tas ir iespējams?

Link on message: #761707

OldFox: Tikai ar vestuli uz support@worldoftanks.eu. Ja tu spele krievu
serveri, tad support@worldoftanks.ru
Subject: Information générale sur Teamkills
Link on message: #761156
Link on message: #761156
Mr_Kubrick: Information générale sur Team kills
Votre compte peut avoir un des statuts suivants :
1) Normal (non-team killer)
2) Soupçonné
3) Team killer
Par défaut, le joueur possède un statut local et global "Normal" Par défaut, toutes les valeurs sont à zéro. Le statut est modifié en fonction des changements de valeurs. La mise à jour des valeurs s'effectue aussi bien dans la bataille que après.
Les dégâts alliés (team hits) et les tirs fratricides (team kills) servent à établir le niveau de soupçon. Cependant, certains cas de team hits/team kills sont considérés séparément.
Cas spéciaux :
les cas suivants ne sont pas considérés comme des dégâts alliés (team hits)
- suicide
- endommager un joueur avec un statut «Team killer». En somme, vous pouvez les tuer sans aucune punition. Attention, seul un joueur affiché en bleu est considéré comme Team Killer. (Voir paragraphe suivant)
- endommager un joueur de son peloton. Le joueur fait partie d'une équipe, et le peloton peut résoudre le problème en interne.
Degrés de responsabilité :
Si le joueur endommage ses alliés sur sa base ou la base adverse, le degré de responsabilité est augmenté.
En cas de récidive, la responsabilité augmente considérablement.
Pénalité et remboursement :
Quel que soit le statut du joueur, s'il a effectué des dégâts alliés (team hits) ou des tirs fratricides (team kills), le joueur recevra une amende d'expérience et de crédits après la bataille.
En plus de celà, le Team killer doit payer un remboursement au joueur qu'il a tué. (ce n'est pas le cas des dégâts alliés)
Les calculs s'effectuent de la manière suivant :
1. L'expérience et les crédits sont comptés pour les tirs alliés comme s'il s'agissait d'un joueur adverse. Le montant est ensuite doublé, et soustrait de la quantité d'expérience et de crédits que le joueur recevra à la fin de la bataille. Le montant soustrait est appelé une "pénalité".
2. 50% des crédits soustraits pour team kill (pas pour les team damages) sont ensuite reversés à la victime après déduction d'une commission standard sur les transactions entre joueurs. Ces payements (remboursements) sont versés à partir du team killer, sur la quantité de crédits reçus après la bataille. Si la quantité est insuffisante pour payer toutes les victimes, tout les crédits reçu sont versés aux victimes, et sont divisés proportionnellement comme si un remboursement normal aurait été effectué.
Le payment d'une bataille ne peut être négatif.
Les calculs après la bataille ressemblent à ca :
1. Les bonus de la bataille sont retirés (sauf team damage)
2. Les remboursements sont soustrait des crédits reçus
3. les pénalités pour team damage sont retirées de la somme restante
4. Le montant restant est versé au joueur en tant que bonus de bataille
Affichage en jeu :
Après avoir reçu le statut de "team killer" en bataille, le joueur reçoit immédiatement en jeu une identification visuelle auprès de son équipe. (son apparence ne change pas pour l'équipe adverse).
Son nom apparait en bleu dans les listes des équipes sur le côté de l'écran, ou un symbole bleu spécifique apparait à côté de lui.
Le symbole vert habituel au dessus de son char devient bleu.
Statistiques de bataille :
A la fin d'une bataille, le nom d'un joueur ayant réalisé des "team kills" apparaitra en bleu.
Les joueurs qui auront étés tués par team kill apparaitront dans une couleur différente.
Affichage dans le garage :
Le statut global du compte est affiché partout où le profil peut-être vu. (Dans le Garage, et sur le site.) Cependant, seul le joueur peut voir son propre statut. L'information est confidentielle.
Votre compte peut avoir un des statuts suivants :
1) Normal (non-team killer)
2) Soupçonné
3) Team killer
Par défaut, le joueur possède un statut local et global "Normal" Par défaut, toutes les valeurs sont à zéro. Le statut est modifié en fonction des changements de valeurs. La mise à jour des valeurs s'effectue aussi bien dans la bataille que après.
Les dégâts alliés (team hits) et les tirs fratricides (team kills) servent à établir le niveau de soupçon. Cependant, certains cas de team hits/team kills sont considérés séparément.
Cas spéciaux :
les cas suivants ne sont pas considérés comme des dégâts alliés (team hits)
- suicide
- endommager un joueur avec un statut «Team killer». En somme, vous pouvez les tuer sans aucune punition. Attention, seul un joueur affiché en bleu est considéré comme Team Killer. (Voir paragraphe suivant)
- endommager un joueur de son peloton. Le joueur fait partie d'une équipe, et le peloton peut résoudre le problème en interne.
Degrés de responsabilité :
Si le joueur endommage ses alliés sur sa base ou la base adverse, le degré de responsabilité est augmenté.
En cas de récidive, la responsabilité augmente considérablement.
Pénalité et remboursement :
Quel que soit le statut du joueur, s'il a effectué des dégâts alliés (team hits) ou des tirs fratricides (team kills), le joueur recevra une amende d'expérience et de crédits après la bataille.
En plus de celà, le Team killer doit payer un remboursement au joueur qu'il a tué. (ce n'est pas le cas des dégâts alliés)
Les calculs s'effectuent de la manière suivant :
1. L'expérience et les crédits sont comptés pour les tirs alliés comme s'il s'agissait d'un joueur adverse. Le montant est ensuite doublé, et soustrait de la quantité d'expérience et de crédits que le joueur recevra à la fin de la bataille. Le montant soustrait est appelé une "pénalité".
2. 50% des crédits soustraits pour team kill (pas pour les team damages) sont ensuite reversés à la victime après déduction d'une commission standard sur les transactions entre joueurs. Ces payements (remboursements) sont versés à partir du team killer, sur la quantité de crédits reçus après la bataille. Si la quantité est insuffisante pour payer toutes les victimes, tout les crédits reçu sont versés aux victimes, et sont divisés proportionnellement comme si un remboursement normal aurait été effectué.
Le payment d'une bataille ne peut être négatif.
Les calculs après la bataille ressemblent à ca :
1. Les bonus de la bataille sont retirés (sauf team damage)
2. Les remboursements sont soustrait des crédits reçus
3. les pénalités pour team damage sont retirées de la somme restante
4. Le montant restant est versé au joueur en tant que bonus de bataille
Affichage en jeu :
Après avoir reçu le statut de "team killer" en bataille, le joueur reçoit immédiatement en jeu une identification visuelle auprès de son équipe. (son apparence ne change pas pour l'équipe adverse).
Son nom apparait en bleu dans les listes des équipes sur le côté de l'écran, ou un symbole bleu spécifique apparait à côté de lui.
Le symbole vert habituel au dessus de son char devient bleu.
Statistiques de bataille :
A la fin d'une bataille, le nom d'un joueur ayant réalisé des "team kills" apparaitra en bleu.
Les joueurs qui auront étés tués par team kill apparaitront dans une couleur différente.
Affichage dans le garage :
Le statut global du compte est affiché partout où le profil peut-être vu. (Dans le Garage, et sur le site.) Cependant, seul le joueur peut voir son propre statut. L'information est confidentielle.
Subject:
International Forums\BY, RU, UA Community\The RED: Раш по центру
Link on message: #760827
Sech, on 01 August 2011 - 01:06 AM, said: Ты несколько отстал от жизни. 
Те же "Пираты" юзают и Мышей, и КоТэ на минувшем чемпе в свою команду запихнули. Так что идея сбалансированной команды таки победила и на евро-сервере.

Link on message: #760827


Те же "Пираты" юзают и Мышей, и КоТэ на минувшем чемпе в свою команду запихнули. Так что идея сбалансированной команды таки победила и на евро-сервере.
LiannaSilverwind: Ты прав в случае Пиратов. Только что мне пришло приглашение в их
ESL команду на немецкой технике, так что немецкая техника
киберспортсменами используется.
Но, в общем, средний фанат местной Бундеслиги уверен в том, что злые разрабы специально делают немецкие танки бесполезными и ненужными. По его мнению, рулит только советский ИС-7 и Т-54. Рад, что среди нашего сообщества преобладают другие мнения, хотя некоторые представители пишут подобные посты и здесь, на еврофоруме.
Но, в общем, средний фанат местной Бундеслиги уверен в том, что злые разрабы специально делают немецкие танки бесполезными и ненужными. По его мнению, рулит только советский ИС-7 и Т-54. Рад, что среди нашего сообщества преобладают другие мнения, хотя некоторые представители пишут подобные посты и здесь, на еврофоруме.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #760688
vastapallo, on 31 July 2011 - 09:01 PM, said: Q: Are you (WG) considering the removal of E-100 from the coming
patch? Or are you goign to leave it as a cash cow for WG to the
ones whit out knowledge to buy it?

Link on message: #760688

Overlord: E-100 will be released in 6.6 as scheduled.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #760667
ArmorShark7, on 30 July 2011 - 04:53 PM, said: When does the public test end?

Link on message: #760667

Overlord: It ends when the update is ready to be released. Will be up for
some time.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #760606
vexling, on 30 July 2011 - 10:53 AM, said: hi overlord
can we get a list what patch is planned and when?
now with patch 6.5 we'll get german tanks, what's next?
6.6 americans tier 9, 10 or russians? maybe french?
there is a lot of confusion on the forum about comming patches order...

Link on message: #760606
vexling, on 30 July 2011 - 10:53 AM, said: hi overlord
can we get a list what patch is planned and when?
now with patch 6.5 we'll get german tanks, what's next?
6.6 americans tier 9, 10 or russians? maybe french?
there is a lot of confusion on the forum about comming patches order...
Overlord: Planning to post detailed development plans soon, they will cover
most of such questions.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #760602
Convi, on 30 July 2011 - 05:18 AM, said: Why Maus get nerfed??? His speed is big disadvance and any other nerf destroy this tank again and make him useless...

Link on message: #760602
Convi, on 30 July 2011 - 05:18 AM, said: Why Maus get nerfed??? His speed is big disadvance and any other nerf destroy this tank again and make him useless...
Overlord: Maus has been overperforming recently.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #760588
Hopit, on 30 July 2011 - 02:52 AM, said: Q. Do you enjoy nerfing German tanks?

Link on message: #760588
Hopit, on 30 July 2011 - 02:52 AM, said: Q. Do you enjoy nerfing German tanks?
Overlord: We equally enjoy all nerfs.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #760583
Ritterkreuz, on 29 July 2011 - 09:53 PM, said: Q: Mr. Overlord. I see that the second Turret for the E-100 is not in the Tech-Tree. Has the E-100 now only one Turret? Now the E-100 have only the Krupp-Turret?

Link on message: #760583
Ritterkreuz, on 29 July 2011 - 09:53 PM, said: Q: Mr. Overlord. I see that the second Turret for the E-100 is not in the Tech-Tree. Has the E-100 now only one Turret? Now the E-100 have only the Krupp-Turret?
Overlord: Currently is has 1 turret only.
Subject:
Game Discussion\Gameplay Discussion\What should be done with the T-54?
Link on message: #760493
Claymores, on 01 August 2011 - 10:05 AM, said: It's the other way round actually the T-54 is more maneuverable has
better armor and it peneterate the E-50 far easier the E-50 like
all German tanks seems to be prone to engine and ammo hits.

Link on message: #760493

LiannaSilverwind: My experience with E-50 on test server is quite opposite. E-50
destroys T-54 easily both at long and close range.
Subject:
Game Discussion\Gameplay Discussion\Unofficial EU server statistics
Link on message: #760480

Link on message: #760480
LiannaSilverwind: [quote name='zeppelin' timestamp='1312187204' post='
Happy to see that JT is underperforming all over. Thought it was me, with Ferdi and JP I average around 65 but with JT I jungle around the 50.
Still do not know why, except that an IS4 is more valuable than a JT in your team.
Wait, it must be me; gonna grind for JT win ratio...
[/quote]
Jagdtiger faces heavier opposition like mediums of tier 9 and better SPGs than Ferdinand more often, therefore it has lower survival ratio.
Happy to see that JT is underperforming all over. Thought it was me, with Ferdi and JP I average around 65 but with JT I jungle around the 50.
Still do not know why, except that an IS4 is more valuable than a JT in your team.
Wait, it must be me; gonna grind for JT win ratio...
[/quote]
Jagdtiger faces heavier opposition like mediums of tier 9 and better SPGs than Ferdinand more often, therefore it has lower survival ratio.
Subject:
News from the Front\Discussion of News Articles\MVP: Taunted and Spotted
Link on message: #760157
betta, on 29 July 2011 - 06:00 PM, said: Next time better make ruler propertly, and btw when we will recive
our `reward` ????
KRULL_THE_WARRIOR, on 31 July 2011 - 02:49 PM, said: When will be the gold sent ?
vastapallo, on 29 July 2011 - 06:32 PM, said: Too bad that you didnt follow your own rules for the contest WG.
But thanks for the gold still...

Link on message: #760157

Vallter: Today or tomorrow gold will be enrolled to your account.

Vallter: Comment, please.
loco_chico,
I beg me sincere pardon for this inconvenience. You are in my list of winners and on the list for Financial Department, basing on which gold will be added to players accounts. Due to some technical issue or a mistake done after editing the news, you were not listed on our game portal. This will be fixed later today.
loco_chico,
I beg me sincere pardon for this inconvenience. You are in my list of winners and on the list for Financial Department, basing on which gold will be added to players accounts. Due to some technical issue or a mistake done after editing the news, you were not listed on our game portal. This will be fixed later today.

Vallter:
Subject:
News from the Front\Developers Blog\The Battle of Kursk
Link on message: #759908
mefistocelus, on 26 July 2011 - 01:45 PM, said: I didn't really though that this game was biased toward soviet
tanks on purpose but after reading this article I do. I am from
Eastern Europe and from what we, our generation of men, know from
our grand parents, russian soldiers were way worse in behavior than
the germans ones: stealing, raping, killing civilians without any
prejudice. My grand mother told me once that when a group of
germans entered in her house she was so scared...they paid for the
chickens taken from her...now, what do you think happened when the
russian got in the village?

Link on message: #759908

LiannaSilverwind: My ancestors lived in Eastern Europe as well. They were on occupied
territories.
My own grandmother was nearly mortally wounded by drunk Wehrmacht soldiers seeking fun shooting at civilians.
Her mother hid her for many years because Wehrmacht soldiers sought young girls for fun. And no, girls were not happy with it. Some died after what was done.
Some were raped and then dragged to slave labour for the Reich.
I know many stories that can freeze the blood.
It should be aim of humankind to prevent such things to ever happen again.
Unfortunately there exists certain popular theory that Wehrmacht has never committed any war crimes, was fully professional, elite and cool, whilst Soviet soldiers were medieval barbarians fighting en masse. You can easily find out who likes such a theory.
My own grandmother was nearly mortally wounded by drunk Wehrmacht soldiers seeking fun shooting at civilians.
Her mother hid her for many years because Wehrmacht soldiers sought young girls for fun. And no, girls were not happy with it. Some died after what was done.
Some were raped and then dragged to slave labour for the Reich.
I know many stories that can freeze the blood.
It should be aim of humankind to prevent such things to ever happen again.
Unfortunately there exists certain popular theory that Wehrmacht has never committed any war crimes, was fully professional, elite and cool, whilst Soviet soldiers were medieval barbarians fighting en masse. You can easily find out who likes such a theory.
Subject:
International Forums\BY, RU, UA Community\The RED: Раш по центру
Link on message: #759631
Cdaf, on 31 July 2011 - 10:35 PM, said: больно мальчику да ну ладно вы Мальту держали два дня

Link on message: #759631

LiannaSilverwind: Уважаемый Cdaf, сколько Ваших альтов нужно будет забанить для
достижения Вами достойного поведения на форуме? На моей памяти уже
много Ваших аккаунтов легло, а Вам все неймется.
Subject:
International Forums\BY, RU, UA Community\The RED: Раш по центру
Link on message: #758305

Link on message: #758305
LiannaSilverwind: Итак, борьба началась. Первые минусы. 

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