Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Retours concernant la nouvelle version de la carte province
Link on message: #15712840
Link on message: #15712840
Actinid: Salut à tous, Vos retours ont été remontés. Vous
pouvez continuez à me faire part de vos suggestions. Merci
et bonne journée.
Subject: Supertest News 04/05 - New Soviet Tier X & Tier IX tanks
Link on message: #15712766
Link on message: #15712766
Kandly: Hello tankers,
Good news! Two future Tier X tanks – the K91 and the Object 277 – are getting closer and closer to their in-game debut within the Soviet tech tree. During testing, we have worked on defining these vehicles’ gameplay roles to see if the initial concept proved viable. As of now, we have almost fully concluded determining their roles – and previous Supertest rounds have showed us that we are on the right path. This means we will be keeping the K91 as a fire support medium and the Object 277 as a mobile assault heavy. Keep your eyes peeled, because we can’t wait to share more info with you as soon the tanks are ready. Now, let’s see what’s up with their predecessor! Today, the Object 430 Version II goes to Supertest – and it’s about to change – a lot! Currently, it is a close-range fighter with decent armor and alpha, but mediocre aiming parameters. The Supertest version is like a (found) missing link between the Object 416 and the K91: a rear turret medium with an excellent gun, featuring good stabilization. With no armor to speak of, and a smaller HP pool (down to 1600), the new Object 430 Version II will leave brawling behind, excelling as a very agile sniper that moves all over the map.
Why are we redefining the Object 430 Version
II this way? Well, the answer to that is quite simple. Since the
Object 416 is very popular tank, we have decided to adopt its
gameplay as a model for the entire Soviet rear turret branch of
medium vehicles. We'll be happy to share these vehicles’ final
specs before they go live, so stay tuned this summer – you might
hear more details from us! Stay tuned!
Good news! Two future Tier X tanks – the K91 and the Object 277 – are getting closer and closer to their in-game debut within the Soviet tech tree. During testing, we have worked on defining these vehicles’ gameplay roles to see if the initial concept proved viable. As of now, we have almost fully concluded determining their roles – and previous Supertest rounds have showed us that we are on the right path. This means we will be keeping the K91 as a fire support medium and the Object 277 as a mobile assault heavy. Keep your eyes peeled, because we can’t wait to share more info with you as soon the tanks are ready. Now, let’s see what’s up with their predecessor! Today, the Object 430 Version II goes to Supertest – and it’s about to change – a lot! Currently, it is a close-range fighter with decent armor and alpha, but mediocre aiming parameters. The Supertest version is like a (found) missing link between the Object 416 and the K91: a rear turret medium with an excellent gun, featuring good stabilization. With no armor to speak of, and a smaller HP pool (down to 1600), the new Object 430 Version II will leave brawling behind, excelling as a very agile sniper that moves all over the map.
Subject: [N00T] Pingu 3.0 You can (not) reborn
Link on message: #15712699
samuel52, on 04 May 2018 - 12:13 PM, said: Cette vidéo inclut du contenu de UMG, qui l'a bloquée dans
votre pays pour des raisons de droits d'auteur. As tu essayer
de supprimer totalement la vidéo de ta chaine en l'ayant récupérer
via un YouTube converter comme FLVTO? Sa pourrait marcher je pense.
Link on message: #15712699
samuel52, on 04 May 2018 - 12:13 PM, said: Cette vidéo inclut du contenu de UMG, qui l'a bloquée dans
votre pays pour des raisons de droits d'auteur. As tu essayer
de supprimer totalement la vidéo de ta chaine en l'ayant récupérer
via un YouTube converter comme FLVTO? Sa pourrait marcher je pense.Jahpero: Même message.. (Je suis déception)
Subject: Polityka Fair play worgamingu
Link on message: #15712497
AkellaES, on 04 May 2018 - 12:30 PM, said: Oczywiście że masz rację, z tym że klakierki atakują, a do
tematu nic nie wnoszą.
Link on message: #15712497
AkellaES, on 04 May 2018 - 12:30 PM, said: Oczywiście że masz rację, z tym że klakierki atakują, a do
tematu nic nie wnoszą.Falathi: Po prawdzie to trudno dużo wnieść do tematu, w którym
podstawowy problem został wyjaśniony z miejsca.
Subject: Polityka Fair play worgamingu
Link on message: #15712452
Link on message: #15712452
Falathi: @AkellaES, z całym szacunkiem ale wyskakiwanie do innych graczy i
czepianie się ich poziomu jest w Twoim wypadku nieco ryzykowną
taktyką. Bardzo proszę kulturalnie i bez napinki, szkoda byłoby
zamknąć tak perspektywiczny wątek.
Subject: General Feedback
Link on message: #15712260
Steve8066, on 03 May 2018 - 07:54 PM, said: why were bugs like the hit sound bug introduced with 1.0,
not fixed before 1.0.1 was deployed? All these updates are doing is
to introduce new bugs which just get ignored before the next update
which introduces new bugs/issues. Instead of paying for Buffon and
advertising on the Bellew/Haye boxing, why not spend more money on
the fixing bugs/issues dept.?
Link on message: #15712260
Steve8066, on 03 May 2018 - 07:54 PM, said: why were bugs like the hit sound bug introduced with 1.0,
not fixed before 1.0.1 was deployed? All these updates are doing is
to introduce new bugs which just get ignored before the next update
which introduces new bugs/issues. Instead of paying for Buffon and
advertising on the Bellew/Haye boxing, why not spend more money on
the fixing bugs/issues dept.?Kandly: Hey Steve! Those bugs are still in progress and they're part
of the devs' known issues list. It's true that we still have some
of them sticking around, but what I know from experience is that
sometimes it's safer to take your time in deploying a fix, rather
than try to fix a lot of issues at once. This could actually bring
more bugs to the game, because sometimes fixing a bug can mean
creating a new one. With a huge patch like 1.0, it's normal to
still have some bugs that we slowly fix with every patch. I know
it's an annoying bug (no sound when hit), but from what I know some
fixes to other bugs managed to help the situation with this and
it's not as bad as before.
Subject: cant purchase on premium shop
Link on message: #15712170
Link on message: #15712170
Jahpero: Topic moved from " Off-topic " to " Tech corner ". Have a
good day ! Jahpero
Subject: Where are my credits (silver) ?
Link on message: #15712159
Link on message: #15712159
Jahpero: Hello everyone,
This thread is now locked :
- The issue is solved. - This topic shouldn't be in this section but in the "Tech corner".
Thank you and have a good day.
Jahpero
This thread is now locked :
- The issue is solved. - This topic shouldn't be in this section but in the "Tech corner".
Thank you and have a good day.
Subject: progetto statistics bug...i think
Link on message: #15712138
Link on message: #15712138
Jahpero: Hello,
Thread moved from "Off-topic" to "Tech corner".
Thank you and have a good day.
Jahpero
Thread moved from "Off-topic" to "Tech corner".
Thank you and have a good day.
Subject: Au sommet de l'arbre : Object 268 Version 4
Link on message: #15712102
bosscrabis, on 03 May 2018 - 02:14 AM, said: Pour qu'ils se réveillent un peu plus vite, y'aurait pas un
membre du staff qui lira ce topic pour leur dire à quelle point ils
sont incompétent et qu'ils faut qu'ils se rattrapent vite très vite
s'ils veulent garder un jeu viable.
Link on message: #15712102
bosscrabis, on 03 May 2018 - 02:14 AM, said: Pour qu'ils se réveillent un peu plus vite, y'aurait pas un
membre du staff qui lira ce topic pour leur dire à quelle point ils
sont incompétent et qu'ils faut qu'ils se rattrapent vite très vite
s'ils veulent garder un jeu viable. Actinid: Les retours sur l'Obj 268 ont déjà été remontés. Pour
le moment je n'ai pas d'information sur un possible nerf ou non.
Subject: Oferta specjalna: Przegląd podstawowy
Link on message: #15712030
Link on message: #15712030
Falathi: Zajmiemy się sprawą, _Apofis. Mieliśmy wczoraj mały problem, ale
został już rozwiązany.
Subject: Polskie Drzewko - Zbiór informacji
Link on message: #15712026
Link on message: #15712026
Falathi: Szczerze mówiąc, to dobre pytanie.
Subject: Wersja 1.0.1 już tu jest
Link on message: #15711974
Maximus_Dominus, on 03 May 2018 - 10:00 PM, said:
a jak to się ma do czołgów
premium kupionych za złoto ? Rozumiem że zasada ta posiada
"podwójny standard" ?
Link on message: #15711974
Maximus_Dominus, on 03 May 2018 - 10:00 PM, said: Falathi: Czołgi premium nie są nerfione. Od tej zasady były tylko dwa
wyjątki: nerf globalny czołgów przy zmianie MM z +3 na +2 ale o ile
pamiętam premek to prawie nie dotknęło oraz nerf Super Pershinga
przy przejściu do standardu HD i wówczas oferowano rekompensatę w
złocie.
Subject: Nowy mechanizm dla polskich czołgów
Link on message: #15711958
Unterwalder, on 03 May 2018 - 09:01 PM, said: Kilkanaście lat temu (albo i dawniej) w Technice Wojskowej
rozpisywali się o ciekłych materiałach miotających do dział
artyleryjskich i czołgowych. Rozwiązanie takie miałoby mieć szereg
zalet: skrócenie naboju (właściwie byłby to sam pocisk), łatwiejsze
dozowanie ładunku w artylerii-zamiast tych stosów małych woreczków
wlewamy do komory tyle ile trzeba. Największym możliwym plusem
zastosowania ciekłego materiału miotającego miałoby być "dopalanie"
wystrzelonego już pocisku- wiadomo że nie da się zwiększać
ciśnienia w lufie w nieskończoność, pomysł był taki żeby po
detonacji w komorze zamkowej "dolewać/wstrzykiwać" do lufy kolejne
porcje ładunku żeby w trakcie ruchu pocisku ciśnienie wolniej
spadało i w rezultacie miało to dać większą prędkość wylotową bez
zmniejszenia żywotności lufy. Chyba nie przezwyciężyli problemów
technologicznych, albo po zakończeniu zimnej wojny kasa wyschła bo
dawno nic o tym nie słyszałem. Pisze o tym bo pomysł autora
topicu mi to przypomniał, oczywiście, jest do bani, a już dlaczego
niby miałby być specjalnością Polaków? - nie wiem.
Link on message: #15711958
Unterwalder, on 03 May 2018 - 09:01 PM, said: Kilkanaście lat temu (albo i dawniej) w Technice Wojskowej
rozpisywali się o ciekłych materiałach miotających do dział
artyleryjskich i czołgowych. Rozwiązanie takie miałoby mieć szereg
zalet: skrócenie naboju (właściwie byłby to sam pocisk), łatwiejsze
dozowanie ładunku w artylerii-zamiast tych stosów małych woreczków
wlewamy do komory tyle ile trzeba. Największym możliwym plusem
zastosowania ciekłego materiału miotającego miałoby być "dopalanie"
wystrzelonego już pocisku- wiadomo że nie da się zwiększać
ciśnienia w lufie w nieskończoność, pomysł był taki żeby po
detonacji w komorze zamkowej "dolewać/wstrzykiwać" do lufy kolejne
porcje ładunku żeby w trakcie ruchu pocisku ciśnienie wolniej
spadało i w rezultacie miało to dać większą prędkość wylotową bez
zmniejszenia żywotności lufy. Chyba nie przezwyciężyli problemów
technologicznych, albo po zakończeniu zimnej wojny kasa wyschła bo
dawno nic o tym nie słyszałem. Pisze o tym bo pomysł autora
topicu mi to przypomniał, oczywiście, jest do bani, a już dlaczego
niby miałby być specjalnością Polaków? - nie wiem. Falathi: Z tego, co czytałem pomysł został zarzucony z dwóch powodów.
Pierwszym jest spadek zainteresowania i finansowania. Drugim są
wady tego pomysłu, które wyszły w trakcie prób. Jeśli dobrze
pamiętam, podstawowym problemem było przechowywanie, ryzyko
przecieków materiału miotającego i bodaj problemy ze stabilnością
chemiczną.
Generalnie, okazało się że to jeden z tych pomysłów, które mają szereg istotnych zalet, ale jednocześnie na tyle poważne wady, koniec końców nic z tego nie wychodzi.
Generalnie, okazało się że to jeden z tych pomysłów, które mają szereg istotnych zalet, ale jednocześnie na tyle poważne wady, koniec końców nic z tego nie wychodzi.
Subject: Konto premium na 10 min.
Link on message: #15711883
straszny_cienias, on 04 May 2018 - 08:22 AM, said: Napisz do supportu i poproś o zwrot pieniędzy. Ciekawe, czy
się zachowają jak należy. W sumie skoro czas premki biegnie nie od
momentu aktywowania jej przez użytkownika, a natychmiast, to jeśli
nie byli w stanie uruchomić jej natychmiast powinni oddać
pieniądze. W zasadzie to wszystkim. I bez proszenia się. Sami z
siebie. Ale obawiam się, że trochę moralność tej firmy przeceniam.
_Patrol, on 04 May 2018 - 09:48 AM, said: Niestety pracownik supportu nie wpadł na pomysł, aby zapytać
gracza, w którym dniu aktywować mu konto premium. Support zapomina,
że to oni są dla nas, a nie odwrotnie.
Link on message: #15711883
straszny_cienias, on 04 May 2018 - 08:22 AM, said: Napisz do supportu i poproś o zwrot pieniędzy. Ciekawe, czy
się zachowają jak należy. W sumie skoro czas premki biegnie nie od
momentu aktywowania jej przez użytkownika, a natychmiast, to jeśli
nie byli w stanie uruchomić jej natychmiast powinni oddać
pieniądze. W zasadzie to wszystkim. I bez proszenia się. Sami z
siebie. Ale obawiam się, że trochę moralność tej firmy przeceniam.Falathi:
_Patrol, on 04 May 2018 - 09:48 AM, said: Niestety pracownik supportu nie wpadł na pomysł, aby zapytać
gracza, w którym dniu aktywować mu konto premium. Support zapomina,
że to oni są dla nas, a nie odwrotnie.Falathi: Hej! Sprawdzimy wszystkich dotkniętych - mieliśmy wczoraj
problem, ale został rozwiązany. Jeśli ktoś ma kłopot z premką -
zajmiemy się tym.
Subject: Easter Egg. Włoski Marszałek Lotnictwa w czołgu ?
Link on message: #15711849
_DannyBlack_, on 03 May 2018 - 08:00 PM, said: Czy ktoś z WG mógłby mi powiedzieć czy to jest zwykły Easter Egg ??

dwoogy, on 03 May 2018 - 09:57 PM, said: eeee, marszałek. U mnie w 'Pudlu" Falathi jest ładowniczym

Link on message: #15711849
_DannyBlack_, on 03 May 2018 - 08:00 PM, said: Czy ktoś z WG mógłby mi powiedzieć czy to jest zwykły Easter Egg ??
Falathi: O ile mi wiadomo, to trochę przypadek - człowiek, którego
zdjęcie wykorzystano na upartego trochę przypomina Italo Balbo, ale
jest to zbieg okoliczności.
dwoogy, on 03 May 2018 - 09:57 PM, said: eeee, marszałek. U mnie w 'Pudlu" Falathi jest ładowniczym
Falathi: No i się wydało.
Subject: I Love Patch Days;
Link on message: #15711721
Link on message: #15711721
Jahpero: Hello everyone, This Thread has been closed by the moderation
team due to not being constructive. Thank you
and have a good day.
Jahpero
Subject: What's wrong with this Edited ?
Link on message: #15711417
Link on message: #15711417
Asklepi0s: Due to the high number of Match Making, we want discussions to take
place in the main pinned thread here.
Subject: Bug : Les marques d'excellence ne bouge pas
Link on message: #15711352
matiti1999, on 03 May 2018 - 06:22 PM, said: Va signaler ton Bug ici: http://forum.worldof...t-les-bugs-101/
Link on message: #15711352
matiti1999, on 03 May 2018 - 06:22 PM, said: Va signaler ton Bug ici: http://forum.worldof...t-les-bugs-101/Jahpero:
Le topic est donc maintenant
verrouillé.
Jahpero
Jahpero
Subject: Akce: Měsíc odměn!
Link on message: #15709764
kusiakGSR, on 03 May 2018 - 05:50 AM, said: Ďalšie spotrebaky
Nestíham ich predávať Kuaa ale dakujem
Len by som mal otázku.. Dakde som zachytil, ze sa budu
dat znovu vyjazdiť Talianske dlhonosé, dlhonohé kočky s Bia ako 0
perkom.. Budu? Nebudú? Moje Progetto az priam volá po nejakých tych
bellissimách.
Wg non chce per me Quatro belle donne??
Edit: A ako veliteľa by som bral Grande Duceho aj s
jeho hláskami.
_Habera_, on 03 May 2018 - 06:13 AM, said: A k novej aktualizacii nieje ani diskusne vlakno.
lukluk22, on 03 May 2018 - 06:14 AM, said: Dostal jsem kupon na 30 procentní slevu v obchode,rad bych ho
využil,ale nelze ho uplatnit protože ho nemám kde aktivovat,při
koupi zboží se mi neukáže uplatnit slevový kupon.Jen zaplatit daný
tank bez slevy.Ted nevím jestli je to chyba u mě a nebo opět a zase
u vás.no Měto nevadí pokud nechcete mé peníze,v pořádku.Milé Wg.
Hezký den .
iTK_, on 03 May 2018 - 08:28 AM, said: Zdravím.
Chci se zeptat, počet žetonů se bude každý týden resetovat nebo je můžeme sbírat až do čtvrté fáze?
Děkuji předem za odpověď.
lukys__cfc, on 03 May 2018 - 11:28 AM, said: hurá další aktualizace a hned nefunguje něco co předtím fungovalo


jsou bugnutý procenta na markování,tak třeba to do roka
a do dne opravíte 
Link on message: #15709764
kusiakGSR, on 03 May 2018 - 05:50 AM, said: Ďalšie spotrebaky Wg non chce per me Quatro belle donne??
Ivana_Drago: Ahoj, mohu potvrdit, že ve hře bude k dispozici italská
ženská posádka s BiA nutlým perkem.
_Habera_, on 03 May 2018 - 06:13 AM, said: A k novej aktualizacii nieje ani diskusne vlakno.Ivana_Drago: Ahoj, vlákno bylo doplněno, díky za upozornění.
lukluk22, on 03 May 2018 - 06:14 AM, said: Dostal jsem kupon na 30 procentní slevu v obchode,rad bych ho
využil,ale nelze ho uplatnit protože ho nemám kde aktivovat,při
koupi zboží se mi neukáže uplatnit slevový kupon.Jen zaplatit daný
tank bez slevy.Ted nevím jestli je to chyba u mě a nebo opět a zase
u vás.no Měto nevadí pokud nechcete mé peníze,v pořádku.Milé Wg.
Hezký den .Ivana_Drago: Lukluk22, kupón je možné uplatnit vždy na dané herní zboží, kterého
se týká (viz popisek kupónu v sekci Moje kupóny na stránce
Prémiového obchodu). Sleva se aktivuje poté, co vybereš zboží, na
které chceš slevu uplatnit a klikneš na "Koupit". Pokud máš slevový
kupón k dipozici, ukáže se ti pod záložkou, kde vybíráš, zda chceš
zboží pro sebe nebo jako dárek, možnost uplatnit slevu. Vybereš, že
chceš uplatnit slevu a poté vybereš způsob platby (důležité -
nejdříve je potřeba zaškrtnout, že chceš slevu uplatnit, teprve
poté vybrat platební metodu). Zkontroluj si prosím, na co přesně se
tvá sleva vztahuje. Kupónů je ve hře několik a jejich obsah je
různý.
iTK_, on 03 May 2018 - 08:28 AM, said: Zdravím.Chci se zeptat, počet žetonů se bude každý týden resetovat nebo je můžeme sbírat až do čtvrté fáze?
Děkuji předem za odpověď.
Ivana_Drago: iTK_, z článku to není úplně jasné. Zjistím a potvrdím, jak
je přesně event nastaven
lukys__cfc, on 03 May 2018 - 11:28 AM, said: hurá další aktualizace a hned nefunguje něco co předtím fungovalo
Ivana_Drago: Ahoj, ano, o problému s markováním víme a byl nahlášen
vývojářům.
Subject: La mise à jour 1.0.1 est disponible !
Link on message: #15709317
Norrinradd40, on 03 May 2018 - 03:54 PM, said: les serveurs sont down ou c'est juste chez moi ?
Link on message: #15709317
Norrinradd40, on 03 May 2018 - 03:54 PM, said: les serveurs sont down ou c'est juste chez moi ? Actinid: Les serveurs sont toujours opérationnels. En revanche
il y aura un micro patch pour corriger les différents bugs demain
(04 mai) à 5h30. Bonne journée à tous !
Subject: Retours concernant les bugs 1.0.1
Link on message: #15709311
Link on message: #15709311
Actinid: Salut, Il y aura un micro patch pour corriger les différents
bugs demain (04 mai) à 5h30. Bonne journée à tous !
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #15709218
Micchik2001, on 03 May 2018 - 04:34 PM, said: Why I can't create my team and can't even join in any team? Nothing
works in any tournament. When I try to do something it says
"Operation temporarily unavailable."
Link on message: #15709218
Micchik2001, on 03 May 2018 - 04:34 PM, said: Why I can't create my team and can't even join in any team? Nothing
works in any tournament. When I try to do something it says
"Operation temporarily unavailable."Berbo: which tournament are you trying to register for?
Ivana_Drago
Aktualizace 1.0.1 - Odstranění možnosti nákupu prémiové munice a spotřebních...
03.05.2018 18:31:17
Subject: Aktualizace 1.0.1 - Odstranění možnosti nákupu prémiové munice a spotřebních...
Link on message: #15709166
vongege, on 02 May 2018 - 07:45 PM, said: Jaký je, prosím, rozdíl v nákupu gold munice za zlatky nebo za
kredity??? Já osobně prémiovou munici VŽDY kupuji za normální
kredity. Nějak mi uchází smysl této úpravy, ledaže by nákup za
zlatky vyšel v přepočtu na kredity levněji, pak bych to chápal. Tak
trochu mi uniká smysl proč čekáte až se vystřílí munice kterou si
hráči koupili za goldy, není to snad jedno?
helldiversant, on 03 May 2018 - 05:04 AM, said: Opravdu by jste mohli napsat jak chcete rebalancovat prémiovou
munici nebo alespoň možné varianty. Tak trochu mi uniká smysl proč
čekáte až se vystřílí munice kterou si hráči koupili za goldy, není
to snad jedno? som prekvapený že dosť hráčov nakupovalo muníciu za
goldy, a tiež prekvapený že idete týmto smerom.... čakal som
presný opak že sa vyradí nákup za striebro a munícia by bola zas
dostupná práve len za goldy, keď teraz nad tým uvažujem tak
hodnotím pozitívne práve to čo ste urobili, nakoľko odhadujem že
munícia buď zdražie alebo bude nerfnutá hodnota priebojnosti ...či
oboje , je nejaké info z Super testu? a ak už je čo vlastne sa
bude testovať? prípadne niečo čo môžte zverejniť? PS: link
na fórum(komentovanie) v článku na portáli chýba.
helldiversant, on 03 May 2018 - 05:04 AM, said:
Frost_DeatH, on 02 May 2018 - 06:51 PM, said:
Link on message: #15709166
vongege, on 02 May 2018 - 07:45 PM, said: Jaký je, prosím, rozdíl v nákupu gold munice za zlatky nebo za
kredity??? Já osobně prémiovou munici VŽDY kupuji za normální
kredity. Nějak mi uchází smysl této úpravy, ledaže by nákup za
zlatky vyšel v přepočtu na kredity levněji, pak bych to chápal. Tak
trochu mi uniká smysl proč čekáte až se vystřílí munice kterou si
hráči koupili za goldy, není to snad jedno?Ivana_Drago: Ahoj, ten rozdíl jsem se snažila vysvětlit v odstavci v
prvním příspěvku - abychom mohli prémiovou munici dále upravovat,
potřebujeme se nejprve "zbavit" té, kterou hráči ve hře nakoupili
za goldy (resp. za reálné peníze), protože úpravy herního zboží,
které hráči pořídili za reálné peníze, jsou komplikované. Pak
teprve můžeme přikročit k dalším úpravám.
helldiversant, on 03 May 2018 - 05:04 AM, said: Opravdu by jste mohli napsat jak chcete rebalancovat prémiovou
munici nebo alespoň možné varianty. Tak trochu mi uniká smysl proč
čekáte až se vystřílí munice kterou si hráči koupili za goldy, není
to snad jedno? som prekvapený že dosť hráčov nakupovalo muníciu za
goldy, a tiež prekvapený že idete týmto smerom.... čakal som
presný opak že sa vyradí nákup za striebro a munícia by bola zas
dostupná práve len za goldy, keď teraz nad tým uvažujem tak
hodnotím pozitívne práve to čo ste urobili, nakoľko odhadujem že
munícia buď zdražie alebo bude nerfnutá hodnota priebojnosti ...či
oboje , je nejaké info z Super testu? a ak už je čo vlastne sa
bude testovať? prípadne niečo čo môžte zverejniť? PS: link
na fórum(komentovanie) v článku na portáli chýba.Ivana_Drago: Zatím bohužel nemáme k dispozici žádné bližší a detailnější
informace ohledně toho, jak se v této věci bude dále postupovat.
Ale budeme vás dále informovat o tom, jak se plán vyvíjí.
P.S. Crosspost byl do článku
doplněn.
helldiversant, on 03 May 2018 - 05:04 AM, said: Ivana_Drago:
Frost_DeatH, on 02 May 2018 - 06:51 PM, said: Ivana_Drago:
Subject: Scendi in campo in stile italiano con Gigi Buffon!
Link on message: #15709150
Alessintosh, on 03 May 2018 - 03:22 PM, said: - Però devo ammettere che Buffon come testimonial non è stata una
scelta molto felice... Buffon è juventino e questa squadra è tifata
da mezza Italia; l'altra metà del paese invece odia la Juve -
Buffon non è quindi una scelta che mette d'accordo tutti Tutto qui
Link on message: #15709150
Alessintosh, on 03 May 2018 - 03:22 PM, said: - Però devo ammettere che Buffon come testimonial non è stata una
scelta molto felice... Buffon è juventino e questa squadra è tifata
da mezza Italia; l'altra metà del paese invece odia la Juve -
Buffon non è quindi una scelta che mette d'accordo tutti Tutto quiSael_: Ma è il capitano della nazionale 
Subject: Micropatch 1.0.1_1 - 4/5/2018
Link on message: #15709125
Link on message: #15709125
Ivana_Drago: Ahoj tankisté, zítra dne 4/5/2018 v 5:30 SELČ bude
implementován micropatch, který řeší některé technické potíže.
Servery budou nedostupné po dobu cca 35 minut. Děkujeme za
pochopení 
Subject: Aktualizace 1.0.1 - Hlášení chyb
Link on message: #15709092
bledos1, on 03 May 2018 - 02:47 PM, said: premium ucet nejde - dik WG dufam, ze nam date nejaky ten den ako
nahradu... 
Link on message: #15709092
bledos1, on 03 May 2018 - 02:47 PM, said: premium ucet nejde - dik WG dufam, ze nam date nejaky ten den ako
nahradu... 
Ivana_Drago: Ahoj bledos1, nechala jsem to prověřit - pokud ti odešla
platba, ale dny prémia nebyly připsány, bude situace napravena!
Subject: Konto premium na 10 min.
Link on message: #15709078
JarasPMI, on 03 May 2018 - 03:53 PM, said: Może po waszej stronie widnieje jako aktywne, ale u mnie w kliencie
gry jak również na portalu widnieje jako standardowe. Na dowód
rozegrałem przed chwilą jedną bitwę na próbę i nie wygląda mi to na
aktywne konto premium.
Link on message: #15709078
JarasPMI, on 03 May 2018 - 03:53 PM, said: Może po waszej stronie widnieje jako aktywne, ale u mnie w kliencie
gry jak również na portalu widnieje jako standardowe. Na dowód
rozegrałem przed chwilą jedną bitwę na próbę i nie wygląda mi to na
aktywne konto premium. Falathi: To dziwne - wg informacji które mam wszystko powinno
działać. Prośba: sprawdź może po bitwie różnicę w kredytach w
garażu.
Subject: Micropatch Announcement 04/05
Link on message: #15709060
Link on message: #15709060
Kandly: Hi guys, There will be a micropatch coming on May 4th at 3:30
UTC / 5:30 CEST in order to fix some technical issues.Expected
downtime: ~35 minutes Cheers,Kandly
Subject: Aktualizace 1.0.1 - Všeobecná zpětná vazba
Link on message: #15709021
Svitman, on 03 May 2018 - 07:52 AM, said: A ta hypnuta frontline? nejake info?
Link on message: #15709021
Svitman, on 03 May 2018 - 07:52 AM, said: A ta hypnuta frontline? nejake info? Ivana_Drago: Ahoj, ano potvrzuii, že herní mód Frontová linie by se ve
hře měl objevit 7. května 
Subject: Aktualizace 1.0.1 - Hlášení chyb
Link on message: #15709000
tomik262, on 03 May 2018 - 07:18 AM, said: No tak jsem to aktualizoval a vyskytla se taková drobná chybka:
ZMIZELY MI VŠECHNY KREDITY! Asi tak 7,3 Mega To jako fakt????
OK tak po restartu hry je to zpět, ale fak mě to vyděsilo
7Mega na hnoji nenajdeš....
Atnill, on 03 May 2018 - 11:07 AM, said: Pokud se někomu taky stane, že mu zmizí všechny kredity jako mně,
tak stačí restart hry. 
XiosXanato, on 03 May 2018 - 08:32 AM, said: Zdravím,
včera večer jdu spát a na ELC EVEN 90 mám 93,87% na gunmarky. Dnes to zapnu a po instalaci patche odehraji dvě bitvy, jedna bitva 7k+ spot dmg a druhá 9k+spot dmg, Nicméně procenta GM se ani nepohla.
Doufám že tyto data budou byť spožděně, ale nahrána. 2) nefungují gunmarky!!
Jaroslav_Br_mmer, on 03 May 2018 - 11:43 AM, said: 1) nejde koupit premium účet za goldy - to je chyba, nebo
vlastnost?
Jaroslav_Br_mmer, on 03 May 2018 - 11:43 AM, said: Zvuky sásahů stále neopravené, viz dnešní stream Martyho, právě
teď.
Jaroslav_Br_mmer, on 03 May 2018 - 01:25 PM, said:
Link on message: #15709000
tomik262, on 03 May 2018 - 07:18 AM, said: No tak jsem to aktualizoval a vyskytla se taková drobná chybka:
ZMIZELY MI VŠECHNY KREDITY! Asi tak 7,3 Mega To jako fakt????
OK tak po restartu hry je to zpět, ale fak mě to vyděsilo
7Mega na hnoji nenajdeš....Ivana_Drago: Tomik262, jedná o bug a pracuje se na jeho opravě.
Atnill, on 03 May 2018 - 11:07 AM, said: Pokud se někomu taky stane, že mu zmizí všechny kredity jako mně,
tak stačí restart hry. 
Ivana_Drago: Potvrzuji, že po restartu hry se vše vrátí do normálu.
XiosXanato, on 03 May 2018 - 08:32 AM, said: Zdravím,včera večer jdu spát a na ELC EVEN 90 mám 93,87% na gunmarky. Dnes to zapnu a po instalaci patche odehraji dvě bitvy, jedna bitva 7k+ spot dmg a druhá 9k+spot dmg, Nicméně procenta GM se ani nepohla.
Doufám že tyto data budou byť spožděně, ale nahrána. 2) nefungují gunmarky!!
Ivana_Drago: Co se týče problému se zobrazováním gunmarků, byl nahlášen a víme o
něm. Jak to bude s gunmarky z dnešního dne zatím nemáme potvrzeno,
vrátím se sem s více informacemi, jakmile budou k dispozici.
Jaroslav_Br_mmer, on 03 May 2018 - 11:43 AM, said: 1) nejde koupit premium účet za goldy - to je chyba, nebo
vlastnost? Ivana_Drago: Pokud jde o nákup prémiového účtu za goldy, jedná se bohužel
o bug. V tuto chvíli by již vše mělo fungovat jako obvykle, ale
může se ještě v ojedinělých případech stát, že se tento bug stále
objevuje. V případě, že si hráč prémiový účet za goldy koupil, byl
mu připsán, a to i přesto, že se ve hře objevuje účet jako
"standardní", nikoli jako prémiový. Kontrola je možná např. na
vašem profilu na WoT portále (když si vyhledáte svůj profil, měl by
se po nákupu prémiového účtu za goldy zobrazovat jako prémiový, i
když se ve hře momentálně zobrazuje jako standardní ). Pokud
si někdo není svým nákupem jistý, dejte mi prosím vědět do zprávy,
nechám to ověřit
Jaroslav_Br_mmer, on 03 May 2018 - 11:43 AM, said: Zvuky sásahů stále neopravené, viz dnešní stream Martyho, právě
teď.Ivana_Drago: Ahoj, díky za upozornění. Jsme si vědomi toho, že tento
problém se v některých případech ještě stále objevuje a vývojáři
pracují na jeho řešení. Důležité: zítra dne 4/5/2018
v 5:30 SELČ bude implementován micropatch, který řeší některé
technické potíže. Servery budou nedostupné po dobu cca 35 minut.
Jaroslav_Br_mmer, on 03 May 2018 - 01:25 PM, said: Ivana_Drago:
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #15708979
OlafDark, on 03 May 2018 - 03:43 PM, said: Yea, only about 50-minutes-delay. I am wondering how many players
decided to not wait. :-) I hope the tournament page will be
actualised as well.
Link on message: #15708979
OlafDark, on 03 May 2018 - 03:43 PM, said: Yea, only about 50-minutes-delay. I am wondering how many players
decided to not wait. :-) I hope the tournament page will be
actualised as well.Berbo: yes, very unfortunate 
Subject: General Feedback
Link on message: #15708939
Link on message: #15708939
Kandly: Hi guys! I'm posting the patch notes here as well, for easier
access
Main Changes
Frontline Mode Only Tier VIII vehicles are allowed in the mode. Two teams, 30vs30: attackers must destroy at least three out of five main objectives (pillboxes) within the time limit. defenders must defend the main objectives. Battlefield Map size: 9 square kilometers. Functionally, the map is divided into 8 zones: line 1: starting zone for the attacking team line 2: starting zone for the defending team with bases A, B, and C line 3: bases D, E, and F line 4: zone with the main objectives (pillboxes) Strategically, the map is divided into 3 fronts: Eastern front Central front Western front Gameplay Before a battle starts, players of both teams are evenly distributed among the fronts (10 players each). Players of attacking team start the battle in line 1. Players of attacking team start the battle in line 2. At the initial stage of the battle, line 3 is not available to players of the attacking team. If an attacker drives into line 3, they will be attacked by an air strike of the defending team. At the initial stage of the battle, line 1 is not available to players of the defending team. If a defender drives into line 1, they will be attacked by an artillery strike of the attacking team. Once a battle starts, the attacking team has 12 minutes to destroy the main objectives (pillboxes) located in line 4. Base Capturing Lines 2 and 3 have three bases each; at the beginning of the battle the bases belong to the defending team. In order to advance to line 3, the attacking team should capture bases within line 2. Bases are captured in the standard way considering mode specifics: to capture a base players should drive inside the base circle up to 5 players can simultaneously capture a base a total of 150 capture points should be earned by all players to capture a base if an attacker receives damage when capturing a base, progress is not reset but blocked for 5 seconds in order to reset base capture progress, defenders should destroy an attacker inside the base circle When capturing a base in line 2 (A, B, or C), additional 120 seconds are added to the battle timer. When capturing a base in line 3 (D, E, or F), additional 240 seconds are added to the battle timer. Base Defense System Bases D, E, and F (in line 3) have a unique defense system. The capture speed for these bases depends on the number of captured based in line 2. If the attacking team has captured one base in line 2, they will need to earn 400 points to capture a base in line 3. If the attacking team has captured two bases in line 2, they will need to earn 250 points to capture a base in line 3. If the attacking team has captured three bases in line 2, they will need to earn 150 points to capture a base in line 3. Overtime When the battle timer elapses and at least one attacker stays inside the base circle, overtime is triggered. Maximum overtime duration is 180 seconds. The overtime ends, if the attackers do not capture a base. If the attacking team captures a base during the overtime, extra time is added to the current battle timer. Zone Capturing When the attacking team captures a base, it takes control over this particular zone. Example: if the attacking team captures base A, it takes control over the zone located on the Eastern front of line 1. Once the zone is captured by the attackers, the defenders have 60 seconds to leave the zone. When the 60-second timer elapses, all vehicles of the defending team that remain in this zone are attacked by an air strike. Once the attacking team captures a zone, the next zone becomes available for capturing. Example: if the attackers capture base A, zone D becomes available for capturing. When a zone in line 3 is captured, line 4 becomes available, and the attacking team can start destroying the main objective (pillboxes). Pillboxes These are the main objectives for the attacking team. Durability of each pillbox is 3,500 HPs. They can be destroyed with shells fired by players. Ultimate frontal armor of 2,000 mm. Side armor of 165 mm. The rear is the most vulnerable part of the pillboxes (70 mm). HE shells cause 50% of their damage to the pillboxes. Respawn Mechanics When the player's vehicle is destroyed, they are transferred to the respawn screen (if they have available vehicles for respawning). In this screen players can select: a vehicle to respawn in the battle. A player can select from any Tier VIII purchased vehicles. Such vehicles should be repaired and manned with a complete crew. consumables and shells. Standard consumables and shells will be resupplied automatically; Premium consumables/shells will be replenished only if they are available at player's Depot. preferred flank: a flank where more than 15 allies are currently playing will not be available for deployment there is a limit of three SPGs per flank Respawning takes some time: the destroyed vehicle becomes unavailable for two minutes respawn cooldown of 30 seconds starts after a player enters the respawn screen The number of respawns is individual for each particular player. when a battle starts, all players have 2 respawns every 5 minutes the teams receive reinforcement, and each player receives an additional respawn a player can accumulate three respawns maximum Repair Zones Players can use the Repair Zones that are deployed on the battlefield. The radius of a Repair Zone is 25 meters. When a vehicle drives inside a Repair Zone, vehicle durability starts restoring: 100 HPs per second 10% of shells per second (from the initial number of the equipped shells) 100 crew HPs per second (conditionally) 100 module HPs (conditionally) All Premium shells and consumables are resupplied only if they are available at the Depot. When vehicle durability is restored to 100%, this Repair Zone becomes unavailable to this player for 2 minutes. If the player's vehicle receives damage during the repair, this Repair Zone becomes unavailable for 25 seconds. Combat Reserves Six Combat Reserves will be available in the mode. Artillery Strike Airstrike Recon Flight: recon plane spots enemy vehicles within a particular map area. Engineering: provides a constant bonus to capture and resupply speed. Enemies receive increased capture block times and can be blocked from capturing all together by occupying the capture circle. Smoke Screen: a cloud of smoke deployed in a specified area and conceals allied vehicles Inspire: the vehicle's crew and nearby crews within a small radius receive a bonus to their major qualifications Before joining a battle, players should equip the needed Combat Reserves to special slots. 1 to 3 Combat Reserve slots (depending on the vehicle type) will be available to players (1 slot for MTs and HTs, 2 slots for TDs, and 3 slots for LTs and SPGs). Every Combat Reserve has 5 levels. In order to level up the Combat Reserves, players will have to use Supply Points. Supply points are earned for each new account level. Rank system Players will receive ranks for effective performance in battle. The higher the rank owned at the end of the battle, the higher the final bonus to experience. There are 6 ranks in total: Private: all player start battle in this rank. Sergeant: +10% to experience. Lieutenant: +25% to experience. Captain: +50% to experience. Major: +100% to experience. General: +200% to experience.
Progress in the mode
There are 30 Tiers available in the mode Players progress by fighting battles in the Frontline mode. At the end of each battle, players receive Fame points. The number of points depends on the rank earned in the battle: Private: all player start battle with this rank. Sergeant: +150 Fame points Lieutenant: +250 Fame points Captain: +600 Fame points Major: +900 Fame points General: +1,200 Fame points Upon achieving a new Tier, players will receive rewards and Supply points. Prestige option Once the maximum Tier is achieved, players will be able to reset the progress. The Prestige option will be available three times: the maximum Tier can be reset three times. Players will earn a unique reward for each reset. The Prestige also resets the Combat Reserve levels. After each progress reset, the Tier rewards will be available again. In-game hints
An alternative version of hints that explain game mechanics and aspects will be available. The hints will provide additional information about complex game aspects, such as shells, consumables, equipment, vehicle modules, major qualification of the crew members, skills/perks, battle modes, etc. Such hints will be displayed upon pressing Alt, when viewing the standard hints. “Suspicious message” alert
If you receive a message from a person not on your friends list and not a member of your clan, a special notification will appear reminding you of potential issues you might face if you open messages from strangers. After closing the notification several times, it will not be displayed any more. New rules of purchasing shells and consumables
Premium shells and consumables can be purchased only for credits. Added information about clans in the Stronghold mode
In the Stronghold mode, added functionality of displaying the top clans (according to Elo-rating), when waiting for an opponent in Skirmishes and Advances, and also when waiting for a new battle in Advances. Each division has its own top clans. The information displays the clan emblem, clan tag, position on the leaderboard, and the Elo-rating. Maps
Added a new summer map: Province (available to Tier IV-Х vehicles). Moved the respawn zones of both teams further from the center of the Glacier map. Now, there are specific respawn points for particular vehicle types. Improvements and Fixed Issues
Fixed the issue of improperly displayed concealment values for unique Premium vehicles.
Improved dynamic dirtying of vehicles.
Italy
The following vehicles have been added (Tiers I-X): * (Tier I light tank) Fiat 3000 * (Tier II light tank) L6/40 and M14/41 * (Tier II medium tank) M14/41 * (Tier III medium tank) M15/42 * (Tier IV medium tank) P26/40 * (Tier V medium tank) P.43 * (Tier VI medium tank) P.43 bis * (Tier VII medium tank) P.43 ter * (Tier VIII medium tank) P.44 Pantera * (Tier IX medium tank) Prototipo Standard B * (Tier X medium tank) Progetto M40 mod. 65 Added new Italian crew members: a total of 21 male and 23 female crew members. Germany
* VK 72.01 (K) * Improved turret and hull side armor. * Changed penetration of the Gr 39 H3A G shell for the 15 cm Kw.K. L/38 from 334 mm to 350 mm China * 121B * Replaced the 12150L7 engine (580 h.p.) with the 12150L7B engine (700 h.p.) * Decreased dispersion on turret traverse of the 105 mm L7C gun by 17% * Changed the reload time of the 105 mm L7C gun from 10.2 s to 8.7 s * Changed the view range from 400 m to 420 m * Changed penetration of the HEAT M456 shell from 330 mm to 350 mm U.S.A. * M60 * Changed dispersion from 0.35 m to 0.33 m * Decreased dispersion on gun traverse of 105 mm Gun M68 by 20% * Changed the aiming time from 1.8 s to 1.6 s * Changed penetration of the HEAT-T T384E4 shell from 330 mm to 350 mm * Changed the top speed from 48.3 km/h to 60 km/h * Changed the reverse speed from 20 km/h to 23 km/h * Changed the engine power from 750 h.p. to 950 h.p. * T95E6 * Replaced the Continental AOI-1195-5 engine (560 h.p.) with the Continental AOI-1195-5A engine (750 h.p.) * Decreased dispersion during movement by 25% * Decreased dispersion on hull traverse by 25% * Changed the reload time of 120 mm Gun T123E6 from 9.12 s to 8 s * Changed the durability from 2,000 HP to 2,150 HP Italy
P.44 Pantera (Tier VIII)
* Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m * Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m * Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera seconda variante turret from 0.35 m to 0.34 m * Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera seconda variante turret from 0.34 m to 0.33 m Prototipo Standard B (Tier IX)
* Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard A (W 2) turret from 0.34 m to 0.33 m * Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 0.36 m to 0.35 m * Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard B (R 1) turret from 0.33 m to 0.32 m * Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 0.36 m to 0.35 m * Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret by 12% * Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret by 12% * Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s * Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 2.5 s to 2.4 s * Changed the reload time within the clip of the Cannone da 105 Rh V1 gun for all turrets from 3.25 s to 3.0 s Progetto M40 mod. 65 (Tier X)
* Changed dispersion from 0.34 m to 0.33 m * Decreased dispersion on turret traverse by 14% * Changed aiming time from 2.3 s to 2.1 s * Decreased the reload time within the clip from 2.75 s to 2.5 s France
BDR G1 B
* Decreased dispersion during movement of the Baudet-Donon-Roussel G1 suspension by 6% * Decreased dispersion during movement of the Baudet-Donon-Roussel G1 bis suspension by 7% * Decreased dispersion on hull traverse of the Baudet-Donon-Roussel G1 bis suspension by 6% * Decreased dispersion on hull traverse of the Baudet-Donon-Roussel G1 bis suspension by 7% * Changed dispersion of the 90 mm DCA 30 gun for the FCM F1 turret from 0.4 m to 0.38 m * Decreased dispersion of the 90 mm DCA 30 gun for the FCM F1 turret by 19% * Changed the reload time of the 90 mm DCA 30 gun for the FCM F1 turret from 9.5 s to 8.8 s * Changed the vehicle durability with the FCM F4 turret from 600 to 650 HP. * Changed the vehicle durability with the FCM F1 turret from 650 to 700 HP. ARL 44
* Decreased dispersion during movement of the ARL 44 suspension by 13% * Decreased dispersion during movement of the ARL 44 bis suspension by 14% * Decreased dispersion on hull traverse of the ARL 44 suspension by 13% * Decreased dispersion on hull traverse of the ARL 44 bis suspension by 14% * Decreased dispersion on turret traverse of the 90 mm F3 gun for the ARL 44 turret by 12% * Changed the aiming time of the 90 mm F3 gun for the ARL 44 turret from 2.9 s to 2.7 s * Changed penetration of the Prf. mle. 1940 shell for the 105 mm Canon 13TR gun from 165 mm to 175 mm AMX M4 mle. 45
* Decreased dispersion during movement of the AMX M4 mle. 45 suspension by 17% * Decreased dispersion during movement of the AMX M4 mle. 45 bis suspension by 18% * Decreased dispersion on hull traverse of the AMX M4 mle. 45 suspension by 17% * Decreased dispersion on hull traverse of the AMX M4 mle. 45 bis suspension by 18% * Decreased dispersion on turret traverse of the 105 mm Canon 13TR gun for the AMX M4 mle. 45 turret by 29% * Decreased dispersion on turret traverse of the 105 mm Canon 13TR gun for the ARL 44 turret by 25% * Changed the aiming time for the 105 mm Canon 13TR gun for the AMX M4 mle. 45 turret from 2.9 s to 2.7 s * Changed the aiming time for the 90 mm DCA 45 gun for the AMX M4 mle. 45 turret from 2.9 s to 2.5 s * Changed the aiming time for the 105 mm Canon 13TR gun for the ARL 44 turret from 2.9 s to 2.7 s * Changed penetration of the Prf. mle. 1940 shell for the 105 mm Canon 13TR gun from 165 mm to 175 mm
Frontline Mode Only Tier VIII vehicles are allowed in the mode. Two teams, 30vs30: attackers must destroy at least three out of five main objectives (pillboxes) within the time limit. defenders must defend the main objectives. Battlefield Map size: 9 square kilometers. Functionally, the map is divided into 8 zones: line 1: starting zone for the attacking team line 2: starting zone for the defending team with bases A, B, and C line 3: bases D, E, and F line 4: zone with the main objectives (pillboxes) Strategically, the map is divided into 3 fronts: Eastern front Central front Western front Gameplay Before a battle starts, players of both teams are evenly distributed among the fronts (10 players each). Players of attacking team start the battle in line 1. Players of attacking team start the battle in line 2. At the initial stage of the battle, line 3 is not available to players of the attacking team. If an attacker drives into line 3, they will be attacked by an air strike of the defending team. At the initial stage of the battle, line 1 is not available to players of the defending team. If a defender drives into line 1, they will be attacked by an artillery strike of the attacking team. Once a battle starts, the attacking team has 12 minutes to destroy the main objectives (pillboxes) located in line 4. Base Capturing Lines 2 and 3 have three bases each; at the beginning of the battle the bases belong to the defending team. In order to advance to line 3, the attacking team should capture bases within line 2. Bases are captured in the standard way considering mode specifics: to capture a base players should drive inside the base circle up to 5 players can simultaneously capture a base a total of 150 capture points should be earned by all players to capture a base if an attacker receives damage when capturing a base, progress is not reset but blocked for 5 seconds in order to reset base capture progress, defenders should destroy an attacker inside the base circle When capturing a base in line 2 (A, B, or C), additional 120 seconds are added to the battle timer. When capturing a base in line 3 (D, E, or F), additional 240 seconds are added to the battle timer. Base Defense System Bases D, E, and F (in line 3) have a unique defense system. The capture speed for these bases depends on the number of captured based in line 2. If the attacking team has captured one base in line 2, they will need to earn 400 points to capture a base in line 3. If the attacking team has captured two bases in line 2, they will need to earn 250 points to capture a base in line 3. If the attacking team has captured three bases in line 2, they will need to earn 150 points to capture a base in line 3. Overtime When the battle timer elapses and at least one attacker stays inside the base circle, overtime is triggered. Maximum overtime duration is 180 seconds. The overtime ends, if the attackers do not capture a base. If the attacking team captures a base during the overtime, extra time is added to the current battle timer. Zone Capturing When the attacking team captures a base, it takes control over this particular zone. Example: if the attacking team captures base A, it takes control over the zone located on the Eastern front of line 1. Once the zone is captured by the attackers, the defenders have 60 seconds to leave the zone. When the 60-second timer elapses, all vehicles of the defending team that remain in this zone are attacked by an air strike. Once the attacking team captures a zone, the next zone becomes available for capturing. Example: if the attackers capture base A, zone D becomes available for capturing. When a zone in line 3 is captured, line 4 becomes available, and the attacking team can start destroying the main objective (pillboxes). Pillboxes These are the main objectives for the attacking team. Durability of each pillbox is 3,500 HPs. They can be destroyed with shells fired by players. Ultimate frontal armor of 2,000 mm. Side armor of 165 mm. The rear is the most vulnerable part of the pillboxes (70 mm). HE shells cause 50% of their damage to the pillboxes. Respawn Mechanics When the player's vehicle is destroyed, they are transferred to the respawn screen (if they have available vehicles for respawning). In this screen players can select: a vehicle to respawn in the battle. A player can select from any Tier VIII purchased vehicles. Such vehicles should be repaired and manned with a complete crew. consumables and shells. Standard consumables and shells will be resupplied automatically; Premium consumables/shells will be replenished only if they are available at player's Depot. preferred flank: a flank where more than 15 allies are currently playing will not be available for deployment there is a limit of three SPGs per flank Respawning takes some time: the destroyed vehicle becomes unavailable for two minutes respawn cooldown of 30 seconds starts after a player enters the respawn screen The number of respawns is individual for each particular player. when a battle starts, all players have 2 respawns every 5 minutes the teams receive reinforcement, and each player receives an additional respawn a player can accumulate three respawns maximum Repair Zones Players can use the Repair Zones that are deployed on the battlefield. The radius of a Repair Zone is 25 meters. When a vehicle drives inside a Repair Zone, vehicle durability starts restoring: 100 HPs per second 10% of shells per second (from the initial number of the equipped shells) 100 crew HPs per second (conditionally) 100 module HPs (conditionally) All Premium shells and consumables are resupplied only if they are available at the Depot. When vehicle durability is restored to 100%, this Repair Zone becomes unavailable to this player for 2 minutes. If the player's vehicle receives damage during the repair, this Repair Zone becomes unavailable for 25 seconds. Combat Reserves Six Combat Reserves will be available in the mode. Artillery Strike Airstrike Recon Flight: recon plane spots enemy vehicles within a particular map area. Engineering: provides a constant bonus to capture and resupply speed. Enemies receive increased capture block times and can be blocked from capturing all together by occupying the capture circle. Smoke Screen: a cloud of smoke deployed in a specified area and conceals allied vehicles Inspire: the vehicle's crew and nearby crews within a small radius receive a bonus to their major qualifications Before joining a battle, players should equip the needed Combat Reserves to special slots. 1 to 3 Combat Reserve slots (depending on the vehicle type) will be available to players (1 slot for MTs and HTs, 2 slots for TDs, and 3 slots for LTs and SPGs). Every Combat Reserve has 5 levels. In order to level up the Combat Reserves, players will have to use Supply Points. Supply points are earned for each new account level. Rank system Players will receive ranks for effective performance in battle. The higher the rank owned at the end of the battle, the higher the final bonus to experience. There are 6 ranks in total: Private: all player start battle in this rank. Sergeant: +10% to experience. Lieutenant: +25% to experience. Captain: +50% to experience. Major: +100% to experience. General: +200% to experience.
Progress in the mode
There are 30 Tiers available in the mode Players progress by fighting battles in the Frontline mode. At the end of each battle, players receive Fame points. The number of points depends on the rank earned in the battle: Private: all player start battle with this rank. Sergeant: +150 Fame points Lieutenant: +250 Fame points Captain: +600 Fame points Major: +900 Fame points General: +1,200 Fame points Upon achieving a new Tier, players will receive rewards and Supply points. Prestige option Once the maximum Tier is achieved, players will be able to reset the progress. The Prestige option will be available three times: the maximum Tier can be reset three times. Players will earn a unique reward for each reset. The Prestige also resets the Combat Reserve levels. After each progress reset, the Tier rewards will be available again. In-game hints
An alternative version of hints that explain game mechanics and aspects will be available. The hints will provide additional information about complex game aspects, such as shells, consumables, equipment, vehicle modules, major qualification of the crew members, skills/perks, battle modes, etc. Such hints will be displayed upon pressing Alt, when viewing the standard hints. “Suspicious message” alert
If you receive a message from a person not on your friends list and not a member of your clan, a special notification will appear reminding you of potential issues you might face if you open messages from strangers. After closing the notification several times, it will not be displayed any more. New rules of purchasing shells and consumables
Premium shells and consumables can be purchased only for credits. Added information about clans in the Stronghold mode
In the Stronghold mode, added functionality of displaying the top clans (according to Elo-rating), when waiting for an opponent in Skirmishes and Advances, and also when waiting for a new battle in Advances. Each division has its own top clans. The information displays the clan emblem, clan tag, position on the leaderboard, and the Elo-rating. Maps
Added a new summer map: Province (available to Tier IV-Х vehicles). Moved the respawn zones of both teams further from the center of the Glacier map. Now, there are specific respawn points for particular vehicle types. Improvements and Fixed Issues
Fixed the issue of improperly displayed concealment values for unique Premium vehicles.
Improved dynamic dirtying of vehicles.
Italy
The following vehicles have been added (Tiers I-X): * (Tier I light tank) Fiat 3000 * (Tier II light tank) L6/40 and M14/41 * (Tier II medium tank) M14/41 * (Tier III medium tank) M15/42 * (Tier IV medium tank) P26/40 * (Tier V medium tank) P.43 * (Tier VI medium tank) P.43 bis * (Tier VII medium tank) P.43 ter * (Tier VIII medium tank) P.44 Pantera * (Tier IX medium tank) Prototipo Standard B * (Tier X medium tank) Progetto M40 mod. 65 Added new Italian crew members: a total of 21 male and 23 female crew members. Germany
* VK 72.01 (K) * Improved turret and hull side armor. * Changed penetration of the Gr 39 H3A G shell for the 15 cm Kw.K. L/38 from 334 mm to 350 mm China * 121B * Replaced the 12150L7 engine (580 h.p.) with the 12150L7B engine (700 h.p.) * Decreased dispersion on turret traverse of the 105 mm L7C gun by 17% * Changed the reload time of the 105 mm L7C gun from 10.2 s to 8.7 s * Changed the view range from 400 m to 420 m * Changed penetration of the HEAT M456 shell from 330 mm to 350 mm U.S.A. * M60 * Changed dispersion from 0.35 m to 0.33 m * Decreased dispersion on gun traverse of 105 mm Gun M68 by 20% * Changed the aiming time from 1.8 s to 1.6 s * Changed penetration of the HEAT-T T384E4 shell from 330 mm to 350 mm * Changed the top speed from 48.3 km/h to 60 km/h * Changed the reverse speed from 20 km/h to 23 km/h * Changed the engine power from 750 h.p. to 950 h.p. * T95E6 * Replaced the Continental AOI-1195-5 engine (560 h.p.) with the Continental AOI-1195-5A engine (750 h.p.) * Decreased dispersion during movement by 25% * Decreased dispersion on hull traverse by 25% * Changed the reload time of 120 mm Gun T123E6 from 9.12 s to 8 s * Changed the durability from 2,000 HP to 2,150 HP Italy
P.44 Pantera (Tier VIII)
* Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m * Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m * Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera seconda variante turret from 0.35 m to 0.34 m * Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera seconda variante turret from 0.34 m to 0.33 m Prototipo Standard B (Tier IX)
* Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard A (W 2) turret from 0.34 m to 0.33 m * Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 0.36 m to 0.35 m * Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard B (R 1) turret from 0.33 m to 0.32 m * Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 0.36 m to 0.35 m * Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret by 12% * Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret by 12% * Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s * Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 2.5 s to 2.4 s * Changed the reload time within the clip of the Cannone da 105 Rh V1 gun for all turrets from 3.25 s to 3.0 s Progetto M40 mod. 65 (Tier X)
* Changed dispersion from 0.34 m to 0.33 m * Decreased dispersion on turret traverse by 14% * Changed aiming time from 2.3 s to 2.1 s * Decreased the reload time within the clip from 2.75 s to 2.5 s France
BDR G1 B
* Decreased dispersion during movement of the Baudet-Donon-Roussel G1 suspension by 6% * Decreased dispersion during movement of the Baudet-Donon-Roussel G1 bis suspension by 7% * Decreased dispersion on hull traverse of the Baudet-Donon-Roussel G1 bis suspension by 6% * Decreased dispersion on hull traverse of the Baudet-Donon-Roussel G1 bis suspension by 7% * Changed dispersion of the 90 mm DCA 30 gun for the FCM F1 turret from 0.4 m to 0.38 m * Decreased dispersion of the 90 mm DCA 30 gun for the FCM F1 turret by 19% * Changed the reload time of the 90 mm DCA 30 gun for the FCM F1 turret from 9.5 s to 8.8 s * Changed the vehicle durability with the FCM F4 turret from 600 to 650 HP. * Changed the vehicle durability with the FCM F1 turret from 650 to 700 HP. ARL 44
* Decreased dispersion during movement of the ARL 44 suspension by 13% * Decreased dispersion during movement of the ARL 44 bis suspension by 14% * Decreased dispersion on hull traverse of the ARL 44 suspension by 13% * Decreased dispersion on hull traverse of the ARL 44 bis suspension by 14% * Decreased dispersion on turret traverse of the 90 mm F3 gun for the ARL 44 turret by 12% * Changed the aiming time of the 90 mm F3 gun for the ARL 44 turret from 2.9 s to 2.7 s * Changed penetration of the Prf. mle. 1940 shell for the 105 mm Canon 13TR gun from 165 mm to 175 mm AMX M4 mle. 45
* Decreased dispersion during movement of the AMX M4 mle. 45 suspension by 17% * Decreased dispersion during movement of the AMX M4 mle. 45 bis suspension by 18% * Decreased dispersion on hull traverse of the AMX M4 mle. 45 suspension by 17% * Decreased dispersion on hull traverse of the AMX M4 mle. 45 bis suspension by 18% * Decreased dispersion on turret traverse of the 105 mm Canon 13TR gun for the AMX M4 mle. 45 turret by 29% * Decreased dispersion on turret traverse of the 105 mm Canon 13TR gun for the ARL 44 turret by 25% * Changed the aiming time for the 105 mm Canon 13TR gun for the AMX M4 mle. 45 turret from 2.9 s to 2.7 s * Changed the aiming time for the 90 mm DCA 45 gun for the AMX M4 mle. 45 turret from 2.9 s to 2.5 s * Changed the aiming time for the 105 mm Canon 13TR gun for the ARL 44 turret from 2.9 s to 2.7 s * Changed penetration of the Prf. mle. 1940 shell for the 105 mm Canon 13TR gun from 165 mm to 175 mm
Subject: Retours concernant les bugs 1.0.1
Link on message: #15708921
adama50, on 03 May 2018 - 08:35 AM, said: bonjour mise a jour d'accord mes ou son passer mes 6 800 000 crédit
??? hier a deux h du mat 6 800 000, ce matin après la mise a jour
zéro sais une blague si oui pas drôle
Qomewaon, on 03 May 2018 - 08:50 AM, said: Les marques d'excellence sont buggées aussi, elles ne bougent pas.
Ov3rL0rd_2015, on 03 May 2018 - 10:08 AM, said: Bonjour/bonsoir ! Je vous contacte pour vous faire
faire par d'un "bug" que j'ai eu après la récente mise à jour 1.0.1
; pour ma part ce n'est pas un problème graphique ou autre...
- #5.3 :
mais plutôt une incapacité totale de jouer au jeu, ni même de le
lancer. Je vous mets ci-dessous des images des
messages me signalant qu'il y a bien un problème lors du lancement.
J'espère que vous pourrez m'aider à trouver ce problème.
1er message (Windows) : http://zupimages.net...=18/18/y3sa.png 2ème
message : (WoT) : http://zupimages.net...=18/18/lbhy.png Merci
de votre compréhension. Ov3rL0rd_2015.
ExoticFireCorps, on 03 May 2018 - 10:39 AM, said: 1. Bug constaté sur le support suivant : Mise à jour 1.0.1 2.
Bug constaté : Garage : Pop up "Continuez ainsi commandant !" une
fois qu'on a recherché un tier 2 italien, on a le mot niques à la
place du mot uniques
3. Type de bug : Faute de
frappe / orthographe 4. Repetition du bug : Une fois 5. Importance
du bug : #1 - Bug qui n'impacte les conditions de jeu
Un petit nique qui fait plaiz 
Link on message: #15708921
adama50, on 03 May 2018 - 08:35 AM, said: bonjour mise a jour d'accord mes ou son passer mes 6 800 000 crédit
??? hier a deux h du mat 6 800 000, ce matin après la mise a jour
zéro sais une blague si oui pas drôleActinid: Il s'agit juste d'un bug d'affichage. En faisant une
bataille tes crédits devraient revenir à la normale.
Qomewaon, on 03 May 2018 - 08:50 AM, said: Les marques d'excellence sont buggées aussi, elles ne bougent pas.Actinid: Je n'ai pas eu d'informations à ce sujet mais l'info a été
remontées. Je vous tiendrai au courant.
Ov3rL0rd_2015, on 03 May 2018 - 10:08 AM, said: Bonjour/bonsoir ! Je vous contacte pour vous faire
faire par d'un "bug" que j'ai eu après la récente mise à jour 1.0.1
; pour ma part ce n'est pas un problème graphique ou autre...
- #5.3 :
mais plutôt une incapacité totale de jouer au jeu, ni même de le
lancer. Je vous mets ci-dessous des images des
messages me signalant qu'il y a bien un problème lors du lancement.
J'espère que vous pourrez m'aider à trouver ce problème.
1er message (Windows) : http://zupimages.net...=18/18/y3sa.png 2ème
message : (WoT) : http://zupimages.net...=18/18/lbhy.png Merci
de votre compréhension. Ov3rL0rd_2015.Actinid: Je n'arrive pas à accéder à tes captures d'écrans. Peux tu
me transmettre tes messages d'erreur stp ?
ExoticFireCorps, on 03 May 2018 - 10:39 AM, said: 1. Bug constaté sur le support suivant : Mise à jour 1.0.1 2.
Bug constaté : Garage : Pop up "Continuez ainsi commandant !" une
fois qu'on a recherché un tier 2 italien, on a le mot niques à la
place du mot uniques Actinid: C'est remonté.
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #15708885
Link on message: #15708885
Berbo: Invites should be up, please let me know is it ok
Subject: Konto premium na 10 min.
Link on message: #15708865
JarasPMI, on 03 May 2018 - 03:30 PM, said: Dziś, czyli 3 maja 14:56
Link on message: #15708865
JarasPMI, on 03 May 2018 - 03:30 PM, said: Dziś, czyli 3 maja 14:56Falathi: Ok.
Konto powinno jak najbardziej być aktywne, nie wyświetla się tak jak trzeba w kliencie gry. Pozdrawiam!
PS To samo dotyczy Zbrodniciela - konto zakupione, działa, problem jest z jakiegoś powodu z wyświetlaniem w grze.
Konto powinno jak najbardziej być aktywne, nie wyświetla się tak jak trzeba w kliencie gry. Pozdrawiam!
PS To samo dotyczy Zbrodniciela - konto zakupione, działa, problem jest z jakiegoś powodu z wyświetlaniem w grze.
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #15708852
Link on message: #15708852
Berbo: give us a few moments guys, we are checking
Subject: Zmiany w strukturze zespołu, czyli who is who
Link on message: #15708842
Link on message: #15708842
Falathi: Nie do końca.
Реклама | Adv















