Are you guys having fun?
Дата: 16.07.2019 23:30:33
Leroy_Jenkinss, on 16 July 2019 - 08:07 PM, said: Yeah that's not true my boy. I'm sure i didn't spend a
single cent of League of Legends in 8 years of playing that game
and i love that game today same as the first day.But you give me
great idea eek i will go from this forum right now log into my
League account and go spend some money for skins beacuse that's how
online free to play games should be monetized. This game just
throws everything through a window that i learned in my
20+ years of gaming.And that is no matter how much you skill
have in WoT you can throw that all out of window when there is a
RNG there is no consistency in this game. I got penned 7
times in row by Achilles while i was driving my AT8 at max render
distance dude was just spamming APCR from 600m and not a
single bounce while i was just angling my front plate more and more
and more to see how much this BS called RNG can crapon
someone. Next game me in AT8 against enemy AT8 perfect time to test
this RNG BS i bounced 6 times in a row on front plate of AT8 while
having same gun and APCR as Achilles from less than 100m. And in
that moment i just ALT F4 game Me the guy who was playing CS
1.6 professionally for 10 years, who pulled insane clutches
back in the days, who won countless tournaments is just slap in the
face on me and my intelligence to play this game. I didn't
touch this game 3 months and i plan to stay that way.
eekeeboo: As you may well remember with LoL the old system was
designed to frustrate you with the grind into buying the runes/rune
pages and even levelling up. You will also remember those good old
days when new champs came out and how much fun you generally had
when you were on the free-to-play rotation without a selection of
champions handy. LoL was able to build up a huge playerbase with
all of this which enables to go into the model they have no which
still has some questionable elements. The simple
matter is, most free to play games that are only cosmetic dependent
on sales do not generally last as long as Tanks has with as large
and healthy a monetisation and player base. There is skill required
to do well at the game, with or without RNG. RNG overall is pretty
much required if you want to have an element of unpredictability
about things. Love it or hate it, when it's a simple case of math
"this shell will pen and do this damage" you quickly remove any
element of excitement or challenge. That you need for a game to
stay engaging in the long run. For the APCR, the
angling of an AT8 is difficult when you consider the numerous
weakspots on the tank, at range or not. You can take the time to
learn those moments and overcome or remain frustrated. But I would
be most interested to see your replay for your absolute worst luck
possible for those 6 bounces when aimed properly and correctly at
the tank or the weakspots. I am sure you were a good
CS 1.6 player, but Tanks requires a different set of skills, play
style and strategy than CS. You can retain map awareness to an
element, but not many other things transfer than perhaps reaction
rates which is trumped by tank knowledge, weakspot and the ability
to relocate and work as a team.
Are you guys having fun?