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Are you guys having fun?

Дата: 16.07.2019 23:30:33
View PostLeroy_Jenkinss, on 16 July 2019 - 08:07 PM, said:   Yeah that's not true my boy. I'm sure i didn't spend a single cent of League of Legends in 8 years of playing that game and i love that game today same as the first day.But you give me great idea eek i will go from this forum right now log into my League account and go spend some money for skins beacuse that's how online free to play games should be monetized. This game just throws everything through a window that i learned in my 20+ years of gaming.And that is no matter how much you skill have in WoT you can throw that all out of window when there is a RNG there is no consistency in this game.   I got penned 7 times in row by Achilles while i was driving my AT8 at max render distance dude was just spamming APCR from 600m and not  a single bounce while i was just angling my front plate more and more and more to see how much this BS called RNG can crapon someone. Next game me in AT8 against enemy AT8 perfect time to test this RNG BS i bounced 6 times in a row on front plate of AT8 while having same gun and APCR as Achilles from less than 100m. And in that moment i just ALT F4 game   Me the guy who was playing CS 1.6 professionally for 10 years, who pulled insane clutches back in the days, who won countless tournaments is just slap in the face on me and my intelligence to play this game.   I didn't touch this game 3 months and i plan to stay that way.

eekeeboo:   As you may well remember with LoL the old system was designed to frustrate you with the grind into buying the runes/rune pages and even levelling up. You will also remember those good old days when new champs came out and how much fun you generally had when you were on the free-to-play rotation without a selection of champions handy. LoL was able to build up a huge playerbase with all of this which enables to go into the model they have no which still has some questionable elements.    The simple matter is, most free to play games that are only cosmetic dependent on sales do not generally last as long as Tanks has with as large and healthy a monetisation and player base. There is skill required to do well at the game, with or without RNG. RNG overall is pretty much required if you want to have an element of unpredictability about things. Love it or hate it, when it's a simple case of math "this shell will pen and do this damage" you quickly remove any element of excitement or challenge. That you need for a game to stay engaging in the long run.    For the APCR, the angling of an AT8 is difficult when you consider the numerous weakspots on the tank, at range or not. You can take the time to learn those moments and overcome or remain frustrated. But I would be most interested to see your replay for your absolute worst luck possible for those 6 bounces when aimed properly and correctly at the tank or the weakspots.    I am sure you were a good CS 1.6 player, but Tanks requires a different set of skills, play style and strategy than CS. You can retain map awareness to an element, but not many other things transfer than perhaps reaction rates which is trumped by tank knowledge, weakspot and the ability to relocate and work as a team. 

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