Are you guys having fun?
Дата: 16.07.2019 23:30:33

eekeeboo: As you may well remember with LoL the old system was
designed to frustrate you with the grind into buying the runes/rune
pages and even levelling up. You will also remember those good old
days when new champs came out and how much fun you generally had
when you were on the free-to-play rotation without a selection of
champions handy. LoL was able to build up a huge playerbase with
all of this which enables to go into the model they have no which
still has some questionable elements. The simple
matter is, most free to play games that are only cosmetic dependent
on sales do not generally last as long as Tanks has with as large
and healthy a monetisation and player base. There is skill required
to do well at the game, with or without RNG. RNG overall is pretty
much required if you want to have an element of unpredictability
about things. Love it or hate it, when it's a simple case of math
"this shell will pen and do this damage" you quickly remove any
element of excitement or challenge. That you need for a game to
stay engaging in the long run. For the APCR, the
angling of an AT8 is difficult when you consider the numerous
weakspots on the tank, at range or not. You can take the time to
learn those moments and overcome or remain frustrated. But I would
be most interested to see your replay for your absolute worst luck
possible for those 6 bounces when aimed properly and correctly at
the tank or the weakspots. I am sure you were a good
CS 1.6 player, but Tanks requires a different set of skills, play
style and strategy than CS. You can retain map awareness to an
element, but not many other things transfer than perhaps reaction
rates which is trumped by tank knowledge, weakspot and the ability
to relocate and work as a team.
Are you guys having fun?