Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: 1 Fix and 1 Change needed in WoT
Link on message: #2643073
Link on message: #2643073
Mugsy_: Hey guys,
Feedback noted. Thank you for sharing your thoughts and ideas. ~ Mugsy_
Feedback noted. Thank you for sharing your thoughts and ideas. ~ Mugsy_
Subject: Choose which battle to use x2 exp on
Link on message: #2643043
Link on message: #2643043
Mugsy_: Hello,
Suggestion noted, I will pass it along. Thank you.
~ Mugsy_
Suggestion noted, I will pass it along. Thank you.
~ Mugsy_
Subject: Thoughts on Artillery, Snipers, Light Tanks, and Spotting.
Link on message: #2642733
Link on message: #2642733
Mugsy_: Hello Kulkija,
Thank you for your suggestions and input. I will pass it along.
~ Mugsy_
Thank you for your suggestions and input. I will pass it along.
~ Mugsy_
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2642097
PaoSan, on Sep 04 2012 - 19:04, said: On what do you balance vehicle then?
Another question will you ever introduce missiles in this game , By that i dont mean like the ones that we use in 2011( heat, metal,etc) but like strait lines missile ( like when we shoot with a canon but its a missile for light tanks , so that they can have a little more firepower,
Have you ever thought of adding light flares into the game ex: a SPG shoots a flare and it will light up a certain perimeter around the impact point ( but the flares could not be shot from all across the map to prevent a spg spotting the enmie spg ex: the allied spg would have to advance mid map to be able to shoot the flare and try to spot the enemy spg getting him in dangerous spot)
How does the deadeye perk works for the gunner, tried to search wiki but I dont understand the description they make of it. does it boost your pen chances or just the damage you do to modules. On what kind of tank do you suggest to use this perk?
Will you ever do turreted TDs in the other lines? ( Not fully turreted like the american in tier 4-5-6-7) but like maybe the same as the T1104 like a 180 turret
Do you have any plans to make a full medium line for the french tanks
Will there be some links for the french line allowing to pass from Light/med to ht line , ex: amx 50 100 to loraine or the other way.
Link on message: #2642097
PaoSan, on Sep 04 2012 - 19:04, said: On what do you balance vehicle then?
Another question will you ever introduce missiles in this game , By that i dont mean like the ones that we use in 2011( heat, metal,etc) but like strait lines missile ( like when we shoot with a canon but its a missile for light tanks , so that they can have a little more firepower,
Have you ever thought of adding light flares into the game ex: a SPG shoots a flare and it will light up a certain perimeter around the impact point ( but the flares could not be shot from all across the map to prevent a spg spotting the enmie spg ex: the allied spg would have to advance mid map to be able to shoot the flare and try to spot the enemy spg getting him in dangerous spot)
How does the deadeye perk works for the gunner, tried to search wiki but I dont understand the description they make of it. does it boost your pen chances or just the damage you do to modules. On what kind of tank do you suggest to use this perk?
Will you ever do turreted TDs in the other lines? ( Not fully turreted like the american in tier 4-5-6-7) but like maybe the same as the T1104 like a 180 turret
Do you have any plans to make a full medium line for the french tanks
Will there be some links for the french line allowing to pass from Light/med to ht line , ex: amx 50 100 to loraine or the other way.
Vallter: 1)We balance them on a variety of stats. W/L ratio, average XP
in-battle, average damage in-battle, average hits in battle
etc.
2)Well, these misslies... probably, Though still with low possiblities.
3)We do not plan to introduce this since it may damage the in-game balance. Though we will add aerial recon to Clan Wars, when WoWP Clan Wars will be integrated with WoT Clan Wars.
4)It's increases damage dealt to moduls and change to hot them critically.
5)No plans for now There is no plans to implement more of such vehicles in future, though you should not exclude this possibility.
6)Not for the nearest future, we are currently concetrated on the British Tree
7)No, we are sattisfied with the current state of these lines.
2)Well, these misslies... probably, Though still with low possiblities.
3)We do not plan to introduce this since it may damage the in-game balance. Though we will add aerial recon to Clan Wars, when WoWP Clan Wars will be integrated with WoT Clan Wars.
4)It's increases damage dealt to moduls and change to hot them critically.
5)No plans for now There is no plans to implement more of such vehicles in future, though you should not exclude this possibility.
6)Not for the nearest future, we are currently concetrated on the British Tree
7)No, we are sattisfied with the current state of these lines.
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2642097
PaoSan, on Sep 04 2012 - 18:04, said: On what do you balance vehicle then?
Another question will you ever introduce missiles in this game , By that i dont mean like the ones that we use in 2011( heat, metal,etc) but like strait lines missile ( like when we shoot with a canon but its a missile for light tanks , so that they can have a little more firepower,
Have you ever thought of adding light flares into the game ex: a SPG shoots a flare and it will light up a certain perimeter around the impact point ( but the flares could not be shot from all across the map to prevent a spg spotting the enmie spg ex: the allied spg would have to advance mid map to be able to shoot the flare and try to spot the enemy spg getting him in dangerous spot)
How does the deadeye perk works for the gunner, tried to search wiki but I dont understand the description they make of it. does it boost your pen chances or just the damage you do to modules. On what kind of tank do you suggest to use this perk?
Will you ever do turreted TDs in the other lines? ( Not fully turreted like the american in tier 4-5-6-7) but like maybe the same as the T1104 like a 180 turret
Do you have any plans to make a full medium line for the french tanks
Will there be some links for the french line allowing to pass from Light/med to ht line , ex: amx 50 100 to loraine or the other way.
Link on message: #2642097
PaoSan, on Sep 04 2012 - 18:04, said: On what do you balance vehicle then?
Another question will you ever introduce missiles in this game , By that i dont mean like the ones that we use in 2011( heat, metal,etc) but like strait lines missile ( like when we shoot with a canon but its a missile for light tanks , so that they can have a little more firepower,
Have you ever thought of adding light flares into the game ex: a SPG shoots a flare and it will light up a certain perimeter around the impact point ( but the flares could not be shot from all across the map to prevent a spg spotting the enmie spg ex: the allied spg would have to advance mid map to be able to shoot the flare and try to spot the enemy spg getting him in dangerous spot)
How does the deadeye perk works for the gunner, tried to search wiki but I dont understand the description they make of it. does it boost your pen chances or just the damage you do to modules. On what kind of tank do you suggest to use this perk?
Will you ever do turreted TDs in the other lines? ( Not fully turreted like the american in tier 4-5-6-7) but like maybe the same as the T1104 like a 180 turret
Do you have any plans to make a full medium line for the french tanks
Will there be some links for the french line allowing to pass from Light/med to ht line , ex: amx 50 100 to loraine or the other way.
Vallter:
1)We balance them on a variety of stats. W/L ratio, average XP in-battle, average damage in-battle, average hits in battle etc.
2)Well, these misslies... probably, Though still with low possiblities.
3)We do not plan to introduce this since it may damage the in-game balance. Though we will add aerial recon to Clan Wars, when WoWP Clan Wars will be integrated with WoT Clan Wars.
4)It's increases damage dealt to moduls and change to hot them critically.
5)No plans for now There is no plans to implement more of such vehicles in future, though you should not exclude this possibility.
6)Not for the nearest future, we are currently concetrated on the British Tree
7)No, we are sattisfied with the current state of these lines.
1)We balance them on a variety of stats. W/L ratio, average XP in-battle, average damage in-battle, average hits in battle etc.
2)Well, these misslies... probably, Though still with low possiblities.
3)We do not plan to introduce this since it may damage the in-game balance. Though we will add aerial recon to Clan Wars, when WoWP Clan Wars will be integrated with WoT Clan Wars.
4)It's increases damage dealt to moduls and change to hot them critically.
5)No plans for now There is no plans to implement more of such vehicles in future, though you should not exclude this possibility.
6)Not for the nearest future, we are currently concetrated on the British Tree
7)No, we are sattisfied with the current state of these lines.
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2642062
Potoroo, on Sep 04 2012 - 15:57, said: PLEASE make this a priority. Until you've played on 250-300 ping over networks that are never entirely reliable you can have no idea how essential the client AND server reticle combination is. The 7.4 implementation was awful and only made the game harder to play.
Folterknecht, on Sep 04 2012 - 16:36, said: I m really interested why guys are displaying this kind of paranoia when it comes to these holy numbers. Could you please forward my question to someone who is able to answer them?
As a side note - you guys (mods/devs) here in the NA forum are doing a really good job when it comes to communicating with the members here. Would be nice if the guys from Paris could take some lessons.
Timberwolf84, on Sep 04 2012 - 16:58, said: Please re-implement the old server side reticle option for players if they want to use it. It is very nice to be able to see both the client and server reticle at the same time. To be honest I think the blue reticle looks better as well. Is there a petition we can sign to help this along? There have been several topics in the suggestion forums on this topic.
1) When calculating penetration using historical values (German vs. Russian tests) are you taking into account the quality of the steel?
2)What are the details on the changes to gold rounds? I am very excited to hear what reductions are planned. It is rather depressing when you angle your tank and bounce everything thrown at you.....until a tank with gold rolls up and penetrates your armor with every shot at long range.
Will the penetration values be lowered a lot? And if they are "nerfed" will the cost stay the same or be reduced?
edit: one more question
Link on message: #2642062
Potoroo, on Sep 04 2012 - 15:57, said: PLEASE make this a priority. Until you've played on 250-300 ping over networks that are never entirely reliable you can have no idea how essential the client AND server reticle combination is. The 7.4 implementation was awful and only made the game harder to play.
Vallter: We will streamline traffic for AUS/NZ/Oceania players soon. So you
won't suffer from this difficulties.
Folterknecht, on Sep 04 2012 - 16:36, said: I m really interested why guys are displaying this kind of paranoia when it comes to these holy numbers. Could you please forward my question to someone who is able to answer them?
As a side note - you guys (mods/devs) here in the NA forum are doing a really good job when it comes to communicating with the members here. Would be nice if the guys from Paris could take some lessons.
Vallter: As I've said, we do plan to show more stats. But in future only. It
has low priority.
Timberwolf84, on Sep 04 2012 - 16:58, said: Please re-implement the old server side reticle option for players if they want to use it. It is very nice to be able to see both the client and server reticle at the same time. To be honest I think the blue reticle looks better as well. Is there a petition we can sign to help this along? There have been several topics in the suggestion forums on this topic.
1) When calculating penetration using historical values (German vs. Russian tests) are you taking into account the quality of the steel?
2)What are the details on the changes to gold rounds? I am very excited to hear what reductions are planned. It is rather depressing when you angle your tank and bounce everything thrown at you.....until a tank with gold rolls up and penetrates your armor with every shot at long range.
Will the penetration values be lowered a lot? And if they are "nerfed" will the cost stay the same or be reduced?
edit: one more question
Vallter: 0)Petition won't help, though we'll discuss it soon
1)Only as a part of armoring values. It's not taken into consideration as in-game mechanics. Though our histrical consultants have taked this into account, while helping us to develop the game.
2)Unfortunately, I'm not able to share the details with you until the release of 8.0. Do not worry, it will be quite soon, so you will receive the information.
1)Only as a part of armoring values. It's not taken into consideration as in-game mechanics. Though our histrical consultants have taked this into account, while helping us to develop the game.
2)Unfortunately, I'm not able to share the details with you until the release of 8.0. Do not worry, it will be quite soon, so you will receive the information.
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2642062
Potoroo, on Sep 04 2012 - 14:57, said: PLEASE make this a priority. Until you've played on 250-300 ping over networks that are never entirely reliable you can have no idea how essential the client AND server reticle combination is. The 7.4 implementation was awful and only made the game harder to play.
Folterknecht, on Sep 04 2012 - 15:36, said: I m really interested why guys are displaying this kind of paranoia when it comes to these holy numbers. Could you please forward my question to someone who is able to answer them?
As a side note - you guys (mods/devs) here in the NA forum are doing a really good job when it comes to communicating with the members here. Would be nice if the guys from Paris could take some lessons.
Timberwolf84, on Sep 04 2012 - 15:58, said: Please re-implement the old server side reticle option for players if they want to use it. It is very nice to be able to see both the client and server reticle at the same time. To be honest I think the blue reticle looks better as well. Is there a petition we can sign to help this along? There have been several topics in the suggestion forums on this topic.
1) When calculating penetration using historical values (German vs. Russian tests) are you taking into account the quality of the steel?
2)What are the details on the changes to gold rounds? I am very excited to hear what reductions are planned. It is rather depressing when you angle your tank and bounce everything thrown at you.....until a tank with gold rolls up and penetrates your armor with every shot at long range.
Will the penetration values be lowered a lot? And if they are "nerfed" will the cost stay the same or be reduced?
edit: one more question
Link on message: #2642062
Potoroo, on Sep 04 2012 - 14:57, said: PLEASE make this a priority. Until you've played on 250-300 ping over networks that are never entirely reliable you can have no idea how essential the client AND server reticle combination is. The 7.4 implementation was awful and only made the game harder to play.
Vallter:
We will streamline traffic for AUS/NZ/Oceania players soon. So you won't suffer from this difficulties.
We will streamline traffic for AUS/NZ/Oceania players soon. So you won't suffer from this difficulties.
Folterknecht, on Sep 04 2012 - 15:36, said: I m really interested why guys are displaying this kind of paranoia when it comes to these holy numbers. Could you please forward my question to someone who is able to answer them?
As a side note - you guys (mods/devs) here in the NA forum are doing a really good job when it comes to communicating with the members here. Would be nice if the guys from Paris could take some lessons.
Vallter:
As I've said, we do plan to show more stats. But in future only. It has low priority.
As I've said, we do plan to show more stats. But in future only. It has low priority.
Timberwolf84, on Sep 04 2012 - 15:58, said: Please re-implement the old server side reticle option for players if they want to use it. It is very nice to be able to see both the client and server reticle at the same time. To be honest I think the blue reticle looks better as well. Is there a petition we can sign to help this along? There have been several topics in the suggestion forums on this topic.
1) When calculating penetration using historical values (German vs. Russian tests) are you taking into account the quality of the steel?
2)What are the details on the changes to gold rounds? I am very excited to hear what reductions are planned. It is rather depressing when you angle your tank and bounce everything thrown at you.....until a tank with gold rolls up and penetrates your armor with every shot at long range.
Will the penetration values be lowered a lot? And if they are "nerfed" will the cost stay the same or be reduced?
edit: one more question
Vallter:
0)Petition won't help, though we'll discuss it soon
1)Only as a part of armoring values. It's not taken into consideration as in-game mechanics. Though our histrical consultants have taked this into account, while helping us to develop the game.
2)Unfortunately, I'm not able to share the details with you until the release of 8.0. Do not worry, it will be quite soon, so you will receive the information.
0)Petition won't help, though we'll discuss it soon
1)Only as a part of armoring values. It's not taken into consideration as in-game mechanics. Though our histrical consultants have taked this into account, while helping us to develop the game.
2)Unfortunately, I'm not able to share the details with you until the release of 8.0. Do not worry, it will be quite soon, so you will receive the information.
Subject: The Loss of a Gamer
Link on message: #2641242
Link on message: #2641242
Gaea: Tankers,
As many of you have heard, we have recently lost a very active and respected member of our community. VileRat was well known and recognized member of the clan Stug Life. We would like to extend our condolences to his family and friends, and also all of his fellow clan members.
If you would like to pay your respects or share any stories to commemorate him, you may post something here, or in these threads created by his friends: thread #1, thread #2.
Please be sure to keep this thread as civil and respectful as possible. This thread will be highly moderated.
As many of you have heard, we have recently lost a very active and respected member of our community. VileRat was well known and recognized member of the clan Stug Life. We would like to extend our condolences to his family and friends, and also all of his fellow clan members.
If you would like to pay your respects or share any stories to commemorate him, you may post something here, or in these threads created by his friends: thread #1, thread #2.
Please be sure to keep this thread as civil and respectful as possible. This thread will be highly moderated.
Subject: The Loss of a Gamer
Link on message: #2641242
Link on message: #2641242
Gaea: Tankers,
As many of you have heard, we have recently lost a very active and respected member of our community. VileRat was well known and recognized member of the clan Stug Life. We would like to extend our condolences to his family and friends, and also all of his fellow clan members.
If you would like to pay your respects or share any stories to commemorate him, you may post something here, or in these threads created by his friends: thread #1, thread #2.
Please be sure to keep this thread as civil and respectful as possible. This thread will be highly moderated.
As many of you have heard, we have recently lost a very active and respected member of our community. VileRat was well known and recognized member of the clan Stug Life. We would like to extend our condolences to his family and friends, and also all of his fellow clan members.
If you would like to pay your respects or share any stories to commemorate him, you may post something here, or in these threads created by his friends: thread #1, thread #2.
Please be sure to keep this thread as civil and respectful as possible. This thread will be highly moderated.
Subject: Skirmish XVI
Link on message: #2641090
BuzzardBait, on Sep 13 2012 - 17:52, said: Do you realize that the team was sent a bcc of this email and that it was constructed line by line using the rules as a guide?
Any way to escalate this little disagreement?
Link on message: #2641090
BuzzardBait, on Sep 13 2012 - 17:52, said: Do you realize that the team was sent a bcc of this email and that it was constructed line by line using the rules as a guide?
Any way to escalate this little disagreement?
lord_farquad: If that's the case then why was there no player name?
Subject: Skirmish XVI
Link on message: #2641090
BuzzardBait, on Sep 13 2012 - 16:52, said: Do you realize that the team was sent a bcc of this email and that it was constructed line by line using the rules as a guide?
Any way to escalate this little disagreement?
Link on message: #2641090
BuzzardBait, on Sep 13 2012 - 16:52, said: Do you realize that the team was sent a bcc of this email and that it was constructed line by line using the rules as a guide?
Any way to escalate this little disagreement?
lord_farquad:
If that's the case then why was there no player name?
If that's the case then why was there no player name?
Subject: Skirmish XVI
Link on message: #2641090
BuzzardBait, on Sep 13 2012 - 16:52, said: Do you realize that the team was sent a bcc of this email and that it was constructed line by line using the rules as a guide?
Any way to escalate this little disagreement?
Link on message: #2641090
BuzzardBait, on Sep 13 2012 - 16:52, said: Do you realize that the team was sent a bcc of this email and that it was constructed line by line using the rules as a guide?
Any way to escalate this little disagreement?
lord_farquad:
If that's the case then why was there no player name?
If that's the case then why was there no player name?
Subject: Embassy of African Proletariats Pact
Link on message: #2641078
Link on message: #2641078
Hypnotik: Hey Wehrmecht, as long as you're in here, you might be able to help
me with something.
I have an EVO 4G. I know it's an older model, and I probably should upgrade, but is it ever going to get Jelly Bean, or even ICS? I was waiting until my contract with Sprint is up to upgrade, but if there's something else out there, I may just go with that.
Yes krazyone, this is on topic. We're talking to sneaky here.
I have an EVO 4G. I know it's an older model, and I probably should upgrade, but is it ever going to get Jelly Bean, or even ICS? I was waiting until my contract with Sprint is up to upgrade, but if there's something else out there, I may just go with that.
Yes krazyone, this is on topic. We're talking to sneaky here.
Subject: A moment to remember a "Goon"
Link on message: #2640990
Link on message: #2640990
Tanitha: My condolences to all of his friends and family, and to his clan
mates and fellow WOT colleagues.
Lest we forget.
Lest we forget.
Subject: History/German Tank Fans -- Don't miss this!
Link on message: #2640750
stahlhelmii, on Sep 13 2012 - 08:54, said: A pertintent question: Is there any financial remuneration involved in this "interview?"
Link on message: #2640750
stahlhelmii, on Sep 13 2012 - 08:54, said: A pertintent question: Is there any financial remuneration involved in this "interview?"
Overlord: You have a chance to ask for free. No gold will be charged from
your account.
Subject: Kill Stealing? ... Seriously!?
Link on message: #2640583
Link on message: #2640583
Vallter: 'Kill stealing' is only community side issue, We do not consider it
as a rule violation or unsportive behaviour. Moreover, my replies
were not connected with each other-)
You will be able to report people for normal violations - 'botting', 'swearing' etc. after the battle, thus you won't have to waste your time on this in the battle itself.
I hope that this post will fix the misunderstanding caused.
You will be able to report people for normal violations - 'botting', 'swearing' etc. after the battle, thus you won't have to waste your time on this in the battle itself.
I hope that this post will fix the misunderstanding caused.
Subject: Kill Stealing? ... Seriously!?
Link on message: #2640583
Link on message: #2640583
Vallter: 'Kill stealing' is only community side issue, We do not consider it
as a rule violation or unsportive behaviour. Moreover, my replies
were not connected with each other-)
You will be able to report people for normal violations - 'botting', 'swearing' etc. after the battle, thus you won't have to waste your time on this in the battle itself.
I hope that this post will fix the misunderstanding caused.
You will be able to report people for normal violations - 'botting', 'swearing' etc. after the battle, thus you won't have to waste your time on this in the battle itself.
I hope that this post will fix the misunderstanding caused.
Subject: Public Test Version 8.0.2 general discussion thread
Link on message: #2640435
cRommels, on Sep 13 2012 - 15:31, said: Is this the last update?
No more JPE-100 buffs? T110E4 remains nerfed? etc etc?
Link on message: #2640435
cRommels, on Sep 13 2012 - 15:31, said: Is this the last update?
No more JPE-100 buffs? T110E4 remains nerfed? etc etc?
Vallter: 1)Everything depends on tests
2)See point 1
2)See point 1
Subject: Public Test Version 8.0.2 general discussion thread
Link on message: #2640404
RynoGunner, on Sep 13 2012 - 15:23, said: any release dates for the update yet?
Link on message: #2640404
RynoGunner, on Sep 13 2012 - 15:23, said: any release dates for the update yet?
Vallter: Everything will depend on test results
Subject: Public Test Version 8.0.2 general discussion thread
Link on message: #2640347
ForcestormX, on Sep 13 2012 - 14:59, said: Some formatting would be nice.
KCJones, on Sep 13 2012 - 15:03, said: "Rebalanced all vehicles, introduced in 8.0: PzIV Schmalturm, Object 263, SU-101, SU-100М1, SU-122-54."
Care to elaborate? That's a pretty broad description.
Link on message: #2640347
ForcestormX, on Sep 13 2012 - 14:59, said: Some formatting would be nice.
Vallter: Strange issue with 'spoiler' tag
KCJones, on Sep 13 2012 - 15:03, said: "Rebalanced all vehicles, introduced in 8.0: PzIV Schmalturm, Object 263, SU-101, SU-100М1, SU-122-54."
Care to elaborate? That's a pretty broad description.
Vallter: We want to test their performance without creating opinions before
playing and gather more 'clear' feedback
Subject: Public Test Version 8.0.2 general discussion thread
Link on message: #2640274
Link on message: #2640274
Vallter: List of changes between versions 8.0.1 test and 8.0.2 test
Graphics:
- Reduced brightness on ‘Mountain Pass’, ‘Fjords’ and ‘Malinovka’ maps
- Changed the place of light source (sun) on maps: ‘Ensk’, ‘Ziegfried Line’, ‘South Coast’
- Reduced shining brightness on some of surfaces in premium and standard garages
- Increased texture quality inside the railroad station on ‘Himmelsdorf’ map
- Returned destruction effects of most objects for settings different from the highest
- Updated minimaps for reworked maps
Tech. improvements:
- Dramatically increased performance on all maps with new render
- Reworked the ‘auto-detect’ function for graphic settings
- Reworked ‘specular’ component of tank and environment lighting
Physics:
- Reworked ramming damage system
- Improved dynamics of driving ‘uphill’ and maneuvering while driving ‘uphill’ for all vehicles
- Changed mechanism of damage calculation from falling
- Fixed the damage mechanics of falling while driving a vehicle on another vehicle
- Removed possibility to set vehicle on fire by falling on it
Vehicles:
- Price for all stock modules of Tier 1 tanks set on 0 credits
- Fixed the armoring of IS-4 gun mantlet
- Fixed the armoring of Pz III front plate
- Increased armoring of E-100 and Maus gun mantlets
- Rebalanced all vehicles, introduced in 8.0: PzIV Schmalturm, Object 263, SU-101, SU-100М1, SU-122-54.
- Reworked battle weight and Tier spread for T-127 and Matilda Black Prince
UI:
- Added small improvements for after battle statistics window
- In after battle statistics damage dealt to allies now takes in count current Anti-TK rules for platoons and training room
- Vehicles that are currently not available for sales were removed from all Tech Trees
- Removed after battle auto-selection of the vehicle with XP modifier for the first victory enabled
- Added possibility to compare modules from different vehicles in the Tech Tree
- Improved the visibility of SPG dispersion circle on some landscapes
- In Tech Tree a pop-up hint, which displays XP cost and price for the vehicle disregarding its’ current status, was added
Sounds:
- Removed the misleading ricochet sound, when ramming a vehicle
- Fixed sound effects for 17cm GwTiger and JagdPz E-100 guns.
- Fixed sound effects for 15 cm sFH 36 L/30 of Gw Panther.
- Fixed sound effects for SPG leFH18B2. gun
- Fixed sound effects for Т34 gun
- Fixed some discrepancy of guns calibers and their sounds
- Removed the explosion effect sound, when explosions happens inside objects
Fixes:
- Fixed the unavailability of red line on ‘Fjords’ map
- Fixed numerous errors in lighting settings on in-game maps
- Fixed numerous errors in content on new in-game maps
- Fixed the ‘Dealt Damage’ tab in after battle statistics, which previously displayed incorrectly ramming and splash types of damage
- Fixed incorrect display of personal emblems contour
- Fixed the incorrect commands binding for F5 and F6
- Fixed numerous graphic errors in display of personal tank emblems and inscriptions
- Fixed the impossibility to switch teams places in training room
- Fixed the display of personal inscriptions texture borders
- Fixed the lack of destruction effects for some environmental objects
- Fixed the work of ‘Leave the queue’ button after opening statistics window
- Fixed the error with opening a training room creation while resizing the game client window
- Fixed the bright-red ‘lighting’ of trees in semi-transparent state
- Fixed client hanging on ‘Loading Hangar’ after the battle
- Fixed the not working cap on ‘Widepark’ and ‘Cliff’ maps
- Fixed the rounds impact points flashing
- Fixed the bright-red lighting of tracks traces
- Fixed the display of explosion remaining on objects with sophisticated geometry
- Fixed the display of clan emblems instead of penetration marks on vehicles of clan players
- Fixed ‘lags’ and ‘freezes’ of the client with big loss of performance in different places on all maps
- Fixed client hanging when trying to install personal emblems or inscriptions
- Fixed the ability to stay underwater without drowning for T-28 tank
- Fixed lighting setting in standard and premium hangars
- Fixed the disappearance or non-display of drowning indicator in several cases
- Fixed the rare crash to desktop during game client loading
- Fixed rare bugs of ‘Fog of War’ Clan Wars feature
- Fixed the rare desync. of aiming vector and the reticle display
- Fixed previously not working RMB fixation for SPG’s
- Fixed the move of reticle while zooming
- Fixed the ‘Achievements’ point in the battle results system messages for battles with no achievements received
- Fixed rare cases of personal emblems and inscriptions not installing on the vehicle after purchase
- Fixed availability of two similar additional equipment for French TD’s
- Fixed shadows ‘shaking’ while moving the vehicle
- Fixed the binding of radial menu on Mouse Scroll
Graphics:
- Reduced brightness on ‘Mountain Pass’, ‘Fjords’ and ‘Malinovka’ maps
- Changed the place of light source (sun) on maps: ‘Ensk’, ‘Ziegfried Line’, ‘South Coast’
- Reduced shining brightness on some of surfaces in premium and standard garages
- Increased texture quality inside the railroad station on ‘Himmelsdorf’ map
- Returned destruction effects of most objects for settings different from the highest
- Updated minimaps for reworked maps
Tech. improvements:
- Dramatically increased performance on all maps with new render
- Reworked the ‘auto-detect’ function for graphic settings
- Reworked ‘specular’ component of tank and environment lighting
Physics:
- Reworked ramming damage system
- Improved dynamics of driving ‘uphill’ and maneuvering while driving ‘uphill’ for all vehicles
- Changed mechanism of damage calculation from falling
- Fixed the damage mechanics of falling while driving a vehicle on another vehicle
- Removed possibility to set vehicle on fire by falling on it
Vehicles:
- Price for all stock modules of Tier 1 tanks set on 0 credits
- Fixed the armoring of IS-4 gun mantlet
- Fixed the armoring of Pz III front plate
- Increased armoring of E-100 and Maus gun mantlets
- Rebalanced all vehicles, introduced in 8.0: PzIV Schmalturm, Object 263, SU-101, SU-100М1, SU-122-54.
- Reworked battle weight and Tier spread for T-127 and Matilda Black Prince
UI:
- Added small improvements for after battle statistics window
- In after battle statistics damage dealt to allies now takes in count current Anti-TK rules for platoons and training room
- Vehicles that are currently not available for sales were removed from all Tech Trees
- Removed after battle auto-selection of the vehicle with XP modifier for the first victory enabled
- Added possibility to compare modules from different vehicles in the Tech Tree
- Improved the visibility of SPG dispersion circle on some landscapes
- In Tech Tree a pop-up hint, which displays XP cost and price for the vehicle disregarding its’ current status, was added
Sounds:
- Removed the misleading ricochet sound, when ramming a vehicle
- Fixed sound effects for 17cm GwTiger and JagdPz E-100 guns.
- Fixed sound effects for 15 cm sFH 36 L/30 of Gw Panther.
- Fixed sound effects for SPG leFH18B2. gun
- Fixed sound effects for Т34 gun
- Fixed some discrepancy of guns calibers and their sounds
- Removed the explosion effect sound, when explosions happens inside objects
Fixes:
- Fixed the unavailability of red line on ‘Fjords’ map
- Fixed numerous errors in lighting settings on in-game maps
- Fixed numerous errors in content on new in-game maps
- Fixed the ‘Dealt Damage’ tab in after battle statistics, which previously displayed incorrectly ramming and splash types of damage
- Fixed incorrect display of personal emblems contour
- Fixed the incorrect commands binding for F5 and F6
- Fixed numerous graphic errors in display of personal tank emblems and inscriptions
- Fixed the impossibility to switch teams places in training room
- Fixed the display of personal inscriptions texture borders
- Fixed the lack of destruction effects for some environmental objects
- Fixed the work of ‘Leave the queue’ button after opening statistics window
- Fixed the error with opening a training room creation while resizing the game client window
- Fixed the bright-red ‘lighting’ of trees in semi-transparent state
- Fixed client hanging on ‘Loading Hangar’ after the battle
- Fixed the not working cap on ‘Widepark’ and ‘Cliff’ maps
- Fixed the rounds impact points flashing
- Fixed the bright-red lighting of tracks traces
- Fixed the display of explosion remaining on objects with sophisticated geometry
- Fixed the display of clan emblems instead of penetration marks on vehicles of clan players
- Fixed ‘lags’ and ‘freezes’ of the client with big loss of performance in different places on all maps
- Fixed client hanging when trying to install personal emblems or inscriptions
- Fixed the ability to stay underwater without drowning for T-28 tank
- Fixed lighting setting in standard and premium hangars
- Fixed the disappearance or non-display of drowning indicator in several cases
- Fixed the rare crash to desktop during game client loading
- Fixed rare bugs of ‘Fog of War’ Clan Wars feature
- Fixed the rare desync. of aiming vector and the reticle display
- Fixed previously not working RMB fixation for SPG’s
- Fixed the move of reticle while zooming
- Fixed the ‘Achievements’ point in the battle results system messages for battles with no achievements received
- Fixed rare cases of personal emblems and inscriptions not installing on the vehicle after purchase
- Fixed availability of two similar additional equipment for French TD’s
- Fixed shadows ‘shaking’ while moving the vehicle
- Fixed the binding of radial menu on Mouse Scroll
Subject: History/German Tank Fans -- Don't miss this!
Link on message: #2640112
Link on message: #2640112
Overlord: Still I encourage anyone to participate and ask something in
comments to the post. I'm extremely glad the topic got popular.
Subject: History/German Tank Fans -- Don't miss this!
Link on message: #2640106
GENPATT0N, on Sep 12 2012 - 18:14, said: I doubt it will change anything.....
here's the thing the expert will pry say something on the lines of Less fires and Less Ammo racks, then the Russian devs will disregard him and blow him off, this is just a market strategy to encourage a positive outlook for WOT
Link on message: #2640106
GENPATT0N, on Sep 12 2012 - 18:14, said: I doubt it will change anything.....
here's the thing the expert will pry say something on the lines of Less fires and Less Ammo racks, then the Russian devs will disregard him and blow him off, this is just a market strategy to encourage a positive outlook for WOT
Overlord: There is no goal to change something in the first place. It's a QA
session with expert in RL tanks, not in-game ones.
Subject: History/German Tank Fans -- Don't miss this!
Link on message: #2640092
Garbad, on Sep 12 2012 - 18:06, said: http://overlord-wot.blogspot.com/
Overlord will be interviewing a german tank history specialist soon, and is calling for questions. Overlord's likely goal (given his last several posts on the subject) is to try and convince people how unbiased Serb and other devs are. Now is a good time to ask those tough, technical questions about german armor and the like!
Fire away!
Link on message: #2640092
Garbad, on Sep 12 2012 - 18:06, said: http://overlord-wot.blogspot.com/
Overlord will be interviewing a german tank history specialist soon, and is calling for questions. Overlord's likely goal (given his last several posts on the subject) is to try and convince people how unbiased Serb and other devs are. Now is a good time to ask those tough, technical questions about german armor and the like!
Fire away!
Overlord: Have no plans to justify anyone, completely altruistic intention to
get replies to your questions from well-established military
expert. No conspiracy at all.
Subject: A moment to remember a "Goon"
Link on message: #2640055
Link on message: #2640055
CatStalker: My condolences go out to all who knew him.
Subject: Skirmish XVI
Link on message: #2639148
mizery, on Sep 13 2012 - 02:08, said: lord_farquad did not even respond to the above cheating by JTF. All members of the 3AC squad were present and waiting for the resolution of this dispute an hour before the second night of the skirmish started, as stated in the RULES. However, no one from WOT bothered to even acknowledge that this skirmish dispute was filed. This blatant disregard of customer support and fair play will only result in bad press for WOT. When the other team acknowledges that they cheated within the game (WOT would see this if they watched the submitted replays), they should have been disqualified.
I noticed that JTF won again last night and is continuing with the tourney...don't know if they cheated again, but I wouldn't put it past them since there were no repercussions from our complaint.
Don't know if I'll enter any more of these since the rules don't mean anything anymore...
Link on message: #2639148
mizery, on Sep 13 2012 - 02:08, said: lord_farquad did not even respond to the above cheating by JTF. All members of the 3AC squad were present and waiting for the resolution of this dispute an hour before the second night of the skirmish started, as stated in the RULES. However, no one from WOT bothered to even acknowledge that this skirmish dispute was filed. This blatant disregard of customer support and fair play will only result in bad press for WOT. When the other team acknowledges that they cheated within the game (WOT would see this if they watched the submitted replays), they should have been disqualified.
I noticed that JTF won again last night and is continuing with the tourney...don't know if they cheated again, but I wouldn't put it past them since there were no repercussions from our complaint.
Don't know if I'll enter any more of these since the rules don't mean anything anymore...
lord_farquad: This is because the dispute message did not follow the protocol,
and the person sending the email did not include their nickname
until the 3rd email sent, at which point it was only a couple hours
from the next match.
The list of fields in the dispute section ARE NOT OPTIONAL, whoever sent in the dispute did not initially include their nickname, screenshots, or replays. I can't respond if you don't give me the necessary information.
The list of fields in the dispute section ARE NOT OPTIONAL, whoever sent in the dispute did not initially include their nickname, screenshots, or replays. I can't respond if you don't give me the necessary information.
Subject: Skirmish XVI
Link on message: #2639148
mizery, on Sep 13 2012 - 01:08, said: lord_farquad did not even respond to the above cheating by JTF. All members of the 3AC squad were present and waiting for the resolution of this dispute an hour before the second night of the skirmish started, as stated in the RULES. However, no one from WOT bothered to even acknowledge that this skirmish dispute was filed. This blatant disregard of customer support and fair play will only result in bad press for WOT. When the other team acknowledges that they cheated within the game (WOT would see this if they watched the submitted replays), they should have been disqualified.
I noticed that JTF won again last night and is continuing with the tourney...don't know if they cheated again, but I wouldn't put it past them since there were no repercussions from our complaint.
Don't know if I'll enter any more of these since the rules don't mean anything anymore...
Link on message: #2639148
mizery, on Sep 13 2012 - 01:08, said: lord_farquad did not even respond to the above cheating by JTF. All members of the 3AC squad were present and waiting for the resolution of this dispute an hour before the second night of the skirmish started, as stated in the RULES. However, no one from WOT bothered to even acknowledge that this skirmish dispute was filed. This blatant disregard of customer support and fair play will only result in bad press for WOT. When the other team acknowledges that they cheated within the game (WOT would see this if they watched the submitted replays), they should have been disqualified.
I noticed that JTF won again last night and is continuing with the tourney...don't know if they cheated again, but I wouldn't put it past them since there were no repercussions from our complaint.
Don't know if I'll enter any more of these since the rules don't mean anything anymore...
lord_farquad:
This is because the dispute message did not follow the protocol, and the person sending the email did not include their nickname until the 3rd email sent, at which point it was only a couple hours from the next match.
The list of fields in the dispute section ARE NOT OPTIONAL, whoever sent in the dispute did not initially include their nickname, screenshots, or replays. I can't respond if you don't give me the necessary information.
This is because the dispute message did not follow the protocol, and the person sending the email did not include their nickname until the 3rd email sent, at which point it was only a couple hours from the next match.
The list of fields in the dispute section ARE NOT OPTIONAL, whoever sent in the dispute did not initially include their nickname, screenshots, or replays. I can't respond if you don't give me the necessary information.
Subject: Skirmish XVI
Link on message: #2639148
mizery, on Sep 13 2012 - 01:08, said: lord_farquad did not even respond to the above cheating by JTF. All members of the 3AC squad were present and waiting for the resolution of this dispute an hour before the second night of the skirmish started, as stated in the RULES. However, no one from WOT bothered to even acknowledge that this skirmish dispute was filed. This blatant disregard of customer support and fair play will only result in bad press for WOT. When the other team acknowledges that they cheated within the game (WOT would see this if they watched the submitted replays), they should have been disqualified.
I noticed that JTF won again last night and is continuing with the tourney...don't know if they cheated again, but I wouldn't put it past them since there were no repercussions from our complaint.
Don't know if I'll enter any more of these since the rules don't mean anything anymore...
Link on message: #2639148
mizery, on Sep 13 2012 - 01:08, said: lord_farquad did not even respond to the above cheating by JTF. All members of the 3AC squad were present and waiting for the resolution of this dispute an hour before the second night of the skirmish started, as stated in the RULES. However, no one from WOT bothered to even acknowledge that this skirmish dispute was filed. This blatant disregard of customer support and fair play will only result in bad press for WOT. When the other team acknowledges that they cheated within the game (WOT would see this if they watched the submitted replays), they should have been disqualified.
I noticed that JTF won again last night and is continuing with the tourney...don't know if they cheated again, but I wouldn't put it past them since there were no repercussions from our complaint.
Don't know if I'll enter any more of these since the rules don't mean anything anymore...
lord_farquad:
This is because the dispute message did not follow the protocol, and the person sending the email did not include their nickname until the 3rd email sent, at which point it was only a couple hours from the next match.
The list of fields in the dispute section ARE NOT OPTIONAL, whoever sent in the dispute did not initially include their nickname, screenshots, or replays. I can't respond if you don't give me the necessary information.
This is because the dispute message did not follow the protocol, and the person sending the email did not include their nickname until the 3rd email sent, at which point it was only a couple hours from the next match.
The list of fields in the dispute section ARE NOT OPTIONAL, whoever sent in the dispute did not initially include their nickname, screenshots, or replays. I can't respond if you don't give me the necessary information.
Subject: People's Itteh Bitteh Kitteh Action Committeh Embasy
Link on message: #2638377
Tuco22, on Sep 13 2012 - 02:49, said: *zips up pants*
Wehrmecht, on Sep 13 2012 - 02:53, said: PBKAC members, I respect you all as fellow tank-men, despite your lack of opposable thumbs.
I entreat you to abandon this pathetic excuse of a Maow-ist ideology and join our Buggist ideals of socio-anarchism!
JOIN THE GREAT APP CAUSE! TOPPLE THE OLD REGIME, AND INSTILL WITH THE NEW!
http://cdn.memegener...0x/26658327.jpg
JOIN US TODAY.
http://forum.worldof...letariats-pact/
Link on message: #2638377
Tuco22, on Sep 13 2012 - 02:49, said: *zips up pants*
Gaea:
Wehrmecht, on Sep 13 2012 - 02:53, said: PBKAC members, I respect you all as fellow tank-men, despite your lack of opposable thumbs.
I entreat you to abandon this pathetic excuse of a Maow-ist ideology and join our Buggist ideals of socio-anarchism!
JOIN THE GREAT APP CAUSE! TOPPLE THE OLD REGIME, AND INSTILL WITH THE NEW!
http://cdn.memegener...0x/26658327.jpg
JOIN US TODAY.
http://forum.worldof...letariats-pact/
Gaea: I'd think no dogs are allowed on this forum....
Subject: Inside The Hatch: M26
Link on message: #2638329
Eyro, on Sep 13 2012 - 02:58, said: So how long you think until you get replaced by a hot chick for more views?
Link on message: #2638329
Eyro, on Sep 13 2012 - 02:58, said: So how long you think until you get replaced by a hot chick for more views?
GeneralDirection: Are you saying Chieftain is ugly? That's not nice... :(
Subject: Inside The Hatch: M26
Link on message: #2638329
Eyro, on Sep 13 2012 - 01:58, said: So how long you think until you get replaced by a hot chick for more views?
Link on message: #2638329
Eyro, on Sep 13 2012 - 01:58, said: So how long you think until you get replaced by a hot chick for more views?
GeneralDirection: Are you saying Chieftain is ugly? That's not nice... :(
Subject: People's Itteh Bitteh Kitteh Action Committeh Embasy
Link on message: #2638221
Nisae, on Sep 13 2012 - 02:45, said: You mean you're not nuts? O_o
Link on message: #2638221
Nisae, on Sep 13 2012 - 02:45, said: You mean you're not nuts? O_o
Gaea: Never said I wasn't ;)
Subject: People's Itteh Bitteh Kitteh Action Committeh Embasy
Link on message: #2638195
Link on message: #2638195
Gaea: Quick note, thanks for keeping me entertained for the past hour. My
coworkers thought I was nuts laughing here all by myself.
Subject: Contest Ideas
Link on message: #2636908
Link on message: #2636908
Agrona: Hey guys,
Now that I will be taking over for the contests, I wanted to get some of your feedback!
Please post here with ideas that you would like to see in creative contests or just for contests in general for WOT.
Now that I will be taking over for the contests, I wanted to get some of your feedback!
Please post here with ideas that you would like to see in creative contests or just for contests in general for WOT.
lord_farquad
Non-use of gold rounds during minor tournaments:skirmish, ante meridiem &...
12.09.2012 22:44:21
Subject: Non-use of gold rounds during minor tournaments:skirmish, ante meridiem &...
Link on message: #2636336
Lowecore, on Sep 12 2012 - 18:04, said: I find that hard to believe LF. Lets do a bit of assumed math.
The payouts of all prizes for the current challenge is around 50,000 gold. There are 175 teams of which 5 players will see the field for a total of 875+ players ( total players would be closer to avg 7 players per team = 1225 players ). I myself spend about 1500 gold per tourny to move crews, buy ammo/ consumables, and convert xp for needed tanks etc( that's oner way transfer, it could cost me an additional 1k gold to move them back after). Lets be stingy and say that the average player will spend 1000gold, and lets assume only 1/2 of all players involved will spend this gold for a total gold usage of 1000x437players= 437,000gold.
So by my math, and I think Im being pretty fair 400,000+ gold is spent on each challenge, with payouts of approx 50,000. That's not really near equal. You could chop my estimated amount of players who will spend gold in 1/2, from 437 to just 200, or only 40 5 man teams, and you'd still come up with a gold usage of 4x the total payout.
I'd like to ask how you think 175 teams of 8 players each will only spend 50,000 gold on a 9 round tourny?
Link on message: #2636336
Lowecore, on Sep 12 2012 - 18:04, said: I find that hard to believe LF. Lets do a bit of assumed math.
The payouts of all prizes for the current challenge is around 50,000 gold. There are 175 teams of which 5 players will see the field for a total of 875+ players ( total players would be closer to avg 7 players per team = 1225 players ). I myself spend about 1500 gold per tourny to move crews, buy ammo/ consumables, and convert xp for needed tanks etc( that's oner way transfer, it could cost me an additional 1k gold to move them back after). Lets be stingy and say that the average player will spend 1000gold, and lets assume only 1/2 of all players involved will spend this gold for a total gold usage of 1000x437players= 437,000gold.
So by my math, and I think Im being pretty fair 400,000+ gold is spent on each challenge, with payouts of approx 50,000. That's not really near equal. You could chop my estimated amount of players who will spend gold in 1/2, from 437 to just 200, or only 40 5 man teams, and you'd still come up with a gold usage of 4x the total payout.
I'd like to ask how you think 175 teams of 8 players each will only spend 50,000 gold on a 9 round tourny?
lord_farquad: Actually just the 1st place prize is 184,000 gold. There are up to
8 members per team, multiply that by 23k gold per player = 184,000
gold. The total gold payout for just the Post meridiem Challenge is
404,800 gold.... unless the winning team is undefeated in which
case it's 420,800.
lord_farquad
Non-use of gold rounds during minor tournaments:skirmish, ante meridiem &...
12.09.2012 22:44:21
Subject: Non-use of gold rounds during minor tournaments:skirmish, ante meridiem &...
Link on message: #2636336
Lowecore, on Sep 12 2012 - 17:04, said: I find that hard to believe LF. Lets do a bit of assumed math.
The payouts of all prizes for the current challenge is around 50,000 gold. There are 175 teams of which 5 players will see the field for a total of 875+ players ( total players would be closer to avg 7 players per team = 1225 players ). I myself spend about 1500 gold per tourny to move crews, buy ammo/ consumables, and convert xp for needed tanks etc( that's oner way transfer, it could cost me an additional 1k gold to move them back after). Lets be stingy and say that the average player will spend 1000gold, and lets assume only 1/2 of all players involved will spend this gold for a total gold usage of 1000x437players= 437,000gold.
So by my math, and I think Im being pretty fair 400,000+ gold is spent on each challenge, with payouts of approx 50,000. That's not really near equal. You could chop my estimated amount of players who will spend gold in 1/2, from 437 to just 200, or only 40 5 man teams, and you'd still come up with a gold usage of 4x the total payout.
I'd like to ask how you think 175 teams of 8 players each will only spend 50,000 gold on a 9 round tourny?
Link on message: #2636336
Lowecore, on Sep 12 2012 - 17:04, said: I find that hard to believe LF. Lets do a bit of assumed math.
The payouts of all prizes for the current challenge is around 50,000 gold. There are 175 teams of which 5 players will see the field for a total of 875+ players ( total players would be closer to avg 7 players per team = 1225 players ). I myself spend about 1500 gold per tourny to move crews, buy ammo/ consumables, and convert xp for needed tanks etc( that's oner way transfer, it could cost me an additional 1k gold to move them back after). Lets be stingy and say that the average player will spend 1000gold, and lets assume only 1/2 of all players involved will spend this gold for a total gold usage of 1000x437players= 437,000gold.
So by my math, and I think Im being pretty fair 400,000+ gold is spent on each challenge, with payouts of approx 50,000. That's not really near equal. You could chop my estimated amount of players who will spend gold in 1/2, from 437 to just 200, or only 40 5 man teams, and you'd still come up with a gold usage of 4x the total payout.
I'd like to ask how you think 175 teams of 8 players each will only spend 50,000 gold on a 9 round tourny?
lord_farquad:
Actually just the 1st place prize is 184,000 gold. There are up to 8 members per team, multiply that by 23k gold per player = 184,000 gold. The total gold payout for just the Post meridiem Challenge is 404,800 gold.... unless the winning team is undefeated in which case it's 420,800.
Actually just the 1st place prize is 184,000 gold. There are up to 8 members per team, multiply that by 23k gold per player = 184,000 gold. The total gold payout for just the Post meridiem Challenge is 404,800 gold.... unless the winning team is undefeated in which case it's 420,800.
lord_farquad
Non-use of gold rounds during minor tournaments:skirmish, ante meridiem &...
12.09.2012 22:44:21
Subject: Non-use of gold rounds during minor tournaments:skirmish, ante meridiem &...
Link on message: #2636336
Lowecore, on Sep 12 2012 - 17:04, said: I find that hard to believe LF. Lets do a bit of assumed math.
The payouts of all prizes for the current challenge is around 50,000 gold. There are 175 teams of which 5 players will see the field for a total of 875+ players ( total players would be closer to avg 7 players per team = 1225 players ). I myself spend about 1500 gold per tourny to move crews, buy ammo/ consumables, and convert xp for needed tanks etc( that's oner way transfer, it could cost me an additional 1k gold to move them back after). Lets be stingy and say that the average player will spend 1000gold, and lets assume only 1/2 of all players involved will spend this gold for a total gold usage of 1000x437players= 437,000gold.
So by my math, and I think Im being pretty fair 400,000+ gold is spent on each challenge, with payouts of approx 50,000. That's not really near equal. You could chop my estimated amount of players who will spend gold in 1/2, from 437 to just 200, or only 40 5 man teams, and you'd still come up with a gold usage of 4x the total payout.
I'd like to ask how you think 175 teams of 8 players each will only spend 50,000 gold on a 9 round tourny?
Link on message: #2636336
Lowecore, on Sep 12 2012 - 17:04, said: I find that hard to believe LF. Lets do a bit of assumed math.
The payouts of all prizes for the current challenge is around 50,000 gold. There are 175 teams of which 5 players will see the field for a total of 875+ players ( total players would be closer to avg 7 players per team = 1225 players ). I myself spend about 1500 gold per tourny to move crews, buy ammo/ consumables, and convert xp for needed tanks etc( that's oner way transfer, it could cost me an additional 1k gold to move them back after). Lets be stingy and say that the average player will spend 1000gold, and lets assume only 1/2 of all players involved will spend this gold for a total gold usage of 1000x437players= 437,000gold.
So by my math, and I think Im being pretty fair 400,000+ gold is spent on each challenge, with payouts of approx 50,000. That's not really near equal. You could chop my estimated amount of players who will spend gold in 1/2, from 437 to just 200, or only 40 5 man teams, and you'd still come up with a gold usage of 4x the total payout.
I'd like to ask how you think 175 teams of 8 players each will only spend 50,000 gold on a 9 round tourny?
lord_farquad:
Actually just the 1st place prize is 184,000 gold. There are up to 8 members per team, multiply that by 23k gold per player = 184,000 gold. The total gold payout for just the Post meridiem Challenge is 404,800 gold.... unless the winning team is undefeated in which case it's 420,800.
Actually just the 1st place prize is 184,000 gold. There are up to 8 members per team, multiply that by 23k gold per player = 184,000 gold. The total gold payout for just the Post meridiem Challenge is 404,800 gold.... unless the winning team is undefeated in which case it's 420,800.
Subject: Skirmish XVII Postponed
Link on message: #2636289
Link on message: #2636289
lord_farquad: Due to my traveling schedule I am postponing Skirmish XVII until
the following week.
In other news I will soon be introducing a new member of the Wargaming America eSports team who will be helping me handle the scheduling and announcement of tournaments. I look forward to providing more details after Ural Steel!
In other news I will soon be introducing a new member of the Wargaming America eSports team who will be helping me handle the scheduling and announcement of tournaments. I look forward to providing more details after Ural Steel!
Subject: Skirmish XVII Postponed
Link on message: #2636289
Link on message: #2636289
lord_farquad: Due to my traveling schedule I am postponing Skirmish XVII until
the following week.
In other news I will soon be introducing a new member of the Wargaming America eSports team who will be helping me handle the scheduling and announcement of tournaments. I look forward to providing more details after Ural Steel!
In other news I will soon be introducing a new member of the Wargaming America eSports team who will be helping me handle the scheduling and announcement of tournaments. I look forward to providing more details after Ural Steel!
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