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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Tanitha
Limited guns for Tier10 tanks (privilege)
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25.11.2010 08:33:46
 
Subject: Archives\Junkyard\Limited guns for Tier10 tanks (privilege)
Link on message: #252442

View Postchickenpie65, on 25 November 2010 - 08:06 AM, said: Don't mind me, Just wanted to know how other people think about this.... :Smile-hiding:

Tanitha: If you want to know how people think about this, then make a post and poll in a fair and unbiased way,. instead of trolling.
Closing thread. Feel free to make a more constructive post on this topic if you wish.
No warning or Ro issued this time..


MrVic
Self Propelled Artillery
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25.11.2010 06:38:43
 
Subject: Archives\Junkyard\Self Propelled Artillery
Link on message: #252360

MrVic: Closing, This is covered elsewhere. :)


Tanitha
Beta Keys Available Here
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25.11.2010 05:54:35
 
Subject: Archives\Junkyard\Beta Keys Available Here
Link on message: #252334

Tanitha: Added a link for mmoABC


Tanitha
Self contained install?
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25.11.2010 04:21:12
 
Subject: Archives\Beta\Self contained install?
Link on message: #252262

Tanitha: You should be fine moving it around.
Ive moved the directory around a lot, renamed it, have two versions installed on my computer, etc etc..
I think there is a password file stored out of the directory, which is doesn't need. I think that's it.
So yeah you should be able to copy the directory over..


Tanitha
free xp
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25.11.2010 04:01:56
 
Subject: Archives\Junkyard\free xp
Link on message: #252246

View Postbigredgiant, on 25 November 2010 - 03:52 AM, said: the suggestion blog is locked, so i have to post this here. a lot of us in the game have elited tanks, and we get xp on those tanks but mainly use them for credit cows, but the xp adds up fast. currently we have to use gold to transfer standard xp to free xp, at a rate of 25 to 1. might i suggest an alternative measure, one that when the game goes live and you have to buy gold and some of us will not be able to do that, allow them to transfer the standard xp to free xp. at the end of each battle we are told what xp and cred we earned, sometimes good, sometimes bad, if your tank is elited, an option for transferring all the standard xp over to free xp at a rate of 1 to 1 ratio. an example would be 1425 xp earned 34526 credits earned. the 1425 could be transferred at a cost of 1425 credits and that amount be deducted from the total earned. this is just a thought.

Tanitha: So your suggesting 1425exp be transferred to free exp for a cost of 1425 credits.
At the moment that 1425exp would cost 57 gold to transfer to free exp.
57 gold buys 22,800 credits. So is worth that much..
If you were going to allow 1425 exp to be transferred with credits, it would need to be at the equivalent rate, ie 22,800 credits, not 1450 credits.
Even then WoT needs to be paid for their work, that 57 gold is worth 23cents. (at a rate of 250gold = 1$)


Tanitha
Joystick Support.
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25.11.2010 02:41:13
 
Subject: Archives\Beta\Questions\Joystick Support.
Link on message: #252183

rckgunny, on 24 November 2010 - 06:02 AM, said: if wargamming.net devs are going to apply joystick capabilitys into this game ? you know like saitek and logitech CH products ? because i'm old and my fingers are starting to shake more with my mouses i use 2 mice at the same time , 1 is a tackball and the other i just use it for zooming .a lot of ppl are wondering about that .
ty and have a great day

Tanitha:


MrVic
lag - stop censorship
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25.11.2010 02:08:03
 
Subject: Archives\Junkyard\lag - stop censorship
Link on message: #252144

MrVic: And closing :)


Overlord
T29/t32 getting nerfed
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24.11.2010 23:08:07
 
Subject: T29/t32 getting nerfed
Link on message: #251873

View PostCastorHoS, on Nov 24 2010 - 17:14, said:
Going to make a new thread and see if we can get some devs to comment on their royal screw up.


Overlord:
Second the idea. Any information from credible sources will be appreciated.


Overlord
T29/t32 getting nerfed
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24.11.2010 23:05:31
 
Subject: T29/t32 getting nerfed
Link on message: #251865

View PostKutalion, on Nov 24 2010 - 15:36, said:
Wow so you're saying we should conclude tests from greater ranges so shots would have reduced penetration thus your "theory" of 20% more armor would be true.


Give me a break.   If its 100% penetration from close range, its the right range to test penetration.


Overlord:
One can call it whatever he likes. The truth is that the bug has been found and it will be fixed.


Overlord
US OPEN Championship World of Tanks - discussion
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24.11.2010 22:48:12
 
Subject: US OPEN Championship World of Tanks - discussion
Link on message: #251827

View Postmaka, on Nov 23 2010 - 23:04, said: View PostSchperling, on Nov 23 2010 - 22:15, said: QuoteIts here any chance choose my T-shirt size? :-D
You can try :)
How?? :) where i can try it?

Overlord: You can try :)
How?? :) where i can try it?
Misunderstanding detected.  :)

View PostSchperling, on Nov 23 2010 - 22:15, said: QuoteIts here any chance choose my T-shirt size? :-D
You can try :)

Overlord:

Quote Its here any chance choose my T-shirt size? :-D

Overlord:


Overlord
Turret Armor on German Tanks (Gun Mantel and more)
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24.11.2010 22:31:43
 
Subject: Turret Armor on German Tanks (Gun Mantel and more)
Link on message: #251810

Overlord: Mantle armor of Tiger II for top turret is going to be increased from 65 to 100 mm.


Overlord
How credits are calculated
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24.11.2010 22:15:54
 
Subject: How credits are calculated
Link on message: #251784

Overlord: Credit calculation in the game.

Credits are awarded for participating in battle and battle performance (damage inflicted in HP)

Payment for battle

Payment for battle - guaranteed amount of credits, independent of the tank's performance in battle. Payment is proportional to the tank tier (essentially its worth in battle)

Payment for battle consists of: X * tank_tier for defeat or a tie, and 1.85X * tank_tier for victory.

Payment for inflicting damage to the enemy

For every point of damage inflicted the tank receives Y credits, independent of the tier.
For every tier the target is higher than the player, the player receives bonus of 0.1Y credits.
Damage inflicted by fire is counted towards the player who set the fire. In case of ammo rack explosion or other damage by initial fire all damage is counted towards the player who set it.

Damage is counted if inflicted on the enemy. Damage by friendly fire is not counted. Unintentional kills (frag) are not individually counted towards the payment.

If shooting a target spotted by another - 0.5Y credits for damage. If the enemy is damaged by another teammate when spotted by the player, then the player receives up to 0.5Y credits for damage.

Payment for spotting

For all initial spotting of the enemy tanks the player receives Z credits, for SPG - 2 * Z.

Payment for base capture

Base capture is payed out with a certain sum of credits. Payment is independent of the number of tanks and their tiers - everyone receives the payment equally. Interrupted capture and the interruption of a capture does not warrant a payment.

Balance coefficient

It is a factor for individual setting of tank profitability. Payment for all vehicles, except premium, is multiplied by the coefficient W.
The given coefficient for premium vehicles is higher.

Influence of premium account on credits

For premium account credits are multiplied by 1.5

Complete destruction of the enemy team is NOT specifically awarded.


Overlord
T29/t32 getting nerfed
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24.11.2010 15:07:37
 
Subject: T29/t32 getting nerfed
Link on message: #250995

View PostSempronius, on Nov 24 2010 - 14:03, said: Is it currently working mechanic or planed to implement?
Is it possible to reduce randomisation (at least minus factor)?
Anyway, I think that lineral change is good approximation here.

Overlord: It is the way it works now.
Sure it is possible to decrease this value, initially it was 35%, then it became 30% (in v.0.4.5) and in the latest update (v.0.6.1.5) went down to 25%.
So you see, it is being decreased gradually.


Overlord
T29/t32 getting nerfed
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24.11.2010 15:01:23
 
Subject: T29/t32 getting nerfed
Link on message: #250989

View PostAzmodanrom, on Nov 24 2010 - 13:24, said: can u explain how is the range affecting penetration?
the penetration numbers given in the spec sheets are for what distance? 0m / 100m / 200m ?
any formula on how penetration degrades with distance?

Overlord: At 100m - gun has 100% penetration (+/- 25% random)
At 500m - approx -20% to its penetration value.
With distance, from 100m to 500m penetration degrades linearly.


Overlord
T29/t32 getting nerfed
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24.11.2010 14:45:08
 
Subject: T29/t32 getting nerfed
Link on message: #250964

View PostAsky, on Nov 24 2010 - 12:16, said: View PostOverlord, on Nov 24 2010 - 11:58, said:
Rear armor: upper plate - 51mm (you were shooting at), lower plate - 19mm.
Even with 20% bonus it makes 61mm and 23mm respectively.
Moreover you were shooting from VERY close range.
E.g. MS-1 can penetrate the lower rear armor plate of T-29.
So you are saying that if u are at 20 m away from a target u have higher average penetration than the one listed in gun specs (which is at 100m)?

Overlord: So you are saying that if u are at 20 m away from a target u have higher average penetration than the one listed in gun specs (which is at 100m)?
No, it's the same, but it is preferable to conduct penetration tests from greater ranges (100m, 200m). Range (0-100m) affects accuracy, not penetration.

View PostOverlord, on Nov 24 2010 - 11:58, said: Rear armor: upper plate - 51mm (you were shooting at), lower plate - 19mm.
Even with 20% bonus it makes 61mm and 23mm respectively.
Moreover you were shooting from VERY close range.
E.g. MS-1 can penetrate the lower rear armor plate of T-29.

Overlord:


Overlord
T29/t32 getting nerfed
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24.11.2010 12:58:10
 
Subject: T29/t32 getting nerfed
Link on message: #250649

View Postzmeul, on Nov 24 2010 - 10:36, said: A-20 light tank vs T29 heavy - side and rear armor penetration test
http://www.youtube.c...h?v=D84GRMyHOJw
just play it, it's quite funny  :Smile_great:
wondering what those who said they bounced shots with the T-44 have to say

@Overlord, here's one other example of the "magical" +20% armor "bug"; I'm still waiting for a reply from you


Overlord:
Rear armor: upper plate - 51mm (you were shooting at), lower plate - 19mm.

Even with 20% bonus it makes 61mm and 23mm respectively.

Moreover you were shooting from VERY close range.

E.g. MS-1 can penetrate the lower rear armor plate of T-29.


Overlord
T29/t32 getting nerfed
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24.11.2010 12:25:32
 
Subject: T29/t32 getting nerfed
Link on message: #250590

View PostHojieko, on Nov 23 2010 - 20:41, said: Overlord can you tell us the T29 mantlet armour?


Overlord:
Front mantle armor - 279mm, side mantle armor - 208mm for both turrets.


Overlord
T29/t32 getting nerfed
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24.11.2010 12:24:24
 
Subject: T29/t32 getting nerfed
Link on message: #250587

View Postqrak01, on Nov 23 2010 - 20:10, said:
Can we have similar scheme for T29? I would like to know how thick is armor when we take angle of bullet impact account.
Or just front armor and turret slope values.

Please   :)


Overlord:
Unfortunately we don't have similar scheme for T29/30/32/34. Any historiaclly accurate armor schemes will be appreciated. We have made some designations on our own on the basis of R.P.Hunnicutt works.

T29

Front armor: upper plate - 102mm@54 deg slope, lower plate - 70mm@58 deg slope.
Turret slope - 0 deg. Totally vertical.


MrVic
WoT Newsletter First Edition
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24.11.2010 08:07:27
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter First Edition
Link on message: #250244

View PostFearil, on 24 November 2010 - 06:57 AM, said: Would be great to see user-submitted tank skins showcased in the newsletter. ;)

MrVic: I think that can be arranged :)


MrVic
WoT Newsletter First Edition
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24.11.2010 08:07:27
 
Subject: WoT Newsletter First Edition
Link on message: #250244

View PostFearil, on Nov 24 2010 - 05:57, said: Would be great to see user-submitted tank skins showcased in the newsletter. ;)

MrVic: I think that can be arranged :)


MrVic
WoT Newsletter First Edition
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24.11.2010 08:07:27
 
Subject: WoT Newsletter First Edition
Link on message: #250244

View PostFearil, on Nov 24 2010 - 05:57, said: Would be great to see user-submitted tank skins showcased in the newsletter. ;)

MrVic: I think that can be arranged :)


MrVic
What Are You Rolling After Soft Wipe?
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24.11.2010 02:45:18
 
Subject: Archives\Beta\What Are You Rolling After Soft Wipe?
Link on message: #249973

View PostHazardz, on 23 November 2010 - 12:22 PM, said: View PostRoCka420, on 23 November 2010 - 12:17 PM, said: American
https://spreadsheets...Y2c&output=html
German
https://spreadsheets...=en&output=html
Russian
https://spreadsheets...=en&output=html
Thanks for linking them so easy to find. I think i have close to 2 million exp :Smile-izmena:

MrVic: Thanks for linking them so easy to find. I think i have close to 2 million exp :Smile-izmena:
The spreadsheets are actually pinned in this forum section ;) http://forum.worldof...post__p__104842
They are close to current exp values, Tho not updating them much anymore as I know a few others have moved the data to more easier UI systems. I made them long ago for the last soft wipe primarily.
Time for others to take up the torch :)

View PostRoCka420, on 23 November 2010 - 12:17 PM, said: American
https://spreadsheets...Y2c&output=html
German
https://spreadsheets...=en&output=html
Russian
https://spreadsheets...=en&output=html

MrVic:


merig00
Does using better equipment on your tank put you into higher tier battles?
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24.11.2010 01:17:03
 
Subject: Archives\Beta\Does using better equipment on your tank put you into higher tier battles?
Link on message: #249858

merig00: The match-making system does not take into account modules and equipment you have installed on your tank. Please read the FAQ on the match-making system http://forum.worldof...-making-system/


Overlord
T29/t32 getting nerfed
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23.11.2010 20:56:48
 
Subject: T29/t32 getting nerfed
Link on message: #249331

View PostMalexa, on Nov 23 2010 - 19:51, said: They seem to be very selective with their historical accuracy indeed, it only counts when it benefits the russian vehicles. Not when it benefits any other nation or would be a nerf to the russian tanks. It's odd but they are indeed biased, strange that they would act like this. They don't give other nations the guns they really used or the engines they really had supposedly the VK tier 9 would have had well over 1000hp and the sherman was equipped with better guns. Yet they give russian vehicles guns they could never equip.

Overlord: http://forum.worldof...post__p__249065
http://forum.worldof...post__p__249053
Tiger II mantle armor for top turret: 65->100
105mm_Howitzer_M2A: -15% aiming time
90mm_Gun_T15E2M2: dispersion 0.33->0.32, increased accuracy during movement and traverse.


ARGO
Working smarter not harder
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23.11.2010 20:48:31
 
Subject: Archives\Beta\Working smarter not harder
Link on message: #249305

View PostSturmtiger_304, on 23 November 2010 - 08:17 PM, said: Welcome back to the real world!
Teaching players on how to operate their tanks decent is like yelling at a drowning kid: Learn to swim!
There will be good & bad players in a new game, often more bad players than good players, this is a well known fact.

ARGO: Then it is our job as good/veteran players to do right by the newcommers and lead by example to teach and help rather than complain when they turn out bad and really ruin the game...


Overlord
T29/t32 getting nerfed
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23.11.2010 20:37:37
 
Subject: T29/t32 getting nerfed
Link on message: #249278

View PostSpectreHD, on Nov 23 2010 - 19:29, said: So, about that Tiger and Tiger 2 max historical speed. Will the Tigers AGAIN be the tanks that have to compromise while the IS4 gets an armour buff and still go 35km/h?

Overlord: In different sources, the max speed values are different.


Overlord
T29/t32 getting nerfed
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23.11.2010 20:35:29
 
Subject: T29/t32 getting nerfed
Link on message: #249271

View Postzmeul, on Nov 23 2010 - 19:31, said: View PostOverlord, on Nov 23 2010 - 18:19, said: Unfortunately/fortunately the bug persists. First off, we are to fix it. Balance issues come afterwards.
ok, let me see if I got this .. you're saying that the bug occurs randomly?



Overlord: ok, let me see if I got this .. you're saying that the bug occurs randomly?


Have no idea why you think so. The armor bug is permanent.

View PostOverlord, on Nov 23 2010 - 18:19, said: Unfortunately/fortunately the bug persists. First off, we are to fix it. Balance issues come afterwards.


Overlord:


Overlord
T29/t32 getting nerfed
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23.11.2010 20:24:31
 
Subject: T29/t32 getting nerfed
Link on message: #249238

View PostFinchy, on Nov 23 2010 - 19:14, said: the biggest issue I have now after reading these last few pages is not even about the American tanks but the IS4 they are actually increasing it even more wtf lol I was having a huge debate about going to the T30 or the IS7 after the upcoming softwipe but looks like Ill just stick to the Uber IS4 now


Overlord:
Don't punch me too hard on this.

Regarding IS4

http://lh4.ggpht.com...sXVM/is4e.jpg  

The inscription says: Amror scheme for IS4

On the basis of the above:

upper armor plate 120->140mm
driver's lug 120->160mm
upper after-plate 120->100mm

These changes will take please in the upcoming update.

Sorry for off-topic.


MrVic
WoT Newsletter First Edition
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23.11.2010 19:36:18
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter First Edition
Link on message: #249142

MrVic: Going to get the next issue done early this week. Also hope to cover much of what was asked above.
Let's steer clear of the language conversation in this thread. This is not the place for it. Plus it will go down a road that usually ends badly :)


MrVic
WoT Newsletter First Edition
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23.11.2010 19:36:18
 
Subject: WoT Newsletter First Edition
Link on message: #249142

MrVic: Going to get the next issue done early this week. Also hope to cover much of what was asked above.
Let's steer clear of the language conversation in this thread. This is not the place for it.  Plus it will go down a road that usually ends badly :)


MrVic
WoT Newsletter First Edition
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23.11.2010 19:36:18
 
Subject: WoT Newsletter First Edition
Link on message: #249142

MrVic: Going to get the next issue done early this week. Also hope to cover much of what was asked above.
Let's steer clear of the language conversation in this thread. This is not the place for it.  Plus it will go down a road that usually ends badly :)


ARGO
Working smarter not harder
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23.11.2010 19:36:15
 
Subject: Archives\Beta\Working smarter not harder
Link on message: #249141

ARGO: How many times have you sat in a burnt out tank cursing, screaming at your monitor, wondering why you were stuck on a fail team? How many times have your whispered to yourself that a chimpanzee could do a better job than the arty on your team? Ever have one of those days?
Now what if I told you a way to improve your success rate, would you listen? The answer is so very very simple and it costs you nothing to have it.
I have seen how just simple communication between players can be a gamechanger but why in some games does it not happen? why? It's because players sometimes forget they are part of a team, they don't have a mindset beyond their platoon mates or clan mates. Some want to gloryhound while others hide and try to scavange kills. Some, are just there to chat. This kind of team is an epic fail waiting to happen everytime.
I have watched players go out there and rack up 6 kills only to watch their team implode at the last minute. And let me tell you it ain't a good feeling. So, I have a few tips that can help you greatly improve your chances even when your on an outmatched team.
Communication is absolute key for victory.
Not just to your pals but to the whole team. Forget about the guy in the Leo who owned your arty in the last match he's on your team now and he's trying to help you win. Forget about the other guy in the clan you hate because again, he's on YOUR team now and let's face you don't loose by yourself in WoT.
Communication, Communication, Communication,
Take the time as that counter is ticking to talk to your arty and each other regarding a game plan, a defense plan and for God's sakes people stick with the plan! I can all but guarantee you that you WILL get more EXP and creds when you whole team wins. When you do get killed, take the time to report your position and what killed you to your team and don't just sit there brewing, Your IS4 may want to know where that Maus is that just one shotted you so he can exact some revenge.
Heavies: Let your scouts get you a clear picture of the battlefield before you roll out. Nothings worse then rolling up one side and the enemies entire team is rolling down the other and right into your base.
Wolfpack mentality:
Mediums: Have your ever seen how wolves fight? That's how you should fight, in a pack...surround and pound. I have seen a hundred battles where there is a super heavy left and your team has 8 scouts/mediums and what do they do? they go out one at a time to fight it and get pawned one at a time while their team mates are waiting to see if he wins. This is a definate fail so in that situation you all get out there and use the surround and pound method, and even if you don't win you will at least earn you enemies respect.
Another thing to remember. I see a lot of is lack of support when a tank is being ganked, Don't just sit there and watch or attempt a pot shot, get in there and bail your friend out after all, you would expect no less if you where him wouldn't you?
Scouts/Mediums: Help your arty..If your arty can't get a fix try and lure your enemy into the open for arty to pick them off. And also remember that we all love those top gun awards but it's not cool getting one at your teams expense so keep in mind that any kill is a good kill even if you didn't get the last shot. Be thankful it's one less tank you will have to fight later.
Remember when your in a bind, any vehicle can be a scout. God knows how many time I have used my IS4 as a sacrifice to punch a nice big whole in the enemy arty who are heavily defended. Remember if your afraid to get your paint scratched, your in the wrong game.
TDs: Ever seen the scenario where all the heavies / Mediums are hung up fighting other heavies hiding behind rocks and playing Peek A Boo? Well TDs make the perfect distraction for this by taking the heavies place thus allowing them to flank and maul them prison style.
I am sure many of you also have some good tips and battle tactics you may want to add so feel free!


Overlord
T29/t32 getting nerfed
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23.11.2010 19:19:04
 
Subject: T29/t32 getting nerfed
Link on message: #249096

View Postzmeul, on Nov 23 2010 - 11:45, said: Quote Some of the frequent questions and things to come.

1) US Heavy Tier 7-10 Adjustments. Weapon Changes (120mm_Gun_T53: aiming time 3.0->2.4, increased accuracy during movement and turret traverse.
155mm_Gun_T7: aiming time 3.0->2.7, increased accuracy during movement and turret traverse.) Armor Adjustments (T29, Т30, Т32, Т34: fixed error with discrepancy between displayed and actual armor of the hull. Actual armor decreased by 20%) Other Adjustments in testing. http://forum.worldof...-first-edition/
this is BS!
I have proven in the video I posted a few pages back that the US heavy armor, for at least the T29 is absolutely not bugged

any other speculation regarding turret armor rating are unfounded due to MrVic's post (see above link)

I really like to hear an explanation for this


Overlord: http://forum.worldof...-first-edition/
this is BS!
I have proven in the video I posted a few pages back that the US heavy armor, for at least the T29 is absolutely not bugged

any other speculation regarding turret armor rating are unfounded due to MrVic's post (see above link)

I really like to hear an explanation for this


Unfortunately/fortunately the bug persists. First off, we are to fix it. Balance issues come afterwards.

Quote Some of the frequent questions and things to come.

1) US Heavy Tier 7-10 Adjustments. Weapon Changes (120mm_Gun_T53: aiming time 3.0->2.4, increased accuracy during movement and turret traverse.
155mm_Gun_T7: aiming time 3.0->2.7, increased accuracy during movement and turret traverse.) Armor Adjustments (T29, Т30, Т32, Т34: fixed error with discrepancy between displayed and actual armor of the hull. Actual armor decreased by 20%) Other Adjustments in testing.

Overlord:


Overlord
T29/t32 getting nerfed
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23.11.2010 19:17:16
 
Subject: T29/t32 getting nerfed
Link on message: #249093

View Postsmokntuesdays, on Nov 22 2010 - 13:00, said:

Before I start, I would like to point out that you have simply ignored the entire reason for my post(and others like it).   All I(and others) have tried to do is to point out that the current method of trying to balance units is extremely flawed.   You would be better off not doing anything at all than trying to balance the game off meaningless numbers, which by default gravitate to 50/50 given enough time to gather stats, and that to think that a few % points difference in limited stats points to balance changes being needed is like flipping a coin X times and then saying heads has more weight than tails because your results netted 55% heads and 45% tails.   Eventually given enough flips it would even out to 50/50, which is what you get with the other nations you think are "balanced".

But hey, I'll give it a shot.

...


Overlord:

What you are suggesting requires too much work and looks like complete rework/redesign. At this stage, we can't afford that.


Overlord
T29/t32 getting nerfed
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23.11.2010 19:12:24
 
Subject: T29/t32 getting nerfed
Link on message: #249082

View PostSempronius, on Nov 22 2010 - 12:09, said: View PostOverlord, on Nov 21 2010 - 00:23, said: No personal attacks please.

Tanks are tanks, people are people.

I really could not stand the irony, nothing personal. ;)

Tanks are tanks, but russian tanks have to be better?

I just got my M6 and all I can say about american tanks so far:
- comparable to germans, weaker than russian
- KV with its 107mm and KV-3 are at least one-tier better (overall) than american tanks fo their tier (T1 heavy/M6)
- Sherman M4A3E8 is signifiacntly weaker than T-34/85 with its 100mm gun (by the way, what's the idea of putting tier-8 gun on tier-6 tank?)
- T-29 is dangerous when you meet him face to face, especially in hull-down conditions, besides that it's big box. It bites but IS bites harder.
- T-32 quite tough guy, but I would discuss is this tank really sooooo much harder than KT or IS-3. Haven't seen him too many times to have an opinion.


Overlord:
I really could not stand the irony, nothing personal. ;)

Tanks are tanks, but russian tanks have to be better?

I just got my M6 and all I can say about american tanks so far:
- comparable to germans, weaker than russian
- KV with its 107mm and KV-3 are at least one-tier better (overall) than american tanks fo their tier (T1 heavy/M6)
- Sherman M4A3E8 is signifiacntly weaker than T-34/85 with its 100mm gun (by the way, what's the idea of putting tier-8 gun on tier-6 tank?)
- T-29 is dangerous when you meet him face to face, especially in hull-down conditions, besides that it's big box. It bites but IS bites harder.
- T-32 quite tough guy, but I would discuss is this tank really sooooo much harder than KT or IS-3. Haven't seen him too many times to have an opinion.

Welcome to the "World of overpowered soviet tanks and freakingly accurate laser-guided artillery".  :)

I do believe that it's not that Soviet tanks are too strong currently, but that German and US vehicles don't come up to expectations of the majority here.

T-34 and T-30 will get significant boost in accuracy and decrease in aiming time.

View PostOverlord, on Nov 21 2010 - 00:23, said: No personal attacks please.

Tanks are tanks, people are people.


Overlord:


Overlord
Vk4502(P) Ausf B Vs Is-4
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23.11.2010 19:03:01
 
Subject: Vk4502(P) Ausf B Vs Is-4
Link on message: #249065

Overlord: VK4502 is going to see mantle armor increase:
- stock turret 120->160mm
- top turret 120->180mm


Overlord
[FAQ] Match-making system
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23.11.2010 18:55:46
 
Subject: [FAQ] Match-making system
Link on message: #249049

View PostB4ckstab, on Nov 23 2010 - 11:10, said: Is there a timelimit to the wait time?
I played a match in my is-7 and got a match against a t-44.
Nothing else, it was just the two of us. 1 vs 1 was fun for me but the t-44 didn't feel the same way.

Overlord: Timelimit is set to 5 minutes.


Overlord
[FAQ] Match-making system
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23.11.2010 18:55:22
 
Subject: [FAQ] Match-making system
Link on message: #249047

View PostSgt_Stiener, on Nov 22 2010 - 13:40, said: Merig00
A question I have is whether this table is supposed to represent a distribution, or whether the probability of winding up in each battle level is not equal.
I ask because I have been recording the top vehicles that have been present in 40 battles in the Leopard, PzIII and Hetzer, and only 1 battle had a tier 7 as the highest vehicle. All the others had mostly tier 8s with a number of tier 9s and 10s.
In part I think the confusion and frustration many people have with these low tier vehicles is that they so rarely get the low tier battles as suggested by the table. This maybe caused by either the fact there are simply too many high tier vehicles being played or that the system is trying to balance from the top down, with lower tiers being vacuumed up to balance out the heavies.
Could you explain how the balancer is working (i.e. top down or otherwise) and whether the distribution of battles is heavily skewed towards the higher tiered possibilities shown on the table.
Thanks.

Overlord: Probability depends on vehicles of which tiers dominate in waiting line.


ARGO
Transfering the crew?
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23.11.2010 16:28:05
 
Subject: Archives\Beta\Transfering the crew?
Link on message: #248743

ARGO: This gave me an idea, I am toying with the idea of just keeping crews in barracks when I sell a tank so I can always have a 100% crew if I go back to a tank I liked. Seriously when you think about it a lot of players tend to get into something they don't like then get the old double whammy on EXP when they return to the previous vehicle.


Tanitha
What Are You Rolling After Soft Wipe?
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23.11.2010 15:26:23
 
Subject: Archives\Beta\What Are You Rolling After Soft Wipe?
Link on message: #248613

Tanitha: Hmm, decisions...
Id guess I'll dump my Mouse and vk4502 and replace it with a IS7 and IS4.
Dump the T44 and replace it with the American T23. (But then again there might also be T9 mediums by then so that will effect my choice.)
Grab a hotchkiss, I've not played one in a game yet, only in the training room testing.
With the left over EXP and cash.. I suppose I better grab a arty and start playing that more. So probably a S51, or maybe something higher tier if they are out by then..


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