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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Jeremy Taylor
Will the area where you hit the tank matter?
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18.02.2010 00:53:52
 
Subject: Archives\Beta\Will the area where you hit the tank matter?
Link on message: #282

View PostPantherkillsT34, on 18 February 2010 - 12:15 AM, said: For instance, would you knock a Tiger out quicker by hitting him on the side, or is it all the same?

Jeremy Taylor: Each tank model in our game has the certain elements in its structure that correspond to the functional parts and mechanisms of its real prototype. By hitting the tank in tracks you will make it motionless for some time. By hitting the enemy in the ammunition stowage area you may destroy it at one shot - just like in a real life battle. Aiming and hitting the "proper" most vulnerable tank's parts is the best way to destroy it.


Jeremy Taylor
Beta Impressions
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18.02.2010 00:39:23
 
Subject: Archives\Beta\Beta Impressions
Link on message: #279

View Posteladc94, on 18 February 2010 - 12:08 AM, said: hello,
I am writing this because I want to have more information about the beta and the game itself. These are my questions:
1. I would like to know when the European beta version starts (if not launched by now) and how I can participate in it.
2. Do you have the exact date of the game launch? because I would really want to put a reminder about it.
Yours,
El'ad

Jeremy Taylor: Preliminary dates (these dates may be insignificantly changed later on):
- Closed Beta for the European and US audiences in a month or two
- Open Beta Version for the European and US audiences - the end of Spring/the beginning of Summer
- The Final Version release date for the European and US audiences - the beginning of Fall


Jeremy Taylor
Tank Camouflage
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18.02.2010 00:26:28
 
Subject: Archives\Beta\Tank Camouflage
Link on message: #277

View PostGXPTG, on 17 February 2010 - 11:27 PM, said: I'll second that! Always did like the whitewashed camo of WWII.

Jeremy Taylor: You want it - you'll get it;). Your wishes will be sent to developers.


Jeremy Taylor
Question Thread
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18.02.2010 00:14:05
 
Subject: Archives\Beta\Question Thread
Link on message: #273

View PostM0n3y, on 17 February 2010 - 11:46 PM, said: -Will there be some kind of skirmish mode?

Jeremy Taylor: There are two primary modes that are already completed: Team Death Match and Capture the Flag. We're planning to introduce more modes like Domination later on.


Jeremy Taylor
Why Tanks are Tougher than Orks
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18.02.2010 00:08:32
 
Subject: Archives\Beta\Why Tanks are Tougher than Orks
Link on message: #272

View PostuNikat, on 17 February 2010 - 11:47 PM, said: Orc - 1 brain inside (if we can caLL this waLnut a brain)
Panzerkampfwagen VI Tiger - 5 brains inside

Jeremy Taylor: This is a genius saying! :):). Why don't you move it to our contest thread.


Jeremy Taylor
World of Tanks Official Site Launched
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18.02.2010 00:04:23
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Official Site Launched
Link on message: #269

View PostSyllas, on 17 February 2010 - 11:35 PM, said: finaly! congratulations and best wishes! and thank you for making such a great game! i'm looking forward to the experience!

Jeremy Taylor: Thank you for this warm words. You'll get this experience very soon - we promise;)


Jeremy Taylor
Type of Game this will be?
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17.02.2010 23:52:16
 
Subject: Archives\Beta\Type of Game this will be?
Link on message: #265

View PostCarlR, on 17 February 2010 - 10:11 PM, said: :blink: ... i think i need a new pair of pants... if that turns out just like you said i'm sooo going to be in Clan Wars (i have all Total war games and HoI, except the first one). i always loved a purpose, a meaning to a game.. i found deathmatch style games boring and pointless... if we can actually control the map then that would be frikken awsome... but now i have 3 questions...
1) What can we do with the resources? are specific tanks (like high end ones) only available or more readily available with the more resources you have?
2) Can 1 "Clan" control the entire map and effectivly Win? if so, will the map reset afterwards, and will there be any type of reward/bonuses to the victor?
3) does "Clan Wars" mean actual player made clans? or are they refering to the nations of the game that you side with?

Jeremy Taylor: 1) All fighting vehicles in World of Tanks are divided into ten levels. The first tank you achieve without any preliminary upgrading is a light tank of the first level. Taking part in battles you're gaining experience and scores you spend on your tank upgrading or buying another tank of howitzer. That is how, step by step, you can reach the heaviest super tank of the tenth level like the German Maus. Meanwhile, nobody restrains you from upgrading your second fighting vehicle (tank of another nation or howitzer, for instance). Who knows, maybe it has always been your dream to get all the tanks in the world :). As you see, the scheme is quite simple. This leveling process doesn't take years in World of Tanks if comparing with many other MMO projects.
2) Clans are fighting on the global map which represents an extremely large territory, so I think it will be quite challenging to control the entire map if regarding other multiple clans with the same goal - global domination :). It means that fightings on the global map may last endlessly. The map is divided into, say, a hundred areas of influence. The more such areas your clan has under control - the more bonuses it gets. The war always goes hand to hand with diplomacy: cooperation with other clans in order to subdue a more powerful enemy is the brightest example of clan war politics:).
3) There's no obligatory division into nations in World of Tanks clan wars. One clan may represent different military machines from different countries. This is always up to you. Still, if you want your clan to consist only of Soviet, German or US tanks - you are welcome; invite the like-minded tankmen and join the war.


Jeremy Taylor
Pictures Damaged/Destroyed Tanks
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17.02.2010 22:14:53
 
Subject: Fan Zone\General Creativity\Pictures Damaged/Destroyed Tanks
Link on message: #248

View PostPvtMalo, on 17 February 2010 - 07:14 PM, said: Post pictures of Tanks that have been Damaged or Destroyed.
Info of what happend if you are able to aswell.

Jeremy Taylor: Thanks for sharing!


Jeremy Taylor
Tank Camouflage
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17.02.2010 22:07:09
 
Subject: Archives\Beta\Tank Camouflage
Link on message: #245

View PostAxelius, on 17 February 2010 - 09:52 PM, said: Will the tanks in the game be of the same paint or will there be different paintschemes? Frex' will all German tanks be the "classic" grey or will you be able to change to the later more common dunkelgelb or camo? Will you also be able to add insignia, kill-marks and/or slogans?

Jeremy Taylor: - We are developing our models regarding all historical aspects. So yes, you will see different paintshemes for tanks: classic grey, dunkelgerb and camo.
- World of Tanks will allow obtaining attributes that will distinguish your fighting vehicles, including attributes you've listed.


Jeremy Taylor
Vehicles during the Korean War
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17.02.2010 21:55:49
 
Subject: Off-Topic Discussion\Historical Discussion\Vehicles during the Korean War
Link on message: #242

Jeremy Taylor: [quote name='CarlR' date='17 February 2010 - 07:43 PM' timestamp='1266435792' post='239']
lol right now what feels like forever is Beta... and if i cant get in, then it will feel like an eternity for launch!
I dont know if my buddys would be interested in this type of game as they prefer the more kiddy type or FPS's (i am not fond of FPS's, pointless deathmatch games to me is pointless to play) but i'll definatly be spreading the word when i can.
[/quote]
Many thanks for your efforts. We are trying to make a great game for all kinds of players ;) . Moreover, FPS fans must love this game too: our team matches are promising to be extremely tense and captivating - just what fps lovers want.


Jeremy Taylor
Realism vs. Gameplay
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17.02.2010 21:26:50
 
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #233

View Postjones0430, on 17 February 2010 - 08:44 PM, said: SP artillery wasn't that close. The range for artillery engagement is in past 2000 m. I keep getting the feeling that armor engagement in this game will be far less a simulation than an arcade game.

Jeremy Taylor: Please note that we were talking about radio engagement, not armor engagement. SP armor engagement in World of Tanks is about 1500m.


Jeremy Taylor
Question Thread
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17.02.2010 21:02:17
 
Subject: Archives\Beta\Question Thread
Link on message: #221

View PostDoomlord52, on 17 February 2010 - 07:11 PM, said: So the King Tiger / Tiger II is a totally different upgrade / tech tree? (im guessing?).
Also, the Maus was a prototype. Does this mean we'll be able to use other prototype tanks, such as the T-34 Calliope (american), JagdTiger?

Jeremy Taylor: - You'll get all the information about leveling when our final version of tank trees is released. One of the "paths" to reach Tiger II is following: PZ.IV - VK3001H - VK3601H - TIGER I - TIGER II - MAUS (n.b. this is not a final version of leveling and may be altered later on)
- Yes, we will reanimate many prototypes including American tanks, especially heavy ones as most of them existed only as prototypes.


Jeremy Taylor
Types of locations
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17.02.2010 20:36:13
 
Subject: Archives\Beta\Types of locations
Link on message: #209

View PostWarduke, on 17 February 2010 - 08:27 PM, said: What about trees? It seems like this is a programming challenge in some games. Please tell me a tank can drive over a small tree and it doesn't just get knocked back.

Jeremy Taylor: Trees are falling down when collide with fighting vehicles.


Jeremy Taylor
Types of locations
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17.02.2010 20:16:50
 
Subject: Archives\Beta\Types of locations
Link on message: #205

View PostDoomlord52, on 17 February 2010 - 07:19 PM, said: Will the cities be destructable?
If so, to what level? I.e. Can I make a city map a giant pile of rubble (if the arty guys got really distracted...)

Jeremy Taylor: The objects in World of Tanks are destructable including buildings. Talking about buildings there are some elements that can't be destructed completely - don't forget, World of Tanks is MMO; complete, total destruction of buildings is not possible from technology stand point for today.


Jeremy Taylor
Realism vs. Gameplay
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17.02.2010 20:10:46
 
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #202

View Postjones0430, on 17 February 2010 - 07:55 PM, said: That's a real question. How do you implement artillery? Is it line of sight? If it is also indirect fire, how do you do that? Do you use spotters? If so isn't the role of artilleryman going to be very boring?

Jeremy Taylor: Oh that's not boring at all... To tell the truth, artillery is my most beloved unit. Just imagine: you've got a map with 1km x 1 km or 2km x 2km size with 10-30 players on each side. When playing the artillery your radio catches the objects in the range of 300-500 meters. Light tanks, used as scouts, are rummaging the potential location of the enemy so as your radio could catch them. If such location is exposed properly there's no lack of work for artillery, especially when your middle and heavy tanks start offensive. Looks epic, I should say.


Jeremy Taylor
Vehicles during the Korean War
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17.02.2010 19:54:05
 
Subject: Off-Topic Discussion\Historical Discussion\Vehicles during the Korean War
Link on message: #195

Jeremy Taylor: [quote name='golden_ace' date='17 February 2010 - 05:26 PM' timestamp='1266427562' post='189']
Hey everyone,
I am a big fond of the Korean War, i joined this forum to see if anyone can help me with finding some information, mainly about the types of vehicle and equipment used during the Korean war. Any possibility to see Korean tanks in this game? Would love to reenact some of Korean War battles on both sides! That would make this game awesomeee!
[/quote]
As soon as the final version is out we will be holding historical events on the regular basis. During such events we will propose our players to recreate the brightest moments of the 20th century tank battles. You may be absolutely sure that Korean War will be one of those events as the tanks of the WWII took part in the conflict. Among such tanks in our game you'll see legendary T-34-85.
P.S. We do very respect your interests.


Jeremy Taylor
Question Thread
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17.02.2010 19:42:34
 
Subject: Archives\Beta\Question Thread
Link on message: #193

View PostPvtMalo, on 17 February 2010 - 07:07 PM, said: Should had asked "When" =)
Sniper mode: Will it consist of accurate Optics?
And will it be Range adjustments/calculating

Jeremy Taylor: We are making the game with very balanced realism-gameplay ratio. Excessive range adjustments and calculation may hurt the dynamism, action and fun. Our Sniper mode and optics in general are realistic enough to feel like a tank commander. Such factors as tank speed, speed of turret rotation, speed of reloading were increased - even though they are close to the reality. The same situation is about optics which are simplified but close to the characteristics of this or that fighting vehicle.


Jeremy Taylor
Types of tank
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17.02.2010 19:20:58
 
Subject: Archives\Beta\Types of tank
Link on message: #186

View PostCarlR, on 17 February 2010 - 07:08 PM, said: haha carful what you wish for ;) i'm disabled and on my computer all day, i could sit here and bug you with endless questions and make you regret those words lol.
but since you ask, is there any other negative effect to losing a battle other then repair costs? do you gain any XP/gold? if you do, about how much is the difference to those who won?

Jeremy Taylor: Yes, you're gaining experience and scores while taking part in battles. The scores and experience you gain depend on how you are successful in battles. The gold may be exchanged to the credits, the credits are spent on upgrades and/or purchasing other fighting vehicles.
P.S. Answering to your questions is my job :)


Jeremy Taylor
Types of locations
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17.02.2010 19:06:23
 
Subject: Archives\Beta\Types of locations
Link on message: #179

View PostDoomlord52, on 17 February 2010 - 05:45 PM, said: Chances are, a lot of famous places from WWII, like fields in france, Villers Boccage, etc.
But as Jeremy (or should I call you Taylor? Your call) said, they'll probably be stylized (or edited) so that they are more fun to play. Im just going to use my example of 'Company of Heroes' for this, as some of the single-player missions are based on real places, but the maps are very different from real.

Jeremy Taylor: Yes, you are absolutely right. Jeremy is fine :)


Jeremy Taylor
Question Thread
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17.02.2010 19:03:05
 
Subject: Archives\Beta\Question Thread
Link on message: #178

View PostPvtMalo, on 17 February 2010 - 06:57 PM, said: Any plans on setting up a "Clan/Squad Recruitment" tab up?

Jeremy Taylor: Of course we do have such plans, but we will execute them a bit later.


Jeremy Taylor
Types of tank
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17.02.2010 19:01:49
 
Subject: Archives\Beta\Types of tank
Link on message: #177

View PostCarlR, on 17 February 2010 - 06:51 PM, said: just what i was hoping to hear! Thanks

Jeremy Taylor: You are very welcome. Feel free to ask more questions.


Jeremy Taylor
Types of tank
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17.02.2010 18:47:34
 
Subject: Archives\Beta\Types of tank
Link on message: #173

View PostCarlR, on 17 February 2010 - 06:38 PM, said: After viewing the Linked Russian gameplay video i started to wonder/worry...
Tanks seem to blow up pretty easily.. and with that means usually respawns... will there be respawns or will you/the enemyt stay dead when kill like in NavyField?
if not, how will you prevent spawn camping and people doing stupid stuff because they can just come back to life, which also bring into question, whats the death Penalty? (whats to make me think twice about just running into the enemy base all the time and blowing up)

Jeremy Taylor: There are no respawns in World of Tanks. When your tank is destroyed you may watch the battle till the end or return to the lobby, repair the tank (by clicking the button) and join another battle at once. If the heavy tank strikes the light one - yes, it will blow up instantly, just like in real life.


Jeremy Taylor
Types of locations
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17.02.2010 18:34:49
 
Subject: Archives\Beta\Types of locations
Link on message: #170

View PostCarlR, on 17 February 2010 - 06:20 PM, said: cool! glad to hear there will be urban battles. It's not just a spacious village type city i hope? is it a full blown city?

Jeremy Taylor: Full blown cities with the well-developed infrastructure :)


Jeremy Taylor
Question Thread
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17.02.2010 18:18:09
 
Subject: Archives\Beta\Question Thread
Link on message: #166

View PostDoomlord52, on 17 February 2010 - 05:52 PM, said: Ah, cool. So Im assuming using the prototype will allow you access to the Tiger earlier (lower level?), but it can then be upgraded (for XP or whatever) to the production version?

Jeremy Taylor: From VK4501 you'll go to VK4502, then to Tiger and finally to the heaviest tank in the history of the German tank building - Maus.


Jeremy Taylor
Type of Game this will be?
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17.02.2010 18:03:09
 
Subject: Archives\Beta\Type of Game this will be?
Link on message: #162

View PostDoomlord52, on 17 February 2010 - 05:48 PM, said: Awsome! No griding 'lvl 3 borres for 5xp each'!
One question: Will there be some sorta training level or test level where you can try out your tank BEFORE getting owned on the battlefield by pros? (I know there's the skill level matchup, but you know what im saying)

Jeremy Taylor: Yes, you'll have it. Training mode will be available before you join battles with more experienced players.


Jeremy Taylor
Types of locations
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17.02.2010 17:41:17
 
Subject: Archives\Beta\Types of locations
Link on message: #153

View PostWar_dude, on 17 February 2010 - 04:33 PM, said: As I've noticed lots of attention has been paid to authenticity of tank models.
So I was just wondering if the locations are based on any historical events and real places as well... that would be cool B)

Jeremy Taylor: We will manage historical events on the regular basis when the final version of the game is out. Now to real places. The primary measures for us as for developers are dynamic gameplay and fun. These measures strongly depend on the game balance. To make the long story short I will compare our maps with paintball fields. Those fields are made in a way to manage exciting battles: buildings, shields, uplands, bottom lands and so on. The same about our maps: we are creating the maps that will deliver tons of fun. Of course, existing locations inspire us when making this or that type of a map. All our maps will give the atmosphere WWII warfare.
The global map for clan war mode will be strongly related to the existing territories.


Jeremy Taylor
Question Thread
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17.02.2010 17:20:39
 
Subject: Archives\Beta\Question Thread
Link on message: #150

View PostBamboocha, on 17 February 2010 - 04:54 PM, said: i have 3 question
1) wich game engine are you guys using?
2) when your tank is destroyed, will you be kicked out of that server and have to reconnect to it to play again or will you respawn?
3) how large (in km) will the map be (example = 80 km x 80 km)

Jeremy Taylor: 1) Big World
2) When your tank is destroyed you may watch the battle till the end or return to your lobby, repair the tank and join another battle.
3) Standard map - 1km x 1 km. Big maps' dimensions are 2km x 2km. We will also introduce the global map for clan wars mode.


Jeremy Taylor
Type of Game this will be?
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17.02.2010 17:05:00
 
Subject: Archives\Beta\Type of Game this will be?
Link on message: #146

View PostWar_dude, on 17 February 2010 - 04:43 PM, said: Is this is a pure PvP game? No AI characters, quests or anything like that?

Jeremy Taylor: This is pure PvP based on team-play. Fighting with real people is much more exciting ;)


Jeremy Taylor
"World of Tanks" official website
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17.02.2010 17:01:28
 
Subject: Archives\Beta\"World of Tanks" official website
Link on message: #145

View PostWar_dude, on 17 February 2010 - 04:57 PM, said: The trailer looks promissing))) Can't wail till the game comes out!!!
Hey, by the way how can I get a key or an invitation for english CBT?

Jeremy Taylor: As soon as it starts :). But don't worry, it will be launched rather soon.


Jeremy Taylor
Countries
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17.02.2010 16:56:18
 
Subject: Archives\Beta\Countries
Link on message: #142

View PostRobertino, on 17 February 2010 - 03:54 PM, said: It's not a secret that Japanese had and USED tanks even in WW2. It would be stupid to consider Japan just a country of ninjas and kamikadzes. I meant countries which either don't have their own tank production or don't have tanks at all (or had some tank projects). Mongolia, Mexico, Algeria, etc.

Jeremy Taylor: The following layouts prove that Japan is the country of some really tough tanks:
http://ww2drawings.j...ype4/Chi-To.htm
http://ww2drawings.j...ype5/Chi-Ri.htm
Our game embraces the history of tank building of the 20s-40s. This is the most interesting stage of the world's tank construction, the era of the most massive-scale tank battles. Besides the models that existed and took part in war conflicts we will introduce the experimental models of tanks and other fighting vehicles. We're planning to introduce some tanks built after WWII, but these projects had been started during the WWII or technical requirements for those projects had been described during the war.


Jeremy Taylor
Types of tank
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17.02.2010 16:44:00
 
Subject: Archives\Beta\Types of tank
Link on message: #139

View PostWar_dude, on 17 February 2010 - 03:57 PM, said: As of types of tanks. Will there be any post WWII/modern tanks?
If not, do u plan any add-ons with modern warfare tanks or u'll just stick to mid 20th century?

Jeremy Taylor: Our game embraces the history of tank building of the 20s-40s. This is the most interesting stage of the world's tank construction, the era of the most massive-scale tank battles. Besides the models that existed and took part in war conflicts we will introduce the experimental models of tanks and other fighting vehicles.


Jeremy Taylor
"World of Tanks" official website
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17.02.2010 16:37:00
 
Subject: Archives\Beta\"World of Tanks" official website
Link on message: #137

Jeremy Taylor: Thank you :) We'll do our best.


Jeremy Taylor
Type of Game this will be?
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17.02.2010 16:20:27
 
Subject: Archives\Beta\Type of Game this will be?
Link on message: #135

View PostPantherkillsT34, on 17 February 2010 - 04:04 PM, said: I've been wondering whether this is going to be a first-person shooter game where you are driving and shooting with your own tank, or will this be a game where you are like up in the sky moving hundreds of tanks around? (I hope this is a first-person shooter) Thanks for any help.

Jeremy Taylor: The 3rd person camera mode is the primary mode in World of Tanks. Yes, the player drives and shoots with his own tank.


Jeremy Taylor
Question Thread
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17.02.2010 16:15:09
 
Subject: Archives\Beta\Question Thread
Link on message: #132

Quote 2) Whats with the Tiger (panzer VI)'s Turret?
In this image: http://worldoftanks....nshot010opt.jpg, the turret on the Tiger (i assume its a tiger due to the chassis), is copied directly from the Panther (Panzer V). From what i've found, such a combination never existed... (or am i wrong?)

Jeremy Taylor: The turret on the Tiger you see is from one of the Tiger prototypes named VK 4501(H) H2 http://www.achtungpa...sd-kfz-181.htm.
Layout:
Posted Image
World of Tanks assumes engineering upgrades but only historically correct ones.


Jeremy Taylor
Closed Beta Questions
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17.02.2010 15:44:10
 
Subject: Archives\Junkyard\Closed Beta Questions
Link on message: #122

View PostKageToraUK, on 17 February 2010 - 03:31 PM, said: Hi, I've been in the beta for the past two weeks (filled out the questionnaire and my key was sent a few weeks later - a few friends on the Russian side of this forum helped me out with a few things). Now, I have some questions I need to ask:
1) I am having trouble with the camera controls. When I start off on the battlefield, the camera seems to be 'inside' a building or 'inside' a tree or something, and by moving it around I can only get glimpses of my tank. The view is obscured by wall or tree texture. What can I do about this? (If needed, I can post some screenshots).
2) I have started off with the two default tanks - the M3 on the Russian side & a German armoured tractor (I can't remember the name of it), but when I get into the lobby just before a game starts, I notice everyone has JagdTigers or KingTigers or T34s or IS-2s. When I try to upgrade, well, I don't really know what's happening. Is there an English version of the manual yet? I could get a Russian version from the Russian forum, but it would take years for me to translate it.
Cheers! I suppose that's all for now,
Kage.

Jeremy Taylor: We do really appreciate your participation in the Russian closed beta version and we do understand that it is really challenging to get into the interface without any knowledge of the foreign language. As your situation is very special and beta version for European and US audiences will be launched a bit later, I'm sure it will be better to solve your problems through private messages.
Regards


Jeremy Taylor
Countries
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17.02.2010 15:00:52
 
Subject: Archives\Beta\Countries
Link on message: #118

View PostJeremy Taylor, on 17 February 2010 - 02:31 AM, said: Your crew will level as a unit. We are focusing more on tanks.

Jeremy Taylor: Disclaimer: we are working on leveling each person of a tank crew individually. My bad.


Jeremy Taylor
Why Tanks are Tougher than Orks
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17.02.2010 14:40:59
 
Subject: Archives\Beta\Why Tanks are Tougher than Orks
Link on message: #116

View Postwowplayer, on 17 February 2010 - 02:29 PM, said: Lol tanks **** unless it looks like in WoW :D
btw orks **** cus alliance pwns
u guys **** cus ull never get as much player as wow did xD
specially with this nwbie teaser what doesnt even looks like WoW.
this game will be just like the other free MMOs - cheap, poor quality, bugs, small ammount of players, little 8yr old kids....
But good luck tough :D

Jeremy Taylor: Why our teaser should look like a WoW? I will never get this... And why our tanks should look like in WoW?)) This is a brain twister ... I'll try to figure out your flow of thoughts and reply later on)


Jeremy Taylor
Question Thread
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17.02.2010 13:48:33
 
Subject: Archives\Beta\Question Thread
Link on message: #112

View PostM0n3y, on 17 February 2010 - 01:22 PM, said: -When will you release some in-game footage, so we get a clear view on the battle screen?
-When will the full game be released? (question asked before but not yet answered ;))

Jeremy Taylor: - Very soon
- We can't say the exact date. Now we are working on upgrade system. Close beta version will be out very soon as well.


Jeremy Taylor
Why Tanks are Tougher than Orks
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17.02.2010 13:40:36
 
Subject: Archives\Beta\Why Tanks are Tougher than Orks
Link on message: #111

Jeremy Taylor: So let's discuss why tanks are tougher than Orks. The conclusion of this oppostion becomes clear from visual comparing:
Pathetic Ork
Posted Image
And armored assassin PzKpfw VI Tiger I
Posted Image


Jeremy Taylor
Tank Interiors?
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17.02.2010 13:02:21
 
Subject: Archives\Beta\Tank Interiors?
Link on message: #106

View PostSlamelov, on 17 February 2010 - 02:40 AM, said: What about realism and inmersion?. "Feeling", you know. ;)
Regards

Jeremy Taylor: Unnecessary realism may hurt dynamic gameplay and fun of the game. 100% simulator - is not our goal. The level of realism and immersion in World of Tanks is enough to feel as the tank commander and experience real warfare.


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