The Auction System & Why It Needs To Go, or Be Vastly Changed.
Дата: 24.07.2015 22:17:36
RandomDying, on Jul 23 2015 - 17:20, said: One fix I think would be:Say your Prime Time is 8:00PM, then the clans landing/bidding on it can only bid before 7:00PM thus giving the defending clan at least 1 hour/1 turn the opportunity to outbid. As it stands, getting last turn spammed means the option to counter bid/defensive bid is completely removed.
veganzombiez: Giving the defending Clan one final Defense bid should
definitely be considered.
SkunkButt, on Jul 23 2015 - 19:12, said: The OP has very valid points - make it too easy to dump a bucket of
attacks on someone's territory and no one will bother attempting to
gain any. The system was changed to attempt some limitations
on the uncontested farming that took place in the past; where one
clan would work their way into the interior of a land area,
surround themselves with subclans and allies, and thence be
completely untouchable while they farm the highest gold
provinces. The higher pay provinces should have always been
directly accessible from a landing area, rather than two or three
deep. Now any land is accessible, so the top tier clans will
have to commit themselves to defending it rather than capturing and
then ignoring from reset to reset. But if that becomes to
onerous (with no limits on the number of attacks possible), they'll
give up on the system entirely and - unable to 'farm' free gold -
will quit for other games. A balance needs to be established,
as suggested with the 'fixed defense bid' in place (so long as the
fixed bid could not be made huge). "Per province" - not just
three, total. That would make it all but impossible to
contest them because - as before - they would simply use subclans
to lock the bidding. Or, rather, only ONE bid can be placed
directly against the holder - All others are pitted against one
another for the opportunity to engage the primary holder.
Thus, if two clans place a bid to engage PBCAK on one province,
those two clans have to meet the standing counter from PBCAK, but
either way - those two clans will have to deal with each other
before they can move forward should their final bid exceed the
counter. If neither bid exceeds the counter, no influence is
expended and no battle occurs between anyone. Defenders
should only need to defend themselves against one clan, not three -
per assault cycle, per province. I will be honest and say I
have no idea what happens when two clans bid the exact same amount,
as I haven't seen that in the supertest nor here, although I've
only been paying attention to the VI and VIII maps at a glance
since it's mostly clans that are already established. But
your idea of three bids per province, rather than per expanse,
still has the fundamental flaw of clans simply organizing mass
drops on a single target. Any clan right now can tell you that
three riots, especially if they can't be offset, can be pretty
scary. Combine that with a normal attack, that's 4 fights and if
they happen to line up, that really sucks. veganzombiez: I'll see if we can set a maximum number of bids against
a clan by a clan. Also, if bids are of equal value, the clan
that made its bid first wins (Source).
Gyarados, on Jul 23 2015 - 19:57, said: If you want to play cw for gold, and not fights, going after
missions seems like the best bet in 2.0. There is no need to worry
about building provinces up just to have them raided, being chipped
spammed. and having to worry about fielding multiple teams each
night. The only problem is you have to make it to the later
missions for the gold to be worth it. veganzombiez: There will also be a Season system that provides more
rewards based on activity. By the way, do you guys remember
Convoys from Campaign Three? It could
make the map much more dynamic, offering both fights and gold
rewards. Province values/mechanics would have to change if
it's implemented, though.
hiipanda, on Jul 23 2015 - 22:10, said: veganzombiez:
The Auction System & Why It Needs To Go, or Be Vastly Changed.














