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The Auction System & Why It Needs To Go, or Be Vastly Changed.

Дата: 24.07.2015 22:17:36
View PostRandomDying, on Jul 23 2015 - 17:20, said: One fix I think would be:
Say your Prime Time is 8:00PM, then the clans landing/bidding on it can only bid before 7:00PM thus giving the defending clan at least 1 hour/1 turn the opportunity to outbid.  As it stands, getting last turn spammed means the option to counter bid/defensive bid is completely removed.

veganzombiez:   Giving the defending Clan one final Defense bid should definitely be considered.  

View PostSkunkButt, on Jul 23 2015 - 19:12, said: The OP has very valid points - make it too easy to dump a bucket of attacks on someone's territory and no one will bother attempting to gain any.   The system was changed to attempt some limitations on the uncontested farming that took place in the past; where one clan would work their way into the interior of a land area, surround themselves with subclans and allies, and thence be completely untouchable while they farm the highest gold provinces.  The higher pay provinces should have always been directly accessible from a landing area, rather than two or three deep.   Now any land is accessible, so the top tier clans will have to commit themselves to defending it rather than capturing and then ignoring from reset to reset.  But if that becomes to onerous (with no limits on the number of attacks possible), they'll give up on the system entirely and - unable to 'farm' free gold - will quit for other games.  A balance needs to be established, as suggested with the 'fixed defense bid' in place (so long as the fixed bid could not be made huge).   "Per province" - not just three, total.  That would make it all but impossible to contest them because - as before - they would simply use subclans to lock the bidding.  Or, rather, only ONE bid can be placed directly against the holder - All others are pitted against one another for the opportunity to engage the primary holder.  Thus, if two clans place a bid to engage PBCAK on one province, those two clans have to meet the standing counter from PBCAK, but either way - those two clans will have to deal with each other before they can move forward should their final bid exceed the counter.  If neither bid exceeds the counter, no influence is expended and no battle occurs between anyone.  Defenders should only need to defend themselves against one clan, not three - per assault cycle, per province.   I will be honest and say I have no idea what happens when two clans bid the exact same amount, as I haven't seen that in the supertest nor here, although I've only been paying attention to the VI and VIII maps at a glance since it's mostly clans that are already established.   But your idea of three bids per province, rather than per expanse, still has the fundamental flaw of clans simply organizing mass drops on a single target. Any clan right now can tell you that three riots, especially if they can't be offset, can be pretty scary. Combine that with a normal attack, that's 4 fights and if they happen to line up, that really sucks. 

veganzombiez:   I'll see if we can set a maximum number of bids against a clan by a clan.   Also, if bids are of equal value, the clan that made its bid first wins (Source).  

View PostGyarados, on Jul 23 2015 - 19:57, said: If you want to play cw for gold, and not fights, going after missions seems like the best bet in 2.0. There is no need to worry about building provinces up just to have them raided, being chipped spammed. and having to worry about fielding multiple teams each night. The only problem is you have to make it to the later missions for the gold to be worth it. 

veganzombiez:   There will also be a Season system that provides more rewards based on activity.   By the way, do you guys remember Convoys from Campaign Three?  It could make the map much more dynamic, offering both fights and gold rewards.  Province values/mechanics would have to change if it's implemented, though.

View Posthiipanda, on Jul 23 2015 - 22:10, said:

veganzombiez:

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