Matchmaking Improvements
Дата: 18.10.2011 13:31:37

in itself this can favour some players over others.
You get a new tank but have shedloads of free exp. So you stick in the best modules (the ones that make the most difference, at least). You get restricted MM. Happy! Another person doesn't have the free exp. So they play stock. Yet they get the same MM as the fully tricked out tank, SIMPLY because the deciding factor is the number of battles fought.
Vallter: Where it is stated, that it is the Only factor to receive a
'novice' chance of balancing?
Quote 1. maximum 3 tier spread (so you never face anything more than 2 tiers above you). So 4-5-6, 5-6-7, 6-7-8, 7-8-9, 8-9-10 for example. Why? Because they all have a REASONABLE chance of damaging any opposition
Vallter: And what about LT and SPG?
Quote 2. maximum of 2 tier 6/7/8 arty in a battle. Maximum 3 arty no matter what tier. No more than 16 tiers of arty, total.
Vallter: Thank you for the opinion on the matter.
Quote 3. Match TYPE within TIER. So a TD does NOT = a Heavy does NOT = a Med. What's more, divide types between teams. So one side doesn't get all the TDs, or all the T-54s, for example. Mind you, matching type within tier will cover that, but thought I'd make it explicit.
Vallter: And we will receive totally reflected teams.
Quote 4. Restrict the composition of platoons so they can only contain vehicles eligible for the same battles. If one is a tier 8, thus eligible for 6-8, 7-9, 8-10, all other vehicles in the platoon must also be eligible for at least one of those match brackets. Put differently, you can only platoon with vehicles of the same tier, or +/-1 tier.
Vallter: Platoons are a player side feature. If they have fun playing
Ltracktor+Maus platoon, we will allow them to do it. But MM will
take it in count.

Vallter: Let me translate it for you-) Just quote it here

Vallter: Beta tester tag means only, that the player has joined us during
the Beta Test of the game and before it's release.

Vallter: Sorry, but what do you mean with the 'new chart'?

Vallter: Even with T10 you can be in the bottom one day.

Vallter: We are not planning to add options for balancing to a match with or
without certain Tank Type

That is a direct quote from the wiki under battle mechanics in the earning exp section.
This means, your little Tier 4 tank can get 50% of the credit for knocking 800 damage off a Maus if the arty shoots it while you have it lit.... Live long enough, keep enough things lit (a proper scout just goes close enough to the enemy to light them up, then retreats and repeats) and you can get massive exp really easily. I love ending up in high level matches with my Tier 4/5 scout tanks, get lots of exp and credits that way.
Vallter: One Tier 5 Scout can kill all Artillery, HT up to Tier 8, MT up to
Tier 7, TD up to Tier 9
A Platoon of 2 Tier 5 Scouts can kill all Artillery, HT up to Tier 9-10, MT up to Tier 8-9, TD up to Tier 9
A platoon of 3 Tier 5 Scouts can kill every opponent he will oppose.
This is not a theory, we've done it ourselves.
A Platoon of 2 Tier 5 Scouts can kill all Artillery, HT up to Tier 9-10, MT up to Tier 8-9, TD up to Tier 9
A platoon of 3 Tier 5 Scouts can kill every opponent he will oppose.
This is not a theory, we've done it ourselves.

Vallter: Only monitoring system was added, no other changes performed. With
the next MM update balance time won't increase.
