T110's Second Century of Civilised Comfort
Дата: 23.11.2016 08:17:46
Avalon304, on Nov 23 2016 - 03:29, said: 1) Based on how you describe something as intuitive
then neither system is inherently intuitive. How is a new
player who has never looked up the mechanics supposed to know how a
given shell will react with armor at a given angle? Going with the
concept you posted: "Armor works better the more it presents
a shallow angle to the projectile, while projectiles are more
likely to get through any particular piece of armor if they are
bigger, or more powerful than other projectiles. the 3x rule
is more intuitive. If its >3x bigger than the armor
then it autopens. If its less it does not. In reality the 2x rule
doesnt actually matter for the vast majority of players, and only
players who actually care to learn will take the time to look it up
and understand how a >2x shell reacts with armor. A
player who has never played isnt going to know anything about how
anything in the game works. 2) Then hire a new map design
team. Like... an entirely new team who can design a map that isnt
just 2 or 3 lanes with no cross support opportunities. Beyond
that... you know its not that simple, sometimes it has to be done
to win the game 3) Fair enough.The_Chieftain: 1) He doesn't, specifically. But he will have a general
expectation. The current x3 rule is explicit, it is clearly
defined. That doesn't mean that that it is intuitive. How is "120mm
always bounces, 122mm always penetrates" intuitive? I go
back to the example of throwing the ball. That is done intuitively,
even though nobody has a clue what the parameters or
characteristics are. Something which relies on known figures
isn't intuitive, it's analytical. 2) I happen to agree with
you on the concept of corridor maps, which is a different issue.
However, I had a think about the IS-3 hull-down 'over yonder'
problem, and it really does depend on what's shooting at it, and
from what range. I can think of a couple of Tier VIIIs which should
go through the turret roof with the revised mechanics if both are
on level ground. Yes, I believe if you look back, I
described Minotaur, after my first game in it, as having an ROF
better than a Des Moines, and a turret traverse rate better than a
Gearing. It is true that all those 3" turrets have no anti-surface
capability, but with the main guns as they are, I don't think
they're really necessary.
T110's Second Century of Civilised Comfort














