T110's Zen-like Inner Core.
Дата: 04.11.2015 02:09:55
Silentstalker2, on Nov 03 2015 - 23:26, said: - removing SiS and arty indicators = even more camping +
artillery whine - increasing dispersion = vehicles are useless when
firing on the move, means more camping (especially MBT's are
already inaccurate as it is) - one second pause between forward and
reserve would bring endless whine (nothing is worse than
non-responsive controls) Sorry Chief, I just can't see any
advantages whatsoever there.The_Chieftain: Well, neither of us are game designers, but here's how I see
it. I think the big brouhaha in WoT over SiS was
twofold. Firstly, that it was perceived to have a big advantage
over those who didn't have it (which I didn't have a problem with
per se, why not earn advantages? Even though I don't agree that it
actually is all that big an advantage for most tanks). and
secondly, it was perceived as necessary to allow some ability to
allow one to take some reactive action to prevent getting
one-shotted by an artillery strike of doom. The second argument is
nullified in AW twice. It was enough to nullify it by relatively
nerfing the alpha strike of artillery to begin with. It's the
solution that many of the artillery detractors in WoT have already
postulated as being acceptable to them: Decrease alpha, increase
ROF, you're good to go. Arty will slap you on the wrist for staying
still, but won't knock you out of the game.. But, to add to the
equation, you now not only have the arty being love-taps, but you
also add the arty-warning indicator as well making it difficult to
give the love-tap in the first place, which makes it more difficult
for arty to apply damage. You've certainly dealt with the first
argument by giving it to everyone, but you could have dealt with it
just as effectively removing its very existence to begin with.
Bearing in mind that the standard reaction to "I've been spotted"
has been to immediately seek cover/withdraw behind the cover you
just emerged from, I'm not convinced that it encourages movement.
Dispersion for moving vehicles should be a function of not
just the stabilisation system, but crew effect. There's a reason
you don't see real VBLs and Wiesels firing when travelling at full
tilt but you can see tanks doing it. The light vehicle crews are
being thrown about and can't aim in the first place, and the faster
they go, the harder it is to do it. Their relative dispersion
should be hugely increased. MBT dispersion on the move should
increase only marginally in comparison, as even at top speed, tank
gunners probably aren't even going to notice some ruts and bumps
which would send a Fox airborne or break the gunner's face. You can
imagine what it would do to their relative accuracy. Seeing little
light vehicles careering around almost impossible to hit while
mosquitoing other vehicles to death just irks the hell out of me.
They should move really, really fast, or they shoot. Both at once,
not so much. My thinking for the pause is that it changes
the -type- of game. peek-a-boom, though not quite as bad in AW as
in WoT is still a thing, and the other 'suspension of disbelief'
factor. Reflexes, linked with the spotting algorithm lag, seem
more important than positioning and timing. I don't know if it
would make a -better- game, but the character of it would change
entirely. In other news, 90mm Gun Motor Carriage T53/T53E1,
10 pages.
T110's Zen-like Inner Core.














