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T110's Zen-like Inner Core.

Дата: 04.11.2015 02:09:55
View PostSilentstalker2, on Nov 03 2015 - 23:26, said:   - removing SiS and arty indicators = even more camping + artillery whine - increasing dispersion = vehicles are useless when firing on the move, means more camping (especially MBT's are already inaccurate as it is) - one second pause between forward and reserve would bring endless whine (nothing is worse than non-responsive controls)   Sorry Chief, I just can't see any advantages whatsoever there.

The_Chieftain:   Well, neither of us are game designers, but here's how I see it.   I think the big brouhaha in WoT over SiS was twofold. Firstly, that it was perceived to have a big advantage over those who didn't have it (which I didn't have a problem with per se, why not earn advantages? Even though I don't agree that it actually is all that big an advantage for most tanks). and secondly, it was perceived as necessary to allow some ability to allow one to take some reactive action to prevent getting one-shotted by an artillery strike of doom. The second argument is nullified in AW twice. It was enough to nullify it by relatively nerfing the alpha strike of artillery to begin with. It's the solution that many of the artillery detractors in WoT have already postulated as being acceptable to them: Decrease alpha, increase ROF, you're good to go. Arty will slap you on the wrist for staying still, but won't knock you out of the game.. But, to add to the equation, you now not only have the arty being love-taps, but you also add the arty-warning indicator as well making it difficult to give the love-tap in the first place, which makes it more difficult for arty to apply damage. You've certainly dealt with the first argument by giving it to everyone, but you could have dealt with it just as effectively removing its very existence to begin with. Bearing in mind that the standard reaction to "I've been spotted" has been to immediately seek cover/withdraw behind the cover you just emerged from, I'm not convinced that it encourages movement.   Dispersion for moving vehicles should be a function of not just the stabilisation system, but crew effect. There's a reason you don't see real VBLs and Wiesels firing when travelling at full tilt but you can see tanks doing it. The light vehicle crews are being thrown about and can't aim in the first place, and the faster they go, the harder it is to do it. Their relative dispersion should be hugely increased. MBT dispersion on the move should increase only marginally in comparison, as even at top speed, tank gunners probably aren't even going to notice some ruts and bumps which would send a Fox airborne or break the gunner's face. You can imagine what it would do to their relative accuracy. Seeing little light vehicles careering around almost impossible to hit while mosquitoing other vehicles to death just irks the hell out of me. They should move really, really fast, or they shoot. Both at once, not so much.   My thinking for the pause is that it changes the -type- of game. peek-a-boom, though not quite as bad in AW as in WoT is still a thing, and the other 'suspension of disbelief' factor. Reflexes, linked with the spotting algorithm lag, seem more important than positioning and timing. I don't know if it would make a -better- game, but the character of it would change entirely.   In other news, 90mm Gun Motor Carriage T53/T53E1, 10 pages.

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