Crew 2.0 should happen by early next year (Jan/Feb)
Дата: 13.10.2021 01:14:34
ATruk, on Oct 11 2021 - 18:17, said: I feel inclined to agree with your assessment. I'm not talking
about how to measure a degree of discontent, just that it happens
with every proposed change. Ironing out the bugs of Crew 2.0 would
get us a far superior game crew system, in my opinion. Got an email
the other day said I had 3xx tanks. Most of them have crews with
maybe a skill at least. Managing that in the current system is a
PITA. I'd rather battle. TeriyakiTanker: My big concerns with 2.0 being that it is going to be a huge
investment in time for me, I have over 500 tanks. Certainly
not all with crews but a lot of them do. I am not looking
forward to changing them all over. So my concerns come down
to 1. A lot of time to relearn and set up crews.2.
I think its a huge money grab, specifically with how much they
charge to add the other two tanks to your crew.3. Experience
crews are going to be way better than new crew, good for me but
really bad for players with significantly lower battle
counts.4. Some tanks can just do broken things, specifically
higher camo scouts and even more specifically the EBR 105, just
sick and in my opinion game breaking.5. I actually like the
meta game of crew management and having to plan out my crew in the
long term, I do get others perhaps in even a majority of players
disagree but I like it. That will be gone in Crew
2.0. So overall I think it would have made more sense to just
rework the current system. There is no reason they can't just
add, remove, and change the existing perks and skills.
Crew 2.0 should happen by early next year (Jan/Feb)














