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Crew 2.0 should happen by early next year (Jan/Feb)

Дата: 13.10.2021 01:14:34
View PostATruk, on Oct 11 2021 - 18:17, said: I feel inclined to agree with your assessment. I'm not talking about how to measure a degree of discontent, just that it happens with every proposed change. Ironing out the bugs of Crew 2.0 would get us a far superior game crew system, in my opinion. Got an email the other day said I had 3xx tanks. Most of them have crews with maybe a skill at least. Managing that in the current system is a PITA. I'd rather battle.      

TeriyakiTanker: My big concerns with 2.0 being that it is going to be a huge investment in time for me, I have over 500 tanks.  Certainly not all with crews but a lot of them do.  I am not looking forward to changing them all over.  So my concerns come down to 1.  A lot of time to relearn and set up crews.2.  I think its a huge money grab, specifically with how much they charge to add the other two tanks to your crew.3.  Experience crews are going to be way better than new crew, good for me but really bad for players with significantly lower battle counts.4.  Some tanks can just do broken things, specifically higher camo scouts and even more specifically the EBR 105, just sick and in my opinion game breaking.5.  I actually like the meta game of crew management and having to plan out my crew in the long term, I do get others perhaps in even a majority of players disagree but I like it.  That will be gone in Crew 2.0. So overall I think it would have made more sense to just rework the current system.  There is no reason they can't just add, remove, and change the existing perks and skills.  

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