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9.4 Patch Notes

Дата: 05.11.2014 18:51:15
Pigeon_of_War: New Content         Team Battle format changes (7/54 instead of 7/42, conditions of victory changed, etc.) Major improvements and changes in Strongholds New Stalingrad map Vehicles only for supertest players: Panther mit 8,8cm L/71 (Tier VIII German medium tank) M56 Scorpion (Tier VIII U.S. tank destroyer) Pz.Kpfw. II Ausf. D (Tier II German light tank) Object 260 (Tier X U.S.S.R. heavy tank) Т-55 NVA DDR (Tier IX German medium tank) T28 concept (Tier VII U.S. tank destroyer) StuG IV (Tier V German tank destroyer) Maps The following maps were corrected and improved: Komarin, Malinovka, Airfield, Arctic Region Improved performance on the Windstorm map Changes to Vehicle Characteristics Fixed some issues with the visual models for the following vehicles: SU-100, IS-7, JagdPanther, M24 Chaffee, Т37, LTTB, Ru 251, Centurion 7/1, КV-85, M5 Stuart, M3 Lee Fixed issues with the damage models for the following vehicles: M24 Chaffee, KV-85 Display of Camouflage fixed for the following vehicles: Tiger II, E 100 Fixed incorrect designation of the Т67 tank destroyer turrets Т-34-3: reload time reduced from 14.4 to 13.4s, dispersion on turret traverse reduced by 25% AT 15A tank destroyer: durability increased from 850 to 1,050 points, maximum battle level lowered to 8 Т-54 lightweight: Fixed concealment coefficients 122mm UOF-471BM shells: Damage increased from 465 to 530 Gameplay Changed conditions of damage caused by a torn-off turret Incorrect functionality of ramming when the damage was caused not to the vehicle's side but to the armor on the underbelly (brushing side by side with the KV-5, etc.) Misses for some series awards are now properly counted Fixed condition for receiving the Ranger award Graphics Fixed decrease in performance when displaying some vehicles in HD quality Improved performance of shadow rendering and the quality of rendered shadows Improved performance of frame rendering on most configurations slightly Improved performance of some elements of the battle interface Option to turn the triple buffering off/on is now available again in the Graphics settings menu Fixed issue with graphical artifacts appearing upon screen resolution change Fixed discrepancies between the visual and damage models for some environmental objects Some effects of shells hitting various surfaces reworked Fixed issues with the visual models for some environmental objects Sound Improved sounds of vehicle destruction by ramming Improved sounds of destruction of highly explosive objects Fixed interruption in the playback of engine sounds when many vehicles stand close together Interface Fixed display of the Clan icon in the Garage on screen resolutions greater than 1280 pixels horizontally List of surnames of crew members expanded Fixed issues with the text chat functionality in Tank Companies Fixed display of the icon of the fifth crew member skill Fixed some issues with interface and gameplay in the Strongholds mode Fixed disproportion between the size of the markers and the minimap when zooming in Reworked design of the Game Menu that appears upon pressing the Esc key Fixed some issues with interface and gameplay in Strongholds mode Improved backgrounds for some interface windows Fixed some issues with interface in the Team Battle mode Fixed functionality of voice chat after rejoining the battle Fixed issues with the synchronization of data in an open battle statistics window Allowed adding offline players to operational units, such as Platoons, Tank Companies, etc. Disabled Chat in the Special Battle invitation window Fixed ssues with excessively sharp border of dynamic shadows on inclined surfaces Fixed minor issues with interface Other Bugfixes and Changes Fixed issues with the server field resetting upon unsuccessful login attempt with "Auto" option selected (for example, if incorrect password is entered) Fixed some issues with the playback of battle replays Fixed some hang-ups and crashes of the game client Fixed issue with the Platoon channel becoming blocked when creating a Platoon Fixed issue with the Penalty for Desertion screen appearing when exiting the replay mode Fixed freeze-up of the Tank Company search window when creating a Platoon Fixed issues with vehicles being launched into the air when crossing some environmental objects Fixed discrepancies between the visual and damage models for some environmental objects Fixed hang-up of game client at the "Updating crew..." stage when returning to the Garage

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