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MrVic's Wall O Text

Дата: 09.01.2011 07:03:55
View PostWKMitchell, on 09 January 2011 - 06:41 AM, said: Statistics do create a baseline and are a good idea to use when formulating game balance, but as I know as I have done enough university level statistics to know that many cases you have people who arent trained or minimally trained in statistics interpreting numbers and missing the entire sub text of the stat. All I have seen posted on this board as reasons for game balance changes are just that completely out of context statistics. So far I dont see the stats improving underpreforming tanks though instead we got buffs to the IS-4 which is arguably(IMO) the best tank in the game, and we have seen no serious talk from the devs on what is wrong with what are generally considered the underpreforming tanks.
You are right also in that the more variables that you add the more difficult it becomes to balance and interpret stats. Yes general tier setup is decent and semi well balanced. Though there are some stand out tanks on both sides of what you could call the balanced line very little of any of the changes since I started 5months ago have dealt with those issues at all. Though if you get into the balance on multiplayer FPS or RTS there is a lot more to balance then you would think easily as much this game if you want to do it right.
If anything what would help the devs most other then just a blanket "more well written posts" statement. A little dev input on how they would like us to tackle(get into specific stats, etc?) the OP/UP tank issue would be useful as well so that we can put it in a format that will get discussion with the devs without turning it into another Russian Bias thread.

MrVic: Oh I know they other games have lots to the balance but most are quite a bit fewer in variables. With the ballistics engine in this game alone calculates effective armor thickness based on the angle of shot taken, also with varying levels of protection due to armor front/side/top/rear those variables create a much larger balance problem. Most other games the person/unit you control has less variables based on location. Even hit boxes for arms/legs/head are much simpler. In WoT with modules and armor facings instead of a chest shot you have a chest shot with a shattered rib and a punctured lung :)
All games are very hard to balance, WoT I think has a monumental task in doing it here due to the situation.

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