beta 0.6.1.5 update
Дата: 20.10.2010 00:38:17


All this being said, I question an announcement of such and such date for this action or that. Perhaps it would be better not to announce a date (some of us take that as a firm time) and instead announce that patch x.x is now available.

Take all that for what it is worth.
can't agree more. devs should realize that not only the game itself need to be fixed at the beta testing stage, but also their terrible project management and PR. At least devs shouldn't treat their potential customers like nobody. The game is awesome, we treasure it very much, but like most ppl pointed out arrogant could really destroy it someday. The points from the most angry ppl are probably the most valuable suggestions for devs to improve their method of making business. Devs, just take them, for what it is worth.
on the other hand, nowadays good prj management and PR are not sufficient conditions for good game quality such as WoT. But they are still essential conditions for running a good business.
If devs are still not seeing problems like these, still not taking seriously about so many honest suggestions about their PR and management style, then they are in a big trouble. So are we - whomever you called us, beta testers, potential customers or "hey, you, have problem with our working style? take it, or quit".
I personally admire you devs as talented artists, excellent game makers, thanks for making a wonderful game.

MrVic: can't agree more. devs should realize that not only the game itself
need to be fixed at the beta testing stage, but also their terrible
project management and PR. At least devs shouldn't treat their
potential customers like nobody. The game is awesome, we treasure
it very much, but like most ppl pointed out arrogant could really
destroy it someday. The points from the most angry ppl are probably
the most valuable suggestions for devs to improve their method of
making business. Devs, just take them, for what it is worth.
on the other hand, nowadays good prj management and PR are not sufficient conditions for good game quality such as WoT. But they are still essential conditions for running a good business.
If devs are still not seeing problems like these, still not taking seriously about so many honest suggestions about their PR and management style, then they are in a big trouble. So are we - whomever you called us, beta testers, potential customers or "hey, you, have problem with our working style? take it, or quit".
I personally admire you devs as talented artists, excellent game makers, thanks for making a wonderful game.
But that's it, for
now.
Just curious where the "PR" side has told people to quit, I think your confusing that with some of the "aggressive" members of the community
My RL job actually is in project management. After working in that role for 15 years now I can tell you that no matter how prepared you are and how well you plan, something always goes wrong.
Hence the phrase "No plan survives first contact with the enemy" I have overseen projects were literally they created a item in the contract for preparing for the unknown also engineers/contractors/inspectors/consultants meet and reviewed all the information on the project for 9 months in preparation to anticipate EVERYTHING they could. The material cost of supplies to combat unforeseen issues was a Item in the Contract for a lump sum budget of 17 million (just for equipment supplies ect to handles these issues). Guess what 17 million did not cover the unforeseen issues that popped up daily
The only way they did not influence
the deadline was purely cutting corners (with approval) That is all
fine and good but in WoT I prefer the lets not cut corners approach

on the other hand, nowadays good prj management and PR are not sufficient conditions for good game quality such as WoT. But they are still essential conditions for running a good business.
If devs are still not seeing problems like these, still not taking seriously about so many honest suggestions about their PR and management style, then they are in a big trouble. So are we - whomever you called us, beta testers, potential customers or "hey, you, have problem with our working style? take it, or quit".
I personally admire you devs as talented artists, excellent game makers, thanks for making a wonderful game.

Just curious where the "PR" side has told people to quit, I think your confusing that with some of the "aggressive" members of the community

My RL job actually is in project management. After working in that role for 15 years now I can tell you that no matter how prepared you are and how well you plan, something always goes wrong.
Hence the phrase "No plan survives first contact with the enemy" I have overseen projects were literally they created a item in the contract for preparing for the unknown also engineers/contractors/inspectors/consultants meet and reviewed all the information on the project for 9 months in preparation to anticipate EVERYTHING they could. The material cost of supplies to combat unforeseen issues was a Item in the Contract for a lump sum budget of 17 million (just for equipment supplies ect to handles these issues). Guess what 17 million did not cover the unforeseen issues that popped up daily



All this being said, I question an announcement of such and such date for this action or that. Perhaps it would be better not to announce a date (some of us take that as a firm time) and instead announce that patch x.x is now available.
MrVic:

Take all that for what it is worth.
MrVic:
