beta 0.6.1.5 update
Дата: 20.10.2010 00:38:17
Adiyahu, on 19 October 2010 - 10:57 PM, said:
jackal40, on 19 October 2010 - 05:21 PM, said:
I have worked in the software development industry, supporting the
developers and managing servers. I learned a lot about program
management, deadlines, and PR. The problem I see is the conflicting
information and announcements. As a number of folks have said, we
love this game and want to see the problems we know about fixed -
we want the game to get better. That's part of being a beta-tester.
There are some folks who seem to think that they are entitled to on
the spot notification and that their issues/bugs should be top
priority, sometimes you need to step back and realize that your
ideas and perceptions are not the developers focus.All this being said, I question an announcement of such and such date for this action or that. Perhaps it would be better not to announce a date (some of us take that as a firm time) and instead announce that patch x.x is now available.
VirgilHilts, on 19 October 2010 - 05:48 PM,
said: With all due respect, and no small amount of sympathy, being
a business owner myself, it seems they're trying to do too much at
once, and letting two patches delay each other. Three significant
delays in a row on a patch that has already been released to one
group, and promised to another group, is a bit excessive. I do
enjoy the game, I'm not whining, nor am I in a rage. If we're not
getting the 6.X patch in the next couple of days, (and you say it
is 4-6 WEEKS away) take a day or two off from it and finish the
patch you've given dates for. I say that from the view point of a
business owner developing a policy intended to make happier
customers. Had the 5.5 patch not been delayed a couple weeks
already, customers (paying or not) wouldn't annoyed. If, two weeks
ago, you had taken a day, or three if necessary, to speed up
delivery on a patch you'd given a date for, no one would have even
known that it delayed 6.X, and they probably wouldn't have cared if
they did know. Especially since not only has no set date been given
for 6.X, but it is weeks away, and delayed already. People would be
happy to have 5.5, and you'd have breathing room for 6.X. Two days
is nothing when you're saying 4-6 weeks, but another day on a patch
already two weeks past due from your own given date is far
different.Take all that for what it is worth.
can't agree more. devs should realize that not only the game itself need to be fixed at the beta testing stage, but also their terrible project management and PR. At least devs shouldn't treat their potential customers like nobody. The game is awesome, we treasure it very much, but like most ppl pointed out arrogant could really destroy it someday. The points from the most angry ppl are probably the most valuable suggestions for devs to improve their method of making business. Devs, just take them, for what it is worth.
on the other hand, nowadays good prj management and PR are not sufficient conditions for good game quality such as WoT. But they are still essential conditions for running a good business.
If devs are still not seeing problems like these, still not taking seriously about so many honest suggestions about their PR and management style, then they are in a big trouble. So are we - whomever you called us, beta testers, potential customers or "hey, you, have problem with our working style? take it, or quit".
I personally admire you devs as talented artists, excellent game makers, thanks for making a wonderful game.
MrVic: can't agree more. devs should realize that not only the game itself
need to be fixed at the beta testing stage, but also their terrible
project management and PR. At least devs shouldn't treat their
potential customers like nobody. The game is awesome, we treasure
it very much, but like most ppl pointed out arrogant could really
destroy it someday. The points from the most angry ppl are probably
the most valuable suggestions for devs to improve their method of
making business. Devs, just take them, for what it is worth.
on the other hand, nowadays good prj management and PR are not sufficient conditions for good game quality such as WoT. But they are still essential conditions for running a good business.
If devs are still not seeing problems like these, still not taking seriously about so many honest suggestions about their PR and management style, then they are in a big trouble. So are we - whomever you called us, beta testers, potential customers or "hey, you, have problem with our working style? take it, or quit".
I personally admire you devs as talented artists, excellent game makers, thanks for making a wonderful game.
But that's it, for
now.
Just curious where the "PR" side has told people to quit, I think your confusing that with some of the "aggressive" members of the community
My RL job actually is in project management. After working in that role for 15 years now I can tell you that no matter how prepared you are and how well you plan, something always goes wrong.
Hence the phrase "No plan survives first contact with the enemy" I have overseen projects were literally they created a item in the contract for preparing for the unknown also engineers/contractors/inspectors/consultants meet and reviewed all the information on the project for 9 months in preparation to anticipate EVERYTHING they could. The material cost of supplies to combat unforeseen issues was a Item in the Contract for a lump sum budget of 17 million (just for equipment supplies ect to handles these issues). Guess what 17 million did not cover the unforeseen issues that popped up daily
The only way they did not influence
the deadline was purely cutting corners (with approval) That is all
fine and good but in WoT I prefer the lets not cut corners approach

on the other hand, nowadays good prj management and PR are not sufficient conditions for good game quality such as WoT. But they are still essential conditions for running a good business.
If devs are still not seeing problems like these, still not taking seriously about so many honest suggestions about their PR and management style, then they are in a big trouble. So are we - whomever you called us, beta testers, potential customers or "hey, you, have problem with our working style? take it, or quit".
I personally admire you devs as talented artists, excellent game makers, thanks for making a wonderful game.
Just curious where the "PR" side has told people to quit, I think your confusing that with some of the "aggressive" members of the community
My RL job actually is in project management. After working in that role for 15 years now I can tell you that no matter how prepared you are and how well you plan, something always goes wrong.
Hence the phrase "No plan survives first contact with the enemy" I have overseen projects were literally they created a item in the contract for preparing for the unknown also engineers/contractors/inspectors/consultants meet and reviewed all the information on the project for 9 months in preparation to anticipate EVERYTHING they could. The material cost of supplies to combat unforeseen issues was a Item in the Contract for a lump sum budget of 17 million (just for equipment supplies ect to handles these issues). Guess what 17 million did not cover the unforeseen issues that popped up daily
jackal40, on 19 October 2010 - 05:21 PM, said: I have worked in the software development industry, supporting the
developers and managing servers. I learned a lot about program
management, deadlines, and PR. The problem I see is the conflicting
information and announcements. As a number of folks have said, we
love this game and want to see the problems we know about fixed -
we want the game to get better. That's part of being a beta-tester.
There are some folks who seem to think that they are entitled to on
the spot notification and that their issues/bugs should be top
priority, sometimes you need to step back and realize that your
ideas and perceptions are not the developers focus.All this being said, I question an announcement of such and such date for this action or that. Perhaps it would be better not to announce a date (some of us take that as a firm time) and instead announce that patch x.x is now available.
MrVic:
VirgilHilts, on 19 October 2010 - 05:48 PM, said: With all due respect, and no small amount of sympathy, being a
business owner myself, it seems they're trying to do too much at
once, and letting two patches delay each other. Three significant
delays in a row on a patch that has already been released to one
group, and promised to another group, is a bit excessive. I do
enjoy the game, I'm not whining, nor am I in a rage. If we're not
getting the 6.X patch in the next couple of days, (and you say it
is 4-6 WEEKS away) take a day or two off from it and finish the
patch you've given dates for. I say that from the view point of a
business owner developing a policy intended to make happier
customers. Had the 5.5 patch not been delayed a couple weeks
already, customers (paying or not) wouldn't annoyed. If, two weeks
ago, you had taken a day, or three if necessary, to speed up
delivery on a patch you'd given a date for, no one would have even
known that it delayed 6.X, and they probably wouldn't have cared if
they did know. Especially since not only has no set date been given
for 6.X, but it is weeks away, and delayed already. People would be
happy to have 5.5, and you'd have breathing room for 6.X. Two days
is nothing when you're saying 4-6 weeks, but another day on a patch
already two weeks past due from your own given date is far
different.Take all that for what it is worth.
MrVic:
Important Information\Updates & Patch Notes\beta 0.6.1.5 update













