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Give batchat more ammo pls (10k damage)

Дата: 20.12.2014 14:41:00
View PostBeerstein, on Dec 20 2014 - 12:36, said: Ahh +1s all pubbie mediocre achievement brag threads, attacks people who bring in a dose of reality, unicum posts 10k damage battle, unleashes the attack dogs.

Lert:   Please explain to me how making a friendly jab to an old friend and old clanmate and asking a serious question is 'unleashing the attack dogs'?  

View PostNightmare_Luna, on Dec 20 2014 - 12:38, said: I have only had 2 other experiences with running out of shells in all of the games I can remember besides batchat games, one in a Marder 38t as I was grinding it, the other in the old T49. Overall I believe that shell count limitations can be argued, but not to the point where penning 90% of your shots still results in running out. That's the second time I've ran out of shells with this tank, the first being a 7k damage game or so when I got my 2nd MoE on the tank. I cannot say anything about balance for other tanks since I have not played them.

Lert:   Ok, this is the first time in this thread that you've actually posted something that convinces me you are trying to look out for the overall balance and didn't address other tanks simply for lack of experience with them.   As for how shell count is a balancing factor - I could argue two things.   1) shells are a resource that you need to spend wisely. Just like hitpoints. Once you run out of shells you can't influence the game anymore no matter how many hitpoints you have left, at least not to any effective extent. Same with hitpoints - once you run out of those, it doesn't matter how many shells you have left, your influence on the game is over. "I could've continued to carry if my Maus just had 2000 more hitpoints" ...   2) Look at it the other way around. Having limited shell counts promotes careful selecting of targets instead of willy nilly spraying shells left right and center. Imagine if FV 215b 183 had 50 shells instead of 12 - he'd have enough shells to kill the entire enemy team with splash.   In some cases like Marder 38t and BatChat 25t (and StuG III) the ammo count might also be historical - though in the case of the old T5 T49 TD I don't know if that counts, since I don't know if that was ever made in steel.   In the case of the FV 215b 183 however, since that was never made in steel the 12 shell max loadout is definitely a balancing factor to keep it from being too OP.   Now, if that can count for one vehicle, it can also count for others - like for example the BC 25t.   If it would get greatly increased shell count, in order to keep the balance of the vehicle where it is, something else would need to go. Something like viewrange, top speed, hitpoints, gun handling stats - I don't know.

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