Give batchat more ammo pls (10k damage)
Дата: 20.12.2014 14:41:00
Beerstein, on Dec 20 2014 - 12:36, said: Ahh +1s all pubbie mediocre achievement brag threads, attacks
people who bring in a dose of reality, unicum posts 10k damage
battle, unleashes the attack dogs.Lert: Please explain to me how making a friendly jab to an old
friend and old clanmate and asking a serious question is
'unleashing the attack dogs'?
Nightmare_Luna, on Dec 20 2014 - 12:38, said: I have only had 2 other experiences with running out of shells in
all of the games I can remember besides batchat games, one in a
Marder 38t as I was grinding it, the other in the old T49. Overall
I believe that shell count limitations can be argued, but not to
the point where penning 90% of your shots still results in running
out. That's the second time I've ran out of shells with this tank,
the first being a 7k damage game or so when I got my 2nd MoE on the
tank. I cannot say anything about balance for other tanks since I
have not played them.Lert: Ok, this is the first time in this thread that you've
actually posted something that convinces me you are trying to look
out for the overall balance and didn't address other tanks simply
for lack of experience with them. As for how shell count is
a balancing factor - I could argue two things. 1) shells are
a resource that you need to spend wisely. Just like hitpoints. Once
you run out of shells you can't influence the game anymore no
matter how many hitpoints you have left, at least not to any
effective extent. Same with hitpoints - once you run out of those,
it doesn't matter how many shells you have left, your influence on
the game is over. "I could've continued to carry if my Maus just
had 2000 more hitpoints" ... 2) Look at it the other way
around. Having limited shell counts promotes careful selecting of
targets instead of willy nilly spraying shells left right and
center. Imagine if FV 215b 183 had 50 shells instead of 12 - he'd
have enough shells to kill the entire enemy team with splash.
In some cases like Marder 38t and BatChat 25t (and StuG III)
the ammo count might also be historical - though in the case of the
old T5 T49 TD I don't know if that counts, since I don't know if
that was ever made in steel. In the case of the FV 215b 183
however, since that was never made in steel the 12 shell max
loadout is definitely a balancing factor to keep it from being too
OP. Now, if that can count for one vehicle, it can also
count for others - like for example the BC 25t. If it would
get greatly increased shell count, in order to keep the balance of
the vehicle where it is, something else would need to go. Something
like viewrange, top speed, hitpoints, gun handling stats - I don't
know.
Give batchat more ammo pls (10k damage)














