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Wheeled tanks are broken.

Дата: 13.01.2020 21:06:47
View PostPlays_With_Matches, on Jan 13 2020 - 11:55, said:   That GIF is awesome....   So to effectively "track" a wheelie one would have to shoot out all the wheels on one side? or both? Also I do have a bit of an issue with the assistance damage, is it possible to get tracking assistance against a wheeled tank?  

KRZYBooP:  All wheels on one side..... Which is even more difficult to do considering the speed. All the tanks on a team have to make that wheeled tank a priority target. Light Tanks are kinda a balance to the Wheeled tanks since they can kinda keep up and have better view range, but still.   

View PostKenshin2kx, on Jan 13 2020 - 11:57, said:   I'm not a tank designer, but I do know a bit about automotive engineering ... and I would also question just how robust the drivetrain and in particular, wheeled segment of such vehicles are when hit by cannon fire in Wot.     I would think that a direct hit would result in quite a bit more actual damage and or an instant kill (depending on hit location on the main body or turrent) ... Granted, the wheel based drive train is upgraded/up armored when compared to a civilian design ... very little can be done to 'harden' the pneumatic rubber tires and hubs in terms of a direct hit from say a high velocity 75 mm (and up) tank armament.  If physics were to actually play out ... a direct hit to say the hub area of the wheel with armor piercing, should almost certainly /damage if not outright destroy the bearing hub and axel ... with the potential of going further into the vehicle itself ... now if the shell hit the tire itself (barring an advanced self repairing design ... should literally blow off the tire).     Direct hit = Wobbly tire with little slowdown in speed = :D  Yes, borked.   ... almost forgot, the basic vulnerability of a 4 wheeled vehicle in combat ... solidy hit just one wheel and you likely should have severely limited the opponents mobility potential.     ... and if nothing else ... how about a crash or potential for flipping with a catastrophic wheel hit (think tire blowout while at top speed)?

KRZYBooP:  The way the Wheeled tanks are designed and implemented from what I could speculate is that they are using internal game assets for a light tank and just reskinning them to make new tanks and adding some features. This means that all the rules considering track damage is applied too each wheel individually. If you hit a tire its exactly like shooting one of the track wheels on a tank, it doesn't take HP away from the tank (unless it pens the wheel) but does take Module damage that can end up breaking that one tire. 

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