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Another Example of Russian Bias?

Дата: 07.01.2020 21:49:11
View PostArmorStorm, on Jan 07 2020 - 11:20, said:
Except that maps are arranged in corridors, hills have been flattened, bushes removed (nerfing snipers, especially German tanks), accuracy system that doesn’t reward .30 guns over.40 guns... Don’t insult our intelligence please. 

KRZYBooP:  Not trying to insult anyone. Maps are being redesigned and changing to allow both sides an equal advantage. Are they all fixed and addressed? No you are correct they are not. Maps are not flat though and the MInsk map for example is getting a rework to address issues with players only going to two places to fight.https://thedailybounce.net/world-of-tanks/supertest-minsk-map-new-changes/ 

View PostWanderjar, on Jan 07 2020 - 09:59, said:

The captured KT is tier 7 comrade

KRZYBooP:  You are correct. My apologies.  

View PostBlackFive, on Jan 07 2020 - 10:34, said:
wellll… now that we're opening that can of worms...  Teh Russian Bias has been incorporated into the game in many ways:   Maps designed to eliminate the 'deficiencies' of the RU tanks; c.f. "Flattening" of maps, a majority of hills that require tanks with supposedly good gun depression to have to expose the hull just as much as the RU tanks (which benefit from not having paper hulls) - eliminating the NATO 'hard turret' advantage for the most part, short bushes (only good for 'hover' tanks), 'micro terrain' that only hides the LFP of hover tanks, and low earth mounds that, again, only hide the LFP of RU/Clones. RU tanks with every bit of view range (if not more) than their same-tier US / DE tanks - despite tiiiny cupolas and historically poor optics Camouflage that does not reveal the tank until it is within its ability to see the shooting tank (unless double booshed) for those tanks that do have poor view range Mysterious snap-shot ability / accuracy of "poor accuracy, high alpha" guns, while US/DE guns love to dirt-dive Auto-Bounce "Auto-aim" point on RU Tanks, while non-RU tanks the "Auto-Aim" point = auto pen Oddly good side armor / low exposed sides with incredible round blocking tracks covering most of the tank "Corridor" maps that prevent flanking / reward face-to-face battles at 50m (designed to eliminate long range fires) - which plays into the RU Tank playstyle (and - and this is a NO Kidding Quote from the Devs - the corridors were designed into the game because RU players get confused with too many choices)* The list goes on         *Go look at the "Dev" talks from when (about why) they were changing so many maps - this quote came out when they changed El Halluf)  

KRZYBooP:  I am not familiar with these dev talks that mention this and would very much like to see the source if you have it available.  Some of the Changes I mentioned can be found HERE:https://worldoftanks.com/en/news/general-news/update-1-1-maps/Removed trees to assist with map balance.https://worldoftanks.com/en/content/docs/update-1-6-list-of-changes/ I have experienced all the same issues that you mentioned while playing RU tanks as well. Not getting a snap shot, my round hitting the dirt, never blocking a single shot.   

View Post_Katyusha___, on Jan 07 2020 - 12:21, said: So you say german tanks should be tier VI at most because they sucked? Agree.   I have mine in tier VI, nice tanks, i like both of my historically correct Tiger I, also my captured panther to kill fascist scum.   German tech tree need a rebalance, down tier every tank in tier VII and up at least one tier, and DELETE a lot of paper or fake stuff. No german tank of its fascist period should be above tier VIII, and that is for Maus

KRZYBooP:  I was sharing my opinion that yes I feel both Tigers should be moved down in each tier. The Tiger 1 being placed in the same tier as the 131.  The changes to the Leo where it has the fastest round in the game seem to be well received. The rest of the rebalancing for tanks are awaiting the Ammo rebalance, which as you may noticed is taking some time to complete.   

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