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Map Mondays: Province

Дата: 01.05.2018 05:13:24
DomoSapien: Hi Folks!
For this week we're mixing it up a bit and taking a look at an upcoming map: Province!
(No music video for this one, but feel free to listen to your favorite spaghetti western soundtrack or something by Andrea Bocelli)
  So, this guide may change a bit in the future for a couple reasons: it's on Common Test, so if we're still taking feedback into consideration, and neither myself nor the rest of the community really has had enough time with Province to get super-familiar with it. However that means there is plenty of time to discover all the nooks and crannies Province has to offer.
A first look at province is visually stunning: Province has received quite the facelift with its HD treatment. There are lots of cool little details to check out on the map, so hop in a Training room at some point and take your time taking a look around. There are plenty of destructible objects to plow through with your armor, so don't get distracted while you're deploying because your early-game positioning is going to be of critical imporance.
While the map size was increased it is still quite small, which will make players feel a sense of urgency to seek hard cover, as players typically have most of the map within their draw distance. Effective use of your draw, vision, and max view circles will be critical. (No visual minimap yet, check back after 1.0.1 releases!)
A quick note: Some of these images are rather large, If anything looks wonky, try zooming out! (ctrl+scroll down)
 Southwest spawn, Field Push If you spawn in the Southwest, you can either push up North and brawl it out in the Northwest corner/Western city, or push down into the field for scouting, ultimately climbing up the eastern road on the opposite end of the valley. 
Take note of all the enemy sniping locations within your draw distance. This is something to be aware of virtually at all times on Province. If you play out in the open, you're gonna get hit.
 At the bottom of the valley, you have a little bit of hard cover and a whole lot of foliage to play with. Might be possible for some passive scouting, but the utility of sticking around down here is questionable. Arguably, pushing up the road might be your best bet, as your ascent will be dangerous should the East-spawning team get set-up. Watch for potential incoming fire from across the field, as well as up the cliffs in the North overlooking the road. You don't want to get caught up here, but know that you have foliage and hard cover to help guard most of your ascent.
Once you get up to the Southwest corner, be aware of potential enemy crossfire as well as potentially hidden vehicles on the defilade in front. There are quite a few cover locations offering ample opportunity for sniping and sidescraping. If you're going to push, try to coordinate with your team; taking your sweet time on this corner might expose you to substantial covering fire from TD's sniping in the mid-to-back line.
 Eastern BrawlBoth teams have quite a few different firing lanes and alleyways to split push and sidescrape in the town on the Eastern side, South of the Church.   Northeast Sniping The church as well as the area directly to its North offers some sniping opportunities behind a substantial amount of hard cover as well as foliage. Take note of the potential firing angles when romping around the Church; while smashing through columns and shooting defenseless statues may be amusing, keep in mind that you'll be quite vulnerable from certain angles if you're spotted.

  Northeast Spawn Field Push Similar to the South, think twice about dawdling in the valley, and consider making your way up the hill quickly before enemy TD's can get set up behind cover.
There are quite a few firing lanes in the West as well for both teams. Take some time to explore all the possible avenues of approach; some effective split-pushing might prove for some truly exciting city brawls.
West Brawling (South Spawn) Defending in the West also lends itself to some sidescraping opportunities however there are some stretches of open field towards the North which may prove risky to cross if the enemy team pushes close enough to spot you before you cross over.
Let's hear your thoughts on Province! Are you excited to check out the reworked version? Have you had a chance to play Province on Common Test?
Suggestions and feedback for future guides always welcome!

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