Map Mondays: Province
Дата: 01.05.2018 05:13:24
DomoSapien: Hi Folks!
For this week we're mixing it up a bit and taking a look at an upcoming map: Province!
(No music video for this one, but feel free to listen to your favorite spaghetti western soundtrack or something by Andrea Bocelli)
So, this guide may change a bit in the future for a couple reasons: it's on Common Test, so if we're still taking feedback into consideration, and neither myself nor the rest of the community really has had enough time with Province to get super-familiar with it. However that means there is plenty of time to discover all the nooks and crannies Province has to offer.
A first look at province is visually stunning: Province has received quite the facelift with its HD treatment. There are lots of cool little details to check out on the map, so hop in a Training room at some point and take your time taking a look around. There are plenty of destructible objects to plow through with your armor, so don't get distracted while you're deploying because your early-game positioning is going to be of critical imporance.
While the map size was increased it is still quite small, which will make players feel a sense of urgency to seek hard cover, as players typically have most of the map within their draw distance. Effective use of your draw, vision, and max view circles will be critical. (No visual minimap yet, check back after 1.0.1 releases!)
A quick note: Some of these images are rather large, If anything looks wonky, try zooming out! (ctrl+scroll down)
Southwest spawn, Field Push If you spawn in the Southwest, you can either push up North and brawl it out in the Northwest corner/Western city, or push down into the field for scouting, ultimately climbing up the eastern road on the opposite end of the valley.
Take note of all the enemy sniping locations within your draw distance. This is something to be aware of virtually at all times on Province. If you play out in the open, you're gonna get hit.
At the bottom of the
valley, you have a little bit of hard cover and a whole lot of
foliage to play with. Might be possible for some passive scouting,
but the utility of sticking around down here is questionable.
Arguably, pushing up the road might be your best bet, as your
ascent will be dangerous should the East-spawning team get
set-up.
Watch for potential incoming
fire from across the field, as well as up the cliffs in the North
overlooking the road. You don't want to get caught up here, but
know that you have foliage and hard cover to help guard most of
your ascent.
Once you get up to the Southwest
corner, be aware of potential enemy crossfire as well as
potentially hidden vehicles on the defilade in front. There are
quite a few cover locations offering ample opportunity for sniping
and sidescraping. If you're going to push, try to coordinate with
your team; taking your sweet time on this corner might expose you
to substantial covering fire from TD's sniping in the mid-to-back
line.
Eastern BrawlBoth teams
have quite a few different firing lanes and alleyways to split push
and sidescrape in the town on the Eastern side, South of the
Church. 

Northeast Sniping The
church as well as the area directly to its North offers some
sniping opportunities behind a substantial amount of hard cover as
well as foliage. Take note of the potential firing angles when
romping around the Church; while smashing through columns and
shooting defenseless statues may be amusing, keep in mind that
you'll be quite vulnerable from certain angles if you're
spotted.

Northeast Spawn Field
Push Similar to the South, think twice about dawdling in the
valley, and consider making your way up the hill quickly before
enemy TD's can get set up behind cover.
There are quite a few firing
lanes in the West as well for both teams. Take some time to explore
all the possible avenues of approach; some effective split-pushing
might prove for some truly exciting city brawls.

West Brawling (South Spawn) Defending in the West also lends itself to some sidescraping opportunities however there are some stretches of open field towards the North which may prove risky to cross if the enemy team pushes close enough to spot you before you cross over.
Let's hear your thoughts on Province! Are you excited to check out the reworked version? Have you had a chance to play Province on Common Test?
Suggestions and feedback for future guides always welcome!
For this week we're mixing it up a bit and taking a look at an upcoming map: Province!
(No music video for this one, but feel free to listen to your favorite spaghetti western soundtrack or something by Andrea Bocelli)
So, this guide may change a bit in the future for a couple reasons: it's on Common Test, so if we're still taking feedback into consideration, and neither myself nor the rest of the community really has had enough time with Province to get super-familiar with it. However that means there is plenty of time to discover all the nooks and crannies Province has to offer.
A first look at province is visually stunning: Province has received quite the facelift with its HD treatment. There are lots of cool little details to check out on the map, so hop in a Training room at some point and take your time taking a look around. There are plenty of destructible objects to plow through with your armor, so don't get distracted while you're deploying because your early-game positioning is going to be of critical imporance.
While the map size was increased it is still quite small, which will make players feel a sense of urgency to seek hard cover, as players typically have most of the map within their draw distance. Effective use of your draw, vision, and max view circles will be critical. (No visual minimap yet, check back after 1.0.1 releases!)
A quick note: Some of these images are rather large, If anything looks wonky, try zooming out! (ctrl+scroll down)
Southwest spawn, Field Push If you spawn in the Southwest, you can either push up North and brawl it out in the Northwest corner/Western city, or push down into the field for scouting, ultimately climbing up the eastern road on the opposite end of the valley.
Take note of all the enemy sniping locations within your draw distance. This is something to be aware of virtually at all times on Province. If you play out in the open, you're gonna get hit.
At the bottom of the
valley, you have a little bit of hard cover and a whole lot of
foliage to play with. Might be possible for some passive scouting,
but the utility of sticking around down here is questionable.
Arguably, pushing up the road might be your best bet, as your
ascent will be dangerous should the East-spawning team get
set-up.
Watch for potential incoming
fire from across the field, as well as up the cliffs in the North
overlooking the road. You don't want to get caught up here, but
know that you have foliage and hard cover to help guard most of
your ascent.
Once you get up to the Southwest
corner, be aware of potential enemy crossfire as well as
potentially hidden vehicles on the defilade in front. There are
quite a few cover locations offering ample opportunity for sniping
and sidescraping. If you're going to push, try to coordinate with
your team; taking your sweet time on this corner might expose you
to substantial covering fire from TD's sniping in the mid-to-back
line.
Eastern BrawlBoth teams
have quite a few different firing lanes and alleyways to split push
and sidescrape in the town on the Eastern side, South of the
Church. 

Northeast Sniping The
church as well as the area directly to its North offers some
sniping opportunities behind a substantial amount of hard cover as
well as foliage. Take note of the potential firing angles when
romping around the Church; while smashing through columns and
shooting defenseless statues may be amusing, keep in mind that
you'll be quite vulnerable from certain angles if you're
spotted.
Northeast Spawn Field
Push Similar to the South, think twice about dawdling in the
valley, and consider making your way up the hill quickly before
enemy TD's can get set up behind cover.
There are quite a few firing
lanes in the West as well for both teams. Take some time to explore
all the possible avenues of approach; some effective split-pushing
might prove for some truly exciting city brawls.

West Brawling (South Spawn) Defending in the West also lends itself to some sidescraping opportunities however there are some stretches of open field towards the North which may prove risky to cross if the enemy team pushes close enough to spot you before you cross over.

Let's hear your thoughts on Province! Are you excited to check out the reworked version? Have you had a chance to play Province on Common Test?
Suggestions and feedback for future guides always welcome!
Map Mondays: Province














