Test the changes to the Stronghold mode!
Дата: 13.02.2018 14:58:32
vcristi, on 12 February 2018 - 06:00 PM, said: I asked you why this is announced just on the forums and why
it is not announced on your homepage, like it should be for a big
change in the game... And i see that you dodge that question
and do not answer. You are maybe afraid that announcing this with a
news article on your homepage would cause another crapstorm like
the Valentine event?voulezvous: To be precise, you did not actually ask that. You made an
assumption about our intentions and then proceeded to be outraged
about it and tell me how to do my job ^^ but sure, i'll indulge
you. I believe that the last change which was the
2-week-long 15v15 test was announced here in this 'thread that
noone reads' (your words, not mine). Let's just consider that for a
moment because, again, I get the impression that you're bent on
sensationalism and uncovering a conspiracy where there is none.
This thread is devoted to SH mode changes It was created nearly a
month ago and in this time managed to accumulate 380 posts. 20 new
posts in the last two weeks. The forum would have eventually been
the place where you would have had the chance to express your
opinion So far i've checked 3 really important boxes when
thinking about where to announce a change and I fail to see
the fail but I'll keep your feedback in mind for future updates.
Look, I am happy to discuss things with the forum dwellers but I
really recommend you take the tinfoil hat off for a moment.
_Crusad3r_, on 12 February 2018 - 06:27 PM, said: Okay I can understand why 10v10 is being introduced. More people
play but I feel like you are helping the less experienced and less
active clans more here and letting the more active clans die. For
me personally I don't enjoy SH at T8 because its just full prem
spam and tryhard - I don't touch T6 usually because we have 10
players or more and we don't want people to be left sitting out. In
my honest opinion where you are heading is to completely kill off
CW for good. SH is one of two ways currently where you can practice
tactics. (Advances being the other but thats tryhard for boxes) By
making it 10v10 you removed another block from the lower clans
which you are trying to help because if they don't learn 15v15 then
why would they EVER play CW. If you want a 10v10 gamemode or
something similar bring bank the old ranked battles as the old WGL
7/68 or 7/70 gamemode for that but have boxes as a reward as
well. voulezvous: I completely understand your concerns and, as with all other
aspects of the game, setting up SH parameters is a tight balancing
act where the objective is twofold: keep current players happy
but also popularise the mode among less experienced players. I take
your fears that this change is detrimental to SH very seriously but
let's see how it works after a couple of weeks again.
I'm regularly watching several youtubers who participate or command
in SH those last few days and the matches I have seen so far are
not as mono-tank and mono-meta as you guys paint it for me. Let's
give it some time, adapt to the new meta and lineups, fight it off
with other clans and then come back here and let me know about your
findings!
Pataky, on 13 February 2018 - 09:30 AM, said: Hi! Yes, this company is great to make hidden changes
Norstein_Bekker, on 13 February 2018 - 12:42 PM, said: Why ? It's not because we play with the
changes that we agree with it, it's because we may not have any
other choices if we want to play, duh ... => Lots of arty
players are complaining about the reduced damage and stun
mechanics, yet they still play arty. => Lots of players
are still complaining about the matchmaking, yet they still play
randoms. It seems like there is a big flaw in your logic.voulezvous: Guys that is precisely what I am trying to tell you. You don't like
the change and think you have a better solution - write about it on
the forum, convince others to do the same so that the player
behavior also tells us that this is something you do not want. Be
fair in your assessment, show me examples where this change is
creating apocalyptic levels of clan atrition, devastating series of
lemming trains, etc... but please be kind enough to notice a good
match, where it was a real struggle, where the enemy used an
elaborate tactic or a new clan suddenly rises to a high standing,
etc... and post it here on the forum. I'm just as curious of the
effect as you are.
StinkyStonky, on 13 February 2018 - 12:57 PM, said: This is obviously a good change. A 5 fold increase in the
number of battles is clearly a massive improvement.
Especially as I'm sure WG can see that the majority of extra games
will be from clans that previously didn't play tier 10 SHs.
I have one question for vouslezvous and other admins. Is
there any particular reason why we cant have 10v10 AND 15v15 tier
10 SHs ? Sure I know it would need a code change but wouldn't
appear to require new technology, just a new configuration of the
existing code. Is it fear that 15v15 would have an even
lower population than it previously did and with all the easy win,
rabbit clans playing 10v10 the unicorn seal clubber clans would
mostly only have other unicorn seal clubber clans to
fight (i.e. tryhardering) and so 15v15 would die out ?
What's great for my clan is that once we have enough for Tier 8
SHs, we now also have enough for tier 10. So we can do a few
of each. It will be great. voulezvous: Players exploring a new mode which, I'm sure you agree, is one of
the most engaging of them all is something that any game maker
appreciates - this is a no brainer but thank you for noticing this
Stonky. As for your question, there is a reason. Splitting the
queues would nullify the huge increase in activity which got us
here in the first place and get us to square one.
Test the changes to the Stronghold mode!














