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[Sandbox] New Balance Test Kicks off on February 10

Дата: 12.02.2020 15:49:31
View PostEppendorf, on 12 February 2020 - 10:54 AM, said:   WG's reluctance to change the Kv2 would suggest otherwise. 

parim1331:  Rather than the tech tree KV-2, the issue comes down to the premium KV-2® which shouldn't be drastically changed due to it's premium status. 

View PostKer3stashM, on 12 February 2020 - 01:06 PM, said:   Thank you for taking your time and answering questions as staff. Anyhow, can you (or anyone) give a reasonable explanation why they will not apply skill based MM? Majority of the games are totally one-sided, e.g. 15-5 and this is totally due to the differences in player skill. It baffles me that you guys have the data, you see this happening, you see the player feedback, yet nothing is being done to fix it. Is it fun to keep winning 15-5 all the time without no resistance? is it fun to keep losing 15-5 without any chance to win? It's like if you put Usain Bolt to run 100m dash against kids. Not fun for either parties...if you (the game developers) won't introduce skill based normal MM, the least you can and should do is to make sure that the players of the same tier are the same level. For example, the other day I played a 3-tier game 8-9-10 where the enemy team had a obj 279(e) and my team had an E100...after the game I checked and the E100 player had a WTR of 4.4k, the 279(e) was more than 8k...do you think we had any chance? (and here we dont' even talk about tank difference which was also enormous because the object is just broken...)    Now, I want to touch upon the ammo types. I think IN GENERAL, the idea of having the standard shell deal more DMG with less PEN and the premium shell having more PEN but less DMG is good. However, there is absolutely no balance. For example, I have played the Kranvagn more than 2k games (I know I know...). The 252 standard pen is atrocious against heavy and heavy TD filled teams and the "cherry on top" is that the ammo types are also the worst because the standard APCR has terrible normalization with its already low open and the premium HEAT has no normalization and a still kind of hideous 300 pen (if it had normalization it would be better but can't ask for everything). BUT in a way I'm fine with this because it makes me learn the game and the weak spots. Why do you guys give free pass for some(most) of the tanks with ridiculously increased premium pen? Like Obj 279(e) is again a prime example. I saw on test it has 258 standard pen with 540 alpha and 340 (!) premium pen with 440 alpha. 82 pen more?!?! why?? and 100 dmg less only? The ratios don't make any sense. with 340 pen you basically pen everything so a free pass for damage for an absolutely broken tank (I can't pen this tank even with premium ammo when it's facing me and I'm sitting in my Kranvagn (which is the same tier same class tank, it's bonkers)  unless I'm shooting from above) if premium pen is increased by 32%, why DMG is only decreased by 19%? it's like whoever is working on the game doesn't even play it or use any logic...this would be such a simple task...keep the standard pens and alphas as they are and increase pen slightly (!) while decreasing DMG slightly on the premium ammo. Why go for these extremes...   I sincerely hope these chances won't come to the live server...

parim1331:  Many people have brought the skill based matchmaking discussion up over the span of couple of last months, especially since it has been used in Ranked Battles.Now, the general idea regarding Randoms, is that as the name states, it's supposed to be a random battle, there's no better explanation from my side about this. Regarding the ammunition rebalance, I reckon that the values will still be adjusted before the whole concept goes live. Still, thank you for posting construction feedback, we appreciate it and it certainly helps us do our job! :)

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