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Rigged "RNG" / Pre-determined matches

Дата: 24.08.2020 22:47:33
View PostDaniulSims, on 22 August 2020 - 08:10 PM, said: That's not how it works.   The way RNG is "predetermined" in WoT is like if you'd put several types of candies under an equal amount of pots, mix the pots up, and then have random people choose one pot when they fire a shot. You still don't know when or what pot you've got - RNG remains as unbiased as it can get.   From an amateur programmer's perspective, it is a rather clever way to lessen the load on a server, instead of burdening it if the RNG was calculated on the spot.

eekeeboo: It begins....  Have you considered why the servers struggle during high load and for what reason that might be?  While what you state is a stype of random-ness, it is not the factor used here. Because the system you suggest would require significanly different and more calculations and storage based on the number of players playing and in the MM, then storing these, tracking them and further assigning in the future.  It's far simpler than that, I understand this is your believe, but, it's not the case.  Flip a coin, it lands on heads 10 times, it's not a rigged coin, it's still 50% regardless. The thing with RNG is that it's random, including the possibility to go all on one side, doesn't mean because 1,000,000 times it went left, it won't go right on the 1,000,001. 

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