Rigged "RNG" / Pre-determined matches
Дата: 24.08.2020 22:47:33
DaniulSims, on 22 August 2020 - 08:10 PM, said: That's not how it works. The way RNG is "predetermined" in
WoT is like if you'd put several types of candies under an equal
amount of pots, mix the pots up, and then have random people choose
one pot when they fire a shot. You still don't know when or what
pot you've got - RNG remains as unbiased as it can get. From
an amateur programmer's perspective, it is a rather clever way to
lessen the load on a server, instead of burdening it if the RNG was
calculated on the spot.eekeeboo: It begins.... Have you considered why the servers
struggle during high load and for what reason that might
be? While what you state is a stype of random-ness, it
is not the factor used here. Because the system you suggest would
require significanly different and more calculations and storage
based on the number of players playing and in the MM, then storing
these, tracking them and further assigning in the
future. It's far simpler than that, I understand this is
your believe, but, it's not the case. Flip a coin, it
lands on heads 10 times, it's not a rigged coin, it's still 50%
regardless. The thing with RNG is that it's random, including the
possibility to go all on one side, doesn't mean because 1,000,000
times it went left, it won't go right on the 1,000,001.
Rigged "RNG" / Pre-determined matches














