Deathstarts in the game, why are they there?
Дата: 04.03.2019 20:19:53
Dorander, on 04 March 2019 - 05:35 PM, said: Do you honestly think this is a good design? A tank that is
so deliberately broken you use a word like "trauma" to describe its
effects and consider its contribution to gameplay that people want
to take revenge which frequently involves another player because
some FV oneshot them from beyond spot range? You can't
defend against these things, the only thing you can hope to do is
to get enough shots in to kill it before it shoots more than once.
You can't bounce its shells except for a lucky ricochet, the alpha
is enormous so nonpenetrating hits still do a lot of damage and it
takes your tank out of the game in 1-2 shots unless you're a
Maus or Type 5, then it's 4 shots if you're lucky, 3 if you aren't.eekeeboo: The point is a game needs variety, you need glass cannons as
much as you need sustained dps. And I thank you for reading my
sentence to quote a word from. The fact is many people take big
rounds and those stick in your memory, but that's, in the end, same
damage you take from a clip, or an ammo rack or a normal HE round
etc. It's still damage delivered in a different way. I'm sure
you've had no problems shooting back at the said tank and delivery
considerable drop in their HP. Yes, you can defend, if
you couldn't, no one would play anything else. Your
defence is not just about armour, the point is you still have
terrain, you still have the use of tracks and other ways of
mitigating HE damage, least of which is preventing showing nice big
flat panels of low armour and not making it easy for them to aim at
you.
Deathstarts in the game, why are they there?














