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Deathstarts in the game, why are they there?

Дата: 04.03.2019 20:19:53
View PostDorander, on 04 March 2019 - 05:35 PM, said:   Do you honestly think this is a good design? A tank that is so deliberately broken you use a word like "trauma" to describe its effects and consider its contribution to gameplay that people want to take revenge which frequently involves another player because some FV oneshot them from beyond spot range?   You can't defend against these things, the only thing you can hope to do is to get enough shots in to kill it before it shoots more than once. You can't bounce its shells except for a lucky ricochet, the alpha is enormous so nonpenetrating hits still do a lot of damage and it takes your tank out of the game in 1-2 shots unless you're a Maus or Type 5, then it's 4 shots if you're lucky, 3 if you aren't.

eekeeboo:   The point is a game needs variety, you need glass cannons as much as you need sustained dps. And I thank you for reading my sentence to quote a word from. The fact is many people take big rounds and those stick in your memory, but that's, in the end, same damage you take from a clip, or an ammo rack or a normal HE round etc. It's still damage delivered in a different way. I'm sure you've had no problems shooting back at the said tank and delivery considerable drop in their HP.    Yes, you can defend, if you couldn't, no one would play anything else.    Your defence is not just about armour, the point is you still have terrain, you still have the use of tracks and other ways of mitigating HE damage, least of which is preventing showing nice big flat panels of low armour and not making it easy for them to aim at you. 

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