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Improvements to Personal Missions And Reward Tanks

Дата: 18.01.2019 19:10:05
View Postthetoughcookie, on 18 January 2019 - 01:41 AM, said: Whats the point on how great is multicore support when I already have enough FPS, it's ofc great, but do anyone give a crapof it if game is unbalanced. But WG, seems to be same old.. They should rename this game to World of Russian Tanks, atleast people would know what they will get when start to :child:

eekeeboo:   As mentioned the patch and improvement wasn't about improving FPS as much as stabilizing the FPS.   

View PostVille67, on 18 January 2019 - 10:23 AM, said: Great, another tank that became inpenetrable for standard rounds. The weakest point is the upper plate, and that's about 270mm of armor. And don't you dare say that the cupolas are a weak spot, because we all know that 95% of shots don't hit them.

eekeeboo:   If I missed 95% of my shots I would consider buying a new mouse and getting myself a new optician!   

View PostMickShagger, on 18 January 2019 - 10:42 AM, said:   So then tell us which data made you guys consider to buff the Obj 279 (e)?

eekeeboo:   ​

View PostSomnorila, on 18 January 2019 - 11:43 AM, said:   The buff they intend for it will not change it at all. It's a pretty insignificant stat that makes it a bit more resistant to arty splash, that's all.

eekeeboo: This was an answer given not too long ago from the same info and the things highlighted before.   

View PostSomnorila, on 18 January 2019 - 12:02 PM, said:   I would like a "game plan" from WG. Meaning a clear detailed image of what the game and the gameplay should be. What's the intended vision for the game. Because people have suggestions, i had made many on the forum too. But we can't really give input and feedback if we don't have a clear idea on the limitations. Thus we all come with ideas from own perspective and own game idea.   Like i said before i can see a game where every tank is basically the same, all can damage each other because every tank has clear and visible weak spots that can be penetrated by every tank in the match with the cheapest ammo. But it also has sense where the tanks are distinct with a clear and wide gap between them so you have very fast tanks and very slow tanks, tanks with high firepower and tanks with almost no ability to damage other enemies on its own, tanks that can be spotted from outer space and tanks that can't be seen even when you almost step on them and so on. But never something in between where one tank can take multiple roles. Sure there may be too many tanks in the game and you can't divide them to retain that perception of different between them. Make more the same or delete some, either way is bad. Most important just stop adding new ones.   It all depends on your vision and the rules set as limitations. But we need clear rules, clear roles and not a mush from both examples i gave without any logic besides the time excuse. Well if you need time to review stuff and devs don't have that time to cover everything. Maybe it's time for drastic measures and rebalance everything without any feedback from us or current game state. Rebalance everything according to your game vision regardless of backlash. Take the hit if it's the case but restart from fresh again.

eekeeboo:   This is something I/we are working on and continue to plan to work on. Part of my absence this week was beginning to trial new projects and bring new things to fruition. Unfortunately, these things take time and a lot of work, I can't promise when you will see these things, changes, and information, but I can say we're working on it and plane to improve on greatly this year.    So for an example, you mention with tank roles, it's not always going to be possible when you consider the playstyle changes that take place throughout the life-span of a tech tree line, whether from low tier to mid-tier or even all the way up to tier 10. Like the Russian mediums and the British tanks. Something we want to work on is bringing more information and explanations to everyone. Part of our challenge is getting information to all the players, some know all these others not, but it's important we don't neglect anyone. So videos and guides and articles and all these things are plans.   I know this isn't answering you directly, but I wanted to give you a reason why I am unable to give you what you want right now and definitely not provide the level of information I would like to at the same time. I can say we're working at changing this, part of that is you will notice a very personal approach to my responses vs "company/corporate" style of language in appeasement. 

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