Voting for EU 1/2 servers with arty and without arty.
Дата: 07.01.2019 15:02:50
LordMuffin, on 04 January 2019 - 10:04 PM, said: I was a top 5% player of SCeekeeboo: Premium ammo is a problem (bordering to a p2w mechanic). Matchmaker
is a problem, due to how it creates games. Armour layout in WoT is
a problem, heavily promotes premium ammo, doesn't promote skill.
This game have problems which are not of the way "he can do stuff I
cant" or "It is fine when it works for me, but not when it works
for others". That kind of whine should just be ignored. And
in that small demographic, not the entire player base was seen, but
it was evidently an issue when the nerfs were rolled out to deal
with the issues and other units were later released to deal with
them. In the instance that hydras were dealt with by marines, dealt
with acid. Though players may not know about the game,
you can't ignore them, part of this is to try and help educate them
on there, but they play the game and pay just as much as the most
knowledgeable person. You say cheesing isn't bad, but
it artillery has many of the same qualities. The difference between
OP and UP in WoT vs other games is not even slightly comparable in
different mechanics and game principles. The best you can compare
is an unrealistic 1 v 1, head to head and not other factor involved
comparison like map travel time, even then there's a huge
difference. That any game has though a tactic or unit stronger than
others, if they were all the same, people would all just build
amalgamation armies not those intended to counter the enemy. But
the difference is still a huge gulf between units deemed OP and UP
such as trying to take a support class vs a hyper carry.
I've played Dota and LoL. Why are champions banned? What are
the decisions? There you will have your answer. WotLK
had face tanking Paladin, including in Cata whereby Paladins were
able to BoP their way through and cheese multiple bosses, the same
was in ToT. Yes and I said with disc priests and the use of skills
made to cheese that made certain classes pointless.
Game developers do work on removing OP and UP that's why you have
balanced, but that's why balancing is on-going and the more units
and maps you have the far more fundamentally complex the issue
becomes. Then you have to not balance too much when there's no
challenge to the game or possibility to carry, then people get
bored. And once again you responded to a message
stating that no matter what game or what mechanic there will always
be a complaint about something, because that's how gaming
works.
15JG52Brauer, on 05 January 2019 - 02:38 AM, said: That is the crux of the problem - no one likes indirect fire
because they cant hit back at it personally - add in the annoyance
of stun, and the ability of some players to use XM to grief better
players and it becomes a "fun killer" to many people. I understand
this, and I am actually a pretty die hard arty player (though
I have played all other classses, some better some worse) -
personally I could accept extra queues times if they limited the
number of arty per match, and I have also in the past suggested
that some sort of co-op server where arty gets reasonable rewards
might encourage less to play in normal randoms - but I dont think
WG want to introduce wows type co-op into WOT, after they saw PVE
kill PVP in AW, so that wont fly. If they removed arty they would
have to compensate the players heavily invested into arty - which
would either cause a lot of players to leave - or give a lot od
players huge piles of XP and credits to burn(and maybe gold too)-
so I dont see that happening from a practical persective.
Personally I hate 4 arty games if i am not in an arty or in an arty
- in the later case it limits my personal impact as too many others
dont mark targets, so there are dulicated shots etc, wasting my
shells - if I am the only arty I am likeley to be able to be sure
of my impact with few wasted shots. If they remove the ability to
see player stats, I hope that will mean no XVM in game - it's not
needed, serves only to aid griefers, and believe it or not, even as
a lowly blue player I have experienced XVM focus myself, si I know
it is real and a horrible thing - though when I play arty and the
enemey arty tries to counter me all game as I am the best player on
my team it does make me chuckle, knowing that as long as I move and
reposition I am effectiveley keeping him from shooting my teams
tanks while still hitting theirs - giving us the advantage (it's
why I ignore guys who click and rageat me to counter arty - it's
not worth my time if I have targets to shoot - if there are no
targets then yeah - but support of the guys in combat comes first
;-)eekeeboo: Indeed a common complaint is indirect fire, but remove this
issue and you get the issue of "firing from bush kemp" and
"invisible enemies" that you used to get.
Voting for EU 1/2 servers with arty and without arty.














