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Voting for EU 1/2 servers with arty and without arty.

Дата: 07.01.2019 15:02:50
View PostLordMuffin, on 04 January 2019 - 10:04 PM, said:   I was a top 5% player of SC:BW and played rather competetive, I also played with some of the best players in Sweden when I played. And in that group of people, there was no dislike for zerg rush, marines etc. Neither was this something that was seen in the Korean scene (there they whined about SCVs being to strong).   In SC2 they made some weird changes, on was creating the medivac. But I didn't mention SC2, I mentioned SC:BW.   Maybe it was whined about by lower quality players. Though when it comes to balancing, worse players should be ignored anyway, they to a large extent lack knowledge of the game, of game mechanics, how changes to certain tanks would play out etc. They are also way more prone to wanting buff to their liked tank no matter what.   Cheesing is not something bad,  it is a good part of any game and drives the meta forward and forces players to improve.   Another difference.  The difference between OP tanks and UP tanks in WOT is gigantic  (Defender compared to Tiger II/VK45.02A, T67 to AT-2, M2 Light compared to almost any other T2 tank), in competetive games like Starcraft, Dota, the difference between OP stuff and UP stuff is way smaller. Not to mention that the difference in WOT have increased in past years between the OP tanks and the UP tanks.   Have you played Dota 2 at all? In Dota 2 (not LOL since I don't know that game) some heroes are banned in picking phase, in general it is DIFFERENT heroes for each game, also, as you know, wether a hero is actually banned once it is nominated is down to the server to decide via random picking. This is the norm for ranked Dota 2 gameplay. If you play Captains mode (tournaments) other rules apply, and here some heroes are more prone to banning then others. Though extremely rarely is a "hyper-carry" banned here. In general, heroes banned here are space creators and playmakers or heroes that might be very good against the tactic one of the teams hope to employ. I have never heard or read the term "hyper carries" in Dota 2.   Disc Mage don't exist in WoW, Disc was a priest spec. Facetank paladin in WoW? Ehh????   To some degree OP or UP stuff will exist. But as a game developer you can aim to reduce the difference. WoT is the game that have, by far, the largest margin between OP and UP stuff.   Also, the whine about arty isn't about it being OP or UP, the whine is about how arty impacts gameplay in a what many, especially better players, think is a bad way. There is a difference here. 22:13 Added after 9 minutes Premium ammo is a problem (bordering to a p2w mechanic). Matchmaker is a problem, due to how it creates games. Armour layout in WoT is a problem, heavily promotes premium ammo, doesn't promote skill. This game have problems which are not of the way "he can do stuff I cant" or "It is fine when it works for me, but not when it works for others". That kind of whine should just be ignored.

eekeeboo: Premium ammo is a problem (bordering to a p2w mechanic). Matchmaker is a problem, due to how it creates games. Armour layout in WoT is a problem, heavily promotes premium ammo, doesn't promote skill. This game have problems which are not of the way "he can do stuff I cant" or "It is fine when it works for me, but not when it works for others". That kind of whine should just be ignored.   And in that small demographic, not the entire player base was seen, but it was evidently an issue when the nerfs were rolled out to deal with the issues and other units were later released to deal with them. In the instance that hydras were dealt with by marines, dealt with acid.    Though players may not know about the game, you can't ignore them, part of this is to try and help educate them on there, but they play the game and pay just as much as the most knowledgeable person.    You say cheesing isn't bad, but it artillery has many of the same qualities. The difference between OP and UP in WoT vs other games is not even slightly comparable in different mechanics and game principles. The best you can compare is an unrealistic 1 v 1, head to head and not other factor involved comparison like map travel time, even then there's a huge difference. That any game has though a tactic or unit stronger than others, if they were all the same, people would all just build amalgamation armies not those intended to counter the enemy. But the difference is still a huge gulf between units deemed OP and UP such as trying to take a support class vs a hyper carry.    I've played Dota and LoL. Why are champions banned? What are the decisions? There you will have your answer.    WotLK had face tanking Paladin, including in Cata whereby Paladins were able to BoP their way through and cheese multiple bosses, the same was in ToT. Yes and I said with disc priests and the use of skills made to cheese that made certain classes pointless.    Game developers do work on removing OP and UP that's why you have balanced, but that's why balancing is on-going and the more units and maps you have the far more fundamentally complex the issue becomes. Then you have to not balance too much when there's no challenge to the game or possibility to carry, then people get bored.    And once again you responded to a message stating that no matter what game or what mechanic there will always be a complaint about something, because that's how gaming works. 

View Post15JG52Brauer, on 05 January 2019 - 02:38 AM, said:   That is the crux of the problem - no one likes indirect fire because they cant hit back at it personally - add in the annoyance of stun, and the ability of some players to use XM to grief better players and it becomes a "fun killer" to many people. I understand this, and I am actually  a pretty die hard arty player (though I have played all other classses, some better some worse) - personally I could accept extra queues times if they limited the number of arty per match, and I have also in the past suggested that some sort of co-op server where arty gets reasonable rewards might encourage less to play in normal randoms - but I dont think WG want to introduce wows type co-op into WOT, after they saw PVE kill PVP in AW, so that wont fly. If they removed arty they would have to compensate the players heavily invested into arty - which would either cause a lot of players to leave - or give a lot od players huge piles of XP and credits to burn(and maybe gold too)- so I dont see that happening from a practical persective. Personally I hate 4 arty games if i am not in an arty or in an arty - in the later case it limits my personal impact as too many others dont mark targets, so there are dulicated shots etc, wasting my shells - if I am the only arty I am likeley to be able to be sure of my impact with few wasted shots. If they remove the ability to see player stats, I hope that will mean no XVM in game - it's not needed, serves only to aid griefers, and believe it or not, even as a lowly blue player I have experienced XVM focus myself, si I know it is real and a horrible thing - though when I play arty and the enemey arty tries to counter me all game as I am the best player on my team it does make me chuckle, knowing that as long as I move and reposition I am effectiveley keeping him from shooting my teams tanks while still hitting theirs - giving us the advantage (it's why I ignore guys who click and rageat me to counter arty - it's not worth my time if I have targets to shoot - if there are no targets then yeah - but support of the guys in combat comes first ;-)

eekeeboo:   Indeed a common complaint is indirect fire, but remove this issue and you get the issue of "firing from bush kemp" and "invisible enemies" that you used to get.     

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