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Buff Grille 15 already..

Дата: 11.12.2018 20:07:04
View Postseppc76, on 11 December 2018 - 10:47 AM, said:   Hi Eeekeeboo.   unfortunately i missed you on Warplanes, where the Community is missing you by the looks of it. And i really appreciate your activity.   You know, as an more experienced Player (at least i have a higher battle count) as the "average player" i can't accept the typical explanations. When you look at alle reports when 268 4 came on the server - every experienced player said, this tank is broken OP (btw, same for Defender, and you know what happened).  Apart from all your statistics, the Players playing this game on a higher level can easily and immediately tell you, which tanks are too strong and which one are too weak. Even for me, i think to balance higher Tiers better then they currently are (not playing lower tiers, so ... i have no clue there).  And this goes for many players - the hardest job would be in this case, to find ... lets say 10 ... dedicated good players who are willing to spent their time to help you balancing. Statistics dont say anything about broken tanks, but for the "usual" ones they would quite fast find some good balancing points.   Your Devs are lacking any ... action ... to find a good balancing.   For Example the mentioned Tiger II - its a very old vehicle, and time and changed Metas havent been good for him. It features a very accurate Gun and a good Viewrange, but low Alpha, big Silhoutte and non existent armor. Additionally its very slow for beeing on such a shabby platform. All this you can read in the tank section for at least 2 years (as the Armor Buffing and Russion overbuffing and 3/5/7 Meta started) - and nothing happened. You can be honest to yourself - your Devs don´t give a F about old tank lines (even the russians, look at the IS4 which has issues too for years).   When WG starts listening to his community (at least the contributors, this would be a good start i think) they could have avoided SO MANY Problems caused in the last few month.   Now you are facing the results of this ... arrogance or unability (whatever you say) and the playerbase has declined much more than it should have.   Nonetheless, i wish you all the best, and i hope that at one point they (not you, i think you do) dont only say they listen, but do listen.    

eekeeboo:   Thank-you and no worries! Hello to you too!    I will also emphasize that statistical analysis isn't perfect, it prevents any bias that may happen from peoples subjective views on a tank.    And thank-you for the best wishes and kind words, I hope that changes come soon and the WG fest brings some welcome and anticipated changes :)   

View PostRati_Festa, on 11 December 2018 - 12:37 PM, said:   It can be done faster and quicker. Just allocate more resource dont waste time on stupid "halloween" events and actual fix the core of the game. Your lead developer should have a list of priorities, I can't think why that crap halloween mode would be the top of anyones list. What develop team allocates resource to that crap when you have 1000s of customers screaming at you the game is unbalanced, have evidence and have consistently raised similar issues. Allocate resources properly.   Its quite interesting your general tone in the way you are answering is that everything is fine, nothing is under scrutiny, WG are doing a great job when it comes to balancing. This kind of feedback just perputates the "we dont give a f**k attitude" that has corroded the communities faith in the decision making. WG as a company don't appear to care and are quite happy to display a general arrogance about it, even when called out on obvious historic and current mistakes. A complete lack of humility.   As you can see from the responses on this thread from your customers, as you can see from the games most popular streamer QB, as you can see from decline in player numbers, its not working, it isn't balanced and you as a company are reaping what you have sowed. ( Dwindling player numbers, lots of p1ssed off customers and a reputation of producing a flawed product and being ignorant to that fact ). Not good at absorbing feedback.   No more lame excuses, balance properly and fix MM asap. ​

eekeeboo:   This is (in no offence) a misguided perception. Not all people who work on events work on balancing. A person who develops sound does not develop models for instance. A person developing maps does not review server stats/data. A development team has people specialising in key areas. Not just a team of people who do everything.    As for the statement on the "decline in numbers" - There are many reasons for this, some I understand as a player, an employee and a general statistical and research geek.   Please take into account both of the above sentences and I can only urge you to perhaps research information on the areas for a fully informed opinion.   

View Posttrrprrprr, on 11 December 2018 - 12:55 PM, said:   ekeeboo, all sounds nice and dandy. But dudes about incompetence and milking are right. You have dev team that creates tanks(not first year) then you have army of testers....you test them before giving to us?  After all that, where even a blind man can tell you if its OP or just a huge crap...yet you make it in to game as it is.    SO dont tell me that it takes time and what not, if you put in game OP tanks that make you money(free exp) and then you nerf it.  Its been jere from day one and nothing has changed.   Like old WT auf e100, who on earth put it live as it was at the beginning, how unaware team of WG staff has to be to fail to see that?  How blind guys there are if they dont see how they kill every old tier X tank....rarely see any E5/E100/Maus.....but htne you add a 430U with a higher armor than many heavies and all is fine, or you throw in that V4 that just can sheese trough anything.     Dont tell me that it takes many months to fix it as it seems like that process is autogenerated by some glichy program....there is just no way a team ofprofessionals can put in game those fails after all this testing.... 

eekeeboo:   I remember the Wt E100 feedback, I was part of the people who stated it's strengths, but I also remember the stats at the time and at the time the joy FV215B 183s would have with HESH and the old FV215B HE rounds etc. There's more to a tank behaviour and game performance than (as mentioned) the performance of people on the test server. The key is not having a tank OP in the best hands while at the same time not useless in the hands of inexperience.   For instance, in the old days, the E100 was also considered silly strong, for a long time. These changes take a long time to assess, develop and test different changes and "fixes" assess the best solution (if there is one). Sometimes the changes work and other times not at all (note the Maus line changes that took a lot of changes and re-working). Balancing isn't as easy as just changing numbers when there are so many variables and so many things to constantly change and balance. As soon as you balance one tank, you have to look at the balancing on the rest of the vehicles due to the knock-on effect on them.    I'm trying to explain how the balancing changes can take so long in the instances it has. 

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