Update 9.20 - General Feedback
Дата: 11.09.2017 14:16:40
Wysch: Well, to be fair, I haven't played for 9 months and just recently
decided to give this game a try again. So pretty much everything
I've written below might be an issue of previous updates I've
missed and in that case this whole post could be irrelevant.
(I'm also sorry for ruining the English language here as it's not
my first language.) 1) I find this new MM pretty confusing.
3-5-7 platform seems nice on paper, in reality most of the top
tiers are usually TDs and arties.
This means that the top tiers are camping in the
back and if you happen to be driving a middle tier heavy, you have
to push into a line of campers.This results either in a campfest
and very very slow gameplay, or you're trying to
be active and aggressive and are punished for it by camping top
tiers. Few months ago the average battle took around 5 minutes on
higher tiers (9, 10), I noticed now more games tend to be either
extremely slow resulting in draw or 14 min games where one team
simply runs out of TDs camping the red line; or vice versa
extremely fast 3 min game where one team goes active and aggressive
and back to the garage very quickly. → I'd suggest increasing the
MM weight of TDs and arties by some, so the TDs and arties can't be
the only top tiers in the match. I.e. the MM would allow to have
for example only one top tier TD or arta in 3-5-7 MM (so the other
top tier could be potentially a heavy) or two in 5-10 MM: WG
could try it on a test server next update. 2) Not to mention
MM balancing fails, when one team has (completely) different
classes as top tiers than the other team.
These are not, I repeat, are NOT, some
occasional battles that happened to me. This MM is actually too
frequent to be interpreted as "not enough vehicles in the queue"
reasons. I'm sure Wargaming has enough statistics regarding that.
If Wargaming thinks this MM is fine, there's nothing I can do about
that but to adapt. I just don't agree with it at all. 3) I
totally don't understand why still after six years Mines (as a map)
are available for tier 10 battles. Overall small maps (600m and
800m) shouldn't be in the map rotation for tier 8s and 10s.
4) Matchmaking for VIP premium vehicles with 175mm pen such
as IS-6 or T-34-3 is extremely bad. These vehicles have no reason
to be in this game anymore - they're outdated, they have no
penetration to fight fifteen tier 8 vehicles (or five tier 9 and
ten tier 8 vehicles) without spamming premium ammunition (and even
then they're still bad because of the gun handling). Thanks to the
new MM platform battles with 3-5-7 where these VIP MM tanks are top
tiers are very very rare. 5) Balancing overall is imho badly
done. I don't see the reason why tanks such M46, AMX 30 Proto or
T-54 were buffed. Not to mention buffing tier 10 brothers - Obj
140, M48 or AMX 30B. Buffing their armour is not reasonable at all.
They way how vehicles are balanced now is also extremely sad -
Wargaming should balance vehicles vice versa - not buffing to
reflect the stats of the vehicle, but nerfing other vehicles in
regards to the statistically bad vehicle. The way how
Wargaming balances vehicles leads to overbuffing the vehicles (like
Maus, Type 4-5 etc.), and also to increasing the gap between tier
8, tier 9 and tier 10 vehicles. → Suggestion: Start
balancing from below - for example starting by tier 5 for new
players, and start balancing in regards to the statistically bad
vehicle. Because my English sucks, let me tell you an
example: Everyone knows T-34-2 has been an extremely bad
vehicle for years now. The current meta in WG balance is it will
eventually after two more years receive an overbuff: For example
receiving an armour buff and gun handling buff with some extra
penetration. This might lead to T-34-2 being competitive against
tier 9s and 10s, however it will overbuff the tank for battles
where it'd be a top tier. The proper way how to balance the vehicle
would actually be nerfing all the vehicles T-34-2 could eventually
meet as a bottom tier and also balancing it in regards to lower
tiers the vehicle could meet. I.e. the proper way is to start
balancing from lower tiers - tier 5s and 6s and continuing the way
up the tiers. However since this way is too complex and
requires too much effort across all neighboring tiers, Wargaming
will choose the wrong way to balance it. 6) The
Stun mechanics for arties is probably very old by now, but for me
it was quite a shock after 9 months of not playing the game. People
seem to like the fact artillery was balanced in this way. I don't
agree with them because very often I'm punished for trying to be
active and spot for my teammates by three top tier clickers who
keep me stunned literally for two minutes before I finally succumb
to their "less" dmg shots. If Wargaming wants to
help the artillery be a support vehicle with a stun, be my guest,
but at least lower the splash radius. (Why do tier 10 arties fire
premium ammo anyways?) If you want to have a bigger support role
for artillery, give them for example flares they could fire into a
bush to reveal a camping tank there or a spotter hiding
there. Since light tanks on high tiers are worse spotters
than mediums, no one would be harmed by this new spotting
mechanics. 
Update 9.20 - General Feedback














