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Update 9.20 - General Feedback

Дата: 11.09.2017 14:16:40
Wysch: Well, to be fair, I haven't played for 9 months and just recently decided to give this game a try again. So pretty much everything I've written below might be an issue of previous updates I've missed and in that case this whole post could be irrelevant.  (I'm also sorry for ruining the English language here as it's not my first language.)   1) I find this new MM pretty confusing. 3-5-7 platform seems nice on paper, in reality most of the top tiers are usually TDs and arties. MM1.jpg MM2.jpg MM3.jpg This means that the top tiers are camping in the back and if you happen to be driving a middle tier heavy, you have to push into a line of campers.This results either in a campfest MM_results.jpg and very very slow gameplay, or you're trying to be active and aggressive and are punished for it by camping top tiers. Few months ago the average battle took around 5 minutes on higher tiers (9, 10), I noticed now more games tend to be either extremely slow resulting in draw or 14 min games where one team simply runs out of TDs camping the red line; or vice versa extremely fast 3 min game where one team goes active and aggressive and back to the garage very quickly. → I'd suggest increasing the MM weight of TDs and arties by some, so the TDs and arties can't be the only top tiers in the match. I.e. the MM would allow to have for example only one top tier TD or arta in 3-5-7 MM (so the other top tier could be potentially a heavy) or two in 5-10 MM: WG could try it on a test server next update.   2) Not to mention MM balancing fails, when one team has (completely) different classes as top tiers than the other team. MM4.jpg   These are not, I repeat, are NOT, some occasional battles that happened to me. This MM is actually too frequent to be interpreted as "not enough vehicles in the queue" reasons. I'm sure Wargaming has enough statistics regarding that. If Wargaming thinks this MM is fine, there's nothing I can do about that but to adapt. I just don't agree with it at all.   3) I totally don't understand why still after six years Mines (as a map) are available for tier 10 battles. Overall small maps (600m and 800m) shouldn't be in the map rotation for tier 8s and 10s.    4) Matchmaking for VIP premium vehicles with 175mm pen such as IS-6 or T-34-3 is extremely bad. These vehicles have no reason to be in this game anymore - they're outdated, they have no penetration to fight fifteen tier 8 vehicles (or five tier 9 and ten tier 8 vehicles) without spamming premium ammunition (and even then they're still bad because of the gun handling). Thanks to the new MM platform battles with 3-5-7 where these VIP MM tanks are top tiers are very very rare.   5) Balancing overall is imho badly done. I don't see the reason why tanks such M46, AMX 30 Proto or T-54 were buffed. Not to mention buffing tier 10 brothers - Obj 140, M48 or AMX 30B. Buffing their armour is not reasonable at all. They way how vehicles are balanced now is also extremely sad - Wargaming should balance vehicles vice versa - not buffing to reflect the stats of the vehicle, but nerfing other vehicles in regards to the statistically bad vehicle. The way how Wargaming balances vehicles leads to overbuffing the vehicles (like Maus, Type 4-5 etc.), and also to increasing the gap between tier 8, tier 9 and tier 10 vehicles.   → Suggestion: Start balancing from below - for example starting by tier 5 for new players, and start balancing in regards to the statistically bad vehicle. Because my English sucks, let me tell you an example:  Everyone knows T-34-2 has been an extremely bad vehicle for years now. The current meta in WG balance is it will eventually after two more years receive an overbuff: For example receiving an armour buff and gun handling buff with some extra penetration. This might lead to T-34-2 being competitive against tier 9s and 10s, however it will overbuff the tank for battles where it'd be a top tier. The proper way how to balance the vehicle would actually be nerfing all the vehicles T-34-2 could eventually meet as a bottom tier and also balancing it in regards to lower tiers the vehicle could meet. I.e. the proper way is to start balancing from lower tiers - tier 5s and 6s and continuing the way up the tiers.  However since this way is too complex and requires too much effort across all neighboring tiers, Wargaming will choose the wrong way to balance it.     6) The Stun mechanics for arties is probably very old by now, but for me it was quite a shock after 9 months of not playing the game. People seem to like the fact artillery was balanced in this way. I don't agree with them because very often I'm punished for trying to be active and spot for my teammates by three top tier clickers who keep me stunned literally for two minutes before I finally succumb to their "less" dmg shots.    If Wargaming wants to help the artillery be a support vehicle with a stun, be my guest, but at least lower the splash radius. (Why do tier 10 arties fire premium ammo anyways?) If you want to have a bigger support role for artillery, give them for example flares they could fire into a bush to reveal a camping tank there or a spotter hiding there.  Since light tanks on high tiers are worse spotters than mediums, no one would be harmed by this new spotting mechanics. :P

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