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EU Questions & Answers

Дата: 13.07.2011 11:58:49
View PostJoppsta, on 13 July 2011 - 07:40 AM, said: Pardon my ignorance since I'm no software/computer engineer but honestly, how difficult is it to actually change values of penetration, damage and whatnot in the code? I mean, if i were the code designer I'd have something spreadsheet-esque with boxes to input values. Is this what it's like? Because if it is then the rate at which needed buffs and nerfs are thrown around is a joke.
Otherwise, as i said in the beginning of this post, pardon my ignorance.

Overlord: It's not difficult at all to change any values related to game mechanics and tank specs (simple .xml file). It's much more difficult what to change and how exactly to change. Plus any changes are to be tested before deploying them for public.

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